Searched defs:meansOfDeath (Results 51 – 56 of 56) sorted by relevance
123
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_saga.c | 1611 …ItemDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in SiegeItemDie()
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H A D | g_weapon.c | 2365 …Explode( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in laserTrapDelayedExplode()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_turret.cpp | 71 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in turret_die()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_mover.c | 3138 …atDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in BatDie()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_mover.c | 3158 …atDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in BatDie()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_public.h | 994 int meansOfDeath; member
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