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Searched defs:monsterID (Results 1 – 8 of 8) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dbin_info.cpp68 MonsterAnimInfo::MonsterAnimInfo( int monsterID, const std::vector<u8> & bytes ) in MonsterAnimInfo()
237 MonsterAnimInfo MonsterAnimCache::getAnimInfo( int monsterID ) in getAnimInfo()
298 MonsterAnimInfo GetMonsterInfo( uint32_t monsterID ) in GetMonsterInfo()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_animation.cpp124 AnimationReference::AnimationReference( int monsterID ) in AnimationReference()
409 AnimationState::AnimationState( int monsterID ) in AnimationState()
H A Dbattle_interface.cpp2788 …onst fheroes2::Point & startPos, const fheroes2::Point & endPos, double angle, uint32_t monsterID ) in RedrawMissileAnimation()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/
H A Dmonster.cpp40 uint32_t Monster::GetMissileICN( uint32_t monsterID ) in GetMissileICN()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/
H A Darmy.cpp295 const int monsterID = mons.GetID(); in HasMonster() local
/dports/games/battalion/battalion1.4b/
H A Dbattalion.h430 int monsterID; /* code # of monster */ member
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c57 creature *generateMonster(short monsterID, boolean itemPossible, boolean mutationPossible) { in generateMonster()
H A DRogue.h2067 enum monsterTypes monsterID; // index number for the monsterCatalog member
2444 …short monsterID; // generate a monster of this kind if MF_GENERATE_MONSTER is s… member