Home
last modified time | relevance | path

Searched defs:motion_status (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/citra/citra-ac98458e0/src/input_common/udp/
H A Dclient.h33 std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status; member
/dports/emulators/citra-qt5/citra-ac98458e0/src/input_common/udp/
H A Dclient.h33 std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status; member
/dports/emulators/yuzu/yuzu-0b47f7a46/src/input_common/udp/
H A Dclient.h60 Input::MotionStatus motion_status; member
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsystem.c51 boolean motion_status = FALSE; variable
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c59 boolean motion_status = FALSE; variable
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.c61 boolean motion_status = FALSE; variable
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c59 boolean motion_status = FALSE; variable
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.c61 boolean motion_status = FALSE; variable