/dports/games/zdoom/zdoom-2.8.1/src/menu/ |
H A D | menu.cpp | 75 EMenuState menuactive; variable
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/dports/games/xtux/xtux/src/client/ |
H A D | menu.c | 88 int key, menuactive; in menu_driver() local
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/dports/games/odamex/odamex-src-0.7.0/server/src/ |
H A D | g_game.cpp | 87 BOOL menuactive; // only to make sure p_tick doesn't bitch variable
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | menus.cpp | 593 bool menuactive() in menuactive() function
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/dports/x11-wm/amiwm/amiwm0.21pl2/ |
H A D | main.c | 89 Scrn *dragscreen=NULL, *menuactive=NULL; variable
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | m_menu.c | 130 boolean menuactive; variable
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | m_menu.c | 125 boolean menuactive; variable
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/dports/games/libretro-prboom/libretro-prboom-cc80175/libretro/ |
H A D | libretro.c | 888 uint8_t menuactive; member
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | m_menu.c | 120 boolean menuactive; variable
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | m_menu.cc | 85 bool menuactive; variable
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | m_menu.cpp | 99 BOOL menuactive; variable
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | menus.cpp | 948 bool menuactive() in menuactive() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | m_menu.c | 131 boolean menuactive; variable
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | m_menu.c | 136 boolean menuactive; // The menus are up variable
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | m_menu.c | 133 boolean menuactive = false; variable
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | m_menu.c | 154 enum menuactive_e menuactive; // The menus are up variable
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | m_menu.c | 217 boolean menuactive; variable
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | m_menu.c | 153 enum menuactive_e menuactive; // The menus are up variable
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