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Searched defs:model_instance_num (Results 1 – 18 of 18) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/
H A Ddebris.h44 int model_instance_num; // What model instance this uses - needed for arcs member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelread.cpp151 int model_instance_num; member in intrinsic_rotation
3145 void model_delete_instance(int model_instance_num) in model_delete_instance()
3405 polymodel_instance* model_get_instance(int model_instance_num) in model_get_instance()
4025 void model_instance_find_world_point(vec3d *outpnt, vec3d *mpnt, int model_instance_num, int submod… in model_instance_find_world_point()
4255 int model_instance_num; in model_get_rotating_submodel_list() local
4344 void model_instance_find_world_dir(vec3d *out_dir, const vec3d *in_dir, int model_instance_num, int… in model_instance_find_world_dir()
4399 void model_set_up_techroom_instance(ship_info *sip, int model_instance_num) in model_set_up_techroom_instance()
4423 void model_update_instance(int model_instance_num, int submodel_num, flagset<Ship::Subsystem_Flags>… in model_update_instance()
4529 void model_do_intrinsic_rotations(int model_instance_num) in model_do_intrinsic_rotations()
H A Dmodelrender.cpp2466 void model_render_immediate(model_render_params* render_info, int model_num, int model_instance_num in model_render_immediate()
2513 …el_render_params* interp, model_draw_list* scene, int model_num, int model_instance_num, matrix* o… in model_render_queue()
H A Dmodel.h1031 int model_instance_num; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dobject.cpp404 int model_num = -1, model_instance_num = -1, temp = 0; variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelread.cpp2750 void model_delete_instance(int model_instance_num) in model_delete_instance()
2987 polymodel_instance* model_get_instance(int model_instance_num) in model_get_instance()
3993 …nce_find_world_point(vec3d * outpnt, vec3d *mpnt, int model_num, int model_instance_num, int sub_m… in model_instance_find_world_point()
4427 …nce_find_world_dir(vec3d * out_dir, vec3d *in_dir,int model_num, int model_instance_num, int sub_m… in model_instance_find_world_dir()
4536 void model_clear_submodel_instances( int model_instance_num ) in model_clear_submodel_instances()
4642 void model_update_instance(int model_instance_num, int sub_model_num, submodel_instance_info *sii) in model_update_instance()
4721 void model_instance_dumb_rotation(int model_instance_num) in model_instance_dumb_rotation()
H A Dmodelcollide.cpp1359 void model_collide_preprocess(matrix *orient, int model_instance_num) in model_collide_preprocess()
H A Dmodel.h1017 int model_instance_num; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/asteroid/
H A Dasteroid.h103 int model_instance_num; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionbriefcommon.h117 int model_instance_num; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp93 void turret_instance_find_world_orient(matrix* out_mat, int model_instance_num, int submodel_num, c… in turret_instance_find_world_orient()
1191 auto model_instance_num = Ships[objp->instance].model_instance_num; in ship_get_global_turret_info() local
H A Daicode.cpp6416 int model_instance_num = 0; in check_los() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dcollideshipship.cpp556 int model_instance_num = -1; in calculate_ship_ship_collision_physics() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h96 int model_instance_num; // model instance number, if we have any intrinsic-rotating submodels member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h776 int model_instance_num; variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h796 int model_instance_num; variable
H A Dship.cpp12286 int model_instance_num; in ship_model_update_instance() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp4966 int model_num = -1, model_instance_num = -1, temp = 0; variable