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Searched defs:loderror (Results 1 – 12 of 12) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_curve.c530 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
586 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_curve.c525 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
579 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_curve.c525 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
579 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_curve.c530 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
586 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_curve.c526 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
580 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_curve.c525 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
579 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_curve.c525 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
579 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_curve.c525 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
579 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_curve.cpp531 …h_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { in R_GridInsertColumn()
585 …Mesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_curve.c632 void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror )… in R_GridInsertColumn()
694 void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_curve.c632 void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror )… in R_GridInsertColumn()
694 void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror ) { in R_GridInsertRow()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_curve.c926 float loderror) in R_GridInsertColumn()
998 float loderror) in R_GridInsertRow()