1 #ifndef HEADER_LEVELLOADING_H 2 #define HEADER_LEVELLOADING_H 3 4 class RoomAccess; 5 6 #include "NoCopy.h" 7 8 #include <string> 9 10 /** 11 * Game loading. 12 */ 13 class LevelLoading : public NoCopy { 14 private: 15 static const int SPEED_REPLAY = 1; 16 17 bool m_paused; 18 bool m_replayMode; 19 int m_loadSpeed; 20 std::string m_loadedMoves; 21 RoomAccess *m_access; 22 public: 23 LevelLoading(RoomAccess *access); setLoadSpeed(int loadSpeed)24 void setLoadSpeed(int loadSpeed) { m_loadSpeed = loadSpeed; } 25 void reset(); 26 void loadGame(const std::string &moves); 27 void loadReplay(const std::string &moves); togglePause()28 void togglePause() { m_paused = !m_paused; } isPaused()29 bool isPaused() const { return m_paused; } 30 31 bool isLoading() const; 32 void nextLoadAction(); 33 }; 34 35 #endif 36