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Searched defs:lightradius (Results 1 – 14 of 14) sorted by relevance

/dports/games/powder/powder118_src/
H A Dartifact.h37 u8 lightradius; variable
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_rsurf.c635 float lightradius; member
920 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3… in R_Q1BSP_GetLightInfo()
998 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowVolume()
1019 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowVolume()
1062 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowMap()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rsurf.c689 float lightradius; member
1208 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3… in R_Q1BSP_GetLightInfo()
1293 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowVolume()
1317 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowVolume()
1367 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowMap()
1395 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowMap()
H A Dmodel_shared.c3641 float lightradius; in Mod_GenerateLightmaps_LightPoint() local
H A Dr_shadow.c1485 vec3_t center, radius, lightcenter, lightradius, pmin, pmax; in R_Shadow_CalcBBoxSideMask() local
/dports/games/darkplaces/darkplaces/
H A Dgl_rsurf.c671 float lightradius; member
1195 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3… in R_Q1BSP_GetLightInfo()
1282 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowVolume()
1306 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowVolume()
1356 …_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurf… in R_Q1BSP_CompileShadowMap()
1384 …st vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnu… in R_Q1BSP_DrawShadowMap()
H A Dmodel_shared.c3745 float lightradius; in Mod_GenerateLightmaps_LightPoint() local
H A Dr_shadow.c1550 vec3_t center, radius, lightcenter, lightradius, pmin, pmax; in R_Shadow_CalcBBoxSideMask() local
/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/include/
H A Dentities.h62 vec_t lightradius; member
/dports/science/molscript/MolScript-280abee/code/
H A Dstate.h47 double lightradius; member
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dlighting.cpp14 BYTE lightradius[16][128]; variable
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask()
756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask()
756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp799 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask()
908 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()