1 /*
2  * Portions of this file are copyright Rebirth contributors and licensed as
3  * described in COPYING.txt.
4  * Portions of this file are copyright Parallax Software and licensed
5  * according to the Parallax license below.
6  * See COPYING.txt for license details.
7 
8 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
9 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
10 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
11 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
12 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
13 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
14 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
15 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
16 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
17 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
18 */
19 
20 /*
21  *
22  * Miscellaneous functions stripped out of med.c
23  *
24  */
25 
26 #include <stdio.h>
27 #include <stdlib.h>
28 #include <stdarg.h>
29 #include <string.h>
30 #include "gr.h"
31 #include "ui.h"
32 #include "3d.h"
33 #include "u_mem.h"
34 #include "dxxerror.h"
35 #include "func.h"
36 #include "inferno.h"
37 #include "editor/editor.h"
38 #include "editor/esegment.h"
39 #include "editor/medmisc.h"
40 #include "segment.h"
41 #include "render.h"
42 #include "object.h"
43 #include "meddraw.h"		// For draw_World
44 #include "kdefs.h"
45 
46 #if DXX_USE_OGL
47 #include "ogl_init.h"
48 #endif
49 
50 #include "compiler-range_for.h"
51 
52 //return 2d distance, i.e, sqrt(x*x + y*y)
53 #ifdef __WATCOMC__
54 long dist_2d(long x,long y);
55 
56 #pragma aux dist_2d parm [eax] [ebx] value [eax] modify [ecx edx] = \
57 	"imul	eax"			\
58 	"xchg	ebx,eax"		\
59 	"mov	ecx,edx"		\
60 	"imul	eax"			\
61 	"add	eax,ebx"		\
62 	"adc	edx,ecx"		\
63 	"call	quad_sqrt";
64 #else
65 #include <math.h>
dist_2d(long x,long y)66 static long dist_2d(long x,long y) {
67 	return sqrt(static_cast<double>(x) * static_cast<double>(x) + static_cast<double>(y) * static_cast<double>(y));
68 }
69 #endif
70 
71 // Given mouse movement in dx, dy, returns a 3x3 rotation matrix in RotMat.
72 // Taken from Graphics Gems III, page 51, "The Rolling Ball"
73 
GetMouseRotation(int idx,int idy,vms_matrix * RotMat)74 void GetMouseRotation( int idx, int idy, vms_matrix * RotMat )
75 {
76 	fix dr, cos_theta, sin_theta, denom, cos_theta1;
77 	fix Radius = i2f(100);
78 	fix dx,dy;
79 	fix dxdr,dydr;
80 
81 	idy *= -1;
82 
83 	dx = i2f(idx); dy = i2f(idy);
84 
85 	dr = dist_2d(dx,dy);
86 
87 	denom = dist_2d(Radius,dr);
88 
89 	cos_theta = fixdiv(Radius,denom);
90 	sin_theta = fixdiv(dr,denom);
91 
92 	cos_theta1 = f1_0 - cos_theta;
93 
94 	dxdr = fixdiv(dx,dr);
95 	dydr = fixdiv(dy,dr);
96 
97 	RotMat->rvec.x = cos_theta + fixmul(fixmul(dydr,dydr),cos_theta1);
98 	RotMat->uvec.x = - fixmul(fixmul(dxdr,dydr),cos_theta1);
99 	RotMat->fvec.x = fixmul(dxdr,sin_theta);
100 
101 	RotMat->rvec.y = RotMat->uvec.x;
102 	RotMat->uvec.y = cos_theta + fixmul(fixmul(dxdr,dxdr),cos_theta1);
103 	RotMat->fvec.y = fixmul(dydr,sin_theta);
104 
105 	RotMat->rvec.z = -RotMat->fvec.x;
106 	RotMat->uvec.z = -RotMat->fvec.y;
107 	RotMat->fvec.z = cos_theta;
108 
109 }
110 
111 int Gameview_lockstep;		//if set, view is locked to Curseg
112 
ToggleLockstep()113 int ToggleLockstep()
114 {
115 	auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
116 	auto &Vertices = LevelSharedVertexState.get_vertices();
117 	Gameview_lockstep = !Gameview_lockstep;
118     if (Gameview_lockstep == 0) {
119         //if (keypress != KEY_L)
120             diagnostic_message("[Ctrl-L] - Lock mode OFF");
121         //else
122         //    diagnostic_message("Lock mode OFF");
123     }
124     if (Gameview_lockstep) {
125         //if (keypress != KEY_L)
126             diagnostic_message("[Ctrl-L] Lock mode ON");
127         //else
128         //    diagnostic_message("Lock mode ON");
129 
130 		Cursegp = imsegptridx(ConsoleObject->segnum);
131 		med_create_new_segment_from_cursegp();
132 		auto &vcvertptr = Vertices.vcptr;
133 		set_view_target_from_segment(vcvertptr, Cursegp);
134 		Update_flags = UF_ED_STATE_CHANGED;
135 	}
136     return Gameview_lockstep;
137 }
138 
medlisp_delete_segment(void)139 int medlisp_delete_segment(void)
140 {
141 	auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
142 	auto &Vertices = LevelSharedVertexState.get_vertices();
143     if (!med_delete_segment(Cursegp)) {
144         if (Lock_view_to_cursegp)
145 		{
146 			auto &vcvertptr = Vertices.vcptr;
147             set_view_target_from_segment(vcvertptr, Cursegp);
148 		}
149 		  autosave_mine(mine_filename);
150 		undo_status[Autosave_count] = "Delete Segment UNDONE.";
151         Update_flags |= UF_WORLD_CHANGED;
152         mine_changed = 1;
153         diagnostic_message("Segment deleted.");
154         warn_if_concave_segments();     // This could be faster -- just check if deleted segment was concave, warn accordingly
155     }
156 
157 	return 1;
158 }
159 
medlisp_scale_segment(void)160 int medlisp_scale_segment(void)
161 {
162 	vms_vector	scale;
163 
164 	scale.x = fl2f(static_cast<float>(func_get_param(0)));
165 	scale.y = fl2f(static_cast<float>(func_get_param(1)));
166 	scale.z = fl2f(static_cast<float>(func_get_param(2)));
167 	med_create_new_segment(scale);
168 	med_rotate_segment(Cursegp,vm_angles_2_matrix(Seg_orientation));
169 	Update_flags |= UF_WORLD_CHANGED;
170 	mine_changed = 1;
171 
172 	return 1;
173 }
174 
medlisp_rotate_segment(void)175 int medlisp_rotate_segment(void)
176 {
177 	Seg_orientation.p = func_get_param(0);
178 	Seg_orientation.b = func_get_param(1);
179 	Seg_orientation.h = func_get_param(2);
180 	med_rotate_segment(Cursegp,vm_angles_2_matrix(Seg_orientation));
181 	Update_flags |= UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED;
182 	mine_changed = 1;
183 	return 1;
184 }
185 
ToggleLockViewToCursegp(void)186 int ToggleLockViewToCursegp(void)
187 {
188 	auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
189 	auto &Vertices = LevelSharedVertexState.get_vertices();
190 	Lock_view_to_cursegp = !Lock_view_to_cursegp;
191 	Update_flags = UF_ED_STATE_CHANGED;
192 	if (Lock_view_to_cursegp) {
193         //if (keypress != KEY_V+KEY_CTRLED)
194             diagnostic_message("[ctrl-V] View locked to Cursegp.");
195         //else
196         //    diagnostic_message("View locked to Cursegp.");
197 		auto &vcvertptr = Vertices.vcptr;
198         set_view_target_from_segment(vcvertptr, Cursegp);
199     } else {
200         //if (keypress != KEY_V+KEY_CTRLED)
201             diagnostic_message("[ctrl-V] View not locked to Cursegp.");
202         //else
203         //    diagnostic_message("View not locked to Cursegp.");
204     }
205     return Lock_view_to_cursegp;
206 }
207 
ToggleDrawAllSegments()208 int ToggleDrawAllSegments()
209 {
210 	Draw_all_segments = !Draw_all_segments;
211 	Update_flags = UF_ED_STATE_CHANGED;
212     if (Draw_all_segments == 1) {
213         //if (keypress != KEY_A+KEY_CTRLED)
214             diagnostic_message("[ctrl-A] Draw all segments ON.");
215         //else
216         //    diagnostic_message("Draw all segments ON.");
217     }
218     if (Draw_all_segments == 0) {
219         //if (keypress != KEY_A+KEY_CTRLED)
220             diagnostic_message("[ctrl-A] Draw all segments OFF.");
221         //else
222         //    diagnostic_message("Draw all segments OFF.");
223     }
224     return Draw_all_segments;
225 }
226 
227 int	Big_depth=6;
228 
IncreaseDrawDepth(void)229 int IncreaseDrawDepth(void)
230 {
231 	Big_depth++;
232 	Update_flags = UF_ED_STATE_CHANGED;
233 	return 1;
234 }
235 
DecreaseDrawDepth(void)236 int DecreaseDrawDepth(void)
237 {
238 	if (Big_depth > 1) {
239 		Big_depth--;
240 		Update_flags = UF_ED_STATE_CHANGED;
241 	}
242 	return 1;
243 }
244 
245 
ToggleCoordAxes()246 int ToggleCoordAxes()
247 {
248 			//  Toggle display of coordinate axes.
249 	Show_axes_flag = !Show_axes_flag;
250 	LargeView.ev_changed = 1;
251     if (Show_axes_flag == 1) {
252         //if (keypress != KEY_D+KEY_CTRLED)
253             diagnostic_message("[ctrl-D] Coordinate axes ON.");
254         //else
255         //    diagnostic_message("Coordinate axes ON.");
256     }
257     if (Show_axes_flag == 0) {
258         //if (keypress != KEY_D+KEY_CTRLED)
259             diagnostic_message("[ctrl-D] Coordinate axes OFF.");
260         //else
261         //    diagnostic_message("Coordinate axes OFF.");
262     }
263     return Show_axes_flag;
264 }
265 
med_keypad_goto_prev()266 int med_keypad_goto_prev()
267 {
268 	ui_pad_goto_prev();
269 	return 0;
270 }
271 
med_keypad_goto_next()272 int med_keypad_goto_next()
273 {
274 	ui_pad_goto_next();
275 	return 0;
276 }
277 
med_keypad_goto()278 int med_keypad_goto()
279 {
280 	ui_pad_goto(func_get_param(0));
281 	return 0;
282 }
283 
284 int render_3d_in_big_window=0;
285 
medlisp_update_screen()286 int medlisp_update_screen()
287 {
288 #if 1	//def OGL
289 	Update_flags = UF_ALL;
290 #endif
291 
292 	if (!render_3d_in_big_window)
293 		range_for (const auto vn, Views)
294 			if (vn->ev_changed || (Update_flags & (UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED | UF_ED_STATE_CHANGED)))
295 			{
296 				draw_world(vn->ev_canv, vn, Cursegp, Big_depth);
297 				vn->ev_changed = 0;
298 			}
299 
300 	if (Update_flags & (UF_WORLD_CHANGED|UF_GAME_VIEW_CHANGED|UF_ED_STATE_CHANGED)) {
301 		grs_canvas *render_canv,*show_canv;
302 
303 		if (render_3d_in_big_window) {
304 			render_canv = LargeView.ev_canv;
305 			show_canv = LargeView.ev_canv;
306 		}
307 		else {
308 			render_canv	= Canv_editor_game;
309 			show_canv	= Canv_editor_game;
310 		}
311 
312 		gr_set_current_canvas(render_canv);
313 		window_rendered_data window;
314 		render_frame(*grd_curcanv, 0, window);
315 
316 		Assert(render_canv->cv_bitmap.bm_w == show_canv->cv_bitmap.bm_w &&
317 				 render_canv->cv_bitmap.bm_h == show_canv->cv_bitmap.bm_h);
318 		(void)show_canv;
319 	}
320 
321 	Update_flags=UF_NONE;       //clear flags
322 
323 	return 1;
324 }
325 
med_point_2_vec(grs_canvas * canv,vms_vector & v,short sx,short sy)326 void med_point_2_vec(grs_canvas *canv,vms_vector &v,short sx,short sy)
327 {
328 	gr_set_current_canvas(canv);
329 
330 	g3_start_frame(*grd_curcanv);
331 	g3_set_view_matrix(Viewer->pos,Viewer->orient,Render_zoom);
332 	g3_point_2_vec(v,sx,sy);
333 	g3_end_frame();
334 }
335 
draw_world_from_game(void)336 void draw_world_from_game(void)
337 {
338 	if (ModeFlag == 2)
339 		draw_world(Views[0]->ev_canv,Views[0],Cursegp,Big_depth);
340 }
341 
UndoCommand()342 int UndoCommand()
343 {
344 	auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
345 	auto &Vertices = LevelSharedVertexState.get_vertices();
346 	int u;
347 
348     u = undo();
349     if (Lock_view_to_cursegp)
350 	{
351 		auto &vcvertptr = Vertices.vcptr;
352 		set_view_target_from_segment(vcvertptr, Cursegp);
353 	}
354     if (u == 0) {
355         if (Autosave_count==9) diagnostic_message(undo_status[0]);
356             else
357                 diagnostic_message(undo_status[Autosave_count+1]);
358         }
359         else
360 	 if (u == 1) diagnostic_message("Can't Undo.");
361         else
362 	 if (u == 2) diagnostic_message("Can't Undo - Autosave OFF");
363     Update_flags |= UF_WORLD_CHANGED;
364 	 mine_changed = 1;
365     warn_if_concave_segments();
366     return 1;
367 }
368 
369 
ToggleAutosave()370 int ToggleAutosave()
371 {
372 	Autosave_flag = !Autosave_flag;
373 	if (Autosave_flag == 1)
374       diagnostic_message("Autosave ON.");
375         else
376 		diagnostic_message("Autosave OFF.");
377    return Autosave_flag;
378 }
379 
380 
AttachSegment()381 int AttachSegment()
382 {
383 	auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
384 	auto &Vertices = LevelSharedVertexState.get_vertices();
385    if (med_attach_segment(Cursegp, vmsegptr(&New_segment), Curside, AttachSide)==4) // Used to be WBACK instead of Curside
386         diagnostic_message("Cannot attach segment - already a connection on current side.");
387    else {
388 		if (Lock_view_to_cursegp)
389 		{
390 			auto &vcvertptr = Vertices.vcptr;
391 			set_view_target_from_segment(vcvertptr, Cursegp);
392 		}
393 		vm_angvec_make(&Seg_orientation,0,0,0);
394 		Curside = WBACK;
395 		Update_flags |= UF_WORLD_CHANGED;
396 	   autosave_mine(mine_filename);
397 		undo_status[Autosave_count] = "Attach Segment UNDONE.";
398 		mine_changed = 1;
399 		warn_if_concave_segment(Cursegp);
400       }
401 	return 1;
402 }
403 
CreateDefaultNewSegment()404 int CreateDefaultNewSegment()
405 {
406 	// Create a default segment for New_segment.
407 	med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE});
408 	mine_changed = 1;
409 
410 	return 1;
411 }
412 
CreateDefaultNewSegmentandAttach()413 int CreateDefaultNewSegmentandAttach()
414 {
415 	CreateDefaultNewSegment();
416 	AttachSegment();
417 
418 	return 1;
419 }
420 
ExchangeMarkandCurseg()421 int ExchangeMarkandCurseg()
422 {
423 	// If Markedsegp != Cursegp, and Markedsegp->segnum != -1, exchange Markedsegp and Cursegp
424 	if (Markedsegp)
425 		if (Markedsegp->segnum != segment_none) {
426 			using std::swap;
427 			swap(Markedsegp, Cursegp);
428 			swap(Markedside, Curside);
429 			med_create_new_segment_from_cursegp();
430 			Update_flags |= UF_ED_STATE_CHANGED;
431 			mine_changed = 1;
432 		}
433 	return 1;
434 }
435 
ClearSelectedList(void)436 int ClearSelectedList(void)
437 {
438 	Selected_segs.clear();
439 	Update_flags |= UF_WORLD_CHANGED;
440 
441 	diagnostic_message("Selected list cleared.");
442 
443 	return 1;
444 }
445 
446 
ClearFoundList(void)447 int ClearFoundList(void)
448 {
449 	Found_segs.clear();
450 	Update_flags |= UF_WORLD_CHANGED;
451 
452 	diagnostic_message("Found list cleared.");
453 
454 	return 1;
455 }
456 
457 // ---------------------------------------------------------------------------------------------------
set_view_target_from_segment(fvcvertptr & vcvertptr,const shared_segment & sp)458 void set_view_target_from_segment(fvcvertptr &vcvertptr, const shared_segment &sp)
459 {
460 	if (Funky_chase_mode)
461 		{
462 		//set_chase_matrix(sp);
463 		}
464 	else {
465 		vms_vector tv{};
466 		range_for (const auto &v, sp.verts)
467 			vm_vec_add2(tv, vcvertptr(v));
468 
469 		vm_vec_scale(tv,F1_0/MAX_VERTICES_PER_SEGMENT);
470 		Ed_view_target = tv;
471 	}
472 	Update_flags |= UF_VIEWPOINT_MOVED;
473 
474 }
475