Searched defs:messageDelta (Results 1 – 3 of 3) sorted by relevance
592 bool Scene::render(bool tickGame, bool tickMark, uint32 messageDelta) { in render()
3397 NETMESSAGE_DAMAGE_DELTA *messageDelta=0; in AddNetMsg_LocalObjectDamaged() local6513 NETMESSAGE_DAMAGE_DELTA *messageDelta=0; in ProcessNetMsg_LocalObjectDamaged() local