Searched defs:monsterID (Results 1 – 8 of 8) sorted by relevance
68 MonsterAnimInfo::MonsterAnimInfo( int monsterID, const std::vector<u8> & bytes ) in MonsterAnimInfo()237 MonsterAnimInfo MonsterAnimCache::getAnimInfo( int monsterID ) in getAnimInfo()298 MonsterAnimInfo GetMonsterInfo( uint32_t monsterID ) in GetMonsterInfo()
124 AnimationReference::AnimationReference( int monsterID ) in AnimationReference()409 AnimationState::AnimationState( int monsterID ) in AnimationState()
2788 …onst fheroes2::Point & startPos, const fheroes2::Point & endPos, double angle, uint32_t monsterID ) in RedrawMissileAnimation()
40 uint32_t Monster::GetMissileICN( uint32_t monsterID ) in GetMissileICN()
295 const int monsterID = mons.GetID(); in HasMonster() local
430 int monsterID; /* code # of monster */ member
57 creature *generateMonster(short monsterID, boolean itemPossible, boolean mutationPossible) { in generateMonster()
2067 enum monsterTypes monsterID; // index number for the monsterCatalog member2444 …short monsterID; // generate a monster of this kind if MF_GENERATE_MONSTER is s… member