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Searched defs:m_quads (Results 1 – 12 of 12) sorted by relevance

/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/
H A Ditem.h137 mutable std::optional<WindowQuadList> m_quads; variable
/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCubeObj.h73 Quad *m_quads; // [m_nquads][4] variable
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/08-update/
H A Dupdate.cpp694 std::list<PackCube> m_quads; member in __anona9948b090111::ExampleUpdate
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/08-update/
H A Dupdate.cpp694 std::list<PackCube> m_quads; member in __anon41d43b310111::ExampleUpdate
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dtext.cpp161 std::vector<Quad> m_quads; member in Gfx::CText::CQuadBatch
/dports/emulators/mess/mame-mame0226/src/devices/video/
H A Dpoly.h276 uint32_t m_quads; // number of quads queued variable
/dports/emulators/mame/mame-mame0226/src/devices/video/
H A Dpoly.h276 uint32_t m_quads; // number of quads queued variable
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.h805 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.h805 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftBody.h827 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.h842 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.h842 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable