/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/q2pro/q2pro/game/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_monster.c | 72 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_monster.c | 72 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_monster.c | 196 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_monster.c | 107 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_monster.c | 214 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_monster.c | 98 monster_fire_bfg(edict_t * self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, floa… in monster_fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_monster.c | 91 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_monster.c | 107 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_monster.c | 214 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_monster.c | 95 void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick,… in monster_fire_bfg() function
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_monster.c | 85 void monster_fire_bfg(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, … in monster_fire_bfg() function
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_monster.c | 85 void monster_fire_bfg(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, … in monster_fire_bfg() function
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_monster.c | 66 void monster_fire_bfg(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, … in monster_fire_bfg() function
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