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Searched defs:matrixIdentity (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DBasicTransformNode.cpp392 bool matrixIdentity = modelViewIsIdentity(); in writeAc3d() local
436 bool matrixIdentity = modelViewIsIdentity(); in writeRib() local
454 bool matrixIdentity = modelViewIsIdentity(); in writePovray() local
H A DTransformNode.cpp631 bool matrixIdentity = modelViewIsIdentity(); in writeAc3d() local
/dports/games/gltron/gltron-0.70/nebu/base/
H A Dmatrix.c23 matrix* matrixIdentity(matrix *pOut) { in matrixIdentity() function
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dprojtex.c75 matrixIdentity(GLfloat matrix[16]) in matrixIdentity() function
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dprojtex.c75 matrixIdentity(GLfloat matrix[16]) in matrixIdentity() function
/dports/games/evq3/evq3/code/qcommon/
H A Dq_math.c31 matrix_t matrixIdentity = { 1, 0, 0, 0, variable