Home
last modified time | relevance | path

Searched defs:loadSounds (Results 1 – 25 of 37) sorted by relevance

12

/dports/games/freesynd/freesynd-0.7.5/src/sound/
H A Dsoundmanager.cpp54 bool SoundManager::loadSounds(SampleSet set) in loadSounds() function in SoundManager
102 bool SoundManager::loadSounds(uint8 * tabData, int tabSize, in loadSounds() function in SoundManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Dsounds.cpp104 void SoundMan::loadSounds() { in loadSounds() function in DM::SoundMan
H A Dsounds.h138 void loadSounds() override {} // @ F0503_SOUND_LoadAll in loadSounds() function
/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Dsounds.cpp104 void SoundMan::loadSounds() { in loadSounds() function in DM::SoundMan
H A Dsounds.h138 void loadSounds() override {} // @ F0503_SOUND_LoadAll in loadSounds() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/
H A Dsound.cpp246 void DreamWebSound::loadSounds(uint bank, const Common::String &suffix) { in loadSounds() function in DreamWeb::DreamWebSound
/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/
H A Dsound.cpp246 void DreamWebSound::loadSounds(uint bank, const Common::String &suffix) { in loadSounds() function in DreamWeb::DreamWebSound
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/audio/
H A Daudioworker.cpp81 void AudioWorker::loadSounds() in loadSounds() function in AudioWorker
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dsound.cpp189 void SoundManager::loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds) { in loadSounds() function in Access::SoundManager
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dsound.cpp189 void SoundManager::loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds) { in loadSounds() function in Access::SoundManager
/dports/games/gnujump/gnujump-1.0.8/src/
H A Dsetup.c570 loadSounds (data_t * data, char *fname) in loadSounds() function
/dports/games/openjazz/openjazz-20190106/src/io/
H A Dsound.cpp459 int loadSounds (const char *fileName) { in loadSounds() function
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dmap_v1.cpp148 void Map_v1::loadSounds(Common::SeekableReadStream &data) { in loadSounds() function in Gob::Map_v1
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dmap_v1.cpp148 void Map_v1::loadSounds(Common::SeekableReadStream &data) { in loadSounds() function in Gob::Map_v1
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DAudioOpenAL.cpp524 void AudioOpenAL::loadSounds() in loadSounds() function in AudioOpenAL
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dsound.cpp385 void SoundManager::loadSounds(Common::SeekableReadStream *stream) { in loadSounds() function in Sludge::SoundManager
/dports/games/jin/jin-2.14.1/src/free/jin/sound/
H A DSoundManager.java160 protected void loadSounds(){ in loadSounds() method in SoundManager
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEntity.cpp99 void Entity::loadSounds() { in loadSounds() function in Entity
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dsound.cpp378 void SoundManager::loadSounds(Common::SeekableReadStream *stream) { in loadSounds() function in Sludge::SoundManager
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dpregob.cpp150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds() function in Gob::PreGob
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/
H A Dpregob.cpp150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds() function in Gob::PreGob
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/minigames/
H A Dbbtennis.cpp1267 void MinigameBbTennis::loadSounds() { in loadSounds() function in Bbvs::MinigameBbTennis
/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/minigames/
H A Dbbtennis.cpp1289 void MinigameBbTennis::loadSounds() { in loadSounds() function in Bbvs::MinigameBbTennis
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tucker/
H A Dsequences.cpp632 void AnimationSequencePlayer::loadSounds(int num) { in loadSounds() function in Tucker::AnimationSequencePlayer
/dports/games/scummvm/scummvm-2.5.1/engines/tucker/
H A Dsequences.cpp641 void AnimationSequencePlayer::loadSounds(int num) { in loadSounds() function in Tucker::AnimationSequencePlayer

12