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Searched defs:matProj (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/DirectX/
H A DShaderDX.cpp56 Base::Math::CMatrix4x4 matWorld, matView, matProj, matWorldViewProj; in Apply() local
/dports/games/blockout/BL_SRC/BlockOut/
H A DMenu.h108 GLfloat matProj[16]; variable
H A DGame.h159 GLfloat matProj[16]; variable
/dports/graphics/anttweakbar/AntTweakBar/examples/
H A DTwSimpleDX9.cpp40 …D3DMATRIX matProj = { (float)g_D3Dpp.BackBufferHeight/g_D3Dpp.BackBufferWidth,0,0,0, 0,1,0,0, 0,0,… in InitD3D() local
/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/
H A Dd3dtest.cpp249 D3DXMATRIX matWorld, matView, matProj; in RestoreDeviceObjects() local
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/SQLite3Plugin/Logger/ClientOnly/Samples/D3D9/
H A DMatrices.cpp193 D3DXMATRIXA16 matProj; in SetupMatrices() local
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/screen/
H A Dscreen_apperance.cpp710 Math::Matrix matProj = engine->GetMatProj(); in SetCamera() local
/dports/devel/allegro5/allegro5-5.2.7.0/addons/primitives/
H A Ddirectx_shaders.cpp166 D3DMATRIX matWorld, matView, matProj, matWorldView, matWorldViewProj; in setup_transforms() local
/dports/devel/raylib/raylib-3.7.0/examples/others/
H A Drlgl_standalone.c179 …Matrix matProj = MatrixPerspective(camera.fovy*DEG2RAD, (double)screenWidth/(double)screenHeight, … in main() local
/dports/games/vavoom/vavoom-1.33/source/
H A Dd3d_local.h260 MyD3DMatrix matProj; variable
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DDirect3D.cpp477 D3DXMATRIX matProj; in restoreDeviceObjects() local
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCD3DCG.cpp437 XMMATRIX matProj; in calculateMatrix() local
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCD3DCG.cpp623 D3DXMATRIX matProj; in calculateMatrix() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/opengl/
H A DOpenGLRenderer.cpp299 void OpenGLRenderer::SetProjectionMatrix(const EERIEMATRIX & matProj) { in SetProjectionMatrix()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/
H A DD3D9Renderer.cpp284 void D3D9Renderer::SetProjectionMatrix(const EERIEMATRIX & matProj) { in SetProjectionMatrix()
/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dscene.cpp131 D3DMATRIX matProj; in App_InitDeviceObjects() local
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A Dd3dsdl.cpp165 D3DXMATRIX matProj; in d3dSDL_SetVideoMode() local
H A Dd3dsdl8.cpp171 D3DXMATRIX matProj; in d3dSDL_SetVideoMode() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DScene.cpp1040 EERIEMATRIX matProj; in CreateScreenFrustrum() local
/dports/devel/raylib/raylib-3.7.0/src/
H A Dcore.c2336 Matrix matProj = MatrixIdentity(); in GetMouseRay() local
2420 Matrix matProj = MatrixIdentity(); in GetWorldToScreenEx() local