1 /* 2 * This file is part of OpenTTD. 3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 6 */ 7 8 /** @file cheat_type.h Types related to cheating. */ 9 10 #ifndef CHEAT_TYPE_H 11 #define CHEAT_TYPE_H 12 13 /** 14 * Info about each of the cheats. 15 */ 16 struct Cheat { 17 bool been_used; ///< has this cheat been used before? 18 bool value; ///< tells if the bool cheat is active or not 19 }; 20 21 /** 22 * WARNING! Do _not_ remove entries in Cheats struct or change the order 23 * of the existing ones! Would break downward compatibility. 24 * Only add new entries at the end of the struct! 25 */ 26 struct Cheats { 27 Cheat magic_bulldozer; ///< dynamite industries, objects 28 Cheat switch_company; ///< change to another company 29 Cheat money; ///< get rich or poor 30 Cheat crossing_tunnels; ///< allow tunnels that cross each other 31 Cheat no_jetcrash; ///< no jet will crash on small airports anymore 32 Cheat change_date; ///< changes date ingame 33 Cheat setup_prod; ///< setup raw-material production in game 34 Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many 35 }; 36 37 extern Cheats _cheats; 38 39 #endif /* CHEAT_TYPE_H */ 40