/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/qardboard/ |
H A D | abstractdeviceorientation.h | 91 qreal m_yaw; variable
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/vulkan/hellovulkancubes/ |
H A D | camera.h | 74 float m_yaw; variable
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ShipCockpit.h | 41 vector3d m_yaw; // cockpit yaw vector variable
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/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-rekognition/include/aws/rekognition/model/ |
H A D | Pose.h | 106 double m_yaw; variable
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/include/ossim/projection/ |
H A D | ossimSkyBoxLearSensor.h | 94 double m_yaw; variable
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H A D | ossimIpodSensor.h | 95 double m_yaw; variable
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | rw_linux.c | 21 static cvar_t *m_yaw; variable
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H A D | rw_in_svgalib.c | 218 static cvar_t *m_yaw; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | rw_linux.c | 21 static cvar_t *m_yaw; variable
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H A D | rw_in_svgalib.c | 216 static cvar_t *m_yaw; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/unix/ |
H A D | rw_unix.c | 40 static cvar_t *m_yaw; variable
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | rw_in_svgalib.c | 200 static cvar_t *m_yaw; variable
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_main.c | 82 cvar_t *m_yaw; variable
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_sdl.c | 56 static cvar_t *m_yaw; variable
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | content_cao.h | 83 float m_yaw; variable
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H A D | content_sao.h | 98 float m_yaw; variable
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_main.c | 56 cvar_t m_yaw = { "m_yaw", "0.022", true }; variable
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/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_main.c | 39 cvar_t m_yaw = {"m_yaw","0.022", true}; variable
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_main.c | 47 cvar_t m_yaw = {"m_yaw", "0.022", CVAR_ARCHIVE}; variable
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | localplayer.h | 197 f32 m_yaw = 0.0f; variable
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_main.c | 40 cvar_t m_yaw = {"m_yaw","0.022", true}; variable
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_player_input.cpp | 152 static VCvarF m_yaw("m_yaw", "0.022", CVAR_Archive); variable
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleCamera.cpp | 40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleCamera.cpp | 40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | UsercmdGen.cpp | 399 static idCVar m_yaw; member in idUsercmdGenLocal 416 idCVar idUsercmdGenLocal::m_yaw( "m_yaw", "0.022", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_FLOAT, "mouse … member in idUsercmdGenLocal
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