/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/DirectX/ |
H A D | ShaderDX.cpp | 56 Base::Math::CMatrix4x4 matWorld, matView, matProj, matWorldViewProj; in Apply() local
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | Menu.h | 108 GLfloat matProj[16]; variable
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H A D | Game.h | 159 GLfloat matProj[16]; variable
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/dports/graphics/anttweakbar/AntTweakBar/examples/ |
H A D | TwSimpleDX9.cpp | 40 …D3DMATRIX matProj = { (float)g_D3Dpp.BackBufferHeight/g_D3Dpp.BackBufferWidth,0,0,0, 0,1,0,0, 0,0,… in InitD3D() local
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/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/ |
H A D | d3dtest.cpp | 249 D3DXMATRIX matWorld, matView, matProj; in RestoreDeviceObjects() local
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/SQLite3Plugin/Logger/ClientOnly/Samples/D3D9/ |
H A D | Matrices.cpp | 193 D3DXMATRIXA16 matProj; in SetupMatrices() local
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/screen/ |
H A D | screen_apperance.cpp | 710 Math::Matrix matProj = engine->GetMatProj(); in SetCamera() local
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/dports/devel/allegro5/allegro5-5.2.7.0/addons/primitives/ |
H A D | directx_shaders.cpp | 166 D3DMATRIX matWorld, matView, matProj, matWorldView, matWorldViewProj; in setup_transforms() local
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/dports/devel/raylib/raylib-3.7.0/examples/others/ |
H A D | rlgl_standalone.c | 179 …Matrix matProj = MatrixPerspective(camera.fovy*DEG2RAD, (double)screenWidth/(double)screenHeight, … in main() local
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | d3d_local.h | 260 MyD3DMatrix matProj; variable
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | Direct3D.cpp | 477 D3DXMATRIX matProj; in restoreDeviceObjects() local
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | CD3DCG.cpp | 437 XMMATRIX matProj; in calculateMatrix() local
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | CD3DCG.cpp | 623 D3DXMATRIX matProj; in calculateMatrix() local
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/opengl/ |
H A D | OpenGLRenderer.cpp | 299 void OpenGLRenderer::SetProjectionMatrix(const EERIEMATRIX & matProj) { in SetProjectionMatrix()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/ |
H A D | D3D9Renderer.cpp | 284 void D3D9Renderer::SetProjectionMatrix(const EERIEMATRIX & matProj) { in SetProjectionMatrix()
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | scene.cpp | 131 D3DMATRIX matProj; in App_InitDeviceObjects() local
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | d3dsdl.cpp | 165 D3DXMATRIX matProj; in d3dSDL_SetVideoMode() local
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H A D | d3dsdl8.cpp | 171 D3DXMATRIX matProj; in d3dSDL_SetVideoMode() local
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Scene.cpp | 1040 EERIEMATRIX matProj; in CreateScreenFrustrum() local
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/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | core.c | 2336 Matrix matProj = MatrixIdentity(); in GetMouseRay() local 2420 Matrix matProj = MatrixIdentity(); in GetWorldToScreenEx() local
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