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Searched defs:m4x3 (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DUniform.cpp1189 Uniform::Uniform( const char* name, const osg::Matrix4x3& m4x3 ) : in Uniform()
1293 Uniform::Uniform( const char* name, const osg::Matrix4x3d& m4x3 ) : in Uniform()
1487 bool Uniform::set( const osg::Matrix4x3& m4x3 ) in set()
1565 bool Uniform::set( const osg::Matrix4x3d& m4x3 ) in set()
1973 bool Uniform::setElement( unsigned int index, const osg::Matrix4x3& m4x3 ) in setElement()
2106 bool Uniform::setElement( unsigned int index, const osg::Matrix4x3d& m4x3 ) in setElement()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DUniform.cpp1094 Uniform::Uniform( const char* name, const osg::Matrix4x3& m4x3 ) : in Uniform()
1198 Uniform::Uniform( const char* name, const osg::Matrix4x3d& m4x3 ) : in Uniform()
1379 bool Uniform::set( const osg::Matrix4x3& m4x3 ) in set()
1457 bool Uniform::set( const osg::Matrix4x3d& m4x3 ) in set()
1846 bool Uniform::setElement( unsigned int index, const osg::Matrix4x3& m4x3 ) in setElement()
1979 bool Uniform::setElement( unsigned int index, const osg::Matrix4x3d& m4x3 ) in setElement()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DMath3D.h867 inline void ConvertMatrix4x3To4x4(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To4x4()
886 inline void ConvertMatrix4x3To4x4Transposed(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To4x4Transposed()
913 inline void ConvertMatrix4x3To3x4Transposed(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To3x4Transposed()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DMath3D.h867 inline void ConvertMatrix4x3To4x4(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To4x4()
886 inline void ConvertMatrix4x3To4x4Transposed(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To4x4Transposed()
913 inline void ConvertMatrix4x3To3x4Transposed(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To3x4Transposed()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DMath3D.h867 inline void ConvertMatrix4x3To4x4(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To4x4()
886 inline void ConvertMatrix4x3To4x4Transposed(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To4x4Transposed()
913 inline void ConvertMatrix4x3To3x4Transposed(float *m4x4, const float *m4x3) { in ConvertMatrix4x3To3x4Transposed()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp227 void ShaderManagerDX9::VSSetMatrix4x3_3(int creg, const float *m4x3) { in VSSetMatrix4x3_3()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp227 void ShaderManagerDX9::VSSetMatrix4x3_3(int creg, const float *m4x3) { in VSSetMatrix4x3_3()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp267 static void SetMatrix4x3(GLRenderManager *render, GLint *uniform, const float *m4x3) { in SetMatrix4x3()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp267 static void SetMatrix4x3(GLRenderManager *render, GLint *uniform, const float *m4x3) { in SetMatrix4x3()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp267 static void SetMatrix4x3(GLRenderManager *render, GLint *uniform, const float *m4x3) { in SetMatrix4x3()