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Searched defs:lookAt (Results 1 – 25 of 176) sorted by relevance

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/dports/cad/ldview/ldview-4.4/MacOSX/LDView/
H A DCameraLocation.h12 LDVLookAt lookAt; variable
H A DCameraLocation.mm31 {
/dports/astro/marble/marble-21.12.3/src/lib/marble/geodata/writers/kml/
H A DKmlLookAtTagWriter.cpp32 const GeoDataLookAt *lookAt = static_cast<const GeoDataLookAt*>(node); in write() local
H A DKmlFlyToTagWriter.cpp35 GeoDataLookAt const * lookAt = dynamic_cast<const GeoDataLookAt*>( flyTo->view() ); in write() local
H A DKmlFeatureTagWriter.cpp74 GeoDataLookAt const * lookAt = dynamic_cast<const GeoDataLookAt*>( feature->abstractView() ); in write() local
/dports/astro/marble/marble-21.12.3/src/lib/marble/geodata/handlers/kml/
H A DKmlLookAtTagHandler.cpp26 GeoDataLookAt *lookAt = new GeoDataLookAt(); in KML_DEFINE_TAG_HANDLER() local
/dports/dns/dnsdist/dnsdist-1.6.1/
H A Dcachecleaner.hh48 const size_t lookAt = toTrim ? 5 * toTrim : cacheSize / scanFraction; in pruneCollection() local
110 uint64_t lookAt = (mc.d_map.size() + 9) / 10; // Look at 10% of this shard in pruneLockedCollectionsVector() local
133 uint64_t lookAt = 0; in pruneMutexCollectionsVector() local
/dports/dns/powerdns/pdns-4.5.2/pdns/
H A Dcachecleaner.hh48 const size_t lookAt = toTrim ? 5 * toTrim : cacheSize / scanFraction; in pruneCollection() local
110 uint64_t lookAt = (mc.d_map.size() + 9) / 10; // Look at 10% of this shard in pruneLockedCollectionsVector() local
133 uint64_t lookAt = 0; in pruneMutexCollectionsVector() local
/dports/games/90secondportraits/90-Second-Portraits-1.01b/hump/
H A Dcamera.lua40 function camera:lookAt(x,y) function
/dports/cad/sumo/sumo-1.2.0/src/osgview/
H A DGUIOSGView.cpp182 osg::Vec3d lookFrom, lookAt, up; in GUIOSGView() local
392 osg::Vec3d lookFrom, lookAt, up; in onPaint() local
483 GUIOSGView::setViewportFromToRot(const Position& lookFrom, const Position& lookAt, double /*rotatio… in setViewportFromToRot()
500 osg::Vec3d lookFrom, lookAt, up; in copyViewportTo() local
524 osg::Vec3d lookFrom, lookAt, up; in startTrack() local
/dports/cad/sumo/sumo-1.2.0/src/utils/gui/windows/
H A DGUIDialog_EditViewport.cpp269 GUIDialog_EditViewport::setValues(const Position& lookFrom, const Position& lookAt, double rotation… in setValues()
286 GUIDialog_EditViewport::setOldValues(const Position& lookFrom, const Position& lookAt, double rotat… in setOldValues()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dcamera.cpp273 void QQuick3DCamera::lookAt(const QVector3D &scenePos) in lookAt() function in QQuick3DCamera
299 void QQuick3DCamera::lookAt(QQuick3DNode *node) in lookAt() function in QQuick3DCamera
/dports/astro/marble/marble-21.12.3/src/lib/marble/
H A DMarbleAbstractPresenter.cpp111 GeoDataLookAt MarbleAbstractPresenter::lookAt() const in lookAt() function in Marble::MarbleAbstractPresenter
376 GeoDataLookAt lookAt; in zoomAt() local
394 GeoDataLookAt lookAt; in moveTo() local
445 const GeoDataLookAt *lookAt(placemark.lookAt()); in centerOn() local
H A DFlyToEditWidget.cpp120 } else if (auto lookAt = geodata_cast<GeoDataLookAt>(flyToElement()->view())) { in save() local
/dports/games/scorched3d/scorched/src/common/tank/
H A DTankViewPoints.cpp39 bool TankViewPoints::getValues(FixedVector &lookAt, FixedVector &lookFrom) in getValues()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/
H A DSGLight.cxx98 osg::Vec3 lookAt(dirNode->getFloatValue("lookat-x-m"), in appendLight() local
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWTankModel.cpp69 Vector &lookAt = MainCamera::instance()->getCamera().getLookAt(); in draw() local
H A DGLWPlanView.cpp333 Vector lookAt = MainCamera::instance()->getCamera().getLookAt(); in drawCameraPointer() local
461 Vector lookAt(mapX, mapY, ScorchedClient::instance()-> in mouseDown() local
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCarReflection.cpp97 Vector3 lookAt(0,0,0), up(0,0,0), right(0,0,0); switch(face) in Create() local
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLCamera.cpp73 void GLCamera::setLookAt(Vector &lookAt, bool instant) in setLookAt()
116 void GLCamera::moveViewport(Vector &lookFrom, Vector &lookAt) in moveViewport()
/dports/astro/marble/marble-21.12.3/src/lib/marble/geodata/data/
H A DGeoDataAbstractView.cpp84 const GeoDataLookAt *lookAt = static_cast<const GeoDataLookAt*>( this ); in coordinates() local
H A DGeoDataPlacemark.cpp188 const GeoDataLookAt *GeoDataPlacemark::lookAt() const in lookAt() function in Marble::GeoDataPlacemark
193 GeoDataLookAt *GeoDataPlacemark::lookAt() in lookAt() function in Marble::GeoDataPlacemark
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/viewer/
H A DCamera.cc46 Camera::lookAt(const openvdb::Vec3d& p, double dist) in lookAt() function in openvdb_viewer::Camera
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/costume/
H A Demihead.cpp45 void EMIHead::lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &m… in lookAt() function in Grim::EMIHead
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/costume/
H A Demihead.cpp45 void EMIHead::lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &m… in lookAt() function in Grim::EMIHead

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