1 /*
2 Copyright (C) 2007, 2010 - Bit-Blot
3 
4 This file is part of Aquaria.
5 
6 Aquaria is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 
15 See the GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21 #include "Gradient.h"
22 #include "Core.h"
23 
Gradient()24 Gradient::Gradient() : RenderObject()
25 {
26 	autoWidth = autoHeight = 0;
27 }
28 
onUpdate(float dt)29 void Gradient::onUpdate(float dt)
30 {
31 	RenderObject::onUpdate(dt);
32 
33 	if (autoWidth == AUTO_VIRTUALWIDTH)
34 	{
35 		scale.x = core->getVirtualWidth();
36 	}
37 
38 	if (autoHeight == AUTO_VIRTUALHEIGHT)
39 	{
40 		scale.y = core->getVirtualWidth();
41 	}
42 }
43 
makeVertical(Vector c1,Vector c2)44 void Gradient::makeVertical(Vector c1, Vector c2)
45 {
46 	ulc0 = c1;
47 	ulc1 = c1;
48 	ulc2 = c2;
49 	ulc3 = c2;
50 }
51 
makeHorizontal(Vector c1,Vector c2)52 void Gradient::makeHorizontal(Vector c1, Vector c2)
53 {
54 	ulc0 = c1;
55 	ulc1 = c2;
56 	ulc2 = c2;
57 	ulc3 = c1;
58 }
59 
onRender()60 void Gradient::onRender()
61 {
62 #ifdef BBGE_BUILD_DIRECTX
63 	core->blitD3DGradient
64 		(	ulc0.getD3DColor(alpha.x),
65 			ulc1.getD3DColor(alpha.x),
66 			ulc2.getD3DColor(alpha.x),
67 			ulc3.getD3DColor(alpha.x));
68 #endif
69 #ifdef BBGE_BUILD_OPENGL
70 	//glNormal3f(0, 0, 1);
71 
72 	glBegin(GL_QUADS);
73 		//glNormal3f(0, 0, 1);
74 
75 		glColor4f(ulc2.x*color.x, ulc2.y*color.y, ulc2.z*color.z, alpha.x);
76 		glVertex3f(-0.5, 0.5,  0.0f);
77 
78 		// 2
79 		glColor4f(ulc3.x*color.x, ulc3.y*color.y, ulc3.z*color.z, alpha.x);
80 		glVertex3f( 0.5, 0.5,  0.0f);
81 
82 		// 3
83 		glColor4f(ulc0.x*color.x, ulc0.y*color.y, ulc0.z*color.z, alpha.x);
84 		glVertex3f( 0.5,  -0.5,  0.0f);
85 
86 		// 4
87 		glColor4f(ulc1.x*color.x, ulc1.y*color.y, ulc1.z*color.z, alpha.x);
88 		glVertex3f(-0.5,  -0.5,  0.0f);
89 		/*
90 		glColor3f(ulc0.x, ulc0.y, ulc0.z);
91 		glVertex3f(-0.5, -0.5, 0);
92 
93 		glColor3f(ulc1.x, ulc1.y, ulc1.z);
94 		glVertex3f(0.5, -0.5, 0);
95 
96 		glColor3f(ulc2.x, ulc2.y, ulc2.z);
97 		glVertex3f(0.5, 0.5, 0);
98 
99 		glColor3f(ulc3.x, ulc3.y, ulc3.z);
100 		glVertex3f(-0.5, 0.5, 0);
101 		*/
102 	glEnd();
103 #endif
104 }
105 
106