/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/ |
H A D | debris.h | 44 int model_instance_num; // What model instance this uses - needed for arcs member
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelread.cpp | 151 int model_instance_num; member in intrinsic_rotation 3145 void model_delete_instance(int model_instance_num) in model_delete_instance() 3405 polymodel_instance* model_get_instance(int model_instance_num) in model_get_instance() 4025 void model_instance_find_world_point(vec3d *outpnt, vec3d *mpnt, int model_instance_num, int submod… in model_instance_find_world_point() 4255 int model_instance_num; in model_get_rotating_submodel_list() local 4344 void model_instance_find_world_dir(vec3d *out_dir, const vec3d *in_dir, int model_instance_num, int… in model_instance_find_world_dir() 4399 void model_set_up_techroom_instance(ship_info *sip, int model_instance_num) in model_set_up_techroom_instance() 4423 void model_update_instance(int model_instance_num, int submodel_num, flagset<Ship::Subsystem_Flags>… in model_update_instance() 4529 void model_do_intrinsic_rotations(int model_instance_num) in model_do_intrinsic_rotations()
|
H A D | modelrender.cpp | 2466 void model_render_immediate(model_render_params* render_info, int model_num, int model_instance_num… in model_render_immediate() 2513 …el_render_params* interp, model_draw_list* scene, int model_num, int model_instance_num, matrix* o… in model_render_queue()
|
H A D | model.h | 1031 int model_instance_num; member
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | object.cpp | 404 int model_num = -1, model_instance_num = -1, temp = 0; variable
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelread.cpp | 2750 void model_delete_instance(int model_instance_num) in model_delete_instance() 2987 polymodel_instance* model_get_instance(int model_instance_num) in model_get_instance() 3993 …nce_find_world_point(vec3d * outpnt, vec3d *mpnt, int model_num, int model_instance_num, int sub_m… in model_instance_find_world_point() 4427 …nce_find_world_dir(vec3d * out_dir, vec3d *in_dir,int model_num, int model_instance_num, int sub_m… in model_instance_find_world_dir() 4536 void model_clear_submodel_instances( int model_instance_num ) in model_clear_submodel_instances() 4642 void model_update_instance(int model_instance_num, int sub_model_num, submodel_instance_info *sii) in model_update_instance() 4721 void model_instance_dumb_rotation(int model_instance_num) in model_instance_dumb_rotation()
|
H A D | modelcollide.cpp | 1359 void model_collide_preprocess(matrix *orient, int model_instance_num) in model_collide_preprocess()
|
H A D | model.h | 1017 int model_instance_num; member
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/asteroid/ |
H A D | asteroid.h | 103 int model_instance_num; member
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missionbriefcommon.h | 117 int model_instance_num; member
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aiturret.cpp | 93 void turret_instance_find_world_orient(matrix* out_mat, int model_instance_num, int submodel_num, c… in turret_instance_find_world_orient() 1191 auto model_instance_num = Ships[objp->instance].model_instance_num; in ship_get_global_turret_info() local
|
H A D | aicode.cpp | 6416 int model_instance_num = 0; in check_los() local
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | collideshipship.cpp | 556 int model_instance_num = -1; in calculate_ship_ship_collision_physics() local
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapon.h | 96 int model_instance_num; // model instance number, if we have any intrinsic-rotating submodels member
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 776 int model_instance_num; variable
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.h | 796 int model_instance_num; variable
|
H A D | ship.cpp | 12286 int model_instance_num; in ship_model_update_instance() local
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 4966 int model_num = -1, model_instance_num = -1, temp = 0; variable
|