xref: /netbsd/games/hack/hack.read.c (revision 1ebb4576)
1 /*	$NetBSD: hack.read.c,v 1.11 2011/08/06 20:29:37 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.read.c,v 1.11 2011/08/06 20:29:37 dholland Exp $");
67 #endif				/* not lint */
68 
69 #include <stdlib.h>
70 #include "hack.h"
71 #include "extern.h"
72 
73 static int identify(struct obj *);
74 static int monstersym(int);
75 
76 int
doread(void)77 doread(void)
78 {
79 	struct obj     *scroll;
80 	boolean         confused = (Confusion != 0);
81 	boolean         known = FALSE;
82 
83 	scroll = getobj("?", "read");
84 	if (!scroll)
85 		return (0);
86 	if (!scroll->dknown && Blind) {
87 		pline("Being blind, you cannot read the formula on the scroll.");
88 		return (0);
89 	}
90 	if (Blind)
91 		pline("As you pronounce the formula on it, the scroll disappears.");
92 	else
93 		pline("As you read the scroll, it disappears.");
94 	if (confused)
95 		pline("Being confused, you mispronounce the magic words ... ");
96 
97 	switch (scroll->otyp) {
98 #ifdef MAIL
99 	case SCR_MAIL:
100 		readmail( /* scroll */ );
101 		break;
102 #endif	/* MAIL */
103 	case SCR_ENCHANT_ARMOR:
104 		{
105 			struct obj     *otmp = some_armor();
106 			if (!otmp) {
107 				strange_feeling(scroll, "Your skin glows then fades.");
108 				return (1);
109 			}
110 			if (confused) {
111 				pline("Your %s glows silver for a moment.",
112 				      objects[otmp->otyp].oc_name);
113 				otmp->rustfree = 1;
114 				break;
115 			}
116 			if (otmp->spe > 3 && rn2(otmp->spe)) {
117 				pline("Your %s glows violently green for a while, then evaporates.",
118 				      objects[otmp->otyp].oc_name);
119 				useup(otmp);
120 				break;
121 			}
122 			pline("Your %s glows green for a moment.",
123 			      objects[otmp->otyp].oc_name);
124 			otmp->cursed = 0;
125 			otmp->spe++;
126 			break;
127 		}
128 	case SCR_DESTROY_ARMOR:
129 		if (confused) {
130 			struct obj     *otmp = some_armor();
131 			if (!otmp) {
132 				strange_feeling(scroll, "Your bones itch.");
133 				return (1);
134 			}
135 			pline("Your %s glows purple for a moment.",
136 			      objects[otmp->otyp].oc_name);
137 			otmp->rustfree = 0;
138 			break;
139 		}
140 		if (uarm) {
141 			pline("Your armor turns to dust and falls to the floor!");
142 			useup(uarm);
143 		} else if (uarmh) {
144 			pline("Your helmet turns to dust and is blown away!");
145 			useup(uarmh);
146 		} else if (uarmg) {
147 			pline("Your gloves vanish!");
148 			useup(uarmg);
149 			selftouch("You");
150 		} else {
151 			strange_feeling(scroll, "Your skin itches.");
152 			return (1);
153 		}
154 		break;
155 	case SCR_CONFUSE_MONSTER:
156 		if (confused) {
157 			pline("Your hands begin to glow purple.");
158 			Confusion += rnd(100);
159 		} else {
160 			pline("Your hands begin to glow blue.");
161 			u.umconf = 1;
162 		}
163 		break;
164 	case SCR_SCARE_MONSTER:
165 		{
166 			int             ct = 0;
167 			struct monst   *mtmp;
168 
169 			for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
170 				if (cansee(mtmp->mx, mtmp->my)) {
171 					if (confused)
172 						mtmp->mflee = mtmp->mfroz =
173 							mtmp->msleep = 0;
174 					else
175 						mtmp->mflee = 1;
176 					ct++;
177 				}
178 			if (!ct) {
179 				if (confused)
180 					pline("You hear sad wailing in the distance.");
181 				else
182 					pline("You hear maniacal laughter in the distance.");
183 			}
184 			break;
185 		}
186 	case SCR_BLANK_PAPER:
187 		if (confused)
188 			pline("You see strange patterns on this scroll.");
189 		else
190 			pline("This scroll seems to be blank.");
191 		break;
192 	case SCR_REMOVE_CURSE:
193 		{
194 			struct obj     *obj;
195 			if (confused)
196 				pline("You feel like you need some help.");
197 			else
198 				pline("You feel like someone is helping you.");
199 			for (obj = invent; obj; obj = obj->nobj)
200 				if (obj->owornmask)
201 					obj->cursed = confused;
202 			if (Punished && !confused) {
203 				Punished = 0;
204 				freeobj(uchain);
205 				unpobj(uchain);
206 				free(uchain);
207 				uball->spe = 0;
208 				uball->owornmask &= ~W_BALL;
209 				uchain = uball = (struct obj *) 0;
210 			}
211 			break;
212 		}
213 	case SCR_CREATE_MONSTER:
214 		{
215 			int             cnt = 1;
216 
217 			if (!rn2(73))
218 				cnt += rnd(4);
219 			if (confused)
220 				cnt += 12;
221 			while (cnt--)
222 				(void) makemon(confused ? PM_ACID_BLOB :
223 					 (struct permonst *) 0, u.ux, u.uy);
224 			break;
225 		}
226 	case SCR_ENCHANT_WEAPON:
227 		if (uwep && confused) {
228 			pline("Your %s glows silver for a moment.",
229 			      objects[uwep->otyp].oc_name);
230 			uwep->rustfree = 1;
231 		} else if (!chwepon(scroll, 1))	/* tests for !uwep */
232 			return (1);
233 		break;
234 	case SCR_DAMAGE_WEAPON:
235 		if (uwep && confused) {
236 			pline("Your %s glows purple for a moment.",
237 			      objects[uwep->otyp].oc_name);
238 			uwep->rustfree = 0;
239 		} else if (!chwepon(scroll, -1))	/* tests for !uwep */
240 			return (1);
241 		break;
242 	case SCR_TAMING:
243 		{
244 			int             i, j;
245 			int             bd = confused ? 5 : 1;
246 			struct monst   *mtmp;
247 
248 			for (i = -bd; i <= bd; i++)
249 				for (j = -bd; j <= bd; j++)
250 					if ((mtmp = m_at(u.ux + i, u.uy + j)) != NULL)
251 						(void) tamedog(mtmp, (struct obj *) 0);
252 			break;
253 		}
254 	case SCR_GENOCIDE:
255 		{
256 			char            buf[BUFSZ];
257 			struct monst   *mtmp, *mtmp2;
258 
259 			pline("You have found a scroll of genocide!");
260 			known = TRUE;
261 			if (confused)
262 				*buf = u.usym;
263 			else
264 				do {
265 					pline("What monster do you want to genocide (Type the letter)? ");
266 					getlin(buf);
267 				} while (strlen(buf) != 1 || !monstersym(*buf));
268 			if (!strchr(fut_geno, *buf))
269 				charcat(fut_geno, *buf);
270 			if (!strchr(genocided, *buf))
271 				charcat(genocided, *buf);
272 			else {
273 				pline("Such monsters do not exist in this world.");
274 				break;
275 			}
276 			for (mtmp = fmon; mtmp; mtmp = mtmp2) {
277 				mtmp2 = mtmp->nmon;
278 				if (mtmp->data->mlet == *buf)
279 					mondead(mtmp);
280 			}
281 			pline("Wiped out all %c's.", *buf);
282 			if (*buf == u.usym) {
283 				killer = "scroll of genocide";
284 				u.uhp = -1;
285 			}
286 			break;
287 		}
288 	case SCR_LIGHT:
289 		if (!Blind)
290 			known = TRUE;
291 		litroom(!confused);
292 		break;
293 	case SCR_TELEPORTATION:
294 		if (confused)
295 			level_tele();
296 		else {
297 #ifdef QUEST
298 			int             oux = u.ux, ouy = u.uy;
299 			tele();
300 			if (dist(oux, ouy) > 100)
301 				known = TRUE;
302 #else	/* QUEST */
303 			int             uroom = inroom(u.ux, u.uy);
304 			tele();
305 			if (uroom != inroom(u.ux, u.uy))
306 				known = TRUE;
307 #endif	/* QUEST */
308 		}
309 		break;
310 	case SCR_GOLD_DETECTION:
311 		/*
312 		 * Unfortunately this code has become slightly less elegant,
313 		 * now that gold and traps no longer are of the same type.
314 		 */
315 		if (confused) {
316 			struct trap    *ttmp;
317 
318 			if (!ftrap) {
319 				strange_feeling(scroll, "Your toes stop itching.");
320 				return (1);
321 			} else {
322 				for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
323 					if (ttmp->tx != u.ux || ttmp->ty != u.uy)
324 						goto outtrapmap;
325 				/*
326 				 * only under me - no separate display
327 				 * required
328 				 */
329 				pline("Your toes itch!");
330 				break;
331 		outtrapmap:
332 				cls();
333 				for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
334 					at(ttmp->tx, ttmp->ty, '$');
335 				prme();
336 				pline("You feel very greedy!");
337 			}
338 		} else {
339 			struct gold    *gtmp;
340 
341 			if (!fgold) {
342 				strange_feeling(scroll, "You feel materially poor.");
343 				return (1);
344 			} else {
345 				known = TRUE;
346 				for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
347 					if (gtmp->gx != u.ux || gtmp->gy != u.uy)
348 						goto outgoldmap;
349 				/*
350 				 * only under me - no separate display
351 				 * required
352 				 */
353 				pline("You notice some gold between your feet.");
354 				break;
355 		outgoldmap:
356 				cls();
357 				for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
358 					at(gtmp->gx, gtmp->gy, '$');
359 				prme();
360 				pline("You feel very greedy, and sense gold!");
361 			}
362 		}
363 		/* common sequel */
364 		more();
365 		docrt();
366 		break;
367 	case SCR_FOOD_DETECTION:
368 		{
369 			int ct = 0, ctu = 0;
370 			struct obj     *obj;
371 			char            foodsym = confused ? POTION_SYM : FOOD_SYM;
372 
373 			for (obj = fobj; obj; obj = obj->nobj)
374 				if (obj->olet == FOOD_SYM) {
375 					if (obj->ox == u.ux && obj->oy == u.uy)
376 						ctu++;
377 					else
378 						ct++;
379 				}
380 			if (!ct && !ctu) {
381 				strange_feeling(scroll, "Your nose twitches.");
382 				return (1);
383 			} else if (!ct) {
384 				known = TRUE;
385 				pline("You smell %s close nearby.",
386 				      confused ? "something" : "food");
387 
388 			} else {
389 				known = TRUE;
390 				cls();
391 				for (obj = fobj; obj; obj = obj->nobj)
392 					if (obj->olet == foodsym)
393 						at(obj->ox, obj->oy, FOOD_SYM);
394 				prme();
395 				pline("Your nose tingles and you smell %s!",
396 				      confused ? "something" : "food");
397 				more();
398 				docrt();
399 			}
400 			break;
401 		}
402 	case SCR_IDENTIFY:
403 		/* known = TRUE; */
404 		if (confused)
405 			pline("You identify this as an identify scroll.");
406 		else
407 			pline("This is an identify scroll.");
408 		useup(scroll);
409 		objects[SCR_IDENTIFY].oc_name_known = 1;
410 		if (!confused)
411 			while (
412 			 !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
413 			       && invent
414 				);
415 		return (1);
416 	case SCR_MAGIC_MAPPING:
417 		{
418 			struct rm      *lev;
419 			int             num, zx, zy;
420 
421 			known = TRUE;
422 			pline("On this scroll %s a map!",
423 			      confused ? "was" : "is");
424 			for (zy = 0; zy < ROWNO; zy++)
425 				for (zx = 0; zx < COLNO; zx++) {
426 					if (confused && rn2(7))
427 						continue;
428 					lev = &(levl[zx][zy]);
429 					if ((num = lev->typ) == 0)
430 						continue;
431 					if (num == SCORR) {
432 						lev->typ = CORR;
433 						lev->scrsym = CORR_SYM;
434 					} else if (num == SDOOR) {
435 						lev->typ = DOOR;
436 						lev->scrsym = '+';
437 						/* do sth in doors ? */
438 					} else if (lev->seen)
439 						continue;
440 #ifndef QUEST
441 					if (num != ROOM)
442 #endif	/* QUEST */
443 					{
444 						lev->seen = lev->new = 1;
445 						if (lev->scrsym == ' ' || !lev->scrsym)
446 							newsym(zx, zy);
447 						else
448 							on_scr(zx, zy);
449 					}
450 				}
451 			break;
452 		}
453 	case SCR_AMNESIA:
454 		{
455 			int             zx, zy;
456 
457 			known = TRUE;
458 			for (zx = 0; zx < COLNO; zx++)
459 				for (zy = 0; zy < ROWNO; zy++)
460 					if (!confused || rn2(7))
461 						if (!cansee(zx, zy))
462 							levl[zx][zy].seen = 0;
463 			docrt();
464 			pline("Thinking of Maud you forget everything else.");
465 			break;
466 		}
467 	case SCR_FIRE:
468 		{
469 			int             num = 0;
470 			struct monst   *mtmp;
471 
472 			known = TRUE;
473 			if (confused) {
474 				pline("The scroll catches fire and you burn your hands.");
475 				losehp(1, "scroll of fire");
476 			} else {
477 				pline("The scroll erupts in a tower of flame!");
478 				if (Fire_resistance)
479 					pline("You are uninjured.");
480 				else {
481 					num = rnd(6);
482 					u.uhpmax -= num;
483 					losehp(num, "scroll of fire");
484 				}
485 			}
486 			num = (2 * num + 1) / 3;
487 			for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
488 				if (dist(mtmp->mx, mtmp->my) < 3) {
489 					mtmp->mhp -= num;
490 					if (strchr("FY", mtmp->data->mlet))
491 						mtmp->mhp -= 3 * num;	/* this might well kill
492 									 * 'F's */
493 					if (mtmp->mhp < 1) {
494 						killed(mtmp);
495 						break;	/* primitive */
496 					}
497 				}
498 			}
499 			break;
500 		}
501 	case SCR_PUNISHMENT:
502 		known = TRUE;
503 		if (confused) {
504 			pline("You feel guilty.");
505 			break;
506 		}
507 		pline("You are being punished for your misbehaviour!");
508 		if (Punished) {
509 			pline("Your iron ball gets heavier.");
510 			uball->owt += 15;
511 			break;
512 		}
513 		Punished = INTRINSIC;
514 		setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
515 		setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
516 		uball->spe = 1;	/* special ball (see save) */
517 		break;
518 	default:
519 		impossible("What weird language is this written in? (%u)",
520 			   scroll->otyp);
521 	}
522 	if (!objects[scroll->otyp].oc_name_known) {
523 		if (known && !confused) {
524 			objects[scroll->otyp].oc_name_known = 1;
525 			more_experienced(0, 10);
526 		} else if (!objects[scroll->otyp].oc_uname)
527 			docall(scroll);
528 	}
529 	useup(scroll);
530 	return (1);
531 }
532 
533 static int
identify(struct obj * otmp)534 identify(struct obj *otmp)		/* also called by newmail() */
535 {
536 	objects[otmp->otyp].oc_name_known = 1;
537 	otmp->known = otmp->dknown = 1;
538 	prinv(otmp);
539 	return (1);
540 }
541 
542 void
litroom(boolean on)543 litroom(boolean on)
544 {
545 #ifndef QUEST
546 	int num, zx, zy;
547 #endif
548 
549 	/* first produce the text (provided he is not blind) */
550 	if (Blind)
551 		goto do_it;
552 	if (!on) {
553 		if (u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
554 		    !levl[u.ux][u.uy].lit) {
555 			pline("It seems even darker in here than before.");
556 			return;
557 		} else
558 			pline("It suddenly becomes dark in here.");
559 	} else {
560 		if (u.uswallow) {
561 			pline("%s's stomach is lit.", Monnam(u.ustuck));
562 			return;
563 		}
564 		if (!xdnstair) {
565 			pline("Nothing Happens.");
566 			return;
567 		}
568 #ifdef QUEST
569 		pline("The cave lights up around you, then fades.");
570 		return;
571 #else	/* QUEST */
572 		if (levl[u.ux][u.uy].typ == CORR) {
573 			pline("The corridor lights up around you, then fades.");
574 			return;
575 		} else if (levl[u.ux][u.uy].lit) {
576 			pline("The light here seems better now.");
577 			return;
578 		} else
579 			pline("The room is lit.");
580 #endif	/* QUEST */
581 	}
582 
583 do_it:
584 #ifdef QUEST
585 	return;
586 #else	/* QUEST */
587 	if (levl[u.ux][u.uy].lit == on)
588 		return;
589 	if (levl[u.ux][u.uy].typ == DOOR) {
590 		if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
591 			zy = u.uy + 1;
592 		else if (IS_ROOM(levl[u.ux][u.uy - 1].typ))
593 			zy = u.uy - 1;
594 		else
595 			zy = u.uy;
596 		if (IS_ROOM(levl[u.ux + 1][u.uy].typ))
597 			zx = u.ux + 1;
598 		else if (IS_ROOM(levl[u.ux - 1][u.uy].typ))
599 			zx = u.ux - 1;
600 		else
601 			zx = u.ux;
602 	} else {
603 		zx = u.ux;
604 		zy = u.uy;
605 	}
606 	for (seelx = u.ux; (num = levl[seelx - 1][zy].typ) != CORR && num != 0;
607 	     seelx--);
608 	for (seehx = u.ux; (num = levl[seehx + 1][zy].typ) != CORR && num != 0;
609 	     seehx++);
610 	for (seely = u.uy; (num = levl[zx][seely - 1].typ) != CORR && num != 0;
611 	     seely--);
612 	for (seehy = u.uy; (num = levl[zx][seehy + 1].typ) != CORR && num != 0;
613 	     seehy++);
614 	for (zy = seely; zy <= seehy; zy++)
615 		for (zx = seelx; zx <= seehx; zx++) {
616 			levl[zx][zy].lit = on;
617 			if (!Blind && dist(zx, zy) > 2) {
618 				if (on)
619 					prl(zx, zy);
620 				else
621 					nosee(zx, zy);
622 			}
623 		}
624 	if (!on)
625 		seehx = 0;
626 #endif	/* QUEST */
627 }
628 
629 /* Test whether we may genocide all monsters with symbol  ch  */
630 static int
monstersym(int ch)631 monstersym(int ch)		/* arnold@ucsfcgl */
632 {
633 	const struct permonst *mp;
634 
635 	/*
636 	 * can't genocide certain monsters
637 	 */
638 	if (strchr("12 &:", ch))
639 		return FALSE;
640 
641 	if (ch == pm_eel.mlet)
642 		return TRUE;
643 	for (mp = mons; mp < &mons[CMNUM + 2]; mp++)
644 		if (mp->mlet == ch)
645 			return TRUE;
646 	return FALSE;
647 }
648