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Searched defs:monster (Results 1 – 11 of 11) sorted by relevance

/dragonfly/games/rogue/
H A Dmonster.c128 object *monster; in put_mons() local
229 object *monster; in party_monsters() local
268 object *monster; in gmc_row_col() local
285 gmc(object *monster) in gmc()
546 object *monster; in wake_room() local
609 object *monster; in wanderer() local
640 object *monster; in show_monsters() local
665 object *monster; in create_monster() local
770 flit(object *monster) in flit()
824 object *monster; in aggravate() local
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H A Dspec_hit.c65 special_hit(object *monster) in special_hit()
96 rust(object *monster) in rust()
115 freeze(object *monster) in freeze()
148 steal_gold(object *monster) in steal_gold()
168 steal_item(object *monster) in steal_item()
222 disappear(object *monster) in disappear()
239 cough_up(object *monster) in cough_up()
302 seek_gold(object *monster) in seek_gold()
376 object *monster; in imitating() local
388 sting(object *monster) in sting()
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H A Dhit.c58 mon_hit(object *monster) in mon_hit()
119 rogue_hit(object *monster, boolean force_hit) in rogue_hit()
156 rogue_damage(short d, object *monster, short other) in rogue_damage()
283 mon_damage(object *monster, short damage) in mon_damage()
321 object *monster; in fight() local
439 s_con_mon(object *monster) in s_con_mon()
H A Dzap.c64 object *monster; in zapp() local
134 zap_monster(object *monster, unsigned short kind) in zap_monster()
200 tele_away(object *monster) in tele_away()
242 wdrain_life(object *monster) in wdrain_life()
323 object *monster; in bounce() local
H A Dthrow.c61 object *monster; in throw() local
119 throw_at_monster(object *monster, object *weapon) in throw_at_monster()
198 object *new_weapon, *monster; in flop_weapon() local
H A Duse.c439 object *monster; in hold_monster() local
483 object *obj, *monster; in hallucinate() local
573 object *monster; in go_blind() local
H A Dscore.c63 killed_by(const object *monster, short other) in killed_by()
197 put_scores(const object *monster, short other) in put_scores()
327 short rank, short n, const object *monster, short other) in insert_score()
H A Droom.c112 object *monster; in light_up_room() local
401 object *monster; in draw_magic_map() local
414 dr_course(object *monster, boolean entering, short row, short col) in dr_course()
H A Dobject.c659 object *monster; in show_objects() local
/dragonfly/games/phantasia/
H A Dphantstruct.h65 struct monster /* monster stats */ struct
67 double m_strength; /* strength */
68 double m_brains; /* brains */
69 double m_speed; /* speed */
70 double m_energy; /* energy */
71 double m_experience; /* experience */
75 double m_o_speed; /* original speed */
76 double m_maxspeed; /* maximum speed */
78 double m_melee; /* melee damage */
82 int m_type; /* special type */
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/dragonfly/games/larn/
H A Ddata.c197 struct monst monster[] = { variable