/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | ShadowVolume.cpp | 84 osg::Vec4 lightpos; in init() local 280 osg::Vec4 lightpos; in cull() local
|
H A D | ShadowTexture.cpp | 140 osg::Vec4 lightpos; in cull() local
|
H A D | ShadowMap.cpp | 345 osg::Vec4 lightpos; in cull() local
|
H A D | OccluderGeometry.cpp | 714 void OccluderGeometry::computeLightPositionSilhouetteEdges(const osg::Vec3& lightpos, UIntList& sil… in computeLightPositionSilhouetteEdges() argument 744 void OccluderGeometry::computeShadowVolumeGeometry(const osg::Vec4& lightpos, ShadowVolumeGeometry&… in computeShadowVolumeGeometry() argument
|
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/ |
H A D | kernel_light_background.h | 141 KernelGlobals *kg, float3 P, int index, float3 *lightpos, float3 *dir) in background_portal_data_fetch_and_check_side() 166 float3 lightpos, dir; in background_portal_pdf() local 221 float3 lightpos, dir; in background_num_possible_portals() local 246 float3 lightpos, dir; in background_portal_sample() local
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/samples/gles1/ |
H A D | SimpleLighting.cpp | 48 GLfloat lightpos[] = {0.0f, 1.0f, 0.0f, 0.0f}; in draw() local
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/samples/gles1/ |
H A D | SimpleLighting.cpp | 48 GLfloat lightpos[] = {0.0f, 1.0f, 0.0f, 0.0f}; in draw() local
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | backspecular.c | 12 static const float lightpos[4] = { 0, 0, 10, 0 }; variable
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | backspecular.c | 12 static const float lightpos[4] = { 0, 0, 10, 0 }; variable
|
/dports/math/R-cran-igraph/igraph/src/simpleraytracer/ |
H A D | RIgraphRay.cpp | 41 SEXP lightpos, SEXP lightcolor, SEXP width, in R_igraph_getsphere()
|
/dports/math/vtk9/VTK-9.1.0/Rendering/External/Testing/Cxx/ |
H A D | TestGLUTRenderWindow.cxx | 133 GLfloat lightpos[] = { -0.5f, 1.0f, 1.0f, 1.0f }; in display() local
|
/dports/math/vtk8/VTK-8.2.0/Rendering/External/Testing/Cxx/ |
H A D | TestGLUTRenderWindow.cxx | 122 GLfloat lightpos[] = {-0.5f, 1.0f, 1.0f, 1.0f}; in display() local
|
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | debug.cpp | 156 PXvector lightpos, tiepos; in Show_lit_unlit_diagnostics() local
|
/dports/games/scorched3d/scorched/src/common/3dsparse/ |
H A D | Model.cpp | 114 FixedVector lightpos(fixed(true, -3000), fixed(true, -2000), 1); in setupColor() local
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | ShadowTexture.cpp | 154 osg::Vec4 lightpos; in cull() local
|
/dports/games/cave9/cave9-e6896eb/src/ |
H A D | display.c | 131 GLfloat lightpos[]= {0.0f, 0.0f, 0.0f, 1.0f}; // position of headlights in viewport() local
|
H A D | render.c | 172 GLfloat lightpos[] = {render->cam[0], render->cam[1], render->cam[2] + 1, 1.0f}; in render_world_transform() local
|
/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | queue.c | 160 GLfloat xoffs, GLfloat yoffs, int spheretexbind, VMvect * lightpos, int lightnr ) in draw_queue()
|
/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | gamecore.cpp | 565 GLfloat lightpos[4]; in projectShadows() local
|
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shadowmap.cpp | 34 vec lightpos(0, 0, 0); in guessshadowdir() local
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | shadowmap.cpp | 45 vec lightpos(0, 0, 0), casterpos(0, 0, 0); in guessshadowdir() local
|
/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | scene.c | 791 GLfloat lightpos[4] = {0.0, 0.0, 1.0, 0.0}; in initGrafix() local
|
/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | scene.c | 761 GLfloat lightpos[4] = { 0.0, 0.0, 1.0, 0.0 }; in initGrafix() local
|
/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Camera.cpp | 124 vector3f lightpos(lpos.x, lpos.y, lpos.z); in position_system_lights() local
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | lighting_passes.cpp | 366 const core::vector3df &lightpos = in updateLightsInfo() local
|