Searched defs:monster_name (Results 1 – 13 of 13) sorted by relevance
154 RenderedCreature *GameAdapter::createMonster( char *monster_name ) { in createMonster()
79 Uint8 monster_name[255]; member113 Uint8 monster_name[255]; member
88 static const char *monster_name[] = variable
3281 char monster_name[MNAME_LEN]; local
606 static mons_spec _get_vault_monster(string monster_name, string* vault_spec) in _get_vault_monster()
1940 std::string monster_name = "FIXME"; in draw_spell_info() local1954 std::string monster_name = sp.effect_data(); in draw_spell_info() local
1054 const char *monster_name = get_warned_of_monster(uwep); local
1031 const char *monster_name = get_warned_of_monster(uwep); local
1184 string monster_name = ""; in _make_derived_undead() local
5268 const string monster_name = mon->name(DESC_THE); in enchant_monster_invisible() local
3449 inline const char *monster_name(monster *m) { in monster_name() function
38 void monster_name (m_name, m_ptr, r_ptr) in monster_name() function