1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_DISPATCHER_H
18 #define _UI_INPUT_DISPATCHER_H
19 
20 #include "Input.h"
21 #include "InputTransport.h"
22 #include <utils/KeyedVector.h>
23 #include <utils/Vector.h>
24 #include <utils/threads.h>
25 #include <utils/Timers.h>
26 #include <utils/RefBase.h>
27 #include <utils/String8.h>
28 #include <utils/Looper.h>
29 #include <utils/BitSet.h>
30 #include <cutils/atomic.h>
31 
32 #include <stddef.h>
33 #include <unistd.h>
34 #include <limits.h>
35 
36 #include "InputWindow.h"
37 #include "InputApplication.h"
38 #include "InputListener.h"
39 
40 
41 namespace android {
42 
43 /*
44  * Constants used to report the outcome of input event injection.
45  */
46 enum {
47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
48     INPUT_EVENT_INJECTION_PENDING = -1,
49 
50     /* Injection succeeded. */
51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
52 
53     /* Injection failed because the injector did not have permission to inject
54      * into the application with input focus. */
55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
56 
57     /* Injection failed because there were no available input targets. */
58     INPUT_EVENT_INJECTION_FAILED = 2,
59 
60     /* Injection failed due to a timeout. */
61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
62 };
63 
64 /*
65  * Constants used to determine the input event injection synchronization mode.
66  */
67 enum {
68     /* Injection is asynchronous and is assumed always to be successful. */
69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
70 
71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
72      * whether input event injection willbe permitted based on the current input focus.
73      * Does not wait for the input event to finish processing. */
74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
75 
76     /* Waits for the input event to be completely processed. */
77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
78 };
79 
80 
81 /*
82  * An input target specifies how an input event is to be dispatched to a particular window
83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
84  * be added to input event coordinates to compensate for the absolute position of the
85  * window area.
86  */
87 struct InputTarget {
88     enum {
89         /* This flag indicates that the event is being delivered to a foreground application. */
90         FLAG_FOREGROUND = 1 << 0,
91 
92         /* This flag indicates that the target of a MotionEvent is partly or wholly
93          * obscured by another visible window above it.  The motion event should be
94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
96 
97         /* This flag indicates that a motion event is being split across multiple windows. */
98         FLAG_SPLIT = 1 << 2,
99 
100         /* This flag indicates that the pointer coordinates dispatched to the application
101          * will be zeroed out to avoid revealing information to an application. This is
102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
103          * the same UID from watching all touches. */
104         FLAG_ZERO_COORDS = 1 << 3,
105 
106         /* This flag indicates that the event should be sent as is.
107          * Should always be set unless the event is to be transmuted. */
108         FLAG_DISPATCH_AS_IS = 1 << 8,
109 
110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
111          * of the area of this target and so should instead be delivered as an
112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
114 
115         /* This flag indicates that a hover sequence is starting in the given window.
116          * The event is transmuted into ACTION_HOVER_ENTER. */
117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
118 
119         /* This flag indicates that a hover event happened outside of a window which handled
120          * previous hover events, signifying the end of the current hover sequence for that
121          * window.
122          * The event is transmuted into ACTION_HOVER_ENTER. */
123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
124 
125         /* This flag indicates that the event should be canceled.
126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
127          * outside of a window. */
128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
129 
130         /* This flag indicates that the event should be dispatched as an initial down.
131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
132          * into a new window. */
133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
134 
135         /* Mask for all dispatch modes. */
136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
137                 | FLAG_DISPATCH_AS_OUTSIDE
138                 | FLAG_DISPATCH_AS_HOVER_ENTER
139                 | FLAG_DISPATCH_AS_HOVER_EXIT
140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
142     };
143 
144     // The input channel to be targeted.
145     sp<InputChannel> inputChannel;
146 
147     // Flags for the input target.
148     int32_t flags;
149 
150     // The x and y offset to add to a MotionEvent as it is delivered.
151     // (ignored for KeyEvents)
152     float xOffset, yOffset;
153 
154     // Scaling factor to apply to MotionEvent as it is delivered.
155     // (ignored for KeyEvents)
156     float scaleFactor;
157 
158     // The subset of pointer ids to include in motion events dispatched to this input target
159     // if FLAG_SPLIT is set.
160     BitSet32 pointerIds;
161 };
162 
163 
164 /*
165  * Input dispatcher configuration.
166  *
167  * Specifies various options that modify the behavior of the input dispatcher.
168  * The values provided here are merely defaults. The actual values will come from ViewConfiguration
169  * and are passed into the dispatcher during initialization.
170  */
171 struct InputDispatcherConfiguration {
172     // The key repeat initial timeout.
173     nsecs_t keyRepeatTimeout;
174 
175     // The key repeat inter-key delay.
176     nsecs_t keyRepeatDelay;
177 
InputDispatcherConfigurationInputDispatcherConfiguration178     InputDispatcherConfiguration() :
179             keyRepeatTimeout(500 * 1000000LL),
180             keyRepeatDelay(50 * 1000000LL) { }
181 };
182 
183 
184 /*
185  * Input dispatcher policy interface.
186  *
187  * The input reader policy is used by the input reader to interact with the Window Manager
188  * and other system components.
189  *
190  * The actual implementation is partially supported by callbacks into the DVM
191  * via JNI.  This interface is also mocked in the unit tests.
192  */
193 class InputDispatcherPolicyInterface : public virtual RefBase {
194 protected:
InputDispatcherPolicyInterface()195     InputDispatcherPolicyInterface() { }
~InputDispatcherPolicyInterface()196     virtual ~InputDispatcherPolicyInterface() { }
197 
198 public:
199     /* Notifies the system that a configuration change has occurred. */
200     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
201 
202     /* Notifies the system that an application is not responding.
203      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
204     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
205             const sp<InputWindowHandle>& inputWindowHandle) = 0;
206 
207     /* Notifies the system that an input channel is unrecoverably broken. */
208     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
209 
210     /* Gets the input dispatcher configuration. */
211     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
212 
213     /* Returns true if automatic key repeating is enabled. */
214     virtual bool isKeyRepeatEnabled() = 0;
215 
216     /* Filters an input event.
217      * Return true to dispatch the event unmodified, false to consume the event.
218      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
219      * to injectInputEvent.
220      */
221     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
222 
223     /* Intercepts a key event immediately before queueing it.
224      * The policy can use this method as an opportunity to perform power management functions
225      * and early event preprocessing such as updating policy flags.
226      *
227      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
228      * should be dispatched to applications.
229      */
230     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
231 
232     /* Intercepts a touch, trackball or other motion event before queueing it.
233      * The policy can use this method as an opportunity to perform power management functions
234      * and early event preprocessing such as updating policy flags.
235      *
236      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
237      * should be dispatched to applications.
238      */
239     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
240 
241     /* Allows the policy a chance to intercept a key before dispatching. */
242     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
243             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
244 
245     /* Allows the policy a chance to perform default processing for an unhandled key.
246      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
247     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
248             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
249 
250     /* Notifies the policy about switch events.
251      */
252     virtual void notifySwitch(nsecs_t when,
253             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
254 
255     /* Poke user activity for an event dispatched to a window. */
256     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
257 
258     /* Checks whether a given application pid/uid has permission to inject input events
259      * into other applications.
260      *
261      * This method is special in that its implementation promises to be non-reentrant and
262      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
263      */
264     virtual bool checkInjectEventsPermissionNonReentrant(
265             int32_t injectorPid, int32_t injectorUid) = 0;
266 };
267 
268 
269 /* Notifies the system about input events generated by the input reader.
270  * The dispatcher is expected to be mostly asynchronous. */
271 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
272 protected:
InputDispatcherInterface()273     InputDispatcherInterface() { }
~InputDispatcherInterface()274     virtual ~InputDispatcherInterface() { }
275 
276 public:
277     /* Dumps the state of the input dispatcher.
278      *
279      * This method may be called on any thread (usually by the input manager). */
280     virtual void dump(String8& dump) = 0;
281 
282     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
283     virtual void monitor() = 0;
284 
285     /* Runs a single iteration of the dispatch loop.
286      * Nominally processes one queued event, a timeout, or a response from an input consumer.
287      *
288      * This method should only be called on the input dispatcher thread.
289      */
290     virtual void dispatchOnce() = 0;
291 
292     /* Injects an input event and optionally waits for sync.
293      * The synchronization mode determines whether the method blocks while waiting for
294      * input injection to proceed.
295      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
296      *
297      * This method may be called on any thread (usually by the input manager).
298      */
299     virtual int32_t injectInputEvent(const InputEvent* event,
300             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
301             uint32_t policyFlags) = 0;
302 
303     /* Sets the list of input windows.
304      *
305      * This method may be called on any thread (usually by the input manager).
306      */
307     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
308 
309     /* Sets the focused application.
310      *
311      * This method may be called on any thread (usually by the input manager).
312      */
313     virtual void setFocusedApplication(
314             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
315 
316     /* Sets the input dispatching mode.
317      *
318      * This method may be called on any thread (usually by the input manager).
319      */
320     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
321 
322     /* Sets whether input event filtering is enabled.
323      * When enabled, incoming input events are sent to the policy's filterInputEvent
324      * method instead of being dispatched.  The filter is expected to use
325      * injectInputEvent to inject the events it would like to have dispatched.
326      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
327      */
328     virtual void setInputFilterEnabled(bool enabled) = 0;
329 
330     /* Transfers touch focus from the window associated with one channel to the
331      * window associated with the other channel.
332      *
333      * Returns true on success.  False if the window did not actually have touch focus.
334      */
335     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
336             const sp<InputChannel>& toChannel) = 0;
337 
338     /* Registers or unregister input channels that may be used as targets for input events.
339      * If monitor is true, the channel will receive a copy of all input events.
340      *
341      * These methods may be called on any thread (usually by the input manager).
342      */
343     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
344             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
345     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
346 };
347 
348 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
349  * identifying input targets, are controlled by a separate policy object.
350  *
351  * IMPORTANT INVARIANT:
352  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
353  *     the input dispatcher never calls into the policy while holding its internal locks.
354  *     The implementation is also carefully designed to recover from scenarios such as an
355  *     input channel becoming unregistered while identifying input targets or processing timeouts.
356  *
357  *     Methods marked 'Locked' must be called with the lock acquired.
358  *
359  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
360  *     may during the course of their execution release the lock, call into the policy, and
361  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
362  *
363  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
364  */
365 class InputDispatcher : public InputDispatcherInterface {
366 protected:
367     virtual ~InputDispatcher();
368 
369 public:
370     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
371 
372     virtual void dump(String8& dump);
373     virtual void monitor();
374 
375     virtual void dispatchOnce();
376 
377     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
378     virtual void notifyKey(const NotifyKeyArgs* args);
379     virtual void notifyMotion(const NotifyMotionArgs* args);
380     virtual void notifySwitch(const NotifySwitchArgs* args);
381     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
382 
383     virtual int32_t injectInputEvent(const InputEvent* event,
384             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
385             uint32_t policyFlags);
386 
387     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
388     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
389     virtual void setInputDispatchMode(bool enabled, bool frozen);
390     virtual void setInputFilterEnabled(bool enabled);
391 
392     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
393             const sp<InputChannel>& toChannel);
394 
395     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
396             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
397     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
398 
399 private:
400     template <typename T>
401     struct Link {
402         T* next;
403         T* prev;
404 
405     protected:
LinkLink406         inline Link() : next(NULL), prev(NULL) { }
407     };
408 
409     struct InjectionState {
410         mutable int32_t refCount;
411 
412         int32_t injectorPid;
413         int32_t injectorUid;
414         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
415         bool injectionIsAsync; // set to true if injection is not waiting for the result
416         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
417 
418         InjectionState(int32_t injectorPid, int32_t injectorUid);
419         void release();
420 
421     private:
422         ~InjectionState();
423     };
424 
425     struct EventEntry : Link<EventEntry> {
426         enum {
427             TYPE_CONFIGURATION_CHANGED,
428             TYPE_DEVICE_RESET,
429             TYPE_KEY,
430             TYPE_MOTION
431         };
432 
433         mutable int32_t refCount;
434         int32_t type;
435         nsecs_t eventTime;
436         uint32_t policyFlags;
437         InjectionState* injectionState;
438 
439         bool dispatchInProgress; // initially false, set to true while dispatching
440 
isInjectedEventEntry441         inline bool isInjected() const { return injectionState != NULL; }
442 
443         void release();
444 
445         virtual void appendDescription(String8& msg) const = 0;
446 
447     protected:
448         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
449         virtual ~EventEntry();
450         void releaseInjectionState();
451     };
452 
453     struct ConfigurationChangedEntry : EventEntry {
454         ConfigurationChangedEntry(nsecs_t eventTime);
455         virtual void appendDescription(String8& msg) const;
456 
457     protected:
458         virtual ~ConfigurationChangedEntry();
459     };
460 
461     struct DeviceResetEntry : EventEntry {
462         int32_t deviceId;
463 
464         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
465         virtual void appendDescription(String8& msg) const;
466 
467     protected:
468         virtual ~DeviceResetEntry();
469     };
470 
471     struct KeyEntry : EventEntry {
472         int32_t deviceId;
473         uint32_t source;
474         int32_t action;
475         int32_t flags;
476         int32_t keyCode;
477         int32_t scanCode;
478         int32_t metaState;
479         int32_t repeatCount;
480         nsecs_t downTime;
481 
482         bool syntheticRepeat; // set to true for synthetic key repeats
483 
484         enum InterceptKeyResult {
485             INTERCEPT_KEY_RESULT_UNKNOWN,
486             INTERCEPT_KEY_RESULT_SKIP,
487             INTERCEPT_KEY_RESULT_CONTINUE,
488             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
489         };
490         InterceptKeyResult interceptKeyResult; // set based on the interception result
491         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
492 
493         KeyEntry(nsecs_t eventTime,
494                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
495                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
496                 int32_t repeatCount, nsecs_t downTime);
497         virtual void appendDescription(String8& msg) const;
498         void recycle();
499 
500     protected:
501         virtual ~KeyEntry();
502     };
503 
504     struct MotionEntry : EventEntry {
505         nsecs_t eventTime;
506         int32_t deviceId;
507         uint32_t source;
508         int32_t action;
509         int32_t flags;
510         int32_t metaState;
511         int32_t buttonState;
512         int32_t edgeFlags;
513         float xPrecision;
514         float yPrecision;
515         nsecs_t downTime;
516         int32_t displayId;
517         uint32_t pointerCount;
518         PointerProperties pointerProperties[MAX_POINTERS];
519         PointerCoords pointerCoords[MAX_POINTERS];
520 
521         MotionEntry(nsecs_t eventTime,
522                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
523                 int32_t action, int32_t flags,
524                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
525                 float xPrecision, float yPrecision,
526                 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
527                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
528         virtual void appendDescription(String8& msg) const;
529 
530     protected:
531         virtual ~MotionEntry();
532     };
533 
534     // Tracks the progress of dispatching a particular event to a particular connection.
535     struct DispatchEntry : Link<DispatchEntry> {
536         const uint32_t seq; // unique sequence number, never 0
537 
538         EventEntry* eventEntry; // the event to dispatch
539         int32_t targetFlags;
540         float xOffset;
541         float yOffset;
542         float scaleFactor;
543         nsecs_t deliveryTime; // time when the event was actually delivered
544 
545         // Set to the resolved action and flags when the event is enqueued.
546         int32_t resolvedAction;
547         int32_t resolvedFlags;
548 
549         DispatchEntry(EventEntry* eventEntry,
550                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
551         ~DispatchEntry();
552 
hasForegroundTargetDispatchEntry553         inline bool hasForegroundTarget() const {
554             return targetFlags & InputTarget::FLAG_FOREGROUND;
555         }
556 
isSplitDispatchEntry557         inline bool isSplit() const {
558             return targetFlags & InputTarget::FLAG_SPLIT;
559         }
560 
561     private:
562         static volatile int32_t sNextSeqAtomic;
563 
564         static uint32_t nextSeq();
565     };
566 
567     // A command entry captures state and behavior for an action to be performed in the
568     // dispatch loop after the initial processing has taken place.  It is essentially
569     // a kind of continuation used to postpone sensitive policy interactions to a point
570     // in the dispatch loop where it is safe to release the lock (generally after finishing
571     // the critical parts of the dispatch cycle).
572     //
573     // The special thing about commands is that they can voluntarily release and reacquire
574     // the dispatcher lock at will.  Initially when the command starts running, the
575     // dispatcher lock is held.  However, if the command needs to call into the policy to
576     // do some work, it can release the lock, do the work, then reacquire the lock again
577     // before returning.
578     //
579     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
580     // never calls into the policy while holding its lock.
581     //
582     // Commands are implicitly 'LockedInterruptible'.
583     struct CommandEntry;
584     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
585 
586     class Connection;
587     struct CommandEntry : Link<CommandEntry> {
588         CommandEntry(Command command);
589         ~CommandEntry();
590 
591         Command command;
592 
593         // parameters for the command (usage varies by command)
594         sp<Connection> connection;
595         nsecs_t eventTime;
596         KeyEntry* keyEntry;
597         sp<InputApplicationHandle> inputApplicationHandle;
598         sp<InputWindowHandle> inputWindowHandle;
599         int32_t userActivityEventType;
600         uint32_t seq;
601         bool handled;
602     };
603 
604     // Generic queue implementation.
605     template <typename T>
606     struct Queue {
607         T* head;
608         T* tail;
609 
QueueQueue610         inline Queue() : head(NULL), tail(NULL) {
611         }
612 
isEmptyQueue613         inline bool isEmpty() const {
614             return !head;
615         }
616 
enqueueAtTailQueue617         inline void enqueueAtTail(T* entry) {
618             entry->prev = tail;
619             if (tail) {
620                 tail->next = entry;
621             } else {
622                 head = entry;
623             }
624             entry->next = NULL;
625             tail = entry;
626         }
627 
enqueueAtHeadQueue628         inline void enqueueAtHead(T* entry) {
629             entry->next = head;
630             if (head) {
631                 head->prev = entry;
632             } else {
633                 tail = entry;
634             }
635             entry->prev = NULL;
636             head = entry;
637         }
638 
dequeueQueue639         inline void dequeue(T* entry) {
640             if (entry->prev) {
641                 entry->prev->next = entry->next;
642             } else {
643                 head = entry->next;
644             }
645             if (entry->next) {
646                 entry->next->prev = entry->prev;
647             } else {
648                 tail = entry->prev;
649             }
650         }
651 
dequeueAtHeadQueue652         inline T* dequeueAtHead() {
653             T* entry = head;
654             head = entry->next;
655             if (head) {
656                 head->prev = NULL;
657             } else {
658                 tail = NULL;
659             }
660             return entry;
661         }
662 
663         uint32_t count() const;
664     };
665 
666     /* Specifies which events are to be canceled and why. */
667     struct CancelationOptions {
668         enum Mode {
669             CANCEL_ALL_EVENTS = 0,
670             CANCEL_POINTER_EVENTS = 1,
671             CANCEL_NON_POINTER_EVENTS = 2,
672             CANCEL_FALLBACK_EVENTS = 3,
673         };
674 
675         // The criterion to use to determine which events should be canceled.
676         Mode mode;
677 
678         // Descriptive reason for the cancelation.
679         const char* reason;
680 
681         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
682         int32_t keyCode;
683 
684         // The specific device id of events to cancel, or -1 to cancel events from any device.
685         int32_t deviceId;
686 
CancelationOptionsCancelationOptions687         CancelationOptions(Mode mode, const char* reason) :
688                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
689     };
690 
691     /* Tracks dispatched key and motion event state so that cancelation events can be
692      * synthesized when events are dropped. */
693     class InputState {
694     public:
695         InputState();
696         ~InputState();
697 
698         // Returns true if there is no state to be canceled.
699         bool isNeutral() const;
700 
701         // Returns true if the specified source is known to have received a hover enter
702         // motion event.
703         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
704 
705         // Records tracking information for a key event that has just been published.
706         // Returns true if the event should be delivered, false if it is inconsistent
707         // and should be skipped.
708         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
709 
710         // Records tracking information for a motion event that has just been published.
711         // Returns true if the event should be delivered, false if it is inconsistent
712         // and should be skipped.
713         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
714 
715         // Synthesizes cancelation events for the current state and resets the tracked state.
716         void synthesizeCancelationEvents(nsecs_t currentTime,
717                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
718 
719         // Clears the current state.
720         void clear();
721 
722         // Copies pointer-related parts of the input state to another instance.
723         void copyPointerStateTo(InputState& other) const;
724 
725         // Gets the fallback key associated with a keycode.
726         // Returns -1 if none.
727         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
728         int32_t getFallbackKey(int32_t originalKeyCode);
729 
730         // Sets the fallback key for a particular keycode.
731         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
732 
733         // Removes the fallback key for a particular keycode.
734         void removeFallbackKey(int32_t originalKeyCode);
735 
getFallbackKeys()736         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
737             return mFallbackKeys;
738         }
739 
740     private:
741         struct KeyMemento {
742             int32_t deviceId;
743             uint32_t source;
744             int32_t keyCode;
745             int32_t scanCode;
746             int32_t metaState;
747             int32_t flags;
748             nsecs_t downTime;
749             uint32_t policyFlags;
750         };
751 
752         struct MotionMemento {
753             int32_t deviceId;
754             uint32_t source;
755             int32_t flags;
756             float xPrecision;
757             float yPrecision;
758             nsecs_t downTime;
759             int32_t displayId;
760             uint32_t pointerCount;
761             PointerProperties pointerProperties[MAX_POINTERS];
762             PointerCoords pointerCoords[MAX_POINTERS];
763             bool hovering;
764             uint32_t policyFlags;
765 
766             void setPointers(const MotionEntry* entry);
767         };
768 
769         Vector<KeyMemento> mKeyMementos;
770         Vector<MotionMemento> mMotionMementos;
771         KeyedVector<int32_t, int32_t> mFallbackKeys;
772 
773         ssize_t findKeyMemento(const KeyEntry* entry) const;
774         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
775 
776         void addKeyMemento(const KeyEntry* entry, int32_t flags);
777         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
778 
779         static bool shouldCancelKey(const KeyMemento& memento,
780                 const CancelationOptions& options);
781         static bool shouldCancelMotion(const MotionMemento& memento,
782                 const CancelationOptions& options);
783     };
784 
785     /* Manages the dispatch state associated with a single input channel. */
786     class Connection : public RefBase {
787     protected:
788         virtual ~Connection();
789 
790     public:
791         enum Status {
792             // Everything is peachy.
793             STATUS_NORMAL,
794             // An unrecoverable communication error has occurred.
795             STATUS_BROKEN,
796             // The input channel has been unregistered.
797             STATUS_ZOMBIE
798         };
799 
800         Status status;
801         sp<InputChannel> inputChannel; // never null
802         sp<InputWindowHandle> inputWindowHandle; // may be null
803         bool monitor;
804         InputPublisher inputPublisher;
805         InputState inputState;
806 
807         // True if the socket is full and no further events can be published until
808         // the application consumes some of the input.
809         bool inputPublisherBlocked;
810 
811         // Queue of events that need to be published to the connection.
812         Queue<DispatchEntry> outboundQueue;
813 
814         // Queue of events that have been published to the connection but that have not
815         // yet received a "finished" response from the application.
816         Queue<DispatchEntry> waitQueue;
817 
818         explicit Connection(const sp<InputChannel>& inputChannel,
819                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
820 
getInputChannelName()821         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
822 
823         const char* getWindowName() const;
824         const char* getStatusLabel() const;
825 
826         DispatchEntry* findWaitQueueEntry(uint32_t seq);
827     };
828 
829     enum DropReason {
830         DROP_REASON_NOT_DROPPED = 0,
831         DROP_REASON_POLICY = 1,
832         DROP_REASON_APP_SWITCH = 2,
833         DROP_REASON_DISABLED = 3,
834         DROP_REASON_BLOCKED = 4,
835         DROP_REASON_STALE = 5,
836     };
837 
838     sp<InputDispatcherPolicyInterface> mPolicy;
839     InputDispatcherConfiguration mConfig;
840 
841     Mutex mLock;
842 
843     Condition mDispatcherIsAliveCondition;
844 
845     sp<Looper> mLooper;
846 
847     EventEntry* mPendingEvent;
848     Queue<EventEntry> mInboundQueue;
849     Queue<CommandEntry> mCommandQueue;
850 
851     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
852 
853     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
854     bool enqueueInboundEventLocked(EventEntry* entry);
855 
856     // Cleans up input state when dropping an inbound event.
857     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
858 
859     // App switch latency optimization.
860     bool mAppSwitchSawKeyDown;
861     nsecs_t mAppSwitchDueTime;
862 
863     static bool isAppSwitchKeyCode(int32_t keyCode);
864     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
865     bool isAppSwitchPendingLocked();
866     void resetPendingAppSwitchLocked(bool handled);
867 
868     // Stale event latency optimization.
869     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
870 
871     // Blocked event latency optimization.  Drops old events when the user intends
872     // to transfer focus to a new application.
873     EventEntry* mNextUnblockedEvent;
874 
875     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
876 
877     // All registered connections mapped by channel file descriptor.
878     KeyedVector<int, sp<Connection> > mConnectionsByFd;
879 
880     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
881 
882     // Input channels that will receive a copy of all input events.
883     Vector<sp<InputChannel> > mMonitoringChannels;
884 
885     // Event injection and synchronization.
886     Condition mInjectionResultAvailableCondition;
887     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
888     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
889 
890     Condition mInjectionSyncFinishedCondition;
891     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
892     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
893 
894     // Key repeat tracking.
895     struct KeyRepeatState {
896         KeyEntry* lastKeyEntry; // or null if no repeat
897         nsecs_t nextRepeatTime;
898     } mKeyRepeatState;
899 
900     void resetKeyRepeatLocked();
901     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
902 
903     // Deferred command processing.
904     bool haveCommandsLocked() const;
905     bool runCommandsLockedInterruptible();
906     CommandEntry* postCommandLocked(Command command);
907 
908     // Input filter processing.
909     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
910     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
911 
912     // Inbound event processing.
913     void drainInboundQueueLocked();
914     void releasePendingEventLocked();
915     void releaseInboundEventLocked(EventEntry* entry);
916 
917     // Dispatch state.
918     bool mDispatchEnabled;
919     bool mDispatchFrozen;
920     bool mInputFilterEnabled;
921 
922     Vector<sp<InputWindowHandle> > mWindowHandles;
923 
924     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
925     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
926 
927     // Focus tracking for keys, trackball, etc.
928     sp<InputWindowHandle> mFocusedWindowHandle;
929 
930     // Focus tracking for touch.
931     struct TouchedWindow {
932         sp<InputWindowHandle> windowHandle;
933         int32_t targetFlags;
934         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
935     };
936     struct TouchState {
937         bool down;
938         bool split;
939         int32_t deviceId; // id of the device that is currently down, others are rejected
940         uint32_t source;  // source of the device that is current down, others are rejected
941         int32_t displayId; // id to the display that currently has a touch, others are rejected
942         Vector<TouchedWindow> windows;
943 
944         TouchState();
945         ~TouchState();
946         void reset();
947         void copyFrom(const TouchState& other);
948         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
949                 int32_t targetFlags, BitSet32 pointerIds);
950         void removeWindow(const sp<InputWindowHandle>& windowHandle);
951         void filterNonAsIsTouchWindows();
952         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
953         bool isSlippery() const;
954     };
955 
956     TouchState mTouchState;
957     TouchState mTempTouchState;
958 
959     // Focused application.
960     sp<InputApplicationHandle> mFocusedApplicationHandle;
961 
962     // Dispatcher state at time of last ANR.
963     String8 mLastANRState;
964 
965     // Dispatch inbound events.
966     bool dispatchConfigurationChangedLocked(
967             nsecs_t currentTime, ConfigurationChangedEntry* entry);
968     bool dispatchDeviceResetLocked(
969             nsecs_t currentTime, DeviceResetEntry* entry);
970     bool dispatchKeyLocked(
971             nsecs_t currentTime, KeyEntry* entry,
972             DropReason* dropReason, nsecs_t* nextWakeupTime);
973     bool dispatchMotionLocked(
974             nsecs_t currentTime, MotionEntry* entry,
975             DropReason* dropReason, nsecs_t* nextWakeupTime);
976     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
977             const Vector<InputTarget>& inputTargets);
978 
979     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
980     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
981 
982     // Keeping track of ANR timeouts.
983     enum InputTargetWaitCause {
984         INPUT_TARGET_WAIT_CAUSE_NONE,
985         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
986         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
987     };
988 
989     InputTargetWaitCause mInputTargetWaitCause;
990     nsecs_t mInputTargetWaitStartTime;
991     nsecs_t mInputTargetWaitTimeoutTime;
992     bool mInputTargetWaitTimeoutExpired;
993     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
994 
995     // Contains the last window which received a hover event.
996     sp<InputWindowHandle> mLastHoverWindowHandle;
997 
998     // Finding targets for input events.
999     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
1000             const sp<InputApplicationHandle>& applicationHandle,
1001             const sp<InputWindowHandle>& windowHandle,
1002             nsecs_t* nextWakeupTime, const char* reason);
1003     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1004             const sp<InputChannel>& inputChannel);
1005     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
1006     void resetANRTimeoutsLocked();
1007 
1008     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1009             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1010     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
1011             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1012             bool* outConflictingPointerActions);
1013 
1014     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1015             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1016     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1017 
1018     void pokeUserActivityLocked(const EventEntry* eventEntry);
1019     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1020             const InjectionState* injectionState);
1021     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1022             int32_t x, int32_t y) const;
1023     bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1024             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1025     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1026             const sp<InputWindowHandle>& windowHandle);
1027 
1028     // Manage the dispatch cycle for a single connection.
1029     // These methods are deliberately not Interruptible because doing all of the work
1030     // with the mutex held makes it easier to ensure that connection invariants are maintained.
1031     // If needed, the methods post commands to run later once the critical bits are done.
1032     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1033             EventEntry* eventEntry, const InputTarget* inputTarget);
1034     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1035             EventEntry* eventEntry, const InputTarget* inputTarget);
1036     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1037             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1038     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1039     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1040             uint32_t seq, bool handled);
1041     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1042             bool notify);
1043     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1044     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1045     static int handleReceiveCallback(int fd, int events, void* data);
1046 
1047     void synthesizeCancelationEventsForAllConnectionsLocked(
1048             const CancelationOptions& options);
1049     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1050             const CancelationOptions& options);
1051     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1052             const CancelationOptions& options);
1053 
1054     // Splitting motion events across windows.
1055     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1056 
1057     // Reset and drop everything the dispatcher is doing.
1058     void resetAndDropEverythingLocked(const char* reason);
1059 
1060     // Dump state.
1061     void dumpDispatchStateLocked(String8& dump);
1062     void logDispatchStateLocked();
1063 
1064     // Registration.
1065     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1066     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1067 
1068     // Add or remove a connection to the mActiveConnections vector.
1069     void activateConnectionLocked(Connection* connection);
1070     void deactivateConnectionLocked(Connection* connection);
1071 
1072     // Interesting events that we might like to log or tell the framework about.
1073     void onDispatchCycleFinishedLocked(
1074             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
1075     void onDispatchCycleBrokenLocked(
1076             nsecs_t currentTime, const sp<Connection>& connection);
1077     void onANRLocked(
1078             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1079             const sp<InputWindowHandle>& windowHandle,
1080             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
1081 
1082     // Outbound policy interactions.
1083     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1084     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1085     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1086     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1087     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1088     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1089             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1090     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1091             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1092     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1093     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1094 
1095     // Statistics gathering.
1096     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1097             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1098     void traceInboundQueueLengthLocked();
1099     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
1100     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
1101 };
1102 
1103 /* Enqueues and dispatches input events, endlessly. */
1104 class InputDispatcherThread : public Thread {
1105 public:
1106     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1107     ~InputDispatcherThread();
1108 
1109 private:
1110     virtual bool threadLoop();
1111 
1112     sp<InputDispatcherInterface> mDispatcher;
1113 };
1114 
1115 } // namespace android
1116 
1117 #endif // _UI_INPUT_DISPATCHER_H
1118