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Searched defs:mover2 (Results 1 – 25 of 29) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/
H A Dringworld_scenes8.cpp773 NpcMover *mover2 = new NpcMover(); in signal() local
790 NpcMover *mover2 = new NpcMover(); in signal() local
852 NpcMover *mover2 = new NpcMover(); in signal() local
870 NpcMover *mover2 = new NpcMover(); in signal() local
888 NpcMover *mover2 = new NpcMover(); in signal() local
906 NpcMover *mover2 = new NpcMover(); in signal() local
920 NpcMover *mover2 = new NpcMover(); in signal() local
1009 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local
1165 PlayerMover *mover2 = new PlayerMover(); in signal() local
1197 NpcMover *mover2 = new NpcMover(); in signal() local
[all …]
H A Dringworld_scenes1.cpp310 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local
374 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local
440 NpcMover *mover2 = new NpcMover(); in signal() local
2528 PlayerMover *mover2 = new PlayerMover(); in signal() local
2760 NpcMover *mover2 = new NpcMover(); in signal() local
2772 PlayerMover *mover2 = new PlayerMover(); in signal() local
2812 NpcMover *mover2 = new NpcMover(); in signal() local
2822 PlayerMover *mover2 = new PlayerMover(); in signal() local
H A Dringworld_scenes6.cpp1225 ObjectMover2 *mover2 = new ObjectMover2(); in postInit() local
1414 ObjectMover3 *mover2 = new ObjectMover3(); in dispatch() local
H A Dringworld_scenes3.cpp870 NpcMover *mover2 = new NpcMover(); in signal() local
940 NpcMover *mover2 = new NpcMover(); in signal() local
984 NpcMover *mover2 = new NpcMover(); in signal() local
999 PlayerMover *mover2 = new PlayerMover(); in signal() local
4404 NpcMover *mover2 = new NpcMover(); in signal() local
4430 NpcMover *mover2 = new NpcMover(); in signal() local
4514 NpcMover *mover2 = new NpcMover(); in signal() local
H A Dringworld_scenes2.cpp398 NpcMover *mover2 = new NpcMover(); in signal() local
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/
H A Dringworld_scenes8.cpp796 NpcMover *mover2 = new NpcMover(); in signal() local
813 NpcMover *mover2 = new NpcMover(); in signal() local
879 NpcMover *mover2 = new NpcMover(); in signal() local
897 NpcMover *mover2 = new NpcMover(); in signal() local
915 NpcMover *mover2 = new NpcMover(); in signal() local
933 NpcMover *mover2 = new NpcMover(); in signal() local
947 NpcMover *mover2 = new NpcMover(); in signal() local
1042 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local
1200 PlayerMover *mover2 = new PlayerMover(); in signal() local
1234 NpcMover *mover2 = new NpcMover(); in signal() local
[all …]
H A Dringworld_scenes1.cpp316 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local
380 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local
446 NpcMover *mover2 = new NpcMover(); in signal() local
2565 PlayerMover *mover2 = new PlayerMover(); in signal() local
2799 NpcMover *mover2 = new NpcMover(); in signal() local
2811 PlayerMover *mover2 = new PlayerMover(); in signal() local
2851 NpcMover *mover2 = new NpcMover(); in signal() local
2861 PlayerMover *mover2 = new PlayerMover(); in signal() local
H A Dringworld_scenes6.cpp1250 ObjectMover2 *mover2 = new ObjectMover2(); in postInit() local
1443 ObjectMover3 *mover2 = new ObjectMover3(); in dispatch() local
H A Dringworld_scenes3.cpp918 NpcMover *mover2 = new NpcMover(); in signal() local
990 NpcMover *mover2 = new NpcMover(); in signal() local
1036 NpcMover *mover2 = new NpcMover(); in signal() local
1051 PlayerMover *mover2 = new PlayerMover(); in signal() local
4527 NpcMover *mover2 = new NpcMover(); in signal() local
4553 NpcMover *mover2 = new NpcMover(); in signal() local
4637 NpcMover *mover2 = new NpcMover(); in signal() local
H A Dringworld_scenes2.cpp406 NpcMover *mover2 = new NpcMover(); in signal() local
/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deffect_targetmagic.h65 ParticleMover* mover2; variable
137 ParticleMover* mover2; variable
H A Deffect_harvesting.h58 ParticleMover* mover2; variable
H A Deffect_lamp.h34 GradientMover* mover2; variable
H A Deffect_selfmagic.h60 ParticleMover* mover2; variable
H A Deffect_mines.h58 ParticleMover* mover2; variable
H A Deffect_glow.h72 ParticleMover* mover2; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_vampire.cpp1455 NpcMover *mover2 = new NpcMover(); in enterArea() local
1507 NpcMover *mover2 = new NpcMover(); in enterArea() local
1706 NpcMover *mover2 = new NpcMover(); in signal() local
1722 NpcMover *mover2 = new NpcMover(); in signal() local
H A Dringworld2_scenes3.cpp2923 NpcMover *mover2 = new NpcMover(); in signal() local
3043 NpcMover *mover2 = new NpcMover(); in turnShuttle() local
3174 NpcMover *mover2 = new NpcMover(); in signal() local
3256 NpcMover *mover2 = new NpcMover(); in signal() local
3276 NpcMover *mover2 = new NpcMover(); in signal() local
3347 NpcMover *mover2 = new NpcMover(); in signal() local
3372 NpcMover *mover2 = new NpcMover(); in signal() local
H A Dringworld2_scenes1.cpp1019 NpcMover *mover2 = new NpcMover(); in signal() local
4989 NpcMover *mover2 = new NpcMover(); in postInit() local
5006 NpcMover *mover2 = new NpcMover(); in postInit() local
5055 NpcMover *mover2 = new NpcMover(); in signal() local
5080 NpcMover *mover2 = new NpcMover(); in signal() local
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_vampire.cpp1455 NpcMover *mover2 = new NpcMover(); in enterArea() local
1507 NpcMover *mover2 = new NpcMover(); in enterArea() local
1706 NpcMover *mover2 = new NpcMover(); in signal() local
1722 NpcMover *mover2 = new NpcMover(); in signal() local
H A Dringworld2_scenes3.cpp2923 NpcMover *mover2 = new NpcMover(); in signal() local
3043 NpcMover *mover2 = new NpcMover(); in turnShuttle() local
3174 NpcMover *mover2 = new NpcMover(); in signal() local
3256 NpcMover *mover2 = new NpcMover(); in signal() local
3276 NpcMover *mover2 = new NpcMover(); in signal() local
3347 NpcMover *mover2 = new NpcMover(); in signal() local
3372 NpcMover *mover2 = new NpcMover(); in signal() local
H A Dringworld2_scenes1.cpp1023 NpcMover *mover2 = new NpcMover(); in signal() local
4989 NpcMover *mover2 = new NpcMover(); in postInit() local
5006 NpcMover *mover2 = new NpcMover(); in postInit() local
5055 NpcMover *mover2 = new NpcMover(); in signal() local
5080 NpcMover *mover2 = new NpcMover(); in signal() local
/dports/math/vtk9/VTK-9.1.0/Filters/General/Testing/Cxx/
H A DTestLoopBooleanPolyDataFilter.cxx183 vtkSmartPointer<vtkTransform> mover2 = vtkSmartPointer<vtkTransform>::New(); in GetCylinderBooleanOperationActor() local
/dports/math/vtk8/VTK-8.2.0/Filters/General/Testing/Cxx/
H A DTestLoopBooleanPolyDataFilter.cxx192 vtkSmartPointer<vtkTransform> mover2 = in GetCylinderBooleanOperationActor() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes2.cpp468 NpcMover *mover2 = new NpcMover(); in signal() local

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