1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36  *monoPolyPart.C
37  *
38  *To partition a v-monotone polygon into some uv-monotone polygons.
39  *The algorithm is different from the general monotone partition algorithm.
40  *while the general monotone partition algorithm works for this special case,
41  *but it is more expensive (O(nlogn)). The algorithm implemented here takes
42  *advantage of the fact that the input is a v-monotone polygon and it is
43  *conceptually simpler and  computationally cheaper (a linear time algorithm).
44  *The algorithm is described in Zicheng Liu's  paper
45  * "Quality-Oriented Linear Time Tessellation".
46  */
47 
48 #include <stdlib.h>
49 //#include <stdio.h>
50 #include "directedLine.h"
51 //#include "monoPolyPart.h"
52 
53 /*a vertex is u_maximal if both of its two neightbors are to the left of this
54  *vertex
55  */
is_u_maximal(directedLine * v)56 static Int is_u_maximal(directedLine* v)
57 {
58   if (compV2InX(v->getPrev()->head(), v->head()) == -1 &&
59       compV2InX(v->getNext()->head(), v->head()) == -1)
60     return 1;
61   else
62     return 0;
63 }
64 
65 /*a vertex is u_minimal if both of its two neightbors are to the right of this
66  *vertex
67  */
is_u_minimal(directedLine * v)68 static Int is_u_minimal(directedLine* v)
69 {
70   if (compV2InX(v->getPrev()->head(), v->head()) == 1 &&
71       compV2InX(v->getNext()->head(), v->head()) == 1)
72     return 1;
73   else
74     return 0;
75 }
76 
77 /*poly: a v-monotone polygon
78  *return: a linked list of uv-monotone polygons.
79  */
monoPolyPart(directedLine * polygon)80 directedLine* monoPolyPart(directedLine* polygon)
81 {
82   //handle special cases:
83   if(polygon == NULL)
84     return NULL;
85   if(polygon->getPrev() == polygon)
86     return polygon;
87   if(polygon->getPrev() == polygon->getNext())
88     return polygon;
89   if(polygon->getPrev()->getPrev() == polygon->getNext())
90     return polygon;
91 
92   //find the top and bottom vertexes
93   directedLine *tempV, *topV, *botV;
94   topV = botV = polygon;
95   for(tempV = polygon->getNext(); tempV != polygon; tempV = tempV->getNext())
96     {
97       if(compV2InY(topV->head(), tempV->head())<0) {
98 	topV = tempV;
99       }
100       if(compV2InY(botV->head(), tempV->head())>0) {
101 	botV = tempV;
102       }
103     }
104 
105   //initilization
106   directedLine *A, *B, *C, *D, *G, *H;
107   //find A:the first u_maximal vertex on the left chain
108   //and C: the left most vertex between top and A
109   A = NULL;
110   C = topV;
111   for(tempV=topV->getNext(); tempV != botV; tempV = tempV->getNext())
112     {
113       if(tempV->head()[0] < C->head()[0])
114 	C = tempV;
115 
116       if(is_u_maximal(tempV))
117 	{
118 	  A = tempV;
119 	  break;
120 	}
121     }
122   if(A == NULL)
123     {
124       A = botV;
125       if(A->head()[0] < C->head()[0])
126 	C = A;
127     }
128 
129   //find B: the first u_minimal vertex on the right chain
130   //and  D: the right most vertex between top and B
131   B = NULL;
132   D = topV;
133   for(tempV=topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
134     {
135       if(tempV->head()[0] > D->head()[0])
136 	D = tempV;
137       if(is_u_minimal(tempV))
138 	{
139 	  B = tempV;
140 	  break;
141 	}
142     }
143   if(B == NULL)
144     {
145       B = botV;
146       if(B->head()[0] > D->head()[0])
147 	D = B;
148     }
149 
150   //error checking XXX
151   if(C->head()[0] >= D->head()[0])
152     return polygon;
153 
154   //find G on the left chain that is right above B
155   for(tempV=topV; compV2InY(tempV->head(), B->head()) == 1;  tempV=tempV->getNext());
156   G = tempV->getPrev();
157   //find H on the right chain that is right above A
158   for(tempV=topV; compV2InY(tempV->head(), A->head()) == 1; tempV = tempV->getPrev());
159   H = tempV->getNext();
160 
161   //Main Loop
162   directedLine* ret = NULL;
163   directedLine* currentPolygon = polygon;
164   while(1)
165     {
166       //if both B and D are equal to botV, then this polygon is already
167       //u-monotone
168       if(A == botV && B == botV)
169 	{
170 	  ret = currentPolygon->insertPolygon(ret);
171 	  return ret;
172 	}
173       else //not u-monotone
174 	{
175 	  directedLine *ret_p1, *ret_p2;
176 	  if(compV2InY(A->head(),B->head()) == 1) //A is above B
177 	    {
178 	      directedLine* E = NULL;
179 	      for(tempV = C; tempV != D; tempV = tempV->getPrev())
180 		{
181 		  if(tempV->head()[0] >= A->head()[0])
182 		    {
183 		      E = tempV;
184 		      break;
185 		    }
186 		}
187 
188 	      if(E == NULL)
189 		E = D;
190 	      if(E->head()[0]> H->head()[0])
191 		E = H;
192 	      //connect AE and output polygon ECA
193 	      polygon->connectDiagonal_2slines(A, E,
194 					       &ret_p1,
195 					       &ret_p2,
196 					       NULL);
197 	      ret = ret_p2->insertPolygon(ret);
198 	      currentPolygon = ret_p1;
199 
200 	      if(E == D)
201 		D = ret_p1;
202 	      if(E == H)
203 		H = ret_p1;
204               if(G->head()[1] >= A->head()[1])
205 		G = A;
206 	      //update A to be the next u-maxiaml vertex on left chain
207 	      //and C the leftmost vertex between the old A and the new A
208 	      C = A;
209 	      for(tempV = A->getNext(); tempV != botV; tempV = tempV->getNext())
210 		{
211 
212 		  if(tempV->head()[0] < C->head()[0])
213 		    C = tempV;
214 		  if(is_u_maximal(tempV))
215 		    {
216 		      A = tempV;
217 		      break;
218 		    }
219 		}
220 
221 	      if(tempV == botV)
222 		{
223 		  A = botV;
224 		  if(botV->head()[0] < C->head()[0])
225 		    C = botV;
226 		}
227 	      //update H
228 
229               if(A == botV)
230 		H = botV;
231               else
232 		{
233 		  for(tempV = H; compV2InY(tempV->head(), A->head()) == 1; tempV = tempV->getPrev());
234 		  H = tempV->getNext();
235 		}
236 
237 	    }
238 	  else //A is below B
239 	    {
240 
241 	      directedLine* F = NULL;
242 	      for(tempV = D; tempV != C; tempV = tempV->getNext())
243 		{
244 		  if(tempV->head()[0] <= B->head()[0])
245 		    {
246 		      F = tempV;
247 		      break;
248 		    }
249 		}
250 	      if(F == NULL)
251 		F = C;
252 	      if(F->head()[0] < G->head()[0])
253 		F = G;
254 
255 	      //connect FB
256 	      polygon->connectDiagonal_2slines(F, B,
257 					       &ret_p1,
258 					       &ret_p2,
259 					       NULL);
260 	      ret = ret_p2->insertPolygon(ret);
261 	      currentPolygon = ret_p1;
262 	      B = ret_p1;
263 	      if(H ->head()[1] >= B->head()[1])
264 		H = ret_p1;
265 
266 	      //update B to be the next u-minimal vertex on right chain
267 	      //and D the rightmost vertex between the old B and the new B
268 	      D = B;
269 	      for(tempV = B->getPrev(); tempV != botV; tempV = tempV->getPrev())
270 		{
271 		  if(tempV->head()[0] > D->head()[0])
272 		    D = tempV;
273 		  if(is_u_minimal(tempV))
274 		    {
275 		      B = tempV;
276 		      break;
277 		    }
278 		}
279 	      if(tempV == botV)
280 		{
281 		  B = botV;
282 		  if(botV->head()[0] > D->head()[0])
283 		    D = botV;
284 		}
285 	      //update G
286               if(B == botV)
287 		G = botV;
288               else
289 		{
290 		  for(tempV = G; compV2InY(tempV->head(), B->head()) == 1;  tempV = tempV->getNext());
291 		  G = tempV->getPrev();
292 		}
293 	    } //end of A is below B
294 	} //end not u-monotone
295     } //end of main loop
296 }
297 
298 
299 
300