/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_main.c | 14 int meansOfDeath; variable
|
/dports/games/q2pro/q2pro/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/evq3/evq3/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_main.c | 13 int meansOfDeath; variable
|
/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_main.c | 48 int meansOfDeath; variable
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_breakable.cpp | 482 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in misc_model_breakable_die()
|
H A D | g_turret.cpp | 71 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in turret_die()
|
H A D | g_combat.cpp | 328 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie() 382 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait() 389 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath() 3610 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die() 5398 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
|
H A D | g_weapon.cpp | 234 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in WP_ExplosiveDie()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_turret.cpp | 59 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in turret_die()
|
H A D | g_combat.cpp | 273 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie() 328 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait() 335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath() 3335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die() 4742 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
|
H A D | g_weapon.cpp | 178 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in WP_ExplosiveDie()
|
H A D | g_breakable.cpp | 451 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in misc_model_breakable_die()
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_weapon.c | 2365 …Explode( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in laserTrapDelayedExplode()
|
H A D | g_combat.c | 41 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie() 700 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 2092 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
H A D | g_turret.c | 72 …et_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in auto_turret_die() 133 …om_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in bottom_die()
|
H A D | g_turret_G2.c | 253 …G2_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in turretG2_die()
|
H A D | g_saga.c | 1611 …ItemDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in SiegeItemDie()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_mover.c | 3138 …atDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in BatDie()
|
H A D | ai_cast_events.c | 156 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_mover.c | 3158 …atDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in BatDie()
|
H A D | ai_cast_events.c | 158 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
|
H A D | g_combat.c | 232 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 333 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|