Searched defs:move_toward (Results 1 – 6 of 6) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | vector3.cpp | 130 Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { in move_toward() function in Vector3
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H A D | vector2.cpp | 180 Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const { in move_toward() function in Vector2
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H A D | math_funcs.h | 245 …static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs… in move_toward() function 246 …static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_t… in move_toward() function
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | vector3.cpp | 130 Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { in move_toward() function in Vector3
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H A D | vector2.cpp | 180 Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const { in move_toward() function in Vector2
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H A D | math_funcs.h | 245 …static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs… in move_toward() function 246 …static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_t… in move_toward() function
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