1 // stdafx.cpp : Quelltextdatei, die nur die Standard-Includes einbindet 2 // Editor.pch ist die vorcompilierte Header-Datei 3 // stdafx.obj enth�lt die vorcompilierte Typinformation 4 5 #include "stdafx.h" 6 7 8 9 10 SDL_Surface *screen; 11 12 SDL_Event event; 13 14 Uint8 *keys; 15 16 Uint32 magenta; 17 int cam_x=50,cam_y=3200; 18 19 int numbor=0,m_HAMMERS=5; 20 BOOL m_BOWSER_AV=0,m_RESTARTLEVEL=0; 21 22 cScene *LEVEL; 23 CString m_Filename,m_PATH; 24 char* FileToLoad,*Levelname; 25 CListBox m_TextureCtrl; 26 loadGlobalSprites()27void loadGlobalSprites() 28 { 29 LEVEL->Bonus_Textures[1] = LoadIMG("data/gfx/bonus/crackstone.png"); 30 LEVEL->Bonus_Textures[2] = LoadIMG("data/gfx/bonus/box.png"); 31 LEVEL->Bonus_Textures[3] = LoadIMG("data/gfx/bonus/box.png"); 32 LEVEL->Bonus_Textures[4] = LoadIMG("data/gfx/bonus/box.png"); 33 LEVEL->Bonus_Textures[5] = LoadIMG("data/gfx/bonus/stern.png"); 34 LEVEL->Bonus_Textures[6] = LoadIMG("data/gfx/bonus/pilz.png"); 35 LEVEL->Bonus_Textures[7] = LoadIMG("data/gfx/bonus/boxempty.png"); 36 LEVEL->Bonus_Textures[8] = LoadIMG("data/gfx/bonus/invis.png"); 37 LEVEL->Bonus_Textures[9] = LoadIMG("data/gfx/bonus/life.png"); 38 LEVEL->Bonus_Textures[10] = LoadIMG("data/gfx/bonus/COIN1.png"); 39 LEVEL->Bonus_Textures[11] = LoadIMG("data/gfx/bonus/COIN2.png"); 40 LEVEL->Bonus_Textures[12] = LoadIMG("data/gfx/bonus/COIN3.png"); 41 LEVEL->Bonus_Textures[13] = LoadIMG("data/gfx/bonus/COIN4.png"); 42 LEVEL->Bonus_Textures[14] = LoadIMG("data/gfx/bonus/crackstone2.png"); 43 LEVEL->Bonus_Textures[15] = LoadIMG("data/gfx/bonus/box.png"); 44 SDL_SetAlpha(LEVEL->Bonus_Textures[15] , SDL_RLEACCEL | SDL_SRCALPHA , 80); 45 LEVEL->Bonus_Textures[16] = LoadIMG("data/gfx/bonus/box.png"); 46 } unloadGlobalSprites()47void unloadGlobalSprites() 48 { 49 for(int i=1;i<13;i++) 50 SDL_FreeSurface(LEVEL->Bonus_Textures[i]); 51 } 52