1 /* Copyright (C) 2017 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_SCRIPTINTERFACE
19 #define INCLUDED_SCRIPTINTERFACE
20 
21 #include <boost/random/linear_congruential.hpp>
22 
23 #include "lib/file/vfs/vfs_path.h"
24 
25 #include "maths/Fixed.h"
26 #include "ScriptTypes.h"
27 #include "ps/Errors.h"
28 
29 ERROR_GROUP(Scripting);
30 ERROR_TYPE(Scripting, SetupFailed);
31 
32 ERROR_SUBGROUP(Scripting, LoadFile);
33 ERROR_TYPE(Scripting_LoadFile, OpenFailed);
34 ERROR_TYPE(Scripting_LoadFile, EvalErrors);
35 
36 ERROR_TYPE(Scripting, ConversionFailed);
37 ERROR_TYPE(Scripting, CallFunctionFailed);
38 ERROR_TYPE(Scripting, RegisterFunctionFailed);
39 ERROR_TYPE(Scripting, DefineConstantFailed);
40 ERROR_TYPE(Scripting, CreateObjectFailed);
41 ERROR_TYPE(Scripting, TypeDoesNotExist);
42 
43 ERROR_SUBGROUP(Scripting, DefineType);
44 ERROR_TYPE(Scripting_DefineType, AlreadyExists);
45 ERROR_TYPE(Scripting_DefineType, CreationFailed);
46 
47 // Set the maximum number of function arguments that can be handled
48 // (This should be as small as possible (for compiler efficiency),
49 // but as large as necessary for all wrapped functions)
50 #define SCRIPT_INTERFACE_MAX_ARGS 8
51 
52 // TODO: what's a good default?
53 #define DEFAULT_RUNTIME_SIZE 16 * 1024 * 1024
54 #define DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER 2 * 1024 *1024
55 
56 struct ScriptInterface_impl;
57 
58 class ScriptRuntime;
59 
60 extern shared_ptr<ScriptRuntime> g_ScriptRuntime;
61 
62 
63 /**
64  * Abstraction around a SpiderMonkey JSContext.
65  *
66  * Thread-safety:
67  * - May be used in non-main threads.
68  * - Each ScriptInterface must be created, used, and destroyed, all in a single thread
69  *   (it must never be shared between threads).
70  */
71 class ScriptInterface
72 {
73 	NONCOPYABLE(ScriptInterface);
74 
75 public:
76 
77 	/**
78 	 * Returns a runtime, which can used to initialise any number of
79 	 * ScriptInterfaces contexts. Values created in one context may be used
80 	 * in any other context from the same runtime (but not any other runtime).
81 	 * Each runtime should only ever be used on a single thread.
82 	 * @param runtimeSize Maximum size in bytes of the new runtime
83 	 */
84 	static shared_ptr<ScriptRuntime> CreateRuntime(shared_ptr<ScriptRuntime> parentRuntime = shared_ptr<ScriptRuntime>(), int runtimeSize = DEFAULT_RUNTIME_SIZE,
85 		int heapGrowthBytesGCTrigger = DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER);
86 
87 
88 	/**
89 	 * Constructor.
90 	 * @param nativeScopeName Name of global object that functions (via RegisterFunction) will
91 	 *   be placed into, as a scoping mechanism; typically "Engine"
92 	 * @param debugName Name of this interface for CScriptStats purposes.
93 	 * @param runtime ScriptRuntime to use when initializing this interface.
94 	 */
95 	ScriptInterface(const char* nativeScopeName, const char* debugName, const shared_ptr<ScriptRuntime>& runtime);
96 
97 	~ScriptInterface();
98 
99 	struct CxPrivate
100 	{
101 		ScriptInterface* pScriptInterface; // the ScriptInterface object the current context belongs to
102 		void* pCBData; // meant to be used as the "this" object for callback functions
103 	} m_CxPrivate;
104 
105 	void SetCallbackData(void* pCBData);
106 	static CxPrivate* GetScriptInterfaceAndCBData(JSContext* cx);
107 
108 	JSContext* GetContext() const;
109 	JSRuntime* GetJSRuntime() const;
110 	shared_ptr<ScriptRuntime> GetRuntime() const;
111 
112 	/**
113 	 * Load global scripts that most script contexts need,
114 	 * located in the /globalscripts directory. VFS must be initialized.
115 	 */
116 	bool LoadGlobalScripts();
117 
118 	enum CACHED_VAL { CACHE_VECTOR2DPROTO, CACHE_VECTOR3DPROTO };
119 	JS::Value GetCachedValue(CACHED_VAL valueIdentifier) const;
120 
121 	/**
122 	 * Replace the default JS random number geenrator with a seeded, network-sync'd one.
123 	 */
124 	bool ReplaceNondeterministicRNG(boost::rand48& rng);
125 
126 	/**
127 	 * Call a constructor function, equivalent to JS "new ctor(arg)".
128 	 * @param ctor An object that can be used as constructor
129 	 * @param argv Constructor arguments
130 	 * @param out The new object; On error an error message gets logged and out is Null (out.isNull() == true).
131 	 */
132 	void CallConstructor(JS::HandleValue ctor, JS::HandleValueArray argv, JS::MutableHandleValue out) const;
133 
134 	JSObject* CreateCustomObject(const std::string & typeName) const;
135 	void DefineCustomObjectType(JSClass *clasp, JSNative constructor, uint minArgs, JSPropertySpec *ps, JSFunctionSpec *fs, JSPropertySpec *static_ps, JSFunctionSpec *static_fs);
136 
137 	JS::Value GetGlobalObject() const;
138 
139 	/**
140 	 * Set the named property on the global object.
141 	 * If @p replace is true, an existing property will be overwritten; otherwise attempts
142 	 * to set an already-defined value will fail.
143 	 */
144 	template<typename T>
145 	bool SetGlobal(const char* name, const T& value, bool replace = false);
146 
147 	/**
148 	 * Set the named property on the given object.
149 	 * Optionally makes it {ReadOnly, DontDelete, DontEnum}.
150 	 */
151 	template<typename T>
152 	bool SetProperty(JS::HandleValue obj, const char* name, const T& value, bool constant = false, bool enumerate = true) const;
153 
154 	/**
155 	 * Set the named property on the given object.
156 	 * Optionally makes it {ReadOnly, DontDelete, DontEnum}.
157 	 */
158 	template<typename T>
159 	bool SetProperty(JS::HandleValue obj, const wchar_t* name, const T& value, bool constant = false, bool enumerate = true) const;
160 
161 	/**
162 	 * Set the integer-named property on the given object.
163 	 * Optionally makes it {ReadOnly, DontDelete, DontEnum}.
164 	 */
165 	template<typename T>
166 	bool SetPropertyInt(JS::HandleValue obj, int name, const T& value, bool constant = false, bool enumerate = true) const;
167 
168 	/**
169 	 * Get the named property on the given object.
170 	 */
171 	template<typename T>
172 	bool GetProperty(JS::HandleValue obj, const char* name, T& out) const;
173 
174 	/**
175 	 * Get the named property of the given object.
176 	 */
177 	bool GetProperty(JS::HandleValue obj, const char* name, JS::MutableHandleValue out) const;
178 	bool GetProperty(JS::HandleValue obj, const char* name, JS::MutableHandleObject out) const;
179 
180 	/**
181 	 * Get the integer-named property on the given object.
182 	 */
183 	template<typename T>
184 	bool GetPropertyInt(JS::HandleValue obj, int name, T& out) const;
185 
186 	/**
187 	 * Get the named property of the given object.
188 	 */
189 	bool GetPropertyInt(JS::HandleValue obj, int name, JS::MutableHandleValue out) const;
190 
191 	/**
192 	 * Check the named property has been defined on the given object.
193 	 */
194 	bool HasProperty(JS::HandleValue obj, const char* name) const;
195 
196 	bool EnumeratePropertyNamesWithPrefix(JS::HandleValue objVal, const char* prefix, std::vector<std::string>& out) const;
197 
198 	bool SetPrototype(JS::HandleValue obj, JS::HandleValue proto);
199 
200 	bool FreezeObject(JS::HandleValue objVal, bool deep) const;
201 
202 	bool Eval(const char* code) const;
203 
204 	template<typename CHAR> bool Eval(const CHAR* code, JS::MutableHandleValue out) const;
205 	template<typename T, typename CHAR> bool Eval(const CHAR* code, T& out) const;
206 
207 	/**
208 	 * Convert an object to a UTF-8 encoded string, either with JSON
209 	 * (if pretty == true and there is no JSON error) or with toSource().
210 	 *
211 	 * We have to use a mutable handle because JS_Stringify requires that for unknown reasons.
212 	 */
213 	std::string ToString(JS::MutableHandleValue obj, bool pretty = false) const;
214 
215 	/**
216 	 * Parse a UTF-8-encoded JSON string. Returns the unmodified value on error
217 	 * and prints an error message.
218 	 * @return true on success; false otherwise
219 	 */
220 	bool ParseJSON(const std::string& string_utf8, JS::MutableHandleValue out) const;
221 
222 	/**
223 	 * Read a JSON file. Returns the unmodified value on error and prints an error message.
224 	 */
225 	void ReadJSONFile(const VfsPath& path, JS::MutableHandleValue out) const;
226 
227 	/**
228 	 * Stringify to a JSON string, UTF-8 encoded. Returns an empty string on error.
229 	 */
230 	std::string StringifyJSON(JS::MutableHandleValue obj, bool indent = true) const;
231 
232 	/**
233 	 * Report the given error message through the JS error reporting mechanism,
234 	 * and throw a JS exception. (Callers can check IsPendingException, and must
235 	 * return false in that case to propagate the exception.)
236 	 */
237 	void ReportError(const char* msg) const;
238 
239 	/**
240 	 * Load and execute the given script in a new function scope.
241 	 * @param filename Name for debugging purposes (not used to load the file)
242 	 * @param code JS code to execute
243 	 * @return true on successful compilation and execution; false otherwise
244 	 */
245 	bool LoadScript(const VfsPath& filename, const std::string& code) const;
246 
247 	/**
248 	 * Load and execute the given script in the global scope.
249 	 * @param filename Name for debugging purposes (not used to load the file)
250 	 * @param code JS code to execute
251 	 * @return true on successful compilation and execution; false otherwise
252 	 */
253 	bool LoadGlobalScript(const VfsPath& filename, const std::wstring& code) const;
254 
255 	/**
256 	 * Load and execute the given script in the global scope.
257 	 * @return true on successful compilation and execution; false otherwise
258 	 */
259 	bool LoadGlobalScriptFile(const VfsPath& path) const;
260 
261 	/**
262 	 * Construct a new value (usable in this ScriptInterface's context) by cloning
263 	 * a value from a different context.
264 	 * Complex values (functions, XML, etc) won't be cloned correctly, but basic
265 	 * types and cyclic references should be fine.
266 	 */
267 	JS::Value CloneValueFromOtherContext(const ScriptInterface& otherContext, JS::HandleValue val) const;
268 
269 	/**
270 	 * Convert a JS::Value to a C++ type. (This might trigger GC.)
271 	 */
272 	template<typename T> static bool FromJSVal(JSContext* cx, const JS::HandleValue val, T& ret);
273 
274 	/**
275 	 * Convert a C++ type to a JS::Value. (This might trigger GC. The return
276 	 * value must be rooted if you don't want it to be collected.)
277 	 * NOTE: We are passing the JS::Value by reference instead of returning it by value.
278 	 * The reason is a memory corruption problem that appears to be caused by a bug in Visual Studio.
279 	 * Details here: http://www.wildfiregames.com/forum/index.php?showtopic=17289&p=285921
280 	 */
281 	template<typename T> static void ToJSVal(JSContext* cx, JS::MutableHandleValue ret, T const& val);
282 
283 	/**
284 	 * Convert a named property of an object to a C++ type.
285 	 */
286 	template<typename T> static bool FromJSProperty(JSContext* cx, const JS::HandleValue val, const char* name, T& ret);
287 
288 	/**
289 	 * MaybeGC tries to determine whether garbage collection in cx's runtime would free up enough memory to be worth the amount of time it would take.
290 	 * This calls JS_MaybeGC directly, which does not do incremental GC. Usually you should prefer MaybeIncrementalRuntimeGC.
291 	 */
292 	void MaybeGC();
293 
294 	/**
295 	 * Triggers a full non-incremental garbage collection immediately. That should only be required in special cases and normally
296 	 * you should try to use MaybeIncrementalRuntimeGC instead.
297 	 */
298 	void ForceGC();
299 
300 	/**
301 	 * MathRandom (this function) calls the random number generator assigned to this ScriptInterface instance and
302 	 * returns the generated number.
303 	 * Math_random (with underscore, not this function) is a global function, but different random number generators can be
304 	 * stored per ScriptInterface. It calls MathRandom of the current ScriptInterface instance.
305 	 */
306 	bool MathRandom(double& nbr);
307 
308 	/**
309 	 * Structured clones are a way to serialize 'simple' JS::Values into a buffer
310 	 * that can safely be passed between contexts and runtimes and threads.
311 	 * A StructuredClone can be stored and read multiple times if desired.
312 	 * We wrap them in shared_ptr so memory management is automatic and
313 	 * thread-safe.
314 	 */
315 	class StructuredClone
316 	{
317 		NONCOPYABLE(StructuredClone);
318 	public:
319 		StructuredClone();
320 		~StructuredClone();
321 		u64* m_Data;
322 		size_t m_Size;
323 	};
324 
325 	shared_ptr<StructuredClone> WriteStructuredClone(JS::HandleValue v) const;
326 	void ReadStructuredClone(const shared_ptr<StructuredClone>& ptr, JS::MutableHandleValue ret) const;
327 
328 	/**
329 	 * Converts |a| if needed and assigns it to |handle|.
330 	 * This is meant for use in other templates where we want to use the same code for JS::RootedValue&/JS::HandleValue and
331 	 * other types. Note that functions are meant to take JS::HandleValue instead of JS::RootedValue&, but this implicit
332 	 * conversion does not work for templates (exact type matches required for type deduction).
333 	 * A similar functionality could also be implemented as a ToJSVal specialization. The current approach was preferred
334 	 * because "conversions" from JS::HandleValue to JS::MutableHandleValue are unusual and should not happen "by accident".
335 	 */
336 	template <typename T>
337 	static void AssignOrToJSVal(JSContext* cx, JS::MutableHandleValue handle, const T& a);
338 
339 	/**
340 	 * The same as AssignOrToJSVal, but also allows JS::Value for T.
341 	 * In most cases it's not safe to use the plain (unrooted) JS::Value type, but this can happen quite
342 	 * easily with template functions. The idea is that the linker prints an error if AssignOrToJSVal is
343 	 * used with JS::Value. If the specialization for JS::Value should be allowed, you can use this
344 	 * "unrooted" version of AssignOrToJSVal.
345 	 */
346 	template <typename T>
AssignOrToJSValUnrooted(JSContext * cx,JS::MutableHandleValue handle,const T & a)347 	static void AssignOrToJSValUnrooted(JSContext* cx, JS::MutableHandleValue handle, const T& a)
348 	{
349 		AssignOrToJSVal(cx, handle, a);
350 	}
351 
352 	/**
353 	 * Converts |val| to T if needed or just returns it if it's a handle.
354 	 * This is meant for use in other templates where we want to use the same code for JS::HandleValue and
355 	 * other types.
356 	 */
357 	template <typename T>
358 	static T AssignOrFromJSVal(JSContext* cx, const JS::HandleValue& val, bool& ret);
359 
360 private:
361 
362 	bool CallFunction_(JS::HandleValue val, const char* name, JS::HandleValueArray argv, JS::MutableHandleValue ret) const;
363 	bool Eval_(const char* code, JS::MutableHandleValue ret) const;
364 	bool Eval_(const wchar_t* code, JS::MutableHandleValue ret) const;
365 	bool SetGlobal_(const char* name, JS::HandleValue value, bool replace);
366 	bool SetProperty_(JS::HandleValue obj, const char* name, JS::HandleValue value, bool readonly, bool enumerate) const;
367 	bool SetProperty_(JS::HandleValue obj, const wchar_t* name, JS::HandleValue value, bool readonly, bool enumerate) const;
368 	bool SetPropertyInt_(JS::HandleValue obj, int name, JS::HandleValue value, bool readonly, bool enumerate) const;
369 	bool GetProperty_(JS::HandleValue obj, const char* name, JS::MutableHandleValue out) const;
370 	bool GetPropertyInt_(JS::HandleValue obj, int name, JS::MutableHandleValue value) const;
371 	static bool IsExceptionPending(JSContext* cx);
372 	static const JSClass* GetClass(JS::HandleObject obj);
373 	static void* GetPrivate(JS::HandleObject obj);
374 
375 	struct CustomType
376 	{
377 		// TODO: Move assignment operator and move constructor only have to be
378 		// explicitly defined for Visual Studio. VS2013 is still behind on C++11 support
379 		// What's missing is what they call "Rvalue references v3.0", see
380 		// https://msdn.microsoft.com/en-us/library/hh567368.aspx#rvref
CustomTypeCustomType381 		CustomType() {}
382 		CustomType& operator=(CustomType&& other)
383 		{
384 			m_Prototype = std::move(other.m_Prototype);
385 			m_Class = std::move(other.m_Class);
386 			m_Constructor = std::move(other.m_Constructor);
387 			return *this;
388 		}
CustomTypeCustomType389 		CustomType(CustomType&& other)
390 		{
391 			m_Prototype = std::move(other.m_Prototype);
392 			m_Class = std::move(other.m_Class);
393 			m_Constructor = std::move(other.m_Constructor);
394 		}
395 
396 		JS::PersistentRootedObject m_Prototype;
397 		JSClass* m_Class;
398 		JSNative m_Constructor;
399 	};
400 	void Register(const char* name, JSNative fptr, size_t nargs) const;
401 
402 	// Take care to keep this declaration before heap rooted members. Destructors of heap rooted
403 	// members have to be called before the runtime destructor.
404 	std::unique_ptr<ScriptInterface_impl> m;
405 
406 	boost::rand48* m_rng;
407 	std::map<std::string, CustomType> m_CustomObjectTypes;
408 
409 // The nasty macro/template bits are split into a separate file so you don't have to look at them
410 public:
411 	#include "NativeWrapperDecls.h"
412 	// This declares:
413 	//
414 	//   template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
415 	//   void RegisterFunction(const char* functionName) const;
416 	//
417 	//   template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
418 	//   static JSNative call;
419 	//
420 	//   template <R, T0..., JSClass*, TC, TR (TC:*fptr) (T0...)>
421 	//   static JSNative callMethod;
422 	//
423 	//   template <R, T0..., JSClass*, TC, TR (TC:*fptr) const (T0...)>
424 	//   static JSNative callMethodConst;
425 	//
426 	//   template <T0...>
427 	//   static size_t nargs();
428 	//
429 	//   template <R, T0...>
430 	//   bool CallFunction(JS::HandleValue val, const char* name, R& ret, const T0&...) const;
431 	//
432 	//   template <R, T0...>
433 	//   bool CallFunction(JS::HandleValue val, const char* name, JS::Rooted<R>* ret, const T0&...) const;
434 	//
435 	//   template <R, T0...>
436 	//   bool CallFunction(JS::HandleValue val, const char* name, JS::MutableHandle<R> ret, const T0&...) const;
437 	//
438 	//   template <T0...>
439 	//   bool CallFunctionVoid(JS::HandleValue val, const char* name, const T0&...) const;
440 };
441 
442 // Implement those declared functions
443 #include "NativeWrapperDefns.h"
444 
445 template<typename T>
AssignOrToJSVal(JSContext * cx,JS::MutableHandleValue handle,const T & a)446 inline void ScriptInterface::AssignOrToJSVal(JSContext* cx, JS::MutableHandleValue handle, const T& a)
447 {
448 	ToJSVal(cx, handle, a);
449 }
450 
451 template<>
452 inline void ScriptInterface::AssignOrToJSVal<JS::PersistentRootedValue>(JSContext* UNUSED(cx), JS::MutableHandleValue handle, const JS::PersistentRootedValue& a)
453 {
454 	handle.set(a);
455 }
456 
457 template<>
458 inline void ScriptInterface::AssignOrToJSVal<JS::RootedValue>(JSContext* UNUSED(cx), JS::MutableHandleValue handle, const JS::RootedValue& a)
459 {
460 	handle.set(a);
461 }
462 
463 template <>
464 inline void ScriptInterface::AssignOrToJSVal<JS::HandleValue>(JSContext* UNUSED(cx), JS::MutableHandleValue handle, const JS::HandleValue& a)
465 {
466 	handle.set(a);
467 }
468 
469 template <>
470 inline void ScriptInterface::AssignOrToJSValUnrooted<JS::Value>(JSContext* UNUSED(cx), JS::MutableHandleValue handle, const JS::Value& a)
471 {
472 	handle.set(a);
473 }
474 
475 template<typename T>
AssignOrFromJSVal(JSContext * cx,const JS::HandleValue & val,bool & ret)476 inline T ScriptInterface::AssignOrFromJSVal(JSContext* cx, const JS::HandleValue& val, bool& ret)
477 {
478 	T retVal;
479 	ret = FromJSVal(cx, val, retVal);
480 	return retVal;
481 }
482 
483 template<>
484 inline JS::HandleValue ScriptInterface::AssignOrFromJSVal<JS::HandleValue>(JSContext* UNUSED(cx), const JS::HandleValue& val, bool& ret)
485 {
486 	ret = true;
487 	return val;
488 }
489 
490 template<typename T>
SetGlobal(const char * name,const T & value,bool replace)491 bool ScriptInterface::SetGlobal(const char* name, const T& value, bool replace)
492 {
493 	JSAutoRequest rq(GetContext());
494 	JS::RootedValue val(GetContext());
495 	AssignOrToJSVal(GetContext(), &val, value);
496 	return SetGlobal_(name, val, replace);
497 }
498 
499 template<typename T>
SetProperty(JS::HandleValue obj,const char * name,const T & value,bool readonly,bool enumerate)500 bool ScriptInterface::SetProperty(JS::HandleValue obj, const char* name, const T& value, bool readonly, bool enumerate) const
501 {
502 	JSAutoRequest rq(GetContext());
503 	JS::RootedValue val(GetContext());
504 	AssignOrToJSVal(GetContext(), &val, value);
505 	return SetProperty_(obj, name, val, readonly, enumerate);
506 }
507 
508 template<typename T>
SetProperty(JS::HandleValue obj,const wchar_t * name,const T & value,bool readonly,bool enumerate)509 bool ScriptInterface::SetProperty(JS::HandleValue obj, const wchar_t* name, const T& value, bool readonly, bool enumerate) const
510 {
511 	JSAutoRequest rq(GetContext());
512 	JS::RootedValue val(GetContext());
513 	AssignOrToJSVal(GetContext(), &val, value);
514 	return SetProperty_(obj, name, val, readonly, enumerate);
515 }
516 
517 template<typename T>
SetPropertyInt(JS::HandleValue obj,int name,const T & value,bool readonly,bool enumerate)518 bool ScriptInterface::SetPropertyInt(JS::HandleValue obj, int name, const T& value, bool readonly, bool enumerate) const
519 {
520 	JSAutoRequest rq(GetContext());
521 	JS::RootedValue val(GetContext());
522 	AssignOrToJSVal(GetContext(), &val, value);
523 	return SetPropertyInt_(obj, name, val, readonly, enumerate);
524 }
525 
526 template<typename T>
GetProperty(JS::HandleValue obj,const char * name,T & out)527 bool ScriptInterface::GetProperty(JS::HandleValue obj, const char* name, T& out) const
528 {
529 	JSContext* cx = GetContext();
530 	JSAutoRequest rq(cx);
531 	JS::RootedValue val(cx);
532 	if (!GetProperty_(obj, name, &val))
533 		return false;
534 	return FromJSVal(cx, val, out);
535 }
536 
537 template<typename T>
GetPropertyInt(JS::HandleValue obj,int name,T & out)538 bool ScriptInterface::GetPropertyInt(JS::HandleValue obj, int name, T& out) const
539 {
540 	JSAutoRequest rq(GetContext());
541 	JS::RootedValue val(GetContext());
542 	if (!GetPropertyInt_(obj, name, &val))
543 		return false;
544 	return FromJSVal(GetContext(), val, out);
545 }
546 
547 template<typename CHAR>
Eval(const CHAR * code,JS::MutableHandleValue ret)548 bool ScriptInterface::Eval(const CHAR* code, JS::MutableHandleValue ret) const
549 {
550 	if (!Eval_(code, ret))
551 		return false;
552 	return true;
553 }
554 
555 template<typename T, typename CHAR>
Eval(const CHAR * code,T & ret)556 bool ScriptInterface::Eval(const CHAR* code, T& ret) const
557 {
558 	JSAutoRequest rq(GetContext());
559 	JS::RootedValue rval(GetContext());
560 	if (!Eval_(code, &rval))
561 		return false;
562 	return FromJSVal(GetContext(), rval, ret);
563 }
564 
565 #endif // INCLUDED_SCRIPTINTERFACE
566