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Searched defs:meansOfDeath (Results 1 – 25 of 56) sorted by last modified time

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/dports/games/quake2-psychomod/psychomod/src/
H A Dg_main.c14 int meansOfDeath; variable
/dports/games/q2pro/q2pro/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/evq3/evq3/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_main.c13 int meansOfDeath; variable
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_main.c48 int meansOfDeath; variable
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_breakable.cpp482 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in misc_model_breakable_die()
H A Dg_turret.cpp71 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in turret_die()
H A Dg_combat.cpp328 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie()
382 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait()
389 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath()
3610 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die()
5398 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
H A Dg_weapon.cpp234 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in WP_ExplosiveDie()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_turret.cpp59 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in turret_die()
H A Dg_combat.cpp273 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie()
328 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait()
335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath()
3335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die()
4742 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
H A Dg_weapon.cpp178 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in WP_ExplosiveDie()
H A Dg_breakable.cpp451 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in misc_model_breakable_die()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_weapon.c2365 …Explode( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in laserTrapDelayedExplode()
H A Dg_combat.c41 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie()
700 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
2092 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
H A Dg_turret.c72 …et_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in auto_turret_die()
133 …om_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in bottom_die()
H A Dg_turret_G2.c253 …G2_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in turretG2_die()
H A Dg_saga.c1611 …ItemDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in SiegeItemDie()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_mover.c3138 …atDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in BatDie()
H A Dai_cast_events.c156 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_mover.c3158 …atDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in BatDie()
H A Dai_cast_events.c158 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
H A Dg_combat.c232 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
333 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()

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