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Searched defs:m_Frustum (Results 1 – 4 of 4) sorted by relevance

/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/raytracing/
H A Draypacket.h53 FRUSTUM m_Frustum; member
H A Draypacket.cpp30 static void RAYPACKET_GenerateFrustum( FRUSTUM* m_Frustum, RAY* m_ray ) in RAYPACKET_GenerateFrustum()
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dfrustum.c38 float m_Frustum[8][4]; // only use 6, but mult by 8 is faster variable
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dfrustum.c35 float m_Frustum[8][4]; // only use 6, but mult by 8 is faster variable