1 /**************************************************************************** 2 ** 3 ** Copyright (C) 2020 The Qt Company Ltd. 4 ** Contact: https://www.qt.io/licensing/ 5 ** 6 ** This file is part of Qt Quick 3D. 7 ** 8 ** $QT_BEGIN_LICENSE:GPL$ 9 ** Commercial License Usage 10 ** Licensees holding valid commercial Qt licenses may use this file in 11 ** accordance with the commercial license agreement provided with the 12 ** Software or, alternatively, in accordance with the terms contained in 13 ** a written agreement between you and The Qt Company. For licensing terms 14 ** and conditions see https://www.qt.io/terms-conditions. For further 15 ** information use the contact form at https://www.qt.io/contact-us. 16 ** 17 ** GNU General Public License Usage 18 ** Alternatively, this file may be used under the terms of the GNU 19 ** General Public License version 3 or (at your option) any later version 20 ** approved by the KDE Free Qt Foundation. The licenses are as published by 21 ** the Free Software Foundation and appearing in the file LICENSE.GPL3 22 ** included in the packaging of this file. Please review the following 23 ** information to ensure the GNU General Public License requirements will 24 ** be met: https://www.gnu.org/licenses/gpl-3.0.html. 25 ** 26 ** $QT_END_LICENSE$ 27 ** 28 ****************************************************************************/ 29 30 #ifndef QSSG_RENDER_EFFECT_H 31 #define QSSG_RENDER_EFFECT_H 32 33 // 34 // W A R N I N G 35 // ------------- 36 // 37 // This file is not part of the Qt API. It exists purely as an 38 // implementation detail. This header file may change from version to 39 // version without notice, or even be removed. 40 // 41 // We mean it. 42 // 43 44 #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> 45 #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> 46 47 #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> 48 49 QT_BEGIN_NAMESPACE 50 struct QSSGRenderLayer; 51 struct QSSGEffectContext; 52 class QSSGEffectSystem; 53 54 namespace dynamic 55 { 56 struct QSSGCommand; 57 } 58 59 // Effects are post-render effect applied to the layer. There can be more than one of 60 // them and they have completely variable properties. 61 struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderEffect : public QSSGRenderGraphObject 62 { 63 QSSGRenderEffect(); 64 ~QSSGRenderEffect(); 65 66 struct TextureProperty 67 { 68 QSSGRenderImage *texImage = nullptr; 69 QByteArray name; 70 QSSGRenderShaderDataType shaderDataType; 71 QSSGRenderTextureMagnifyingOp magFilterType = QSSGRenderTextureMagnifyingOp::Linear; 72 QSSGRenderTextureMinifyingOp minFilterType = QSSGRenderTextureMinifyingOp::Linear; 73 QSSGRenderTextureCoordOp clampType = QSSGRenderTextureCoordOp::ClampToEdge; 74 QSSGRenderTextureTypeValue usageType; 75 }; 76 77 QVector<TextureProperty> textureProperties; 78 79 struct Property 80 { 81 Property() = default; 82 Property(const QByteArray &name, const QVariant &value, QSSGRenderShaderDataType shaderDataType, int pid = -1) nameQSSGRenderEffect::Property83 : name(name), value(value), shaderDataType(shaderDataType), pid(pid) 84 { } 85 QByteArray name; 86 mutable QVariant value; 87 QSSGRenderShaderDataType shaderDataType; 88 int pid; 89 }; 90 91 QVector<Property> properties; 92 93 QSSGRenderLayer *m_layer; 94 QSSGRenderEffect *m_nextEffect; 95 // Opaque pointer to context type implemented by the effect system. 96 // May be null in which case the effect system will generate a new context 97 // the first time it needs to render this effect. 98 QSSGEffectContext *m_context = nullptr; 99 100 void initialize(); 101 102 // If our active flag value changes, then we ask the effect manager 103 // to reset our context. 104 void setActive(bool inActive, QSSGEffectSystem &inSystem); 105 106 void reset(QSSGEffectSystem &inSystem); 107 108 using Flag = QSSGRenderNode::Flag; 109 Q_DECLARE_FLAGS(Flags, Flag) 110 111 QVector<dynamic::QSSGCommand *> commands; 112 113 Flags flags; 114 const char *className = nullptr; 115 bool requiresDepthTexture = false; 116 bool requiresCompilation = true; 117 QSSGRenderTextureFormat::Format outputFormat = QSSGRenderTextureFormat::Unknown; 118 }; 119 120 QT_END_NAMESPACE 121 122 #endif 123