/dports/games/powder/powder118_src/ |
H A D | artifact.h | 37 u8 lightradius; variable
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | gl_rsurf.c | 635 float lightradius; member 920 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3… in R_Q1BSP_GetLightInfo() 998 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowVolume() 1019 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowVolume() 1062 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowMap()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_rsurf.c | 689 float lightradius; member 1208 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3… in R_Q1BSP_GetLightInfo() 1293 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowVolume() 1317 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowVolume() 1367 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowMap() 1395 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowMap()
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H A D | model_shared.c | 3641 float lightradius; in Mod_GenerateLightmaps_LightPoint() local
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H A D | r_shadow.c | 1485 vec3_t center, radius, lightcenter, lightradius, pmin, pmax; in R_Shadow_CalcBBoxSideMask() local
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/dports/games/darkplaces/darkplaces/ |
H A D | gl_rsurf.c | 671 float lightradius; member 1195 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3… in R_Q1BSP_GetLightInfo() 1282 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowVolume() 1306 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowVolume() 1356 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowMap() 1384 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowMap()
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H A D | model_shared.c | 3745 float lightradius; in Mod_GenerateLightmaps_LightPoint() local
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H A D | r_shadow.c | 1550 vec3_t center, radius, lightcenter, lightradius, pmin, pmax; in R_Shadow_CalcBBoxSideMask() local
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/include/ |
H A D | entities.h | 62 vec_t lightradius; member
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/dports/science/molscript/MolScript-280abee/code/ |
H A D | state.h | 47 double lightradius; member
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | lighting.cpp | 14 BYTE lightradius[16][128]; variable
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask() 756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask() 756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 799 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask() 908 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
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