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Searched defs:m_yaw (Results 1 – 25 of 81) sorted by relevance

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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/qardboard/
H A Dabstractdeviceorientation.h91 qreal m_yaw; variable
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/vulkan/hellovulkancubes/
H A Dcamera.h74 float m_yaw; variable
/dports/games/pioneer/pioneer-20210723/src/
H A DShipCockpit.h41 vector3d m_yaw; // cockpit yaw vector variable
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-rekognition/include/aws/rekognition/model/
H A DPose.h106 double m_yaw; variable
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/include/ossim/projection/
H A DossimSkyBoxLearSensor.h94 double m_yaw; variable
H A DossimIpodSensor.h95 double m_yaw; variable
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Drw_linux.c21 static cvar_t *m_yaw; variable
H A Drw_in_svgalib.c218 static cvar_t *m_yaw; variable
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Drw_linux.c21 static cvar_t *m_yaw; variable
H A Drw_in_svgalib.c216 static cvar_t *m_yaw; variable
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Drw_unix.c40 static cvar_t *m_yaw; variable
/dports/games/r1q2/r1q2-8012_5/linux/
H A Drw_in_svgalib.c200 static cvar_t *m_yaw; variable
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_main.c82 cvar_t *m_yaw; variable
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_sdl.c56 static cvar_t *m_yaw; variable
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dcontent_cao.h83 float m_yaw; variable
H A Dcontent_sao.h98 float m_yaw; variable
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_main.c56 cvar_t m_yaw = { "m_yaw", "0.022", true }; variable
/dports/games/tenebrae/tenebrae_0/
H A Dcl_main.c39 cvar_t m_yaw = {"m_yaw","0.022", true}; variable
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_main.c47 cvar_t m_yaw = {"m_yaw", "0.022", CVAR_ARCHIVE}; variable
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dlocalplayer.h197 f32 m_yaw = 0.0f; variable
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_main.c40 cvar_t m_yaw = {"m_yaw","0.022", true}; variable
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_player_input.cpp152 static VCvarF m_yaw("m_yaw", "0.022", CVAR_Archive); variable
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleCamera.cpp40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleCamera.cpp40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DUsercmdGen.cpp399 static idCVar m_yaw; member in idUsercmdGenLocal
416 idCVar idUsercmdGenLocal::m_yaw( "m_yaw", "0.022", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_FLOAT, "mouse … member in idUsercmdGenLocal

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