/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/UpdateRules/ |
H A D | UpdateRule.cs | 23 public delegate IEnumerable<string> TopLevelNodeTransform(ModData modData, MiniYamlNode node); in TopLevelNodeTransform() 27 public delegate IEnumerable<string> ChromeNodeTransform(ModData modData, MiniYamlNode widgetNode); in ChromeNodeTransform() 29 …public virtual IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) { yiel… in UpdateActorNode() 30 …public virtual IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode) { yi… in UpdateWeaponNode() 31 …public virtual IEnumerable<string> UpdateChromeNode(ModData modData, MiniYamlNode chromeNode) { yi… in UpdateChromeNode() 32 …public virtual IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode) { … in UpdateTilesetNode() 33 …public virtual IEnumerable<string> UpdateChromeProviderNode(ModData modData, MiniYamlNode chromePr… in UpdateChromeProviderNode() 35 public virtual IEnumerable<string> BeforeUpdate(ModData modData) { yield break; } in BeforeUpdate() 36 public virtual IEnumerable<string> AfterUpdate(ModData modData) { yield break; } in AfterUpdate()
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H A D | UpdateUtils.cs | 27 static YamlFileSet LoadModYaml(ModData modData, IEnumerable<string> files) in LoadModYaml() 49 …static YamlFileSet LoadExternalMapYaml(ModData modData, MiniYaml yaml, HashSet<string> externalFil… in LoadExternalMapYaml() 61 …static YamlFileSet LoadInternalMapYaml(ModData modData, IReadWritePackage mapPackage, MiniYaml yam… in LoadInternalMapYaml() 86 …public static List<string> UpdateMap(ModData modData, IReadWritePackage mapPackage, UpdateRule rul… in UpdateMap() 126 …static IEnumerable<string> FilterExternalModFiles(ModData modData, IEnumerable<string> files, Hash… in FilterExternalModFiles() 140 …public static List<string> UpdateMod(ModData modData, UpdateRule rule, out YamlFileSet files, Hash… in UpdateMod() 190 …static IEnumerable<string> ApplyChromeTransformInner(ModData modData, MiniYamlNode current, Update… in ApplyChromeTransformInner() 203 …static IEnumerable<string> ApplyChromeTransform(ModData modData, YamlFileSet files, UpdateRule.Chr… in ApplyChromeTransform() 215 …static IEnumerable<string> ApplyTopLevelTransform(ModData modData, YamlFileSet files, UpdateRule.T… in ApplyTopLevelTransform()
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/dports/misc/concourse/concourse-6.7.2/vendor/golang.org/x/tools/internal/lsp/cache/ |
H A D | mod.go | 53 type modData struct { struct 54 memoize.NoCopy 57 origfh source.FileHandle 61 origParsedFile *modfile.File 64 origMapper *protocol.ColumnMapper 68 idealParsedFile *modfile.File 72 unusedDeps map[string]*modfile.Require 79 upgrades map[string]string 83 why map[string]string 87 parseErrors []source.Error [all …]
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Lint/ |
H A D | CheckUnknownTraitFields.cs | 29 void CheckActors(IEnumerable<MiniYamlNode> actors, Action<string> emitError, ModData modData) in CheckActors() 67 void ILintPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData) in ILintPass.Run() 73 …void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map m… in ILintMapPass.Run()
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H A D | CheckUnknownWeaponFields.cs | 30 …rable<MiniYamlNode> weapons, Action<string> emitError, Action<string> emitWarning, ModData modData) in CheckWeapons() 84 void ILintPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData) in ILintPass.Run() 90 …void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map m… in ILintMapPass.Run()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Graphics/ |
H A D | TilesetSpecificSpriteSequence.cs | 24 public TilesetSpecificSpriteSequenceLoader(ModData modData) in TilesetSpecificSpriteSequenceLoader() 39 …public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache… in CreateSequence() 47 …public TilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteS… in TilesetSpecificSpriteSequence() 65 …protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string a… in GetSpriteSrc()
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H A D | DefaultSpriteSequence.cs | 44 public DefaultSpriteSequenceLoader(ModData modData) { } in DefaultSpriteSequenceLoader() 46 …public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache,… in CreateSequence() 51 …public IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSe… in ParseSequences() 118 …protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string an… in GetSpriteSrc() 142 …public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceL… in DefaultSpriteSequence()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/GameRules/ |
H A D | Ruleset.cs | 123 public static Ruleset LoadDefaults(ModData modData) in LoadDefaults() 171 public static Ruleset LoadDefaultsForTileSet(ModData modData, string tileSet) in LoadDefaultsForTileSet() 180 public static Ruleset Load(ModData modData, IReadOnlyFileSystem fileSystem, string tileSet, in Load() 243 static bool AnyFlaggedTraits(ModData modData, List<MiniYamlNode> actors) in AnyFlaggedTraits() 266 public static bool DefinesUnsafeCustomRules(ModData modData, IReadOnlyFileSystem fileSystem, in DefinesUnsafeCustomRules()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/UpdateRules/Rules/20190314/ |
H A D | AddAirAttackTypes.cs | 32 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 46 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | AddAircraftIdleBehavior.cs | 32 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 46 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | MakeMobilePausableConditional.cs | 30 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 41 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | ReplaceSpecialMoveConsiderations.cs | 32 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 43 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | SplitHarvesterSpriteBody.cs | 31 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 45 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/UpdateRules/Rules/20200202/ |
H A D | AddResourceRenderer.cs | 31 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 42 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | RemoveAirdropActorTypeDefault.cs | 31 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 43 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | RemoveInitialFacingHardcoding.cs | 31 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 43 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | RenameSpins.cs | 30 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 41 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | CreateScreenShakeWarhead.cs | 32 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode() 65 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate()
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H A D | RemoveWithPermanentInjury.cs | 32 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 44 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode()
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H A D | RemoveYesNo.cs | 29 public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) in UpdateActorNode() 51 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate()
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H A D | ReformatChromeProvider.cs | 37 public override IEnumerable<string> AfterUpdate(ModData modData) in AfterUpdate() 184 …public override IEnumerable<string> UpdateChromeProviderNode(ModData modData, MiniYamlNode chromeP… in UpdateChromeProviderNode()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/ |
H A D | CreditsLogic.cs | 22 readonly ModData modData; field in OpenRA.Mods.Common.Widgets.Logic.CreditsLogic 31 public CreditsLogic(Widget widget, ModData modData, Action onExit) in CreditsLogic()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/UtilityCommands/ |
H A D | LintInterfaces.cs | 16 …face ILintPass { void Run(Action<string> emitError, Action<string> emitWarning, ModData modData); } in Run() 17 …pPass { void Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map); } in Run()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Widgets/ |
H A D | WidgetLoader.cs | 22 readonly ModData modData; field in OpenRA.WidgetLoader 24 public WidgetLoader(ModData modData) in WidgetLoader()
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/dports/audio/polyphone/polyphone-75a5e88/sources/sound_engine/ |
H A D | parametermodulator.cpp | 30 ParameterModulator::ParameterModulator(ModulatorData &modData, bool isPrst, int initialKey, int key… in ParameterModulator() 45 bool ParameterModulator::merge(ModulatorData &modData) in merge()
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