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Searched defs:mouseX (Results 1 – 25 of 512) sorted by relevance

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/dports/graphics/anttweakbar/AntTweakBar/src/
H A DTwEventGLUT.c30 int TW_GLUT_CALL TwEventMouseButtonGLUT(int glutButton, int glutState, int mouseX, int mouseY) in TwEventMouseButtonGLUT()
48 int TW_GLUT_CALL TwEventMouseMotionGLUT(int mouseX, int mouseY) in TwEventMouseMotionGLUT()
69 int TW_GLUT_CALL TwEventKeyboardGLUT(unsigned char glutKey, int mouseX, int mouseY) in TwEventKeyboardGLUT()
92 int TW_GLUT_CALL TwEventSpecialGLUT(int glutKey, int mouseX, int mouseY) in TwEventSpecialGLUT()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Ddebug.cpp82 int mouseX, mouseY; in buildDebugText() local
192 int mouseX, mouseY; in buildDebugText() local
336 int mouseX, mouseY; in drawDebugGraphics() local
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Ddebug.cpp82 int mouseX, mouseY; in buildDebugText() local
192 int mouseX, mouseY; in buildDebugText() local
336 int mouseX, mouseY; in drawDebugGraphics() local
/dports/audio/qmidiarp/qmidiarp-qmidiarp-0.6.5/src/
H A Dmidiseq.cpp292 int MidiSeq::setCustomWavePoint(double mouseX, double mouseY) in setCustomWavePoint()
299 int MidiSeq::mouseEvent(double mouseX, double mouseY, int buttons, int pressed) in mouseEvent()
328 void MidiSeq::setLoopMarkerMouse(double mouseX) in setLoopMarkerMouse()
412 bool MidiSeq::toggleMutePoint(double mouseX) in toggleMutePoint()
426 int MidiSeq::setMutePoint(double mouseX, bool on) in setMutePoint()
H A Dmidilfo.cpp331 int MidiLfo::setCustomWavePoint(double mouseX, double mouseY, bool newpt) in setCustomWavePoint()
365 int MidiLfo::mouseEvent(double mouseX, double mouseY, int buttons, int pressed) in mouseEvent()
482 bool MidiLfo::toggleMutePoint(double mouseX) in toggleMutePoint()
499 int MidiLfo::setMutePoint(double mouseX, bool on) in setMutePoint()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/powdertoyjava/
H A DPowderToyJava.cpp58 JNIEXPORT void JNICALL Java_PowderToy_mousePressed(JNIEnv * env, jobject canvas, jint mouseX, jint … in Java_PowderToy_mousePressed()
63 JNIEXPORT void JNICALL Java_PowderToy_mouseReleased(JNIEnv * env, jobject canvas, jint mouseX, jint… in Java_PowderToy_mouseReleased()
68 JNIEXPORT void JNICALL Java_PowderToy_mouseMoved(JNIEnv * env, jobject canvas, jint mouseX, jint mo… in Java_PowderToy_mouseMoved()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Devent.h34 int mouseX, mouseY, keyPressed; member
66 int mouseX() const { return _input.mouseX; } in mouseX() function
68 int &mouseX() { return _input.mouseX; } in mouseX() function
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Devent.h37 int mouseX, mouseY, keyPressed; member
69 int mouseX() const { return _input.mouseX; } in mouseX() function
71 int &mouseX() { return _input.mouseX; } in mouseX() function
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/GEDebugger/
H A DSimpleGLWindow.cpp468 bool SimpleGLWindow::DragStart(int mouseX, int mouseY) { in DragStart()
483 bool SimpleGLWindow::DragContinue(int mouseX, int mouseY) { in DragContinue()
499 bool SimpleGLWindow::DragEnd(int mouseX, int mouseY) { in DragEnd()
522 bool SimpleGLWindow::Hover(int mouseX, int mouseY) { in Hover()
561 bool SimpleGLWindow::RightClick(int mouseX, int mouseY) { in RightClick()
619 int mouseX = 0, mouseY = 0; in WndProc() local
/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/GEDebugger/
H A DSimpleGLWindow.cpp468 bool SimpleGLWindow::DragStart(int mouseX, int mouseY) { in DragStart()
483 bool SimpleGLWindow::DragContinue(int mouseX, int mouseY) { in DragContinue()
499 bool SimpleGLWindow::DragEnd(int mouseX, int mouseY) { in DragEnd()
522 bool SimpleGLWindow::Hover(int mouseX, int mouseY) { in Hover()
561 bool SimpleGLWindow::RightClick(int mouseX, int mouseY) { in RightClick()
619 int mouseX = 0, mouseY = 0; in WndProc() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/GEDebugger/
H A DSimpleGLWindow.cpp468 bool SimpleGLWindow::DragStart(int mouseX, int mouseY) { in DragStart()
483 bool SimpleGLWindow::DragContinue(int mouseX, int mouseY) { in DragContinue()
499 bool SimpleGLWindow::DragEnd(int mouseX, int mouseY) { in DragEnd()
522 bool SimpleGLWindow::Hover(int mouseX, int mouseY) { in Hover()
561 bool SimpleGLWindow::RightClick(int mouseX, int mouseY) { in RightClick()
619 int mouseX = 0, mouseY = 0; in WndProc() local
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A DaddPlanarReflection.py8 def getRayFromTo(mouseX, mouseY): argument
93 mouseX = e[1] variable
H A DcreateVisualShapeArray.py7 def getRayFromTo(mouseX, mouseY): argument
102 mouseX = e[1] variable
H A DcreateTexturedMeshVisualShape.py7 def getRayFromTo(mouseX, mouseY): argument
170 mouseX = e[1] variable
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/
H A DcreateVisualShapeArray.py7 def getRayFromTo(mouseX, mouseY): argument
102 mouseX = e[1] variable
/dports/audio/traverso/traverso-0.49.6/src/plugins/
H A DPluginSlider.cpp89 void PluginSlider::calculate_new_value(float mouseX) in calculate_new_value()
150 float mouseX = ((float)width() / range) * (m_value - m_min); in update_slider_position() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dvk.cpp187 int mouseX, mouseY; in tick() local
217 void VK::handleMouseDown(int mouseX, int mouseY, bool mainButton) { in handleMouseDown()
225 void VK::handleMouseUp(int mouseX, int mouseY, bool mainButton) { in handleMouseUp()
738 int mouseX, mouseY; in draw() local
945 int mouseX, mouseY; in setAdjustmentFromMouse() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dvk.cpp187 int mouseX, mouseY; in tick() local
217 void VK::handleMouseDown(int mouseX, int mouseY, bool mainButton) { in handleMouseDown()
225 void VK::handleMouseUp(int mouseX, int mouseY, bool mainButton) { in handleMouseUp()
738 int mouseX, mouseY; in draw() local
945 int mouseX, mouseY; in setAdjustmentFromMouse() local
/dports/graphics/anttweakbar/AntTweakBar/examples/
H A DTwString.cpp249 void OnMouseButton(int glutButton, int glutState, int mouseX, int mouseY) in OnMouseButton()
256 void OnMouseMotion(int mouseX, int mouseY) in OnMouseMotion()
263 void OnKeyboard(unsigned char glutKey, int mouseX, int mouseY) in OnKeyboard()
270 void OnSpecial(int glutKey, int mouseX, int mouseY) in OnSpecial()
H A DTwDualGLUT.c304 int MouseButtonCB(int glutButton, int glutState, int mouseX, int mouseY) in MouseButtonCB()
312 int MouseMotionCB(int mouseX, int mouseY) in MouseMotionCB()
320 int KeyboardCB(unsigned char glutKey, int mouseX, int mouseY) in KeyboardCB()
328 int SpecialKeyCB(int glutKey, int mouseX, int mouseY) in SpecialKeyCB()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/qt/
H A Dtime_ruler.cpp125 int cTimeRuler::FindKeyAtPosition(int mouseX) in FindKeyAtPosition()
142 int mouseX = event->x(); in mousePressEvent() local
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DInputState.cpp44 InputState::InputState(const int mouseX, const int mouseY) : in InputState()
112 int InputState::mouseX() const { in mouseX() function in TrenchBroom::View::InputState
156 …void InputState::mouseMove(const int mouseX, const int mouseY, const int mouseDX, const int mouseD… in mouseMove()
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWToolTip.cpp69 int mouseX = ScorchedClient::instance()->getGameState().getMouseX(); in addToolTip() local
97 int mouseX = ScorchedClient::instance()->getGameState().getMouseX(); in addToolTip() local
159 int mouseX = ScorchedClient::instance()->getGameState().getMouseX(); in clearToolTip() local
/dports/games/viruskiller/viruskiller-1.03/src/
H A Ditems.cpp40 int mouseX = engine.getMouseX() - 2; in doBulletItemCollisions() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/minigames/
H A Dbbloogie.cpp404 bool MinigameBbLoogie::updateStatus(int mouseX, int mouseY, uint mouseButtons) { in updateStatus()
418 bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons) { in updateStatus0()
494 bool MinigameBbLoogie::updateStatus1(int mouseX, int mouseY, uint mouseButtons) { in updateStatus1()
540 bool MinigameBbLoogie::updateStatus2(int mouseX, int mouseY, uint mouseButtons) { in updateStatus2()
570 bool MinigameBbLoogie::updateStatus3(int mouseX, int mouseY, uint mouseButtons) { in updateStatus3()

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