Searched defs:monster (Results 1 – 11 of 11) sorted by relevance
/dragonfly/games/rogue/ |
H A D | monster.c | 128 object *monster; in put_mons() local 229 object *monster; in party_monsters() local 268 object *monster; in gmc_row_col() local 285 gmc(object *monster) in gmc() 546 object *monster; in wake_room() local 609 object *monster; in wanderer() local 640 object *monster; in show_monsters() local 665 object *monster; in create_monster() local 770 flit(object *monster) in flit() 824 object *monster; in aggravate() local [all …]
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H A D | spec_hit.c | 65 special_hit(object *monster) in special_hit() 96 rust(object *monster) in rust() 115 freeze(object *monster) in freeze() 148 steal_gold(object *monster) in steal_gold() 168 steal_item(object *monster) in steal_item() 222 disappear(object *monster) in disappear() 239 cough_up(object *monster) in cough_up() 302 seek_gold(object *monster) in seek_gold() 376 object *monster; in imitating() local 388 sting(object *monster) in sting() [all …]
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H A D | hit.c | 58 mon_hit(object *monster) in mon_hit() 119 rogue_hit(object *monster, boolean force_hit) in rogue_hit() 156 rogue_damage(short d, object *monster, short other) in rogue_damage() 283 mon_damage(object *monster, short damage) in mon_damage() 321 object *monster; in fight() local 439 s_con_mon(object *monster) in s_con_mon()
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H A D | zap.c | 64 object *monster; in zapp() local 134 zap_monster(object *monster, unsigned short kind) in zap_monster() 200 tele_away(object *monster) in tele_away() 242 wdrain_life(object *monster) in wdrain_life() 323 object *monster; in bounce() local
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H A D | throw.c | 61 object *monster; in throw() local 119 throw_at_monster(object *monster, object *weapon) in throw_at_monster() 198 object *new_weapon, *monster; in flop_weapon() local
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H A D | use.c | 439 object *monster; in hold_monster() local 483 object *obj, *monster; in hallucinate() local 573 object *monster; in go_blind() local
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H A D | score.c | 63 killed_by(const object *monster, short other) in killed_by() 197 put_scores(const object *monster, short other) in put_scores() 327 short rank, short n, const object *monster, short other) in insert_score()
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H A D | room.c | 112 object *monster; in light_up_room() local 401 object *monster; in draw_magic_map() local 414 dr_course(object *monster, boolean entering, short row, short col) in dr_course()
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H A D | object.c | 659 object *monster; in show_objects() local
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/dragonfly/games/phantasia/ |
H A D | phantstruct.h | 65 struct monster /* monster stats */ struct 67 double m_strength; /* strength */ 68 double m_brains; /* brains */ 69 double m_speed; /* speed */ 70 double m_energy; /* energy */ 71 double m_experience; /* experience */ 75 double m_o_speed; /* original speed */ 76 double m_maxspeed; /* maximum speed */ 78 double m_melee; /* melee damage */ 82 int m_type; /* special type */ [all …]
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/dragonfly/games/larn/ |
H A D | data.c | 197 struct monst monster[] = { variable
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