/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 1126 short lotag = sprite[nSprite].lotag; in ExamineSprites() local 1171 short lotag = sector[nSector].lotag; in LoadObjects() local 1190 short lotag = wall[nWall].lotag; in LoadObjects() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 103 int G_CheckActivatorMotion(int lotag) in G_CheckActivatorMotion() 183 int isanunderoperator(int lotag) in isanunderoperator() 199 int isanearoperator(int lotag) in isanearoperator() 1037 void G_OperateRespawns(int lotag) in G_OperateRespawns() 1061 void G_OperateActivators(int lotag, int playerNum) in G_OperateActivators() 1138 void G_OperateMasterSwitches(int lotag) in G_OperateMasterSwitches() 1233 int16_t lotag, hitag; in P_ActivateSwitch() local
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H A D | cheats.cpp | 618 int const lotag = sector[i].lotag; in G_DoCheats() local
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H A D | in_android.cpp | 141 int lotag = sector[g_player[myconnectindex].ps->cursectnum].lotag; in AndroidAction() local
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H A D | network.h | 139 lotag, member 175 lotag, member
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H A D | astub.cpp | 656 const char *ExtGetSectorType(int32_t lotag) in ExtGetSectorType() 762 const char *SectorEffectorTagText(int32_t lotag) in SectorEffectorTagText() 828 const char *MusicAndSFXTagText(int32_t lotag) in MusicAndSFXTagText() 3635 … int32_t lotag,int32_t hitag,int32_t extra, int32_t blend, int32_t statnum, uint32_t flags) in drawtileinfo()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector1.c | 87 short check_activator_motion( short lotag ) in check_activator_motion() 281 char isanunderoperator(short lotag) in isanunderoperator() 296 char isanearoperator(short lotag) in isanearoperator()
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H A D | BUILD.H | 79 short lotag, hitag, extra; member 103 short lotag, hitag, extra; member 132 short lotag, hitag, extra; member
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H A D | sector2.c | 171 short i, x, lotag,hitag,picnum,correctdips,numdips; in checkhitswitch() local
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H A D | gamedef2.c | 1315 short lotag, hitag; in parse() local
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 16 int16_t lotag, hitag; member 29 int16_t lotag, hitag; member 40 int16_t lotag, hitag; member 55 int16_t lotag, hitag, extra; member 66 int16_t lotag, hitag, extra; member 78 int16_t lotag, hitag, extra; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.cpp | 110 int G_CheckActivatorMotion(int lotag) in G_CheckActivatorMotion() 310 int isanunderoperator(int lotag) in isanunderoperator() 328 int isanearoperator(int lotag) in isanearoperator() 1163 void G_OperateRespawns(int lotag) in G_OperateRespawns() 1188 void G_OperateActivators(int lotag, int playerNum) in G_OperateActivators() 1267 void G_OperateMasterSwitches(int lotag) in G_OperateMasterSwitches() 1375 int16_t lotag, hitag; in P_ActivateSwitch() local
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H A D | cheats.cpp | 665 int const lotag = sector[i].lotag; in G_DoCheats() local
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H A D | in_android.cpp | 141 int lotag = sector[g_player[myconnectindex].ps->cursectnum].lotag; in AndroidAction() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 59 short lotag, hitag, extra; member 83 short lotag, hitag, extra; member 112 short lotag, hitag, extra; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 60 short lotag, hitag, extra; member 84 short lotag, hitag, extra; member 113 short lotag, hitag, extra; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 56 SWORD lotag, hitag, extra; member 80 SWORD lotag, hitag, extra; member 109 SWORD lotag, hitag, extra; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 119 short lotag, hitag, extra; member 143 short lotag, hitag, extra; member 172 short lotag, hitag, extra; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 172 int16_t lotag; member 199 int16_t lotag; member 223 int16_t lotag; member
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | map2stl.cpp | 21 int16_t lotag, hitag, extra; member 29 int16_t lotag, hitag, extra; member
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H A D | wad2map.cpp | 90 short lotag, hitag, extra; member 100 short lotag, hitag, extra; member 113 short lotag, hitag, extra; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 89 short lotag, hitag, extra; member 99 short lotag, hitag, extra; member 112 short lotag, hitag, extra; member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | track.cpp | 346 void QuickJumpSetup(short stat, short lotag, short type) in QuickJumpSetup() 411 void QuickScanSetup(short stat, short lotag, short type) in QuickScanSetup() 527 void QuickLadderSetup(short stat, short lotag, short type) in QuickLadderSetup()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | track.c | 346 void QuickJumpSetup(short stat, short lotag, short type) in QuickJumpSetup() 411 void QuickScanSetup(short stat, short lotag, short type) in QuickScanSetup() 527 void QuickLadderSetup(short stat, short lotag, short type) in QuickLadderSetup()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 245 int16_t lotag, type; member
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