/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_scenes8.cpp | 773 NpcMover *mover2 = new NpcMover(); in signal() local 790 NpcMover *mover2 = new NpcMover(); in signal() local 852 NpcMover *mover2 = new NpcMover(); in signal() local 870 NpcMover *mover2 = new NpcMover(); in signal() local 888 NpcMover *mover2 = new NpcMover(); in signal() local 906 NpcMover *mover2 = new NpcMover(); in signal() local 920 NpcMover *mover2 = new NpcMover(); in signal() local 1009 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local 1165 PlayerMover *mover2 = new PlayerMover(); in signal() local 1197 NpcMover *mover2 = new NpcMover(); in signal() local [all …]
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H A D | ringworld_scenes1.cpp | 310 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local 374 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local 440 NpcMover *mover2 = new NpcMover(); in signal() local 2528 PlayerMover *mover2 = new PlayerMover(); in signal() local 2760 NpcMover *mover2 = new NpcMover(); in signal() local 2772 PlayerMover *mover2 = new PlayerMover(); in signal() local 2812 NpcMover *mover2 = new NpcMover(); in signal() local 2822 PlayerMover *mover2 = new PlayerMover(); in signal() local
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H A D | ringworld_scenes6.cpp | 1225 ObjectMover2 *mover2 = new ObjectMover2(); in postInit() local 1414 ObjectMover3 *mover2 = new ObjectMover3(); in dispatch() local
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H A D | ringworld_scenes3.cpp | 870 NpcMover *mover2 = new NpcMover(); in signal() local 940 NpcMover *mover2 = new NpcMover(); in signal() local 984 NpcMover *mover2 = new NpcMover(); in signal() local 999 PlayerMover *mover2 = new PlayerMover(); in signal() local 4404 NpcMover *mover2 = new NpcMover(); in signal() local 4430 NpcMover *mover2 = new NpcMover(); in signal() local 4514 NpcMover *mover2 = new NpcMover(); in signal() local
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H A D | ringworld_scenes2.cpp | 398 NpcMover *mover2 = new NpcMover(); in signal() local
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_scenes8.cpp | 796 NpcMover *mover2 = new NpcMover(); in signal() local 813 NpcMover *mover2 = new NpcMover(); in signal() local 879 NpcMover *mover2 = new NpcMover(); in signal() local 897 NpcMover *mover2 = new NpcMover(); in signal() local 915 NpcMover *mover2 = new NpcMover(); in signal() local 933 NpcMover *mover2 = new NpcMover(); in signal() local 947 NpcMover *mover2 = new NpcMover(); in signal() local 1042 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local 1200 PlayerMover *mover2 = new PlayerMover(); in signal() local 1234 NpcMover *mover2 = new NpcMover(); in signal() local [all …]
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H A D | ringworld_scenes1.cpp | 316 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local 380 ObjectMover2 *mover2 = new ObjectMover2(); in signal() local 446 NpcMover *mover2 = new NpcMover(); in signal() local 2565 PlayerMover *mover2 = new PlayerMover(); in signal() local 2799 NpcMover *mover2 = new NpcMover(); in signal() local 2811 PlayerMover *mover2 = new PlayerMover(); in signal() local 2851 NpcMover *mover2 = new NpcMover(); in signal() local 2861 PlayerMover *mover2 = new PlayerMover(); in signal() local
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H A D | ringworld_scenes6.cpp | 1250 ObjectMover2 *mover2 = new ObjectMover2(); in postInit() local 1443 ObjectMover3 *mover2 = new ObjectMover3(); in dispatch() local
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H A D | ringworld_scenes3.cpp | 918 NpcMover *mover2 = new NpcMover(); in signal() local 990 NpcMover *mover2 = new NpcMover(); in signal() local 1036 NpcMover *mover2 = new NpcMover(); in signal() local 1051 PlayerMover *mover2 = new PlayerMover(); in signal() local 4527 NpcMover *mover2 = new NpcMover(); in signal() local 4553 NpcMover *mover2 = new NpcMover(); in signal() local 4637 NpcMover *mover2 = new NpcMover(); in signal() local
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H A D | ringworld_scenes2.cpp | 406 NpcMover *mover2 = new NpcMover(); in signal() local
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/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/ |
H A D | effect_targetmagic.h | 65 ParticleMover* mover2; variable 137 ParticleMover* mover2; variable
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H A D | effect_harvesting.h | 58 ParticleMover* mover2; variable
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H A D | effect_lamp.h | 34 GradientMover* mover2; variable
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H A D | effect_selfmagic.h | 60 ParticleMover* mover2; variable
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H A D | effect_mines.h | 58 ParticleMover* mover2; variable
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H A D | effect_glow.h | 72 ParticleMover* mover2; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_vampire.cpp | 1455 NpcMover *mover2 = new NpcMover(); in enterArea() local 1507 NpcMover *mover2 = new NpcMover(); in enterArea() local 1706 NpcMover *mover2 = new NpcMover(); in signal() local 1722 NpcMover *mover2 = new NpcMover(); in signal() local
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H A D | ringworld2_scenes3.cpp | 2923 NpcMover *mover2 = new NpcMover(); in signal() local 3043 NpcMover *mover2 = new NpcMover(); in turnShuttle() local 3174 NpcMover *mover2 = new NpcMover(); in signal() local 3256 NpcMover *mover2 = new NpcMover(); in signal() local 3276 NpcMover *mover2 = new NpcMover(); in signal() local 3347 NpcMover *mover2 = new NpcMover(); in signal() local 3372 NpcMover *mover2 = new NpcMover(); in signal() local
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H A D | ringworld2_scenes1.cpp | 1019 NpcMover *mover2 = new NpcMover(); in signal() local 4989 NpcMover *mover2 = new NpcMover(); in postInit() local 5006 NpcMover *mover2 = new NpcMover(); in postInit() local 5055 NpcMover *mover2 = new NpcMover(); in signal() local 5080 NpcMover *mover2 = new NpcMover(); in signal() local
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_vampire.cpp | 1455 NpcMover *mover2 = new NpcMover(); in enterArea() local 1507 NpcMover *mover2 = new NpcMover(); in enterArea() local 1706 NpcMover *mover2 = new NpcMover(); in signal() local 1722 NpcMover *mover2 = new NpcMover(); in signal() local
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H A D | ringworld2_scenes3.cpp | 2923 NpcMover *mover2 = new NpcMover(); in signal() local 3043 NpcMover *mover2 = new NpcMover(); in turnShuttle() local 3174 NpcMover *mover2 = new NpcMover(); in signal() local 3256 NpcMover *mover2 = new NpcMover(); in signal() local 3276 NpcMover *mover2 = new NpcMover(); in signal() local 3347 NpcMover *mover2 = new NpcMover(); in signal() local 3372 NpcMover *mover2 = new NpcMover(); in signal() local
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H A D | ringworld2_scenes1.cpp | 1023 NpcMover *mover2 = new NpcMover(); in signal() local 4989 NpcMover *mover2 = new NpcMover(); in postInit() local 5006 NpcMover *mover2 = new NpcMover(); in postInit() local 5055 NpcMover *mover2 = new NpcMover(); in signal() local 5080 NpcMover *mover2 = new NpcMover(); in signal() local
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/dports/math/vtk9/VTK-9.1.0/Filters/General/Testing/Cxx/ |
H A D | TestLoopBooleanPolyDataFilter.cxx | 183 vtkSmartPointer<vtkTransform> mover2 = vtkSmartPointer<vtkTransform>::New(); in GetCylinderBooleanOperationActor() local
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/dports/math/vtk8/VTK-8.2.0/Filters/General/Testing/Cxx/ |
H A D | TestLoopBooleanPolyDataFilter.cxx | 192 vtkSmartPointer<vtkTransform> mover2 = in GetCylinderBooleanOperationActor() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_scenes2.cpp | 468 NpcMover *mover2 = new NpcMover(); in signal() local
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