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/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_aas_file.c500 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_aas_file.c555 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/evq3/evq3/code/botlib/
H A Dbe_aas_file.c500 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_aas_file.c501 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_aas_file.c500 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dkeysections.cpp159 int lump, lastlump = 0; in D_LoadWadSettings() local
H A Dsc_man.cpp158 int lump = Wads.CheckNumForFullName(name, true); in Open() local
227 void FScanner :: OpenLumpNum (int lump) in OpenLumpNum()
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_aas_file.c500 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_aas_file.cpp505 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_aas_file.c500 aas_lump_t *lump; in AAS_WriteAASLump() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/filesys/
H A Dfs_main.h429 inline File1 &lump(lumpnum_t lumpnum) const { return nameIndex()[lumpnum]; } in lump() function
/dports/games/ecwolf/ecwolf-1.3.3-src/src/resourcefiles/
H A Dfile_gamemaps.cpp102 FResourceLump *FGamemaps::GetLump(int lump) in GetLump()
H A Dfile_rtl.cpp80 FResourceLump *FRtlFile::GetLump(int lump) in GetLump()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DQ3BSPFileParser.cpp209 sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; in getIndices() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3BSP/
H A DQ3BSPFileParser.cpp208 sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; in getIndices() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DQ3BSPFileParser.cpp214 sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; in getIndices() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_textures.h33 UINT16 wad, lump; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3BSP/
H A DQ3BSPFileParser.cpp206 sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; in getIndices() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DQ3BSPFileParser.cpp212 sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; in getIndices() local
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_switch.c77 int lump = W_GetNumForName("SWITCHES"); // cph - new wad lump handling in P_InitSwitchList() local
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DQ3BSPFileParser.cpp213 sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; in getIndices() local
/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_sprites.c202 void fn_vAddSprite(mobj_t *pSpr,int lump, H_boolean flip,fixed_t dx,fixed_t dy,fixed_t dz/*,visspri… in fn_vAddSprite()
356 int lump; in fn_vDrawSpritesCompressed() local
630 int lump; in fn_vDrawSpritesNonCompressed() local
1026 { int lump; member
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_prepro.cpp419 char *lump; in ParseInclude() local
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dt_prepro.c408 char *lump, *end; in parse_include() local
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_extsaveg.c430 char lump[9], orig[9]; in P_WriteMusInfo() local
443 char lump[9] = {0}, orig[9] = {0}; in P_ReadMusInfo() local

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