1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 */
37 
38 #include "gluos.h"
39 //#include <stdlib.h>
40 //#include <stdio.h>
41 #include <math.h>
42 
43 #ifndef max
44 #define max(a,b) ((a>b)? a:b)
45 #endif
46 #ifndef min
47 #define min(a,b) ((a>b)? b:a)
48 #endif
49 
50 #include <GL/gl.h>
51 
52 #include "glimports.h"
53 #include "zlassert.h"
54 #include "sampleMonoPoly.h"
55 #include "sampleComp.h"
56 #include "polyDBG.h"
57 #include "partitionX.h"
58 
59 
60 #define ZERO 0.00001
61 
62 //#define  MYDEBUG
63 
64 //#define SHORTEN_GRID_LINE
65 //see work/newtess/internal/test/problems
66 
67 
68 /*split a polygon so that each vertex correcpond to one edge
69  *the head of the first edge of the returned plygon must be the head of the first
70  *edge of the origianl polygon. This is crucial for the code in sampleMonoPoly function
71  */
polygonConvert(directedLine * polygon)72  directedLine*  polygonConvert(directedLine* polygon)
73 {
74   int i;
75   directedLine* ret;
76   sampledLine* sline;
77   sline = new sampledLine(2);
78   sline->setPoint(0, polygon->getVertex(0));
79   sline->setPoint(1, polygon->getVertex(1));
80   ret=new directedLine(INCREASING, sline);
81   for(i=1; i<= polygon->get_npoints()-2; i++)
82     {
83       sline = new sampledLine(2);
84       sline->setPoint(0, polygon->getVertex(i));
85       sline->setPoint(1, polygon->getVertex(i+1));
86       ret->insert(new directedLine(INCREASING, sline));
87     }
88 
89   for(directedLine *temp = polygon->getNext(); temp != polygon; temp = temp->getNext())
90     {
91       for(i=0; i<= temp->get_npoints()-2; i++)
92 	{
93 	  sline = new sampledLine(2);
94 	  sline->setPoint(0, temp->getVertex(i));
95 	  sline->setPoint(1, temp->getVertex(i+1));
96 	  ret->insert(new directedLine(INCREASING, sline));
97 	}
98     }
99   return ret;
100 }
101 
triangulateConvexPolyVertical(directedLine * topV,directedLine * botV,primStream * pStream)102 void triangulateConvexPolyVertical(directedLine* topV, directedLine* botV, primStream *pStream)
103 {
104   Int i,j;
105   Int n_leftVerts;
106   Int n_rightVerts;
107   Real** leftVerts;
108   Real** rightVerts;
109   directedLine* tempV;
110   n_leftVerts = 0;
111   for(tempV = topV; tempV != botV; tempV = tempV->getNext())
112     {
113       n_leftVerts += tempV->get_npoints();
114     }
115   n_rightVerts=0;
116   for(tempV = botV; tempV != topV; tempV = tempV->getNext())
117     {
118       n_rightVerts += tempV->get_npoints();
119     }
120 
121   Real2* temp_leftVerts = (Real2 *) malloc(sizeof(Real2) * n_leftVerts);
122   assert(temp_leftVerts);
123   Real2* temp_rightVerts = (Real2 *) malloc(sizeof(Real2) * n_rightVerts);
124   assert(temp_rightVerts);
125 
126   leftVerts = (Real**) malloc(sizeof(Real2*) * n_leftVerts);
127   assert(leftVerts);
128   rightVerts = (Real**) malloc(sizeof(Real2*) * n_rightVerts);
129   assert(rightVerts);
130   for(i=0; i<n_leftVerts; i++)
131     leftVerts[i] = temp_leftVerts[i];
132   for(i=0; i<n_rightVerts; i++)
133     rightVerts[i] = temp_rightVerts[i];
134 
135   i=0;
136   for(tempV = topV; tempV != botV; tempV = tempV->getNext())
137     {
138       for(j=1; j<tempV->get_npoints(); j++)
139 	{
140 	  leftVerts[i][0] = tempV->getVertex(j)[0];
141 	  leftVerts[i][1] = tempV->getVertex(j)[1];
142 	  i++;
143 	}
144     }
145   n_leftVerts = i;
146   i=0;
147   for(tempV = topV->getPrev(); tempV != botV->getPrev(); tempV = tempV->getPrev())
148     {
149       for(j=tempV->get_npoints()-1; j>=1; j--)
150 	{
151 	  rightVerts[i][0] = tempV->getVertex(j)[0];
152 	  rightVerts[i][1] = tempV->getVertex(j)[1];
153 	  i++;
154 	}
155     }
156   n_rightVerts = i;
157   triangulateXYMonoTB(n_leftVerts, leftVerts, n_rightVerts, rightVerts, pStream);
158   free(leftVerts);
159   free(rightVerts);
160   free(temp_leftVerts);
161   free(temp_rightVerts);
162 }
163 
triangulateConvexPolyHoriz(directedLine * leftV,directedLine * rightV,primStream * pStream)164 void triangulateConvexPolyHoriz(directedLine* leftV, directedLine* rightV, primStream *pStream)
165 {
166   Int i,j;
167   Int n_lowerVerts;
168   Int n_upperVerts;
169   Real2 *lowerVerts;
170   Real2 *upperVerts;
171   directedLine* tempV;
172   n_lowerVerts=0;
173   for(tempV = leftV; tempV != rightV; tempV = tempV->getNext())
174     {
175       n_lowerVerts += tempV->get_npoints();
176     }
177   n_upperVerts=0;
178   for(tempV = rightV; tempV != leftV; tempV = tempV->getNext())
179     {
180       n_upperVerts += tempV->get_npoints();
181     }
182   lowerVerts = (Real2 *) malloc(sizeof(Real2) * n_lowerVerts);
183   assert(n_lowerVerts);
184   upperVerts = (Real2 *) malloc(sizeof(Real2) * n_upperVerts);
185   assert(n_upperVerts);
186   i=0;
187   for(tempV = leftV; tempV != rightV; tempV = tempV->getNext())
188     {
189       for(j=0; j<tempV->get_npoints(); j++)
190 	{
191 	  lowerVerts[i][0] = tempV->getVertex(j)[0];
192 	  lowerVerts[i][1] = tempV->getVertex(j)[1];
193 	  i++;
194 	}
195     }
196   i=0;
197   for(tempV = leftV->getPrev(); tempV != rightV->getPrev(); tempV = tempV->getPrev())
198     {
199       for(j=tempV->get_npoints()-1; j>=0; j--)
200 	{
201 	  upperVerts[i][0] = tempV->getVertex(j)[0];
202 	  upperVerts[i][1] = tempV->getVertex(j)[1];
203 	  i++;
204 	}
205     }
206   triangulateXYMono(n_upperVerts, upperVerts, n_lowerVerts, lowerVerts, pStream);
207   free(lowerVerts);
208   free(upperVerts);
209 }
triangulateConvexPoly(directedLine * polygon,Int ulinear,Int vlinear,primStream * pStream)210 void triangulateConvexPoly(directedLine* polygon, Int ulinear, Int vlinear, primStream* pStream)
211 {
212   /*find left, right, top , bot
213     */
214   directedLine* tempV;
215   directedLine* topV;
216   directedLine* botV;
217   directedLine* leftV;
218   directedLine* rightV;
219   topV = botV = polygon;
220 
221   for(tempV = polygon->getNext(); tempV != polygon; tempV = tempV->getNext())
222     {
223       if(compV2InY(topV->head(), tempV->head())<0) {
224 
225 	topV = tempV;
226       }
227       if(compV2InY(botV->head(), tempV->head())>0) {
228 
229 	botV = tempV;
230       }
231     }
232   //find leftV
233   for(tempV = topV; tempV != botV; tempV = tempV->getNext())
234     {
235       if(tempV->tail()[0] >= tempV->head()[0])
236 	break;
237     }
238   leftV = tempV;
239   //find rightV
240   for(tempV = botV; tempV != topV; tempV = tempV->getNext())
241     {
242       if(tempV->tail()[0] <= tempV->head()[0])
243 	break;
244     }
245   rightV = tempV;
246   if(vlinear)
247     {
248       triangulateConvexPolyHoriz( leftV, rightV, pStream);
249     }
250   else if(ulinear)
251     {
252       triangulateConvexPolyVertical(topV, botV, pStream);
253     }
254   else
255     {
256       if(DBG_is_U_direction(polygon))
257 	{
258 	  triangulateConvexPolyHoriz( leftV, rightV, pStream);
259 	}
260       else
261 	triangulateConvexPolyVertical(topV, botV, pStream);
262     }
263 }
264 
265 /*for debug purpose*/
drawCorners(Real * topV,Real * botV,vertexArray * leftChain,vertexArray * rightChain,gridBoundaryChain * leftGridChain,gridBoundaryChain * rightGridChain,Int gridIndex1,Int gridIndex2,Int leftCornerWhere,Int leftCornerIndex,Int rightCornerWhere,Int rightCornerIndex,Int bot_leftCornerWhere,Int bot_leftCornerIndex,Int bot_rightCornerWhere,Int bot_rightCornerIndex)266 void drawCorners(
267 		 Real* topV, Real* botV,
268 		 vertexArray* leftChain,
269 		 vertexArray* rightChain,
270 		 gridBoundaryChain* leftGridChain,
271 		 gridBoundaryChain* rightGridChain,
272 		 Int gridIndex1,
273 		 Int gridIndex2,
274 		 Int leftCornerWhere,
275 		 Int leftCornerIndex,
276 		 Int rightCornerWhere,
277 		 Int rightCornerIndex,
278 		 Int bot_leftCornerWhere,
279 		 Int bot_leftCornerIndex,
280 		 Int bot_rightCornerWhere,
281 		 Int bot_rightCornerIndex)
282 {
283   Real* leftCornerV;
284   Real* rightCornerV;
285   Real* bot_leftCornerV;
286   Real* bot_rightCornerV;
287 
288   if(leftCornerWhere == 1)
289     leftCornerV = topV;
290   else if(leftCornerWhere == 0)
291     leftCornerV = leftChain->getVertex(leftCornerIndex);
292   else
293     leftCornerV = rightChain->getVertex(leftCornerIndex);
294 
295   if(rightCornerWhere == 1)
296     rightCornerV = topV;
297   else if(rightCornerWhere == 0)
298     rightCornerV = leftChain->getVertex(rightCornerIndex);
299   else
300     rightCornerV = rightChain->getVertex(rightCornerIndex);
301 
302   if(bot_leftCornerWhere == 1)
303     bot_leftCornerV = botV;
304   else if(bot_leftCornerWhere == 0)
305     bot_leftCornerV = leftChain->getVertex(bot_leftCornerIndex);
306   else
307     bot_leftCornerV = rightChain->getVertex(bot_leftCornerIndex);
308 
309   if(bot_rightCornerWhere == 1)
310     bot_rightCornerV = botV;
311   else if(bot_rightCornerWhere == 0)
312     bot_rightCornerV = leftChain->getVertex(bot_rightCornerIndex);
313   else
314     bot_rightCornerV = rightChain->getVertex(bot_rightCornerIndex);
315 
316   Real topGridV = leftGridChain->get_v_value(gridIndex1);
317   Real topGridU1 = leftGridChain->get_u_value(gridIndex1);
318   Real topGridU2 = rightGridChain->get_u_value(gridIndex1);
319   Real botGridV = leftGridChain->get_v_value(gridIndex2);
320   Real botGridU1 = leftGridChain->get_u_value(gridIndex2);
321   Real botGridU2 = rightGridChain->get_u_value(gridIndex2);
322 
323   glBegin(GL_LINE_STRIP);
324   glVertex2fv(leftCornerV);
325   glVertex2f(topGridU1, topGridV);
326   glEnd();
327 
328   glBegin(GL_LINE_STRIP);
329   glVertex2fv(rightCornerV);
330   glVertex2f(topGridU2, topGridV);
331   glEnd();
332 
333   glBegin(GL_LINE_STRIP);
334   glVertex2fv(bot_leftCornerV);
335   glVertex2f(botGridU1, botGridV);
336   glEnd();
337 
338   glBegin(GL_LINE_STRIP);
339   glVertex2fv(bot_rightCornerV);
340   glVertex2f(botGridU2, botGridV);
341   glEnd();
342 
343 
344 }
345 
toVertexArrays(directedLine * topV,directedLine * botV,vertexArray & leftChain,vertexArray & rightChain)346 void toVertexArrays(directedLine* topV, directedLine* botV, vertexArray& leftChain, vertexArray& rightChain)
347 {
348   Int i;
349   directedLine* tempV;
350   for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
351     leftChain.appendVertex(topV->getVertex(i));
352   }
353   for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
354     {
355       for(i=0; i<=tempV->get_npoints()-2; i++){
356 	leftChain.appendVertex(tempV->getVertex(i));
357       }
358     }
359 
360   for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
361     {
362       for(i=tempV->get_npoints()-2; i>=0; i--){
363 	rightChain.appendVertex(tempV->getVertex(i));
364       }
365     }
366   for(i=botV->get_npoints()-2; i>=1; i--){
367     rightChain.appendVertex(tempV->getVertex(i));
368   }
369 }
370 
371 
findTopAndBot(directedLine * polygon,directedLine * & topV,directedLine * & botV)372 void findTopAndBot(directedLine* polygon, directedLine*& topV, directedLine*& botV)
373 {
374   assert(polygon);
375   directedLine* tempV;
376   topV = botV = polygon;
377    for(tempV = polygon->getNext(); tempV != polygon; tempV = tempV->getNext())
378     {
379       if(compV2InY(topV->head(), tempV->head())<0) {
380 	topV = tempV;
381       }
382       if(compV2InY(botV->head(), tempV->head())>0) {
383 	botV = tempV;
384       }
385     }
386 }
387 
findGridChains(directedLine * topV,directedLine * botV,gridWrap * grid,gridBoundaryChain * & leftGridChain,gridBoundaryChain * & rightGridChain)388 void findGridChains(directedLine* topV, directedLine* botV,
389 		    gridWrap* grid,
390 		    gridBoundaryChain*& leftGridChain,
391 		    gridBoundaryChain*& rightGridChain)
392 {
393   /*find the first(top) and the last (bottom) grid line which intersect the
394    *this polygon
395    */
396   Int firstGridIndex; /*the index in the grid*/
397   Int lastGridIndex;
398 
399   firstGridIndex = (Int) ((topV->head()[1] - grid->get_v_min()) / (grid->get_v_max() - grid->get_v_min()) * (grid->get_n_vlines()-1));
400 
401   if(botV->head()[1] < grid->get_v_min())
402     lastGridIndex = 0;
403   else
404     lastGridIndex  = (Int) ((botV->head()[1] - grid->get_v_min()) / (grid->get_v_max() - grid->get_v_min()) * (grid->get_n_vlines()-1)) + 1;
405 
406   /*find the interval inside  the polygon for each gridline*/
407   Int *leftGridIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
408   assert(leftGridIndices);
409   Int *rightGridIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
410   assert(rightGridIndices);
411   Int *leftGridInnerIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
412   assert(leftGridInnerIndices);
413   Int *rightGridInnerIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
414   assert(rightGridInnerIndices);
415 
416   findLeftGridIndices(topV, firstGridIndex, lastGridIndex, grid,  leftGridIndices, leftGridInnerIndices);
417 
418   findRightGridIndices(topV, firstGridIndex, lastGridIndex, grid,  rightGridIndices, rightGridInnerIndices);
419 
420   leftGridChain =  new gridBoundaryChain(grid, firstGridIndex, firstGridIndex-lastGridIndex+1, leftGridIndices, leftGridInnerIndices);
421 
422   rightGridChain = new gridBoundaryChain(grid, firstGridIndex, firstGridIndex-lastGridIndex+1, rightGridIndices, rightGridInnerIndices);
423 
424   free(leftGridIndices);
425   free(rightGridIndices);
426   free(leftGridInnerIndices);
427   free(rightGridInnerIndices);
428 }
429 
findDownCorners(Real * botVertex,vertexArray * leftChain,Int leftChainStartIndex,Int leftChainEndIndex,vertexArray * rightChain,Int rightChainStartIndex,Int rightChainEndIndex,Real v,Real uleft,Real uright,Int & ret_leftCornerWhere,Int & ret_leftCornerIndex,Int & ret_rightCornerWhere,Int & ret_rightCornerIndex)430 void findDownCorners(Real *botVertex,
431 		   vertexArray *leftChain, Int leftChainStartIndex, Int leftChainEndIndex,
432 		   vertexArray *rightChain, Int rightChainStartIndex, Int rightChainEndIndex,
433 		   Real v,
434 		   Real uleft,
435 		   Real uright,
436 		   Int& ret_leftCornerWhere, /*0: left chain, 1: topvertex, 2: rightchain*/
437 		   Int& ret_leftCornerIndex, /*useful when ret_leftCornerWhere == 0 or 2*/
438 		   Int& ret_rightCornerWhere, /*0: left chain, 1: topvertex, 2: rightchain*/
439 		   Int& ret_rightCornerIndex /*useful when ret_leftCornerWhere == 0 or 2*/
440 		   )
441 {
442 #ifdef MYDEBUG
443 printf("*************enter find donw corner\n");
444 printf("finddownCorner: v=%f, uleft=%f, uright=%f\n", v, uleft, uright);
445 printf("(%i,%i,%i,%i)\n", leftChainStartIndex, leftChainEndIndex,rightChainStartIndex, rightChainEndIndex);
446 printf("left chain is\n");
447 leftChain->print();
448 printf("right chain is\n");
449 rightChain->print();
450 #endif
451 
452   assert(v > botVertex[1]);
453   Real leftGridPoint[2];
454   leftGridPoint[0] = uleft;
455   leftGridPoint[1] = v;
456   Real rightGridPoint[2];
457   rightGridPoint[0] = uright;
458   rightGridPoint[1] = v;
459 
460   Int i;
461   Int index1, index2;
462 
463   index1 = leftChain->findIndexBelowGen(v, leftChainStartIndex, leftChainEndIndex);
464   index2 = rightChain->findIndexBelowGen(v, rightChainStartIndex, rightChainEndIndex);
465 
466   if(index2 <= rightChainEndIndex) //index2 was found above
467     index2 = rightChain->skipEqualityFromStart(v, index2, rightChainEndIndex);
468 
469   if(index1>leftChainEndIndex && index2 > rightChainEndIndex) /*no point below v on left chain or right chain*/
470     {
471 
472       /*the botVertex is the only vertex below v*/
473       ret_leftCornerWhere = 1;
474       ret_rightCornerWhere = 1;
475     }
476   else if(index1>leftChainEndIndex ) /*index2 <= rightChainEndIndex*/
477     {
478 
479       ret_rightCornerWhere = 2; /*on right chain*/
480       ret_rightCornerIndex = index2;
481 
482 
483       Real tempMin = rightChain->getVertex(index2)[0];
484       Int tempI = index2;
485       for(i=index2+1; i<= rightChainEndIndex; i++)
486 	if(rightChain->getVertex(i)[0] < tempMin)
487 	  {
488 	    tempI = i;
489 	    tempMin = rightChain->getVertex(i)[0];
490 	  }
491 
492 
493       //we consider whether we can use botVertex as left corner. First check
494       //if (leftGirdPoint, botVertex) interesects right chian or not.
495      if(DBG_intersectChain(rightChain, rightChainStartIndex,rightChainEndIndex,
496 				    leftGridPoint, botVertex))
497        {
498 	 ret_leftCornerWhere = 2;//right
499 	 ret_leftCornerIndex = index2; //should use tempI???
500        }
501      else if(botVertex[0] < tempMin)
502        ret_leftCornerWhere = 1; //bot
503      else
504        {
505 	 ret_leftCornerWhere = 2; //right
506 	 ret_leftCornerIndex = tempI;
507        }
508     }
509   else if(index2> rightChainEndIndex) /*index1<=leftChainEndIndex*/
510     {
511       ret_leftCornerWhere = 0; /*left chain*/
512       ret_leftCornerIndex = index1;
513 
514       /*find the vertex on the left chain with the maximum u,
515        *either this vertex or the botvertex can be used as the right corner
516        */
517 
518       Int tempI;
519       //skip those points which are equal to v. (avoid degeneratcy)
520       for(tempI = index1; tempI <= leftChainEndIndex; tempI++)
521 	if(leftChain->getVertex(tempI)[1] < v)
522 	  break;
523       if(tempI > leftChainEndIndex)
524 	ret_rightCornerWhere = 1;
525       else
526 	{
527 	  Real tempMax = leftChain->getVertex(tempI)[0];
528 	  for(i=tempI; i<= leftChainEndIndex; i++)
529 	    if(leftChain->getVertex(i)[0] > tempMax)
530 	      {
531 		tempI = i;
532 		tempMax = leftChain->getVertex(i)[0];
533 	      }
534 
535 
536 
537 	  //we consider whether we can use botVertex as a corner. So first we check
538 	  //whether (rightGridPoint, botVertex) interescts the left chain or not.
539 	  if(DBG_intersectChain(leftChain, leftChainStartIndex,leftChainEndIndex,
540 				    rightGridPoint, botVertex))
541 	    {
542 	      ret_rightCornerWhere = 0;
543 	      ret_rightCornerIndex = index1; //should use tempI???
544 	    }
545 	  else if(botVertex[0] > tempMax)
546 	    {
547 
548               ret_rightCornerWhere = 1;
549 	    }
550 	  else
551 	    {
552 	      ret_rightCornerWhere = 0;
553 	      ret_rightCornerIndex = tempI;
554 	    }
555 	}
556 
557     }
558   else /*index1<=leftChainEndIndex and index2 <=rightChainEndIndex*/
559     {
560       if(leftChain->getVertex(index1)[1] >= rightChain->getVertex(index2)[1]) /*left point above right point*/
561 	{
562 	  ret_leftCornerWhere = 0; /*on left chain*/
563 	  ret_leftCornerIndex = index1;
564 
565 	  Real tempMax;
566 	  Int tempI;
567 
568 	  tempI = index1;
569 	  tempMax = leftChain->getVertex(index1)[0];
570 
571 	  /*find the maximum u for all the points on the left above the right point index2*/
572 	  for(i=index1+1; i<= leftChainEndIndex; i++)
573 	    {
574 	      if(leftChain->getVertex(i)[1] < rightChain->getVertex(index2)[1])
575 		break;
576 
577 	      if(leftChain->getVertex(i)[0]>tempMax)
578 		{
579 		  tempI = i;
580 		  tempMax = leftChain->getVertex(i)[0];
581 		}
582 	    }
583 	  //we consider if we can use rightChain(index2) as right corner
584 	  //we check if (rightChain(index2), rightGidPoint) intersecs left chain or not.
585 	  if(DBG_intersectChain(leftChain, leftChainStartIndex,leftChainEndIndex, rightGridPoint, rightChain->getVertex(index2)))
586 	    {
587 	      ret_rightCornerWhere = 0;
588 	      ret_rightCornerIndex = index1; //should use tempI???
589 	    }
590 	  else if(tempMax >= rightChain->getVertex(index2)[0] ||
591 	     tempMax >= uright
592 	     )
593 	    {
594 
595 	      ret_rightCornerWhere = 0; /*on left Chain*/
596 	      ret_rightCornerIndex = tempI;
597 	    }
598 	  else
599 	    {
600 	      ret_rightCornerWhere = 2; /*on right chain*/
601 	      ret_rightCornerIndex = index2;
602 	    }
603 	}
604       else /*left below right*/
605 	{
606 	  ret_rightCornerWhere = 2; /*on the right*/
607 	  ret_rightCornerIndex = index2;
608 
609 	  Real tempMin;
610 	  Int tempI;
611 
612 	  tempI = index2;
613 	  tempMin = rightChain->getVertex(index2)[0];
614 
615 	  /*find the minimum u for all the points on the right above the left poitn index1*/
616 	  for(i=index2+1; i<= rightChainEndIndex; i++)
617 	    {
618 	      if( rightChain->getVertex(i)[1] < leftChain->getVertex(index1)[1])
619 		break;
620 	      if(rightChain->getVertex(i)[0] < tempMin)
621 		{
622 		  tempI = i;
623 		  tempMin = rightChain->getVertex(i)[0];
624 		}
625 	    }
626 
627 	  //we consider if we can use leftchain(index1) as left corner.
628 	  //we check if (leftChain(index1) intersects right chian or not
629 	  if(DBG_intersectChain(rightChain, rightChainStartIndex, rightChainEndIndex, leftGridPoint, leftChain->getVertex(index1)))
630 	    {
631 	      ret_leftCornerWhere = 2;
632 	      ret_leftCornerIndex = index2; //should use tempI???
633 	      }
634 	  else if(tempMin <= leftChain->getVertex(index1)[0] ||
635 	     tempMin <= uleft)
636 	    {
637 	      ret_leftCornerWhere = 2; /* on right chain*/
638 	      ret_leftCornerIndex = tempI;
639 	    }
640 	  else
641 	    {
642 	      ret_leftCornerWhere = 0; /*on left chain*/
643 	      ret_leftCornerIndex = index1;
644 	    }
645 	}
646     }
647 
648 }
649 
650 
findUpCorners(Real * topVertex,vertexArray * leftChain,Int leftChainStartIndex,Int leftChainEndIndex,vertexArray * rightChain,Int rightChainStartIndex,Int rightChainEndIndex,Real v,Real uleft,Real uright,Int & ret_leftCornerWhere,Int & ret_leftCornerIndex,Int & ret_rightCornerWhere,Int & ret_rightCornerIndex)651 void findUpCorners(Real *topVertex,
652 		   vertexArray *leftChain, Int leftChainStartIndex, Int leftChainEndIndex,
653 		   vertexArray *rightChain, Int rightChainStartIndex, Int rightChainEndIndex,
654 		   Real v,
655 		   Real uleft,
656 		   Real uright,
657 		   Int& ret_leftCornerWhere, /*0: left chain, 1: topvertex, 2: rightchain*/
658 		   Int& ret_leftCornerIndex, /*useful when ret_leftCornerWhere == 0 or 2*/
659 		   Int& ret_rightCornerWhere, /*0: left chain, 1: topvertex, 2: rightchain*/
660 		   Int& ret_rightCornerIndex /*useful when ret_leftCornerWhere == 0 or 2*/
661 		   )
662 {
663 #ifdef MYDEBUG
664 printf("***********enter findUpCorners\n");
665 #endif
666 
667   assert(v < topVertex[1]);
668   Real leftGridPoint[2];
669   leftGridPoint[0] = uleft;
670   leftGridPoint[1] = v;
671   Real rightGridPoint[2];
672   rightGridPoint[0] = uright;
673   rightGridPoint[1] = v;
674 
675   Int i;
676   Int index1, index2;
677 
678   index1 = leftChain->findIndexFirstAboveEqualGen(v, leftChainStartIndex, leftChainEndIndex);
679 
680 
681   index2 = rightChain->findIndexFirstAboveEqualGen(v, rightChainStartIndex, rightChainEndIndex);
682 
683   if(index2>= leftChainStartIndex)  //index2 was found above
684     index2 = rightChain->skipEqualityFromStart(v, index2, rightChainEndIndex);
685 
686   if(index1<leftChainStartIndex && index2 <rightChainStartIndex) /*no point above v on left chain or right chain*/
687     {
688       /*the topVertex is the only vertex above v*/
689       ret_leftCornerWhere = 1;
690       ret_rightCornerWhere = 1;
691     }
692   else if(index1<leftChainStartIndex ) /*index2 >= rightChainStartIndex*/
693     {
694       ret_rightCornerWhere = 2; /*on right chain*/
695       ret_rightCornerIndex = index2;
696 
697       //find the minimum u on right top, either that, or top, or right[index2] is the left corner
698       Real tempMin = rightChain->getVertex(index2)[0];
699       Int tempI = index2;
700       for(i=index2-1; i>=rightChainStartIndex; i--)
701 	if(rightChain->getVertex(i)[0] < tempMin)
702 	  {
703 	    tempMin = rightChain->getVertex(i)[0];
704 	    tempI = i;
705 	  }
706       //chech whether (leftGridPoint, top) intersects rightchai,
707       //if yes, use right corner as left corner
708       //if not, use top or right[tempI] as left corner
709       if(DBG_intersectChain(rightChain, rightChainStartIndex, rightChainEndIndex,
710 			leftGridPoint, topVertex))
711 	{
712 	  ret_leftCornerWhere = 2; //rightChain
713 	  ret_leftCornerIndex = index2;
714 	}
715       else if(topVertex[0] < tempMin)
716 	ret_leftCornerWhere = 1; /*topvertex*/
717       else
718 	{
719 	  ret_leftCornerWhere = 2; //right chain
720 	  ret_leftCornerIndex = tempI;
721 	}
722 
723     }
724   else if(index2< rightChainStartIndex) /*index1>=leftChainStartIndex*/
725     {
726       ret_leftCornerWhere = 0; /*left chain*/
727       ret_leftCornerIndex = index1;
728 
729       //find the maximum u on the left top section. either that or topvertex, or left[index1]  is the right corner
730       Real tempMax = leftChain->getVertex(index1)[0];
731       Int tempI = index1;
732 
733       for(i=index1-1; i>=leftChainStartIndex; i--){
734 
735 	if(leftChain->getVertex(i)[0] > tempMax)
736 	  {
737 
738 	    tempMax = leftChain->getVertex(i)[0];
739 	    tempI = i;
740 	  }
741       }
742       //check whether (rightGridPoint, top) intersects leftChain or not
743       //if yes, we use leftCorner as the right corner
744       //if not, we use either top or left[tempI] as the right corner
745       if(DBG_intersectChain(leftChain, leftChainStartIndex,leftChainEndIndex,
746 			    rightGridPoint, topVertex))
747 	 {
748 	   ret_rightCornerWhere = 0; //left chan
749 	   ret_rightCornerIndex = index1;
750 	 }
751       else if(topVertex[0] > tempMax)
752 	ret_rightCornerWhere = 1;//topVertex
753       else
754 	{
755 	  ret_rightCornerWhere = 0;//left chain
756 	  ret_rightCornerIndex = tempI;
757 	}
758     }
759   else /*index1>=leftChainStartIndex and index2 >=rightChainStartIndex*/
760     {
761       if(leftChain->getVertex(index1)[1] <= rightChain->getVertex(index2)[1]) /*left point below right point*/
762 	{
763 	  ret_leftCornerWhere = 0; /*on left chain*/
764 	  ret_leftCornerIndex = index1;
765 
766 	  Real tempMax;
767 	  Int tempI;
768 
769 	  tempI = index1;
770 	  tempMax = leftChain->getVertex(index1)[0];
771 
772 	  /*find the maximum u for all the points on the left below the right point index2*/
773 	  for(i=index1-1; i>= leftChainStartIndex; i--)
774 	    {
775 	      if(leftChain->getVertex(i)[1] > rightChain->getVertex(index2)[1])
776 		break;
777 
778 	      if(leftChain->getVertex(i)[0]>tempMax)
779 		{
780 		  tempI = i;
781 		  tempMax = leftChain->getVertex(i)[0];
782 		}
783 	    }
784 	  //chek whether (rightChain(index2), rightGridPoint) intersects leftchian or not
785 	  if(DBG_intersectChain(leftChain, leftChainStartIndex, leftChainEndIndex, rightGridPoint, rightChain->getVertex(index2)))
786 	     {
787 	       ret_rightCornerWhere = 0;
788 	       ret_rightCornerIndex = index1;
789 	     }
790 	  else if(tempMax >= rightChain->getVertex(index2)[0] ||
791 	     tempMax >= uright)
792 	    {
793 	      ret_rightCornerWhere = 0; /*on left Chain*/
794 	      ret_rightCornerIndex = tempI;
795 	    }
796 	  else
797 	    {
798 	      ret_rightCornerWhere = 2; /*on right chain*/
799 	      ret_rightCornerIndex = index2;
800 	    }
801 	}
802       else /*left above right*/
803 	{
804 	  ret_rightCornerWhere = 2; /*on the right*/
805 	  ret_rightCornerIndex = index2;
806 
807 	  Real tempMin;
808 	  Int tempI;
809 
810 	  tempI = index2;
811 	  tempMin = rightChain->getVertex(index2)[0];
812 
813 	  /*find the minimum u for all the points on the right below the left poitn index1*/
814 	  for(i=index2-1; i>= rightChainStartIndex; i--)
815 	    {
816 	      if( rightChain->getVertex(i)[1] > leftChain->getVertex(index1)[1])
817 		break;
818 	      if(rightChain->getVertex(i)[0] < tempMin)
819 		{
820 		  tempI = i;
821 		  tempMin = rightChain->getVertex(i)[0];
822 		}
823 	    }
824           //check whether (leftGRidPoint,left(index1)) interesect right chain
825 	  if(DBG_intersectChain(rightChain, rightChainStartIndex, rightChainEndIndex,
826 				leftGridPoint, leftChain->getVertex(index1)))
827 	    {
828 	      ret_leftCornerWhere = 2; //right
829 	      ret_leftCornerIndex = index2;
830 	    }
831 	  else if(tempMin <= leftChain->getVertex(index1)[0] ||
832 	     tempMin <= uleft)
833 	    {
834 	      ret_leftCornerWhere = 2; /* on right chain*/
835 	      ret_leftCornerIndex = tempI;
836 	    }
837 	  else
838 	    {
839 	      ret_leftCornerWhere = 0; /*on left chain*/
840 	      ret_leftCornerIndex = index1;
841 	    }
842 	}
843     }
844 #ifdef MYDEBUG
845 printf("***********leave findUpCorners\n");
846 #endif
847 }
848 
849 //return 1 if neck exists, 0 othewise
findNeckF(vertexArray * leftChain,Int botLeftIndex,vertexArray * rightChain,Int botRightIndex,gridBoundaryChain * leftGridChain,gridBoundaryChain * rightGridChain,Int gridStartIndex,Int & neckLeft,Int & neckRight)850 Int findNeckF(vertexArray *leftChain, Int botLeftIndex,
851 	      vertexArray *rightChain, Int botRightIndex,
852 	      gridBoundaryChain* leftGridChain,
853 	      gridBoundaryChain* rightGridChain,
854 	      Int gridStartIndex,
855 	      Int& neckLeft,
856 	      Int& neckRight)
857 {
858 /*
859 printf("enter findNeckF, botleft, botright=%i,%i,gstartindex=%i\n",botLeftIndex,botRightIndex,gridStartIndex);
860 printf("leftChain is\n");
861 leftChain->print();
862 printf("rightChain is\n");
863 rightChain->print();
864 */
865 
866   Int lowerGridIndex; //the grid below leftChain and rightChian vertices
867   Int i;
868   Int n_vlines = leftGridChain->get_nVlines();
869   Real v;
870   if(botLeftIndex >= leftChain->getNumElements() ||
871      botRightIndex >= rightChain->getNumElements())
872     return 0; //no neck exists
873 
874   v=min(leftChain->getVertex(botLeftIndex)[1], rightChain->getVertex(botRightIndex)[1]);
875 
876 
877 
878 
879   for(i=gridStartIndex; i<n_vlines; i++)
880     if(leftGridChain->get_v_value(i) <= v &&
881        leftGridChain->getUlineIndex(i)<= rightGridChain->getUlineIndex(i))
882       break;
883 
884   lowerGridIndex = i;
885 
886   if(lowerGridIndex == n_vlines) //the two trm vertex are higher than all gridlines
887     return 0;
888   else
889     {
890       Int botLeft2, botRight2;
891 /*
892 printf("leftGridChain->get_v_)value=%f\n",leftGridChain->get_v_value(lowerGridIndex), botLeftIndex);
893 printf("leftChain->get_vertex(0)=(%f,%f)\n", leftChain->getVertex(0)[0],leftChain->getVertex(0)[1]);
894 printf("leftChain->get_vertex(1)=(%f,%f)\n", leftChain->getVertex(1)[0],leftChain->getVertex(1)[1]);
895 printf("leftChain->get_vertex(2)=(%f,%f)\n", leftChain->getVertex(2)[0],leftChain->getVertex(2)[1]);
896 */
897       botLeft2 = leftChain->findIndexFirstAboveEqualGen(leftGridChain->get_v_value(lowerGridIndex), botLeftIndex, leftChain->getNumElements()-1) -1 ;
898 
899 /*
900 printf("botLeft2=%i\n", botLeft2);
901 printf("leftChain->getNumElements=%i\n", leftChain->getNumElements());
902 */
903 
904       botRight2 = rightChain->findIndexFirstAboveEqualGen(leftGridChain->get_v_value(lowerGridIndex), botRightIndex, rightChain->getNumElements()-1) -1;
905       if(botRight2 < botRightIndex) botRight2=botRightIndex;
906 
907       if(botLeft2 < botLeftIndex) botLeft2 = botLeftIndex;
908 
909       assert(botLeft2 >= botLeftIndex);
910       assert(botRight2 >= botRightIndex);
911       //find nectLeft so that it is th erightmost vertex on letChain
912 
913       Int tempI = botLeftIndex;
914       Real temp = leftChain->getVertex(tempI)[0];
915       for(i=botLeftIndex+1; i<= botLeft2; i++)
916 	if(leftChain->getVertex(i)[0] > temp)
917 	  {
918 	    temp = leftChain->getVertex(i)[0];
919 	    tempI = i;
920 	  }
921       neckLeft = tempI;
922 
923       tempI = botRightIndex;
924       temp = rightChain->getVertex(tempI)[0];
925       for(i=botRightIndex+1; i<= botRight2; i++)
926 	if(rightChain->getVertex(i)[0] < temp)
927 	  {
928 	    temp = rightChain->getVertex(i)[0];
929 	    tempI = i;
930 	  }
931       neckRight = tempI;
932       return 1;
933     }
934 }
935 
936 
937 
938 /*find i>=botLeftIndex,j>=botRightIndex so that
939  *(leftChain[i], rightChain[j]) is a neck.
940  */
findNeck(vertexArray * leftChain,Int botLeftIndex,vertexArray * rightChain,Int botRightIndex,Int & leftLastIndex,Int & rightLastIndex)941 void findNeck(vertexArray *leftChain, Int botLeftIndex,
942 	      vertexArray *rightChain, Int botRightIndex,
943 	      Int& leftLastIndex, /*left point of the neck*/
944 	      Int& rightLastIndex /*right point of the neck*/
945 	      )
946 {
947   assert(botLeftIndex < leftChain->getNumElements() &&
948      botRightIndex < rightChain->getNumElements());
949 
950   /*now the neck exists for sure*/
951 
952   if(leftChain->getVertex(botLeftIndex)[1] <= rightChain->getVertex(botRightIndex)[1]) //left below right
953     {
954 
955       leftLastIndex = botLeftIndex;
956 
957       /*find i so that rightChain[i][1] >= leftchainbotverte[1], and i+1<
958        */
959       rightLastIndex=rightChain->findIndexAboveGen(leftChain->getVertex(botLeftIndex)[1], botRightIndex+1, rightChain->getNumElements()-1);
960     }
961   else  //left above right
962     {
963 
964       rightLastIndex = botRightIndex;
965 
966       leftLastIndex = leftChain->findIndexAboveGen(rightChain->getVertex(botRightIndex)[1],
967 						  botLeftIndex+1,
968 						  leftChain->getNumElements()-1);
969     }
970 }
971 
972 
973 
findLeftGridIndices(directedLine * topEdge,Int firstGridIndex,Int lastGridIndex,gridWrap * grid,Int * ret_indices,Int * ret_innerIndices)974 void findLeftGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid,  Int* ret_indices, Int* ret_innerIndices)
975 {
976 
977   Int i,k,isHoriz = 0;
978   Int n_ulines = grid->get_n_ulines();
979   Real uMin = grid->get_u_min();
980   Real uMax = grid->get_u_max();
981   /*
982   Real vMin = grid->get_v_min();
983   Real vMax = grid->get_v_max();
984   */
985   Real slop = 0.0, uinterc;
986 
987 #ifdef SHORTEN_GRID_LINE
988   //uintercBuf stores all the interction u value for each grid line
989   //notice that lastGridIndex<= firstGridIndex
990   Real *uintercBuf = (Real *) malloc (sizeof(Real) * (firstGridIndex-lastGridIndex+1));
991   assert(uintercBuf);
992 #endif
993 
994   /*initialization to make vtail bigger than grid->...*/
995   directedLine* dLine = topEdge;
996   Real vtail = grid->get_v_value(firstGridIndex) + 1.0;
997   Real tempMaxU = grid->get_u_min();
998 
999 
1000   /*for each grid line*/
1001   for(k=0, i=firstGridIndex; i>=lastGridIndex; i--, k++)
1002     {
1003 
1004       Real grid_v_value = grid->get_v_value(i);
1005 
1006       /*check whether this grid line is below the current trim edge.*/
1007       if(vtail > grid_v_value)
1008 	{
1009 	  /*since the grid line is below the trim edge, we
1010 	   *find the trim edge which will contain the trim line
1011 	   */
1012 	  while( (vtail=dLine->tail()[1]) > grid_v_value){
1013 
1014 	    tempMaxU = max(tempMaxU, dLine->tail()[0]);
1015 	    dLine = dLine -> getNext();
1016 	  }
1017 
1018 	  if( fabs(dLine->head()[1] - vtail) < ZERO)
1019 	    isHoriz = 1;
1020 	  else
1021 	    {
1022 	      isHoriz = 0;
1023 	      slop = (dLine->head()[0] - dLine->tail()[0]) / (dLine->head()[1]-vtail);
1024 	    }
1025 	}
1026 
1027       if(isHoriz)
1028 	{
1029 	  uinterc = max(dLine->head()[0], dLine->tail()[0]);
1030 	}
1031       else
1032 	{
1033 	  uinterc = slop * (grid_v_value - vtail) + dLine->tail()[0];
1034 	}
1035 
1036       tempMaxU = max(tempMaxU, uinterc);
1037 
1038       if(uinterc < uMin && uinterc >= uMin - ZERO)
1039 	uinterc = uMin;
1040       if(uinterc > uMax && uinterc <= uMax + ZERO)
1041 	uinterc = uMax;
1042 
1043 #ifdef SHORTEN_GRID_LINE
1044       uintercBuf[k] = uinterc;
1045 #endif
1046 
1047       assert(uinterc >= uMin && uinterc <= uMax);
1048        if(uinterc == uMax)
1049          ret_indices[k] = n_ulines-1;
1050        else
1051 	 ret_indices[k] = (Int)(((uinterc-uMin)/(uMax - uMin)) * (n_ulines-1)) + 1;
1052       if(ret_indices[k] >= n_ulines)
1053 	ret_indices[k] = n_ulines-1;
1054 
1055 
1056       ret_innerIndices[k] = (Int)(((tempMaxU-uMin)/(uMax - uMin)) * (n_ulines-1)) + 1;
1057 
1058       /*reinitialize tempMaxU for next grdiLine*/
1059       tempMaxU = uinterc;
1060     }
1061 #ifdef SHORTEN_GRID_LINE
1062   //for each grid line, compare the left grid point with the
1063   //intersection point. If the two points are too close, then
1064   //we should move the grid point one grid to the right
1065   //and accordingly we should update the inner index.
1066   for(k=0, i=firstGridIndex; i>=lastGridIndex; i--, k++)
1067     {
1068       //check gridLine i
1069       //check ret_indices[k]
1070       Real a = grid->get_u_value(ret_indices[k]-1);
1071       Real b = grid->get_u_value(ret_indices[k]);
1072       assert(uintercBuf[k] >= a && uintercBuf < b);
1073       if( (b-uintercBuf[k]) <= 0.2 * (b-a)) //interc is very close to b
1074 	{
1075 	  ret_indices[k]++;
1076 	}
1077 
1078       //check ret_innerIndices[k]
1079       if(k>0)
1080 	{
1081 	  if(ret_innerIndices[k] < ret_indices[k-1])
1082 	    ret_innerIndices[k] = ret_indices[k-1];
1083 	  if(ret_innerIndices[k] < ret_indices[k])
1084 	    ret_innerIndices[k] = ret_indices[k];
1085 	}
1086     }
1087   //clean up
1088   free(uintercBuf);
1089 #endif
1090 }
1091 
findRightGridIndices(directedLine * topEdge,Int firstGridIndex,Int lastGridIndex,gridWrap * grid,Int * ret_indices,Int * ret_innerIndices)1092 void findRightGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid,  Int* ret_indices, Int* ret_innerIndices)
1093 {
1094 
1095   Int i,k;
1096   Int n_ulines = grid->get_n_ulines();
1097   Real uMin = grid->get_u_min();
1098   Real uMax = grid->get_u_max();
1099   /*
1100   Real vMin = grid->get_v_min();
1101   Real vMax = grid->get_v_max();
1102   */
1103   Real slop = 0.0, uinterc;
1104 
1105 #ifdef SHORTEN_GRID_LINE
1106   //uintercBuf stores all the interction u value for each grid line
1107   //notice that firstGridIndex >= lastGridIndex
1108   Real *uintercBuf = (Real *) malloc (sizeof(Real) * (firstGridIndex-lastGridIndex+1));
1109   assert(uintercBuf);
1110 #endif
1111 
1112   /*initialization to make vhead bigger than grid->v_value...*/
1113   directedLine* dLine = topEdge->getPrev();
1114   Real vhead = dLine->tail()[1];
1115   Real tempMinU = grid->get_u_max();
1116 
1117   /*for each grid line*/
1118   for(k=0, i=firstGridIndex; i>=lastGridIndex; i--, k++)
1119     {
1120 
1121       Real grid_v_value = grid->get_v_value(i);
1122 
1123 
1124       /*check whether this grid line is below the current trim edge.*/
1125       if(vhead >= grid_v_value)
1126 	{
1127 	  /*since the grid line is below the tail of the trim edge, we
1128 	   *find the trim edge which will contain the trim line
1129 	   */
1130 	  while( (vhead=dLine->head()[1]) > grid_v_value){
1131 	    tempMinU = min(tempMinU, dLine->head()[0]);
1132 	    dLine = dLine -> getPrev();
1133 	  }
1134 
1135 	  /*skip the equality in the case of degenerat case: horizontal */
1136 	  while(dLine->head()[1] == grid_v_value)
1137 	    dLine = dLine->getPrev();
1138 
1139 	  assert( dLine->tail()[1] != dLine->head()[1]);
1140 	  slop = (dLine->tail()[0] - dLine->head()[0]) / (dLine->tail()[1]-dLine->head()[1]);
1141 	  /*
1142 	   if(dLine->tail()[1] == vhead)
1143 	     isHoriz = 1;
1144 	     else
1145 	    {
1146 	      isHoriz = 0;
1147 	      slop = (dLine->tail()[0] - dLine->head()[0]) / (dLine->tail()[1]-vhead);
1148 	    }
1149 	    */
1150 	}
1151 	uinterc = slop * (grid_v_value - dLine->head()[1]) + dLine->head()[0];
1152 
1153       //in case unterc is outside of the grid due to floating point
1154       if(uinterc < uMin)
1155 	uinterc = uMin;
1156       else if(uinterc > uMax)
1157 	uinterc = uMax;
1158 
1159 #ifdef SHORTEN_GRID_LINE
1160       uintercBuf[k] = uinterc;
1161 #endif
1162 
1163       tempMinU = min(tempMinU, uinterc);
1164 
1165       assert(uinterc >= uMin && uinterc <= uMax);
1166 
1167       if(uinterc == uMin)
1168 	ret_indices[k] = 0;
1169       else
1170 	ret_indices[k] = (int)ceil((((uinterc-uMin)/(uMax - uMin)) * (n_ulines-1))) -1;
1171 /*
1172 if(ret_indices[k] >= grid->get_n_ulines())
1173   {
1174   printf("ERROR3\n");
1175   exit(0);
1176 }
1177 if(ret_indices[k] < 0)
1178   {
1179   printf("ERROR4\n");
1180   exit(0);
1181 }
1182 */
1183       ret_innerIndices[k] = (int)ceil ((((tempMinU-uMin)/(uMax - uMin)) * (n_ulines-1))) -1;
1184 
1185       tempMinU = uinterc;
1186     }
1187 #ifdef SHORTEN_GRID_LINE
1188   //for each grid line, compare the left grid point with the
1189   //intersection point. If the two points are too close, then
1190   //we should move the grid point one grid to the right
1191   //and accordingly we should update the inner index.
1192   for(k=0, i=firstGridIndex; i>=lastGridIndex; i--, k++)
1193     {
1194       //check gridLine i
1195       //check ret_indices[k]
1196       Real a = grid->get_u_value(ret_indices[k]);
1197       Real b = grid->get_u_value(ret_indices[k]+1);
1198       assert(uintercBuf[k] > a && uintercBuf <= b);
1199       if( (uintercBuf[k]-a) <= 0.2 * (b-a)) //interc is very close to a
1200 	{
1201 	  ret_indices[k]--;
1202 	}
1203 
1204       //check ret_innerIndices[k]
1205       if(k>0)
1206 	{
1207 	  if(ret_innerIndices[k] > ret_indices[k-1])
1208 	    ret_innerIndices[k] = ret_indices[k-1];
1209 	  if(ret_innerIndices[k] > ret_indices[k])
1210 	    ret_innerIndices[k] = ret_indices[k];
1211 	}
1212     }
1213   //clean up
1214   free(uintercBuf);
1215 #endif
1216 }
1217 
1218 
sampleMonoPoly(directedLine * polygon,gridWrap * grid,Int ulinear,Int vlinear,primStream * pStream,rectBlockArray * rbArray)1219 void sampleMonoPoly(directedLine* polygon, gridWrap* grid, Int ulinear, Int vlinear, primStream* pStream, rectBlockArray* rbArray)
1220 {
1221 /*
1222 {
1223 grid->print();
1224 polygon->writeAllPolygons("zloutputFile");
1225 exit(0);
1226 }
1227 */
1228 
1229 if(grid->get_n_ulines() == 2 ||
1230    grid->get_n_vlines() == 2)
1231 {
1232   if(ulinear && grid->get_n_ulines() == 2)
1233     {
1234       monoTriangulationFun(polygon, compV2InY, pStream);
1235       return;
1236     }
1237   else if(DBG_isConvex(polygon) && polygon->numEdges() >=4)
1238      {
1239        triangulateConvexPoly(polygon, ulinear, vlinear, pStream);
1240        return;
1241      }
1242   else if(vlinear || DBG_is_U_direction(polygon))
1243     {
1244       Int n_cusps;//num interior cusps
1245       Int n_edges = polygon->numEdges();
1246       directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*) * n_edges);
1247       assert(cusps);
1248       findInteriorCuspsX(polygon, n_cusps, cusps);
1249 
1250       if(n_cusps == 0) //u_monotone
1251 	{
1252 
1253 	  monoTriangulationFun(polygon, compV2InX, pStream);
1254 
1255           free(cusps);
1256           return;
1257 	}
1258       else if(n_cusps == 1) //one interior cusp
1259 	{
1260 
1261 	  directedLine* new_polygon = polygonConvert(cusps[0]);
1262 
1263 	  directedLine* other = findDiagonal_singleCuspX( new_polygon);
1264 
1265 
1266 
1267 	  //<other> should NOT be null unless there are self-intersecting
1268           //trim curves. In that case, we don't want to core dump, instead,
1269           //we triangulate anyway, and print out error message.
1270 	  if(other == NULL)
1271 	    {
1272 	      monoTriangulationFun(polygon, compV2InX, pStream);
1273 	      free(cusps);
1274 	      return;
1275 	    }
1276 
1277 	  directedLine* ret_p1;
1278 	  directedLine* ret_p2;
1279 
1280 	  new_polygon->connectDiagonal_2slines(new_polygon, other,
1281 					   &ret_p1,
1282 					   &ret_p2,
1283 					   new_polygon);
1284 
1285 	  monoTriangulationFun(ret_p1, compV2InX, pStream);
1286 	  monoTriangulationFun(ret_p2, compV2InX, pStream);
1287 
1288 	  ret_p1->deleteSinglePolygonWithSline();
1289 	  ret_p2->deleteSinglePolygonWithSline();
1290 
1291           free(cusps);
1292           return;
1293          }
1294      free(cusps);
1295      }
1296 }
1297 
1298   /*find the top and bottom of the polygon. It is supposed to be
1299    *a V-monotone polygon
1300    */
1301 
1302   directedLine* tempV;
1303   directedLine* topV;
1304   directedLine* botV;
1305   topV = botV = polygon;
1306 
1307   for(tempV = polygon->getNext(); tempV != polygon; tempV = tempV->getNext())
1308     {
1309       if(compV2InY(topV->head(), tempV->head())<0) {
1310 
1311 	topV = tempV;
1312       }
1313       if(compV2InY(botV->head(), tempV->head())>0) {
1314 
1315 	botV = tempV;
1316       }
1317     }
1318 
1319   /*find the first(top) and the last (bottom) grid line which intersect the
1320    *this polygon
1321    */
1322   Int firstGridIndex; /*the index in the grid*/
1323   Int lastGridIndex;
1324   firstGridIndex = (Int) ((topV->head()[1] - grid->get_v_min()) / (grid->get_v_max() - grid->get_v_min()) * (grid->get_n_vlines()-1));
1325   lastGridIndex  = (Int) ((botV->head()[1] - grid->get_v_min()) / (grid->get_v_max() - grid->get_v_min()) * (grid->get_n_vlines()-1)) + 1;
1326 
1327 
1328   /*find the interval inside  the polygon for each gridline*/
1329   Int *leftGridIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
1330   assert(leftGridIndices);
1331   Int *rightGridIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
1332   assert(rightGridIndices);
1333   Int *leftGridInnerIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
1334   assert(leftGridInnerIndices);
1335   Int *rightGridInnerIndices = (Int*) malloc(sizeof(Int) * (firstGridIndex - lastGridIndex +1));
1336   assert(rightGridInnerIndices);
1337 
1338   findLeftGridIndices(topV, firstGridIndex, lastGridIndex, grid,  leftGridIndices, leftGridInnerIndices);
1339 
1340   findRightGridIndices(topV, firstGridIndex, lastGridIndex, grid,  rightGridIndices, rightGridInnerIndices);
1341 
1342   gridBoundaryChain leftGridChain(grid, firstGridIndex, firstGridIndex-lastGridIndex+1, leftGridIndices, leftGridInnerIndices);
1343 
1344   gridBoundaryChain rightGridChain(grid, firstGridIndex, firstGridIndex-lastGridIndex+1, rightGridIndices, rightGridInnerIndices);
1345 
1346 
1347 
1348 //  leftGridChain.draw();
1349 //  leftGridChain.drawInner();
1350 //  rightGridChain.draw();
1351 //  rightGridChain.drawInner();
1352   /*(1) determine the grid boundaries (left and right).
1353    *(2) process polygon  into two monotone chaines: use vertexArray
1354    *(3) call sampleMonoPolyRec
1355    */
1356 
1357   /*copy the two chains into vertexArray datastructure*/
1358   Int i;
1359   vertexArray leftChain(20); /*this is a dynamic array*/
1360   for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
1361     leftChain.appendVertex(topV->getVertex(i));
1362   }
1363   for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
1364     {
1365       for(i=0; i<=tempV->get_npoints()-2; i++){
1366 	leftChain.appendVertex(tempV->getVertex(i));
1367       }
1368     }
1369 
1370   vertexArray rightChain(20);
1371   for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
1372     {
1373       for(i=tempV->get_npoints()-2; i>=0; i--){
1374 	rightChain.appendVertex(tempV->getVertex(i));
1375       }
1376     }
1377   for(i=botV->get_npoints()-2; i>=1; i--){
1378     rightChain.appendVertex(tempV->getVertex(i));
1379   }
1380 
1381   sampleMonoPolyRec(topV->head(),
1382 		    botV->head(),
1383 		    &leftChain,
1384 		    0,
1385 		    &rightChain,
1386 		    0,
1387 		    &leftGridChain,
1388 		    &rightGridChain,
1389 		    0,
1390 		    pStream,
1391 		    rbArray);
1392 
1393 
1394   /*cleanup space*/
1395   free(leftGridIndices);
1396   free(rightGridIndices);
1397   free(leftGridInnerIndices);
1398   free(rightGridInnerIndices);
1399 }
1400 
sampleMonoPolyRec(Real * topVertex,Real * botVertex,vertexArray * leftChain,Int leftStartIndex,vertexArray * rightChain,Int rightStartIndex,gridBoundaryChain * leftGridChain,gridBoundaryChain * rightGridChain,Int gridStartIndex,primStream * pStream,rectBlockArray * rbArray)1401 void sampleMonoPolyRec(
1402 		       Real* topVertex,
1403 		       Real* botVertex,
1404 		       vertexArray* leftChain,
1405 		       Int leftStartIndex,
1406 		       vertexArray* rightChain,
1407 		       Int rightStartIndex,
1408 		       gridBoundaryChain* leftGridChain,
1409 		       gridBoundaryChain* rightGridChain,
1410 		       Int gridStartIndex,
1411 		       primStream* pStream,
1412 		       rectBlockArray* rbArray)
1413 {
1414 
1415   /*find the first connected component, and the four corners.
1416    */
1417   Int index1, index2; /*the first and last grid line of the first connected component*/
1418 
1419   if(topVertex[1] <= botVertex[1])
1420     return;
1421 
1422   /*find i so that the grid line is below the top vertex*/
1423   Int i=gridStartIndex;
1424   while (i < leftGridChain->get_nVlines())
1425     {
1426       if(leftGridChain->get_v_value(i) < topVertex[1])
1427 	break;
1428       i++;
1429     }
1430 
1431   /*find the first connected component starting with i*/
1432   /*find index1 so that left_uline_index <= right_uline_index, that is, this
1433    *grid line contains at least one inner grid point
1434    */
1435   index1=i;
1436   int num_skipped_grid_lines=0;
1437   while(index1 < leftGridChain->get_nVlines())
1438     {
1439       if(leftGridChain->getUlineIndex(index1) <= rightGridChain->getUlineIndex(index1))
1440 	break;
1441       num_skipped_grid_lines++;
1442       index1++;
1443     }
1444 
1445 
1446 
1447   if(index1 >= leftGridChain->get_nVlines()) /*no grid line exists which has inner point*/
1448     {
1449       /*stop recursion, ...*/
1450       /*monotone triangulate it...*/
1451 //      printf("no grid line exists\n");
1452 /*
1453       monoTriangulationRecOpt(topVertex, botVertex, leftChain, leftStartIndex,
1454 			   rightChain, rightStartIndex, pStream);
1455 */
1456 
1457 if(num_skipped_grid_lines <2)
1458   {
1459     monoTriangulationRecGenOpt(topVertex, botVertex, leftChain, leftStartIndex,
1460 			       leftChain->getNumElements()-1,
1461 			       rightChain, rightStartIndex,
1462 			       rightChain->getNumElements()-1,
1463 			       pStream);
1464   }
1465 else
1466   {
1467     //the optimum way to triangulate is top-down since this polygon
1468     //is narrow-long.
1469     monoTriangulationRec(topVertex, botVertex, leftChain, leftStartIndex,
1470 			 rightChain, rightStartIndex, pStream);
1471   }
1472 
1473 /*
1474       monoTriangulationRec(topVertex, botVertex, leftChain, leftStartIndex,
1475 			   rightChain, rightStartIndex, pStream);
1476 */
1477 
1478 /*      monoTriangulationRecGenTBOpt(topVertex, botVertex,
1479 				   leftChain, leftStartIndex, leftChain->getNumElements()-1,
1480 				   rightChain, rightStartIndex, rightChain->getNumElements()-1,
1481 				   pStream);*/
1482 
1483 
1484 
1485     }
1486   else
1487     {
1488 
1489       /*find index2 so that left_inner_index <= right_inner_index holds until index2*/
1490       index2=index1+1;
1491       if(index2 < leftGridChain->get_nVlines())
1492 	while(leftGridChain->getInnerIndex(index2) <= rightGridChain->getInnerIndex(index2))
1493 	  {
1494 	    index2++;
1495 	    if(index2 >= leftGridChain->get_nVlines())
1496 	      break;
1497 	  }
1498 
1499       index2--;
1500 
1501 
1502 
1503       /*the neck*/
1504       Int neckLeftIndex;
1505       Int neckRightIndex;
1506 
1507       /*the four corners*/
1508       Int up_leftCornerWhere;
1509       Int up_leftCornerIndex;
1510       Int up_rightCornerWhere;
1511       Int up_rightCornerIndex;
1512       Int down_leftCornerWhere;
1513       Int down_leftCornerIndex;
1514       Int down_rightCornerWhere;
1515       Int down_rightCornerIndex;
1516 
1517       Real* tempBotVertex; /*the bottom vertex for this component*/
1518       Real* nextTopVertex=NULL; /*for the recursion*/
1519       Int nextLeftStartIndex=0;
1520       Int nextRightStartIndex=0;
1521 
1522       /*find the points below the grid line index2 on both chains*/
1523       Int botLeftIndex = leftChain->findIndexStrictBelowGen(
1524 						      leftGridChain->get_v_value(index2),
1525 						      leftStartIndex,
1526 						      leftChain->getNumElements()-1);
1527       Int botRightIndex = rightChain->findIndexStrictBelowGen(
1528 							rightGridChain->get_v_value(index2),
1529 							rightStartIndex,
1530 							rightChain->getNumElements()-1);
1531       /*if either botLeftIndex>= numelements,
1532        *        or botRightIndex >= numelemnet,
1533        *then there is no neck exists. the bottom vertex is botVertex,
1534        */
1535       if(! findNeckF(leftChain, botLeftIndex, rightChain, botRightIndex,
1536 		   leftGridChain, rightGridChain, index2, neckLeftIndex, neckRightIndex))
1537 	 /*
1538       if(botLeftIndex == leftChain->getNumElements() ||
1539 	 botRightIndex == rightChain->getNumElements())
1540 	 */
1541 	{
1542 #ifdef MYDEBUG
1543 	  printf("neck NOT exists, botRightIndex=%i\n", botRightIndex);
1544 #endif
1545 
1546 	  tempBotVertex =  botVertex;
1547 	  nextTopVertex = botVertex;
1548 	  botLeftIndex = leftChain->getNumElements()-1;
1549 	  botRightIndex = rightChain->getNumElements()-1;
1550 	}
1551       else /*neck exists*/
1552 	{
1553 #ifdef MYDEBUG
1554 	  printf("neck exists\n");
1555 #endif
1556 
1557           /*
1558 	  findNeck(leftChain, botLeftIndex,
1559 		   rightChain, botRightIndex,
1560 		   neckLeftIndex,
1561 		   neckRightIndex);
1562 		   */
1563 #ifdef MYDEBUG
1564 printf("neck is found, neckLeftIndex=%i, neckRightIndex=%i\n", neckLeftIndex, neckRightIndex);
1565 glBegin(GL_LINES);
1566 glVertex2fv(leftChain->getVertex(neckLeftIndex));
1567 glVertex2fv(rightChain->getVertex(neckRightIndex));
1568 glEnd();
1569 #endif
1570 
1571 	  if(leftChain->getVertex(neckLeftIndex)[1] <= rightChain->getVertex(neckRightIndex)[1])
1572 	    {
1573 	      tempBotVertex = leftChain->getVertex(neckLeftIndex);
1574 	      botLeftIndex = neckLeftIndex-1;
1575 	      botRightIndex = neckRightIndex;
1576 	      nextTopVertex = rightChain->getVertex(neckRightIndex);
1577 	      nextLeftStartIndex = neckLeftIndex;
1578 	      nextRightStartIndex = neckRightIndex+1;
1579 	    }
1580 	  else
1581 	    {
1582 	      tempBotVertex = rightChain->getVertex(neckRightIndex);
1583 	      botLeftIndex = neckLeftIndex;
1584 	      botRightIndex = neckRightIndex-1;
1585 	      nextTopVertex = leftChain->getVertex(neckLeftIndex);
1586 	      nextLeftStartIndex = neckLeftIndex+1;
1587 	      nextRightStartIndex = neckRightIndex;
1588 	    }
1589 	}
1590 
1591       findUpCorners(topVertex,
1592 		    leftChain,
1593 		    leftStartIndex, botLeftIndex,
1594 		    rightChain,
1595 		    rightStartIndex, botRightIndex,
1596 		    leftGridChain->get_v_value(index1),
1597 		    leftGridChain->get_u_value(index1),
1598 		    rightGridChain->get_u_value(index1),
1599 		    up_leftCornerWhere,
1600 		    up_leftCornerIndex,
1601 		    up_rightCornerWhere,
1602 		    up_rightCornerIndex);
1603 
1604       findDownCorners(tempBotVertex,
1605 		      leftChain,
1606 		      leftStartIndex, botLeftIndex,
1607 		      rightChain,
1608 		      rightStartIndex, botRightIndex,
1609 		      leftGridChain->get_v_value(index2),
1610 		      leftGridChain->get_u_value(index2),
1611 		      rightGridChain->get_u_value(index2),
1612 		      down_leftCornerWhere,
1613 		      down_leftCornerIndex,
1614 		      down_rightCornerWhere,
1615 		      down_rightCornerIndex);
1616 #ifdef MYDEBUG
1617       printf("find corners done, down_leftwhere=%i, down_righwhere=%i,\n",down_leftCornerWhere, down_rightCornerWhere );
1618       printf("find corners done, up_leftwhere=%i, up_righwhere=%i,\n",up_leftCornerWhere, up_rightCornerWhere );
1619       printf("find corners done, up_leftindex=%i, up_righindex=%i,\n",up_leftCornerIndex, up_rightCornerIndex );
1620       printf("find corners done, down_leftindex=%i, down_righindex=%i,\n",down_leftCornerIndex, down_rightCornerIndex );
1621 #endif
1622 
1623 /*
1624       drawCorners(topVertex,
1625 		  tempBotVertex,
1626 		  leftChain,
1627 		  rightChain,
1628 		  leftGridChain,
1629 		  rightGridChain,
1630 		  index1,
1631 		  index2,
1632 		  up_leftCornerWhere,
1633 		  up_leftCornerIndex,
1634 		  up_rightCornerWhere,
1635 		  up_rightCornerIndex,
1636 		  down_leftCornerWhere,
1637 		  down_leftCornerIndex,
1638 		  down_rightCornerWhere,
1639 		  down_rightCornerIndex);
1640 */
1641 
1642 
1643       sampleConnectedComp(topVertex, tempBotVertex,
1644 			  leftChain,
1645 			  leftStartIndex, botLeftIndex,
1646 			  rightChain,
1647 			  rightStartIndex, botRightIndex,
1648 			  leftGridChain,
1649 			  rightGridChain,
1650 			  index1, index2,
1651 			  up_leftCornerWhere,
1652 			  up_leftCornerIndex,
1653 			  up_rightCornerWhere,
1654 			  up_rightCornerIndex,
1655 			  down_leftCornerWhere,
1656 			  down_leftCornerIndex,
1657 			  down_rightCornerWhere,
1658 			  down_rightCornerIndex,
1659 			  pStream,
1660 			  rbArray
1661 			  );
1662 
1663       /*recursion*/
1664 
1665       sampleMonoPolyRec(
1666 			nextTopVertex,
1667 			botVertex,
1668 			leftChain,
1669 			nextLeftStartIndex,
1670 			rightChain,
1671 			nextRightStartIndex,
1672 			leftGridChain,
1673 			rightGridChain,
1674 			index2+1,
1675 			pStream, rbArray);
1676 
1677 
1678     }
1679 
1680 }
1681 
sampleLeftStrip(vertexArray * leftChain,Int topLeftIndex,Int botLeftIndex,gridBoundaryChain * leftGridChain,Int leftGridChainStartIndex,Int leftGridChainEndIndex,primStream * pStream)1682 void sampleLeftStrip(vertexArray* leftChain,
1683 		     Int topLeftIndex,
1684 		     Int botLeftIndex,
1685 		     gridBoundaryChain* leftGridChain,
1686 		     Int leftGridChainStartIndex,
1687 		     Int leftGridChainEndIndex,
1688 		     primStream* pStream
1689 		     )
1690 {
1691   assert(leftChain->getVertex(topLeftIndex)[1] > leftGridChain->get_v_value(leftGridChainStartIndex));
1692   assert(leftChain->getVertex(topLeftIndex+1)[1] <= leftGridChain->get_v_value(leftGridChainStartIndex));
1693   assert(leftChain->getVertex(botLeftIndex)[1] <= leftGridChain->get_v_value(leftGridChainEndIndex));
1694   assert(leftChain->getVertex(botLeftIndex-1)[1] > leftGridChain->get_v_value(leftGridChainEndIndex));
1695 
1696   /*
1697    *(1)find the last grid line which doesn'; pass below
1698    * this first edge, sample this region: one trim edge and
1699    * possily multiple grid lines.
1700    */
1701   Real *upperVert, *lowerVert; /*the end points of the first trim edge*/
1702   upperVert = leftChain->getVertex(topLeftIndex);
1703   lowerVert = leftChain->getVertex(topLeftIndex+1);
1704 
1705   Int index = leftGridChainStartIndex;
1706   while(leftGridChain->get_v_value(index) >= lowerVert[1]){
1707     index++;
1708     if(index > leftGridChainEndIndex)
1709       break;
1710   }
1711   index--;
1712 
1713   sampleLeftSingleTrimEdgeRegion(upperVert, lowerVert,
1714 				 leftGridChain,
1715 				 leftGridChainStartIndex,
1716 				 index,
1717 				 pStream);
1718   sampleLeftStripRec(leftChain, topLeftIndex+1, botLeftIndex,
1719 		     leftGridChain, index, leftGridChainEndIndex,
1720 		     pStream);
1721 
1722 }
1723 
sampleLeftStripRec(vertexArray * leftChain,Int topLeftIndex,Int botLeftIndex,gridBoundaryChain * leftGridChain,Int leftGridChainStartIndex,Int leftGridChainEndIndex,primStream * pStream)1724 void sampleLeftStripRec(vertexArray* leftChain,
1725 		     Int topLeftIndex,
1726 		     Int botLeftIndex,
1727 		     gridBoundaryChain* leftGridChain,
1728 		     Int leftGridChainStartIndex,
1729 		     Int leftGridChainEndIndex,
1730 			primStream* pStream
1731 		     )
1732 {
1733   /*now top left trim vertex is below the top grid line.
1734    */
1735   /*stop condition: if topLeftIndex >= botLeftIndex, then stop.
1736    */
1737   if(topLeftIndex >= botLeftIndex)
1738     return;
1739 
1740   /*find the last trim vertex which is above the second top grid line:
1741    * index1.
1742    *and sampleLeftOneGridStep(leftchain, topLeftIndex, index1, leftGridChain,
1743    * leftGridChainStartIndex).
1744    * index1 could be equal to topLeftIndex.
1745    */
1746   Real secondGridChainV = leftGridChain->get_v_value(leftGridChainStartIndex+1);
1747   assert(leftGridChainStartIndex < leftGridChainEndIndex);
1748   Int index1 = topLeftIndex;
1749   while(leftChain->getVertex(index1)[1] > secondGridChainV)
1750     index1++;
1751   index1--;
1752 
1753   sampleLeftOneGridStep(leftChain, topLeftIndex, index1, leftGridChain, leftGridChainStartIndex, pStream);
1754 
1755 
1756   /*
1757    * Let the next trim vertex be nextTrimVertIndex (which should be
1758    *  below the second grid line).
1759    * Find the last grid line index2 which is above nextTrimVert.
1760    * sampleLeftSingleTrimEdgeRegion(uppervert[2], lowervert[2],
1761    *                      leftGridChain, leftGridChainStartIndex+1, index2).
1762    */
1763   Real *uppervert, *lowervert;
1764   uppervert = leftChain->getVertex(index1);
1765   lowervert = leftChain->getVertex(index1+1);
1766   Int index2 = leftGridChainStartIndex+1;
1767 
1768   while(leftGridChain->get_v_value(index2) >= lowervert[1])
1769     {
1770       index2++;
1771       if(index2 > leftGridChainEndIndex)
1772 	break;
1773     }
1774   index2--;
1775   sampleLeftSingleTrimEdgeRegion(uppervert, lowervert, leftGridChain, leftGridChainStartIndex+1, index2,  pStream);
1776 
1777    /* sampleLeftStripRec(leftChain,
1778                         nextTrimVertIndex,
1779                         botLeftIndex,
1780                         leftGridChain,
1781 			index2,
1782                         leftGridChainEndIndex
1783 			)
1784    *
1785    */
1786   sampleLeftStripRec(leftChain, index1+1, botLeftIndex, leftGridChain, index2, leftGridChainEndIndex, pStream);
1787 
1788 }
1789 
1790 
1791 /***************begin RecF***********************/
1792 /* the gridlines from leftGridChainStartIndex to
1793  * leftGridChainEndIndex are assumed to form a
1794  * connected component.
1795  * the trim vertex of topLeftIndex is assumed to
1796  * be below the first gridline, and the tim vertex
1797  * of botLeftIndex is assumed to be above the last
1798  * grid line.
1799  * If botLeftIndex < topLeftIndex, then no connected componeent exists, and this funcion returns without
1800  * outputing any triangles.
1801  * Otherwise botLeftIndex >= topLeftIndex, there is at least one triangle to output.
1802  */
sampleLeftStripRecF(vertexArray * leftChain,Int topLeftIndex,Int botLeftIndex,gridBoundaryChain * leftGridChain,Int leftGridChainStartIndex,Int leftGridChainEndIndex,primStream * pStream)1803 void sampleLeftStripRecF(vertexArray* leftChain,
1804 		     Int topLeftIndex,
1805 		     Int botLeftIndex,
1806 		     gridBoundaryChain* leftGridChain,
1807 		     Int leftGridChainStartIndex,
1808 		     Int leftGridChainEndIndex,
1809 			primStream* pStream
1810 		     )
1811 {
1812   /*now top left trim vertex is below the top grid line.
1813    */
1814   /*stop condition: if topLeftIndex > botLeftIndex, then stop.
1815    */
1816   if(topLeftIndex > botLeftIndex)
1817     return;
1818 
1819   /*if there is only one grid Line, return.*/
1820 
1821   if(leftGridChainStartIndex>=leftGridChainEndIndex)
1822     return;
1823 
1824 
1825   assert(leftChain->getVertex(topLeftIndex)[1] <= leftGridChain->get_v_value(leftGridChainStartIndex) &&
1826 	 leftChain->getVertex(botLeftIndex)[1] >= leftGridChain->get_v_value(leftGridChainEndIndex));
1827 
1828   /*firs find the first trim vertex which is below or equal to the second top grid line:
1829    * index1.
1830    */
1831   Real secondGridChainV = leftGridChain->get_v_value(leftGridChainStartIndex+1);
1832 
1833 
1834   Int index1 = topLeftIndex;
1835 
1836   while(leftChain->getVertex(index1)[1] > secondGridChainV){
1837     index1++;
1838     if(index1>botLeftIndex)
1839       break;
1840   }
1841 
1842   /*now leftChain->getVertex(index-1)[1] > secondGridChainV and
1843    *    leftChain->getVertex(index)[1] <= secondGridChainV
1844    *If equality holds, then we should include the vertex index1, otherwise we include only index1-1, to
1845    *perform sampleOneGridStep.
1846    */
1847   if(index1>botLeftIndex)
1848     index1--;
1849   else if(leftChain->getVertex(index1)[1] < secondGridChainV)
1850     index1--;
1851 
1852   /*now we have leftChain->getVertex(index1)[1] >= secondGridChainV, and
1853    *  leftChain->getVertex(index1+1)[1] <= secondGridChainV
1854    */
1855 
1856 
1857   sampleLeftOneGridStep(leftChain, topLeftIndex, index1, leftGridChain, leftGridChainStartIndex, pStream);
1858 
1859 
1860   /*if leftChain->getVertex(index1)[1] == secondGridChainV, then we can recursively do the rest.
1861    */
1862   if(leftChain->getVertex(index1)[1] == secondGridChainV)
1863     {
1864 
1865       sampleLeftStripRecF(leftChain, index1, botLeftIndex,leftGridChain, leftGridChainStartIndex+1, leftGridChainEndIndex, pStream);
1866     }
1867   else if(index1 < botLeftIndex)
1868     {
1869 
1870       /* Otherwise, we have leftChain->getVertex(index1)[1] > secondGridChainV,
1871        * let the next trim vertex be nextTrimVertIndex (which should be  strictly
1872        *  below the second grid line).
1873        * Find the last grid line index2 which is above nextTrimVert.
1874        * sampleLeftSingleTrimEdgeRegion(uppervert[2], lowervert[2],
1875        *                      leftGridChain, leftGridChainStartIndex+1, index2).
1876        */
1877       Real *uppervert, *lowervert;
1878       uppervert = leftChain->getVertex(index1);
1879       lowervert = leftChain->getVertex(index1+1); //okay since index1<botLeftIndex
1880       Int index2 = leftGridChainStartIndex+1;
1881 
1882 
1883       while(leftGridChain->get_v_value(index2) >= lowervert[1])
1884 	{
1885 	  index2++;
1886 	  if(index2 > leftGridChainEndIndex)
1887 	    break;
1888 	}
1889       index2--;
1890 
1891 
1892       sampleLeftSingleTrimEdgeRegion(uppervert, lowervert, leftGridChain, leftGridChainStartIndex+1, index2,  pStream);
1893 
1894       /*recursion*/
1895 
1896       sampleLeftStripRecF(leftChain, index1+1, botLeftIndex, leftGridChain, index2, leftGridChainEndIndex, pStream);
1897     }
1898 
1899 }
1900 
1901 /***************End RecF***********************/
1902 
1903 /*sample the left area in between one trim edge and multiple grid lines.
1904  * all the grid lines should be in between the two end poins of the
1905  *trim edge.
1906  */
sampleLeftSingleTrimEdgeRegion(Real upperVert[2],Real lowerVert[2],gridBoundaryChain * gridChain,Int beginIndex,Int endIndex,primStream * pStream)1907 void sampleLeftSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2],
1908 				    gridBoundaryChain* gridChain,
1909 				    Int beginIndex,
1910 				    Int endIndex,
1911 				    primStream* pStream)
1912 {
1913   Int i,j,k;
1914 
1915   vertexArray vArray(endIndex-beginIndex+1);
1916   vArray.appendVertex(gridChain->get_vertex(beginIndex));
1917 
1918   for(k=1, i=beginIndex+1; i<=endIndex; i++, k++)
1919     {
1920       vArray.appendVertex(gridChain->get_vertex(i));
1921 
1922       /*output the fan of the grid points of the (i)th and (i-1)th grid line.
1923        */
1924       if(gridChain->getUlineIndex(i) < gridChain->getUlineIndex(i-1))
1925 	{
1926 	  pStream->begin();
1927 	  pStream->insert(gridChain->get_vertex(i-1));
1928 	  for(j=gridChain->getUlineIndex(i); j<= gridChain->getUlineIndex(i-1); j++)
1929 	    pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i));
1930 	  pStream->end(PRIMITIVE_STREAM_FAN);
1931 	}
1932       else if(gridChain->getUlineIndex(i) > gridChain->getUlineIndex(i-1))
1933 	{
1934 	  pStream->begin();
1935 	  pStream->insert(gridChain->get_vertex(i));
1936 	  for(j=gridChain->getUlineIndex(i); j>= gridChain->getUlineIndex(i-1); j--)
1937 	    pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i-1));
1938 	  pStream->end(PRIMITIVE_STREAM_FAN);
1939 	}
1940       /*otherwisem, the two are equal, so there is no fan to outout*/
1941     }
1942 
1943   monoTriangulation2(upperVert, lowerVert, &vArray, 0, endIndex-beginIndex,
1944 		     0, /*decreasing chain*/
1945 		     pStream);
1946 }
1947 
1948 /*return i, such that from begin to i-1 the chain is strictly u-monotone.
1949  */
findIncreaseChainFromBegin(vertexArray * chain,Int begin,Int end)1950 Int findIncreaseChainFromBegin(vertexArray* chain, Int begin ,Int end)
1951 {
1952   Int i=begin;
1953   Real prevU = chain->getVertex(i)[0];
1954   Real thisU;
1955   for(i=begin+1; i<=end; i++){
1956     thisU = chain->getVertex(i)[0];
1957 
1958     if(prevU < thisU){
1959       prevU = thisU;
1960     }
1961     else
1962       break;
1963   }
1964   return i;
1965 }
1966 
1967 /*check whether there is a vertex whose v value is strictly
1968  *inbetween vup vbelow
1969  *if no middle exists return -1, else return the idnex.
1970  */
checkMiddle(vertexArray * chain,Int begin,Int end,Real vup,Real vbelow)1971 Int checkMiddle(vertexArray* chain, Int begin, Int end,
1972 		Real vup, Real vbelow)
1973 {
1974   Int i;
1975   for(i=begin; i<=end; i++)
1976     {
1977       if(chain->getVertex(i)[1] < vup && chain->getVertex(i)[1]>vbelow)
1978 	return i;
1979     }
1980   return -1;
1981 }
1982 
1983 /*the degenerat case of sampleLeftOneGridStep*/
sampleLeftOneGridStepNoMiddle(vertexArray * leftChain,Int beginLeftIndex,Int endLeftIndex,gridBoundaryChain * leftGridChain,Int leftGridChainStartIndex,primStream * pStream)1984 void sampleLeftOneGridStepNoMiddle(vertexArray* leftChain,
1985 				   Int beginLeftIndex,
1986 				   Int endLeftIndex,
1987 				   gridBoundaryChain* leftGridChain,
1988 				   Int leftGridChainStartIndex,
1989 				   primStream* pStream)
1990 {
1991   /*since there is no middle, there is at most one point which is on the
1992    *second grid line, there could be multiple points on the first (top)
1993    *grid line.
1994    */
1995 
1996   leftGridChain->leftEndFan(leftGridChainStartIndex+1, pStream);
1997 
1998   monoTriangulation2(leftGridChain->get_vertex(leftGridChainStartIndex),
1999 		     leftGridChain->get_vertex(leftGridChainStartIndex+1),
2000 		     leftChain,
2001 		     beginLeftIndex,
2002 		     endLeftIndex,
2003 		     1, //is increase chain.
2004 		     pStream);
2005 }
2006 
2007 
2008 
2009 /*sampling the left area in between two grid lines.
2010  */
sampleLeftOneGridStep(vertexArray * leftChain,Int beginLeftIndex,Int endLeftIndex,gridBoundaryChain * leftGridChain,Int leftGridChainStartIndex,primStream * pStream)2011 void sampleLeftOneGridStep(vertexArray* leftChain,
2012 		  Int beginLeftIndex,
2013 		  Int endLeftIndex,
2014 		  gridBoundaryChain* leftGridChain,
2015 		  Int leftGridChainStartIndex,
2016 		  primStream* pStream
2017 		  )
2018 {
2019   if(checkMiddle(leftChain, beginLeftIndex, endLeftIndex,
2020 		 leftGridChain->get_v_value(leftGridChainStartIndex),
2021 		 leftGridChain->get_v_value(leftGridChainStartIndex+1))<0)
2022 
2023     {
2024 
2025       sampleLeftOneGridStepNoMiddle(leftChain, beginLeftIndex, endLeftIndex, leftGridChain, leftGridChainStartIndex, pStream);
2026       return;
2027     }
2028 
2029   //copy into a polygon
2030   {
2031     directedLine* poly = NULL;
2032     sampledLine* sline;
2033     directedLine* dline;
2034     gridWrap* grid = leftGridChain->getGrid();
2035     Real vert1[2];
2036     Real vert2[2];
2037     Int i;
2038 
2039     Int innerInd = leftGridChain->getInnerIndex(leftGridChainStartIndex+1);
2040     Int upperInd = leftGridChain->getUlineIndex(leftGridChainStartIndex);
2041     Int lowerInd = leftGridChain->getUlineIndex(leftGridChainStartIndex+1);
2042     Real upperV = leftGridChain->get_v_value(leftGridChainStartIndex);
2043     Real lowerV = leftGridChain->get_v_value(leftGridChainStartIndex+1);
2044 
2045     //the upper gridline
2046     vert1[1] = vert2[1] = upperV;
2047     for(i=innerInd;	i>upperInd;	i--)
2048       {
2049 	vert1[0]=grid->get_u_value(i);
2050 	vert2[0]=grid->get_u_value(i-1);
2051 	sline = new sampledLine(vert1, vert2);
2052 	dline = new directedLine(INCREASING, sline);
2053 	if(poly == NULL)
2054 	  poly = dline;
2055 	else
2056 	  poly->insert(dline);
2057       }
2058 
2059     //the edge connecting upper grid with left chain
2060     vert1[0] = grid->get_u_value(upperInd);
2061     vert1[1] = upperV;
2062     sline = new sampledLine(vert1, leftChain->getVertex(beginLeftIndex));
2063     dline = new directedLine(INCREASING, sline);
2064     if(poly == NULL)
2065       poly = dline;
2066     else
2067       poly->insert(dline);
2068 
2069     //the left chain
2070     for(i=beginLeftIndex; i<endLeftIndex; i++)
2071       {
2072 	sline = new sampledLine(leftChain->getVertex(i), leftChain->getVertex(i+1));
2073 	dline = new directedLine(INCREASING, sline);
2074 	poly->insert(dline);
2075       }
2076 
2077     //the edge connecting left chain with lower gridline
2078     vert2[0] = grid->get_u_value(lowerInd);
2079     vert2[1] = lowerV;
2080     sline = new sampledLine(leftChain->getVertex(endLeftIndex), vert2);
2081     dline = new directedLine(INCREASING, sline);
2082     poly->insert(dline);
2083 
2084     //the lower grid line
2085     vert1[1] = vert2[1] = lowerV;
2086     for(i=lowerInd; i<innerInd; i++)
2087       {
2088 	vert1[0] = grid->get_u_value(i);
2089 	vert2[0] = grid->get_u_value(i+1);
2090 	sline = new sampledLine(vert1, vert2);
2091 	dline = new directedLine(INCREASING, sline);
2092 	poly->insert(dline);
2093       }
2094 
2095     //the vertical grid line segement
2096     vert1[0]=vert2[0] = grid->get_u_value(innerInd);
2097     vert2[1]=upperV;
2098     vert1[1]=lowerV;
2099     sline=new sampledLine(vert1, vert2);
2100     dline=new directedLine(INCREASING, sline);
2101     poly->insert(dline);
2102     monoTriangulationOpt(poly, pStream);
2103     //cleanup
2104     poly->deleteSinglePolygonWithSline();
2105     return;
2106   }
2107 
2108 
2109 
2110 
2111 
2112   Int i;
2113   if(1/*leftGridChain->getUlineIndex(leftGridChainStartIndex) >=
2114      leftGridChain->getUlineIndex(leftGridChainStartIndex+1)*/
2115      ) /*the second grid line is beyond the first one to the left*/
2116     {
2117       /*find the maximal U-monotone chain
2118        * of endLeftIndex, endLeftIndex-1, ...,
2119        */
2120       i=endLeftIndex;
2121       Real prevU = leftChain->getVertex(i)[0];
2122       for(i=endLeftIndex-1; i>=beginLeftIndex; i--){
2123 	Real thisU = leftChain->getVertex(i)[0];
2124 	if( prevU < thisU){
2125 	  prevU = thisU;
2126 	}
2127 	else
2128 	  break;
2129       }
2130       /*from endLeftIndex to i+1 is strictly U- monotone */
2131       /*if i+1==endLeftIndex and the vertex and leftchain is on the second gridline, then
2132        *we should use 2 vertices on the leftchain. If we only use one (endLeftIndex), then we
2133        *we would output degenerate triangles
2134        */
2135       if(i+1 == endLeftIndex && leftChain->getVertex(endLeftIndex)[1] == leftGridChain->get_v_value(1+leftGridChainStartIndex))
2136 	i--;
2137 
2138       Int j = beginLeftIndex/*endLeftIndex*/+1;
2139 
2140 
2141       if(leftGridChain->getInnerIndex(leftGridChainStartIndex+1) > leftGridChain->getUlineIndex(leftGridChainStartIndex))
2142 	{
2143 	  j = findIncreaseChainFromBegin(leftChain, beginLeftIndex, i+1/*endLeftIndex*/);
2144 
2145 	  Int temp = beginLeftIndex;
2146 	  /*now from begin to j-1 is strictly u-monotone*/
2147 	  /*if j-1 is on the first grid line, then we want to skip to the vertex which is strictly
2148 	   *below the grid line. This vertexmust exist since there is a 'corner turn' inbetween the two grid lines
2149 	   */
2150 	  if(j-1 == beginLeftIndex)
2151 	    {
2152 	      while(leftChain->getVertex(j-1)[1] == leftGridChain->get_v_value(leftGridChainStartIndex))
2153 		j++;
2154 
2155 	      Real vert[2];
2156 	      vert[0] = leftGridChain->get_u_value(leftGridChainStartIndex);
2157 	      vert[1] = leftGridChain->get_v_value(leftGridChainStartIndex);
2158 
2159 	      monoTriangulation2(
2160 				 vert/*leftChain->getVertex(beginLeftIndex)*/,
2161 				 leftChain->getVertex(j-1),
2162 				 leftChain,
2163 				 beginLeftIndex,
2164 				 j-2,
2165 				 1,
2166 				 pStream //increase chain
2167 				 );
2168 
2169 	      temp = j-1;
2170 	    }
2171 
2172 	  stripOfFanLeft(leftChain, j-1, temp/*beginLeftIndex*/, leftGridChain->getGrid(),
2173 			 leftGridChain->getVlineIndex(leftGridChainStartIndex),
2174 			 leftGridChain->getUlineIndex(leftGridChainStartIndex),
2175 			 leftGridChain->getInnerIndex(leftGridChainStartIndex+1),
2176 			 pStream,
2177 			 1 /*the grid line is above the trim line*/
2178 			 );
2179 	}
2180 
2181       stripOfFanLeft(leftChain, endLeftIndex, i+1, leftGridChain->getGrid(),
2182 		     leftGridChain->getVlineIndex(leftGridChainStartIndex+1),
2183 		     leftGridChain->getUlineIndex(leftGridChainStartIndex+1),
2184 		     leftGridChain->getInnerIndex(leftGridChainStartIndex+1),
2185 		     pStream,
2186 		     0 /*the grid line is below the trim lines*/
2187 		     );
2188 
2189       /*monotone triangulate the remaining left chain togther with the
2190        *two vertices on the two grid v-lines.
2191        */
2192       Real vert[2][2];
2193       vert[0][0]=vert[1][0] = leftGridChain->getInner_u_value(leftGridChainStartIndex+1);
2194       vert[0][1] = leftGridChain->get_v_value(leftGridChainStartIndex);
2195       vert[1][1] = leftGridChain->get_v_value(leftGridChainStartIndex+1);
2196 
2197 //      vertexArray right(vert, 2);
2198 
2199       monoTriangulation2(
2200 			 &vert[0][0], /*top vertex */
2201 			 &vert[1][0], /*bottom vertex*/
2202 			 leftChain,
2203 			 /*beginLeftIndex*/j-1,
2204 			 i+1,
2205 			 1, /*an increasing chain*/
2206 			 pStream);
2207     }
2208   else /*the second one is shorter than the first one to the left*/
2209     {
2210       /*find the maximal U-monotone chain of beginLeftIndex, beginLeftIndex+1,...,
2211        */
2212       i=beginLeftIndex;
2213       Real prevU = leftChain->getVertex(i)[0];
2214       for(i=beginLeftIndex+1; i<=endLeftIndex; i++){
2215 	Real thisU = leftChain->getVertex(i)[0];
2216 
2217 	if(prevU < thisU){
2218 	  prevU = thisU;
2219 	}
2220 	else
2221 	  break;
2222       }
2223       /*from beginLeftIndex to i-1 is strictly U-monotone*/
2224 
2225 
2226       stripOfFanLeft(leftChain, i-1, beginLeftIndex, leftGridChain->getGrid(),
2227 			 leftGridChain->getVlineIndex(leftGridChainStartIndex),
2228 			 leftGridChain->getUlineIndex(leftGridChainStartIndex),
2229 			 leftGridChain->getUlineIndex(leftGridChainStartIndex+1),
2230 			 pStream,
2231 		         1 /*the grid line is above the trim lines*/
2232 			 );
2233       /*monotone triangulate the remaining left chain together with the
2234        *two vertices on the two grid v-lines.
2235        */
2236       Real vert[2][2];
2237       vert[0][0]=vert[1][0] = leftGridChain->get_u_value(leftGridChainStartIndex+1);
2238       vert[0][1] = leftGridChain->get_v_value(leftGridChainStartIndex);
2239       vert[1][1] = leftGridChain->get_v_value(leftGridChainStartIndex+1);
2240 
2241       vertexArray right(vert, 2);
2242 
2243       monoTriangulation2(
2244 			 &vert[0][0], //top vertex
2245 			 &vert[1][0], //bottom vertex
2246 			 leftChain,
2247 			 i-1,
2248 			 endLeftIndex,
2249 			 1, /*an increase chain*/
2250 			 pStream);
2251 
2252     }
2253 }
2254 
2255 /*n_upper>=1
2256  *n_lower>=1
2257  */
triangulateXYMono(Int n_upper,Real upperVerts[][2],Int n_lower,Real lowerVerts[][2],primStream * pStream)2258 void triangulateXYMono(Int n_upper, Real upperVerts[][2],
2259 		       Int n_lower, Real lowerVerts[][2],
2260 		       primStream* pStream)
2261 {
2262   Int i,j,k,l;
2263   Real* leftMostV;
2264 
2265   assert(n_upper>=1 && n_lower>=1);
2266   if(upperVerts[0][0] <= lowerVerts[0][0])
2267     {
2268       i=1;
2269       j=0;
2270       leftMostV = upperVerts[0];
2271     }
2272   else
2273     {
2274       i=0;
2275       j=1;
2276       leftMostV = lowerVerts[0];
2277     }
2278 
2279   while(1)
2280     {
2281       if(i >= n_upper) /*case1: no more in upper*/
2282 	{
2283 
2284 	  if(j<n_lower-1) /*at least two vertices in lower*/
2285 	    {
2286 	      pStream->begin();
2287 	      pStream->insert(leftMostV);
2288 	      while(j<n_lower){
2289 		pStream->insert(lowerVerts[j]);
2290 		j++;
2291 	      }
2292 	      pStream->end(PRIMITIVE_STREAM_FAN);
2293 	    }
2294 
2295 	  break;
2296 	}
2297       else if(j>= n_lower) /*case2: no more in lower*/
2298 	{
2299 
2300 	  if(i<n_upper-1) /*at least two vertices in upper*/
2301 	    {
2302 	      pStream->begin();
2303 	      pStream->insert(leftMostV);
2304 
2305 	      for(k=n_upper-1; k>=i; k--)
2306 		pStream->insert(upperVerts[k]);
2307 
2308 	      pStream->end(PRIMITIVE_STREAM_FAN);
2309 	    }
2310 
2311 	  break;
2312 	}
2313       else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/
2314 	{
2315 
2316 	  if(upperVerts[i][0] <= lowerVerts[j][0])
2317 	    {
2318 	      pStream->begin();
2319 	      pStream->insert(lowerVerts[j]); /*the origin of this fan*/
2320 
2321 	      /*find the last k>=i such that
2322 	       *upperverts[k][0] <= lowerverts[j][0]
2323 	       */
2324 	      k=i;
2325 	      while(k<n_upper)
2326 		{
2327 		  if(upperVerts[k][0] > lowerVerts[j][0])
2328 		    break;
2329 		  k++;
2330 		}
2331 	      k--;
2332 	      for(l=k; l>=i; l--)/*the reverse is for two-face lighting*/
2333 		{
2334 		  pStream->insert(upperVerts[l]);
2335 		}
2336 	      pStream->insert(leftMostV);
2337 
2338 	      pStream->end(PRIMITIVE_STREAM_FAN);
2339 	      //update i for next loop
2340 	      i = k+1;
2341 	      leftMostV = upperVerts[k];
2342 
2343 	    }
2344 	  else /*upperVerts[i][0] > lowerVerts[j][0]*/
2345 	    {
2346 	      pStream->begin();
2347 	      pStream->insert(upperVerts[i]);/*the origion of this fan*/
2348 	      pStream->insert(leftMostV);
2349 	      /*find the last k>=j such that
2350 	       *lowerverts[k][0] < upperverts[i][0]*/
2351 	      k=j;
2352 	      while(k< n_lower)
2353 		{
2354 		  if(lowerVerts[k][0] >= upperVerts[i][0])
2355 		    break;
2356 		  pStream->insert(lowerVerts[k]);
2357 		  k++;
2358 		}
2359 	      pStream->end(PRIMITIVE_STREAM_FAN);
2360 	      j=k;
2361 	      leftMostV = lowerVerts[j-1];
2362 	    }
2363 	}
2364     }
2365 }
2366 
2367 
stripOfFanLeft(vertexArray * leftChain,Int largeIndex,Int smallIndex,gridWrap * grid,Int vlineIndex,Int ulineSmallIndex,Int ulineLargeIndex,primStream * pStream,Int gridLineUp)2368 void stripOfFanLeft(vertexArray* leftChain,
2369 		    Int largeIndex,
2370 		    Int smallIndex,
2371 		    gridWrap* grid,
2372 		    Int vlineIndex,
2373 		    Int ulineSmallIndex,
2374 		    Int ulineLargeIndex,
2375 		    primStream* pStream,
2376 		    Int gridLineUp /*1 if the grid line is above the trim lines*/
2377 		     )
2378 {
2379   assert(largeIndex >= smallIndex);
2380 
2381   Real grid_v_value;
2382   grid_v_value = grid->get_v_value(vlineIndex);
2383 
2384   Real2* trimVerts=(Real2*) malloc(sizeof(Real2)* (largeIndex-smallIndex+1));
2385   assert(trimVerts);
2386 
2387 
2388   Real2* gridVerts=(Real2*) malloc(sizeof(Real2)* (ulineLargeIndex-ulineSmallIndex+1));
2389   assert(gridVerts);
2390 
2391   Int k,i;
2392   if(gridLineUp) /*trim line is below grid line, so trim vertices are going right when index increases*/
2393     for(k=0, i=smallIndex; i<=largeIndex; i++, k++)
2394       {
2395       trimVerts[k][0] = leftChain->getVertex(i)[0];
2396       trimVerts[k][1] = leftChain->getVertex(i)[1];
2397     }
2398   else
2399     for(k=0, i=largeIndex; i>=smallIndex; i--, k++)
2400       {
2401 	trimVerts[k][0] = leftChain->getVertex(i)[0];
2402 	trimVerts[k][1] = leftChain->getVertex(i)[1];
2403       }
2404 
2405   for(k=0, i=ulineSmallIndex; i<= ulineLargeIndex; i++, k++)
2406     {
2407       gridVerts[k][0] = grid->get_u_value(i);
2408       gridVerts[k][1] = grid_v_value;
2409     }
2410 
2411   if(gridLineUp)
2412     triangulateXYMono(
2413 		      ulineLargeIndex-ulineSmallIndex+1, gridVerts,
2414 		      largeIndex-smallIndex+1, trimVerts,
2415 		      pStream);
2416   else
2417     triangulateXYMono(largeIndex-smallIndex+1, trimVerts,
2418 		      ulineLargeIndex-ulineSmallIndex+1, gridVerts,
2419 		      pStream);
2420   free(trimVerts);
2421   free(gridVerts);
2422 }
2423 
2424 
2425 
2426 
2427 
2428