1 /* RetroArch - A frontend for libretro.
2 * Copyright (C) 2011-2017 - Daniel De Matteis
3 *
4 * RetroArch is free software: you can redistribute it and/or modify it under the terms
5 * of the GNU General Public License as published by the Free Software Found-
6 * ation, either version 3 of the License, or (at your option) any later version.
7 *
8 * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
10 * PURPOSE. See the GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License along with RetroArch.
13 * If not, see <http://www.gnu.org/licenses/>.
14 */
15
16 #include <stdio.h>
17 #include <stdint.h>
18 #include <stddef.h>
19
20 #include <compat/strl.h>
21 #include <string/stdstring.h>
22
23 #include "../msg_hash.h"
24 #include "../configuration.h"
25 #include "../verbosity.h"
26
27 #if defined(_MSC_VER) && !defined(_XBOX) && (_MSC_VER >= 1500 && _MSC_VER < 1900)
28 #if (_MSC_VER >= 1700)
29 /* https://support.microsoft.com/en-us/kb/980263 */
30 #pragma execution_character_set("utf-8")
31 #endif
32 #pragma warning(disable:4566)
33 #endif
34
msg_hash_get_help_chs_enum(enum msg_hash_enums msg,char * s,size_t len)35 int msg_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
36 {
37 settings_t *settings = config_get_ptr();
38
39 if (msg <= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_END &&
40 msg >= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN)
41 {
42 unsigned idx = msg - MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN;
43
44 switch (idx)
45 {
46 case RARCH_FAST_FORWARD_KEY:
47 snprintf(s, len,
48 "在快进和正常速度之间切换。"
49 );
50 break;
51 case RARCH_FAST_FORWARD_HOLD_KEY:
52 snprintf(s, len,
53 "按住来快进。 \n"
54 " \n"
55 "放开按键来取消快进。"
56 );
57 break;
58 case RARCH_SLOWMOTION_HOLD_KEY:
59 snprintf(s, len,
60 "按住并以慢动作运行。");
61 break;
62 case RARCH_PAUSE_TOGGLE:
63 snprintf(s, len,
64 "在暂停和非暂停状态间切换。");
65 break;
66 case RARCH_FRAMEADVANCE:
67 snprintf(s, len,
68 "在暂停时,运行一帧。");
69 break;
70 case RARCH_SHADER_NEXT:
71 snprintf(s, len,
72 "应用文件夹中的后一个渲染器特效。");
73 break;
74 case RARCH_SHADER_PREV:
75 snprintf(s, len,
76 "应用文件夹中的前一个渲染器特效。");
77 break;
78 case RARCH_CHEAT_INDEX_PLUS:
79 case RARCH_CHEAT_INDEX_MINUS:
80 case RARCH_CHEAT_TOGGLE:
81 snprintf(s, len,
82 "金手指。");
83 break;
84 case RARCH_RESET:
85 snprintf(s, len,
86 "重启游戏。");
87 break;
88 case RARCH_SCREENSHOT:
89 snprintf(s, len,
90 "截图。");
91 break;
92 case RARCH_MUTE:
93 snprintf(s, len,
94 "静音/取消静音。");
95 break;
96 case RARCH_OSK:
97 snprintf(s, len,
98 "显示/隐藏屏显键盘。");
99 break;
100 case RARCH_ENABLE_HOTKEY:
101 snprintf(s, len,
102 "启用其他热键。 \n"
103 " \n"
104 "If this hotkey is bound to either\n"
105 "a keyboard, joybutton or joyaxis, \n"
106 "all other hotkeys will be enabled only \n"
107 "if this one is held at the same time. \n"
108 " \n"
109 "This is useful for RETRO_KEYBOARD centric \n"
110 "implementations which query a large area of \n"
111 "the keyboard, where it is not desirable that \n"
112 "hotkeys get in the way. \n"
113 " \n"
114 "Alternatively, all hotkeys for keyboard \n"
115 "could be disabled by the user.");
116 break;
117 case RARCH_VOLUME_UP:
118 snprintf(s, len,
119 "提高音量。");
120 break;
121 case RARCH_VOLUME_DOWN:
122 snprintf(s, len,
123 "降低音量。");
124 break;
125 case RARCH_OVERLAY_NEXT:
126 snprintf(s, len,
127 "切换到下一个屏幕图层。将会循环选择。");
128 break;
129 case RARCH_DISK_EJECT_TOGGLE:
130 snprintf(s, len,
131 "切换光盘弹出状态。 \n"
132 " \n"
133 "用于多光盘游戏。 ");
134 break;
135 case RARCH_DISK_NEXT:
136 case RARCH_DISK_PREV:
137 snprintf(s, len,
138 "切换下一张光盘。弹出光盘后才能使用。 \n"
139 " \n"
140 "再次切换光盘弹出状态完成换盘。");
141 break;
142 case RARCH_GRAB_MOUSE_TOGGLE:
143 snprintf(s, len,
144 "鼠标捕获开关 \n"
145 " \n"
146 "当鼠标捕获开启时,RetroArch将会隐藏鼠标指针,并 \n"
147 "使之控制在窗口中。这使得一些依靠鼠标相对位置的程 \n"
148 "序能更好运行。");
149 break;
150 case RARCH_MENU_TOGGLE:
151 snprintf(s, len, "切换菜单显示。");
152 break;
153 case RARCH_LOAD_STATE_KEY:
154 snprintf(s, len,
155 "加载即时存档。");
156 break;
157 case RARCH_FULLSCREEN_TOGGLE_KEY:
158 snprintf(s, len,
159 "切换到全屏模式。");
160 break;
161 case RARCH_QUIT_KEY:
162 snprintf(s, len,
163 "用于正常退出 RetroArch 的按键 \n"
164 " \n"
165 "使用任何强制手段来退出RetroArch(如发送SIGKILL) \n"
166 "可能导致系统无法正确存储数据。"
167 #ifdef __unix__
168 "\n在类Unix系统上,SIGINT/SIGTERM信号能够保证正常 \n"
169 "关闭程序。"
170 #endif
171 "");
172 break;
173 case RARCH_STATE_SLOT_PLUS:
174 case RARCH_STATE_SLOT_MINUS:
175 snprintf(s, len,
176 "即时存档栏位 \n"
177 "\n"
178 "当选择0号栏位时,即时存档将以*.state命名(或其他 \n"
179 "在命令行中定义的名称)。 \n"
180 "\n"
181 "当栏位不为0时,路径将会设为<path><d>,其中<d> \n"
182 "是栏位的编号。");
183 break;
184 case RARCH_SAVE_STATE_KEY:
185 snprintf(s, len,
186 "保存即时存档。");
187 break;
188 case RARCH_REWIND:
189 snprintf(s, len,
190 "按住按钮来回溯 \n"
191 " \n"
192 "必须先启用回溯倒带功能。");
193 break;
194 case RARCH_BSV_RECORD_TOGGLE:
195 snprintf(s, len,
196 "在录制和非录制模式切换。");
197 break;
198 default:
199 if (string_is_empty(s))
200 strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
201 break;
202 }
203
204 return 0;
205 }
206
207 switch (msg)
208 {
209 case MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS:
210 snprintf(s, len, "你的登陆信息 \n"
211 "Retro成就账号。 \n"
212 " \n"
213 "访问 retroachievements.org 并注册 \n"
214 "以获取一个免费账号。 \n"
215 " \n"
216 "在你注册以后, 你需要 \n"
217 "在RetroArch输入你的 \n"
218 "账号以及密码。");
219 break;
220 case MENU_ENUM_LABEL_CHEEVOS_USERNAME:
221 snprintf(s, len, "你的Retro成就账号的用户名。");
222 break;
223 case MENU_ENUM_LABEL_CHEEVOS_PASSWORD:
224 snprintf(s, len, "你的Retro成就账号的密码。");
225 break;
226 case MENU_ENUM_LABEL_USER_LANGUAGE:
227 snprintf(s, len, "变更菜单和提示消息的语言设定, \n"
228 " \n"
229 "需要重新启动才能生效。 \n"
230 " \n"
231 "注意:部分语言的翻译并不完全。 \n"
232 " \n"
233 "若一个语言尚未翻译,则会恢复英文显示。");
234 break;
235 case MENU_ENUM_LABEL_VIDEO_FONT_PATH:
236 snprintf(s, len, "改变屏显文字的字体。");
237 break;
238 case MENU_ENUM_LABEL_GAME_SPECIFIC_OPTIONS:
239 snprintf(s, len, "自动加载各游戏单独设定的选项。");
240 break;
241 case MENU_ENUM_LABEL_AUTO_OVERRIDES_ENABLE:
242 snprintf(s, len, "自动加载覆盖配置。");
243 break;
244 case MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE:
245 snprintf(s, len, "自动加载自定义键位文件。");
246 break;
247 case MENU_ENUM_LABEL_SORT_SAVESTATES_ENABLE:
248 snprintf(s, len, "在即时存档的文件名前面加上核心名称 \n"
249 "来进行排序。");
250 break;
251 case MENU_ENUM_LABEL_SORT_SAVEFILES_ENABLE:
252 snprintf(s, len, "在游戏存档的文件名前面加上核心名称 \n"
253 "来进行排序。");
254 break;
255 case MENU_ENUM_LABEL_RESUME_CONTENT:
256 snprintf(s, len, "关闭菜单,返回游戏。");
257 break;
258 case MENU_ENUM_LABEL_RESTART_CONTENT:
259 snprintf(s, len, "从头开始游戏。");
260 break;
261 case MENU_ENUM_LABEL_CLOSE_CONTENT:
262 snprintf(s, len, "完全关闭游戏。");
263 break;
264 case MENU_ENUM_LABEL_UNDO_LOAD_STATE:
265 snprintf(s, len, "如果你不慎读错了即时存档,\n"
266 "使用此命令来撤销。");
267 break;
268 case MENU_ENUM_LABEL_UNDO_SAVE_STATE:
269 snprintf(s, len, "如果你不慎覆盖了即时存档,\n"
270 "使用此命令来撤销。");
271 break;
272 case MENU_ENUM_LABEL_TAKE_SCREENSHOT:
273 snprintf(s, len, "创建一份截图。\n"
274 " \n"
275 "截图文件将会存放在 \n"
276 "截图文件夹之中.");
277 break;
278 case MENU_ENUM_LABEL_ADD_TO_FAVORITES:
279 snprintf(s, len, "添加到收藏夹.");
280 break;
281 case MENU_ENUM_LABEL_RUN:
282 snprintf(s, len, "启动游戏.");
283 break;
284 case MENU_ENUM_LABEL_INFORMATION:
285 snprintf(s, len, "显示本游戏的额外 \n"
286 "元数据信息.");
287 break;
288 case MENU_ENUM_LABEL_FILE_BROWSER_CONFIG:
289 snprintf(s, len, "配置文件.");
290 break;
291 case MENU_ENUM_LABEL_FILE_BROWSER_COMPRESSED_ARCHIVE:
292 snprintf(s, len, "压缩归档文件.");
293 break;
294 case MENU_ENUM_LABEL_FILE_BROWSER_RECORD_CONFIG:
295 snprintf(s, len, "记录配置文件.");
296 break;
297 case MENU_ENUM_LABEL_FILE_BROWSER_CURSOR:
298 snprintf(s, len, "数据库指针文件。");
299 break;
300 case MENU_ENUM_LABEL_FILE_CONFIG:
301 snprintf(s, len, "配置文件.");
302 break;
303 case MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY:
304 snprintf(s, len,
305 "选择本项以扫描当前 \n"
306 "文件夹中的游戏。");
307 break;
308 case MENU_ENUM_LABEL_USE_THIS_DIRECTORY:
309 snprintf(s, len,
310 "选择本文件夹作为指定文件夹。");
311 break;
312 case MENU_ENUM_LABEL_CONTENT_DATABASE_DIRECTORY:
313 snprintf(s, len,
314 "游戏数据库文件夹。 \n"
315 " \n"
316 "到游戏数据库文件夹的路径。");
317 break;
318 case MENU_ENUM_LABEL_THUMBNAILS_DIRECTORY:
319 snprintf(s, len,
320 "缩略图文件夹。 \n"
321 " \n"
322 "用以存放缩略图。");
323 break;
324 case MENU_ENUM_LABEL_LIBRETRO_INFO_PATH:
325 snprintf(s, len,
326 "模拟器核心信息文件夹。 \n"
327 " \n"
328 "用于搜索libretro核心信息 \n"
329 "的文件夹。");
330 break;
331 case MENU_ENUM_LABEL_PLAYLIST_DIRECTORY:
332 snprintf(s, len,
333 "运行列表文件夹. \n"
334 " \n"
335 "保存所有播放列表到 \n"
336 "此文件夹。");
337 break;
338 case MENU_ENUM_LABEL_DUMMY_ON_CORE_SHUTDOWN:
339 snprintf(s, len,
340 "某些libretro核心可能会 \n"
341 "支持关机特性。 \n"
342 " \n"
343 "If this option is left disabled, \n"
344 "selecting the shutdown procedure \n"
345 "would trigger RetroArch being shut \n"
346 "down. \n"
347 " \n"
348 "Enabling this option will load a \n"
349 "dummy core instead so that we remain \n"
350 "inside the menu and RetroArch won't \n"
351 "shutdown.");
352 break;
353 case MENU_ENUM_LABEL_CHECK_FOR_MISSING_FIRMWARE:
354 snprintf(s, len,
355 "某些核心可能需要固件或 BIOS 文件。 \n"
356 " \n"
357 "如果禁用此选项,即使没有固件或 BIOS"
358 "也会尝试强行加载。 \n");
359 break;
360 case MENU_ENUM_LABEL_PARENT_DIRECTORY:
361 snprintf(s, len,
362 "回到上级文件夹。");
363 break;
364 case MENU_ENUM_LABEL_FILE_BROWSER_SHADER_PRESET:
365 snprintf(s, len,
366 "渲染器预设文件。");
367 break;
368 case MENU_ENUM_LABEL_FILE_BROWSER_SHADER:
369 snprintf(s, len,
370 "渲染器文件。");
371 break;
372 case MENU_ENUM_LABEL_FILE_BROWSER_REMAP:
373 snprintf(s, len,
374 "控制自定义键位文件。");
375 break;
376 case MENU_ENUM_LABEL_FILE_BROWSER_CHEAT:
377 snprintf(s, len,
378 "金手指文件。");
379 break;
380 case MENU_ENUM_LABEL_FILE_BROWSER_OVERLAY:
381 snprintf(s, len,
382 "图层文件。");
383 break;
384 case MENU_ENUM_LABEL_FILE_BROWSER_RDB:
385 snprintf(s, len,
386 "数据库文件。");
387 break;
388 case MENU_ENUM_LABEL_FILE_BROWSER_FONT:
389 snprintf(s, len,
390 "TrueType 字体文件。");
391 break;
392 case MENU_ENUM_LABEL_FILE_BROWSER_PLAIN_FILE:
393 snprintf(s, len,
394 "普通文件。");
395 break;
396 case MENU_ENUM_LABEL_FILE_BROWSER_MOVIE_OPEN:
397 snprintf(s, len,
398 "视频 \n"
399 " \n"
400 "选择文件并使用视频播放器打开。");
401 break;
402 case MENU_ENUM_LABEL_FILE_BROWSER_MUSIC_OPEN:
403 snprintf(s, len,
404 "音乐 \n"
405 " \n"
406 "选择文件并使用音乐播放器打开。");
407 break;
408 case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE:
409 snprintf(s, len,
410 "图片文件。");
411 break;
412 case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE_OPEN_WITH_VIEWER:
413 snprintf(s, len,
414 "图片 \n"
415 " \n"
416 "选择文件并使用图片浏览器打开。");
417 break;
418 case MENU_ENUM_LABEL_FILE_BROWSER_CORE_SELECT_FROM_COLLECTION:
419 snprintf(s, len,
420 "Libretro 核心 \n"
421 " \n"
422 "选中核心将会使其关联至游戏。");
423 break;
424 case MENU_ENUM_LABEL_FILE_BROWSER_CORE:
425 snprintf(s, len,
426 "Libretro 核心 \n"
427 " \n"
428 "选择该文件使 RetroArch 加载该核心。");
429 break;
430 case MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY:
431 snprintf(s, len,
432 "文件夹 \n"
433 " \n"
434 "选择并打开该文件夹。");
435 break;
436 case MENU_ENUM_LABEL_CACHE_DIRECTORY:
437 snprintf(s, len,
438 "缓存文件夹 \n"
439 " \n"
440 "被 RetroArch 解压的游戏内容会临时存放到这个文 \n"
441 "件夹。");
442 break;
443 case MENU_ENUM_LABEL_HISTORY_LIST_ENABLE:
444 snprintf(s, len,
445 "若开启,所有在 RetroArch 中加载过的文件 \n"
446 "都会自动的放入最近使用历史列表中。");
447 break;
448 case MENU_ENUM_LABEL_RGUI_BROWSER_DIRECTORY:
449 snprintf(s, len,
450 "文件浏览器文件夹 \n"
451 " \n"
452 "设置文件浏览器的初始文件夹。");
453 break;
454 case MENU_ENUM_LABEL_INPUT_POLL_TYPE_BEHAVIOR:
455 snprintf(s, len,
456 "影响输入轮询过程在 RetroArch 中的执行方式。 \n"
457 " \n"
458 "稍早 - 输入轮询过程将在帧生成之前执行。 \n"
459 "正常 - 输入轮询过程将在被请求时执行。 \n"
460 "稍晚 - 输入轮询过程将在每一帧的首次请求时执行。 \n"
461 " \n"
462 "依据设置的不同,设置为「稍早」或「稍晚」可以获得 \n"
463 "较低的延迟。 \n"
464 "当在进行在线游戏时,不管设置的值如何,都只会启用 \n"
465 "正常模式进行输入轮询过程。"
466 );
467 break;
468 case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_HIDE_UNBOUND:
469 snprintf(s, len,
470 "隐藏不被核心使用的输入描述。");
471 break;
472 case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE:
473 snprintf(s, len,
474 "显示器的视频刷新率。 \n"
475 "可被用来计算一个合适的音频输入率。");
476 break;
477 case MENU_ENUM_LABEL_VIDEO_FORCE_SRGB_DISABLE:
478 snprintf(s, len,
479 "禁用 sRGB 帧缓冲支持。\n"
480 "\n"
481 "某些在 Windows 上的 Intel OpenGL 驱动 \n"
482 "对 sRGB 帧缓冲支持存在问题, \n"
483 "需要启用此选项以禁用帧缓冲。");
484 break;
485 case MENU_ENUM_LABEL_AUDIO_ENABLE:
486 snprintf(s, len,
487 "启用音频输出。");
488 break;
489 case MENU_ENUM_LABEL_AUDIO_SYNC:
490 snprintf(s, len,
491 "同步音频(推荐)。");
492 break;
493 case MENU_ENUM_LABEL_AUDIO_LATENCY:
494 snprintf(s, len,
495 "音频延迟(单位:毫秒) \n"
496 "如果设置太低,音频驱动可能 \n"
497 "并不支持,从而不会生效。");
498 break;
499 case MENU_ENUM_LABEL_VIDEO_ALLOW_ROTATE:
500 snprintf(s, len,
501 "允许核心自行设置屏幕旋转角度,\n"
502 "若关闭,旋转请求将不会得到执行。\n"
503 "需要旋转显示器的用户请设置此选项。\n");
504 break;
505 case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_LABEL_SHOW:
506 snprintf(s, len,
507 "显示由核心设置的输入设备硬件信息,而非默认。");
508 break;
509 case MENU_ENUM_LABEL_CONTENT_HISTORY_SIZE:
510 snprintf(s, len,
511 "在历史记录中最多保存的游戏个数。");
512 break;
513 case MENU_ENUM_LABEL_VIDEO_WINDOWED_FULLSCREEN:
514 snprintf(s, len,
515 "使用无边框全屏替代普通全屏模式。");
516 break;
517 case MENU_ENUM_LABEL_VIDEO_FONT_SIZE:
518 snprintf(s, len,
519 "屏显信息的字体大小。");
520 break;
521 case MENU_ENUM_LABEL_SAVESTATE_AUTO_INDEX:
522 snprintf(s, len,
523 "每次储存即时存档时,都在新的栏位储存, \n"
524 "以避免覆盖原有的即时存档。 \n"
525 "每次运行游戏时,都会定位到最新的 \n"
526 "即时存档栏位。");
527 break;
528 case MENU_ENUM_LABEL_FPS_SHOW:
529 snprintf(s, len,
530 "显示/隐藏帧数");
531 break;
532 case MENU_ENUM_LABEL_VIDEO_FONT_ENABLE:
533 snprintf(s, len,
534 "显示/隐藏屏显信息.");
535 break;
536 case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_X:
537 case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_Y:
538 snprintf(s, len,
539 "提示消息在屏幕上显示的位置,\n"
540 "数值范围为0.0至1.0。");
541 break;
542 case MENU_ENUM_LABEL_INPUT_OVERLAY_ENABLE:
543 snprintf(s, len,
544 "显示/隐藏当前按下的键位。");
545 break;
546 case MENU_ENUM_LABEL_INPUT_OVERLAY_HIDE_IN_MENU:
547 snprintf(s, len,
548 "在进入菜单时,不显示当前按下的键位。");
549 break;
550 case MENU_ENUM_LABEL_OVERLAY_PRESET:
551 snprintf(s, len,
552 "Path to input overlay.");
553 break;
554 case MENU_ENUM_LABEL_OVERLAY_OPACITY:
555 snprintf(s, len,
556 "图层透明度。");
557 break;
558 case MENU_ENUM_LABEL_INPUT_BIND_TIMEOUT:
559 snprintf(s, len,
560 "绑定键位时的等待时间(单位:秒)");
561 break;
562 case MENU_ENUM_LABEL_INPUT_BIND_HOLD:
563 snprintf(s, len,
564 "绑定键位所需要按下的时间(单位:秒)");
565 break;
566 case MENU_ENUM_LABEL_OVERLAY_SCALE:
567 snprintf(s, len,
568 "图层放大比例。");
569 break;
570 case MENU_ENUM_LABEL_AUDIO_OUTPUT_RATE:
571 snprintf(s, len,
572 "音频输出采样率。");
573 break;
574 case MENU_ENUM_LABEL_VIDEO_SHARED_CONTEXT:
575 snprintf(s, len,
576 "Set to true if hardware-rendered cores \n"
577 "should get their private context. \n"
578 "Avoids having to assume hardware state changes \n"
579 "inbetween frames."
580 );
581 break;
582 case MENU_ENUM_LABEL_CORE_LIST:
583 snprintf(s, len,
584 "加载内核. \n"
585 " \n"
586 "Browse for a libretro core \n"
587 "implementation. Where the browser \n"
588 "starts depends on your Core Directory \n"
589 "path. If blank, it will start in root. \n"
590 " \n"
591 "If Core Directory is a directory, the menu \n"
592 "will use that as top folder. If Core \n"
593 "Directory is a full path, it will start \n"
594 "in the folder where the file is.");
595 break;
596 case MENU_ENUM_LABEL_VALUE_MENU_ENUM_CONTROLS_PROLOG:
597 snprintf(s, len,
598 "你可以使用下述的方式通过游戏控制\n"
599 "器或者键盘来对菜单进行控制:\n"
600 " \n"
601 );
602 break;
603 case MENU_ENUM_LABEL_WELCOME_TO_RETROARCH:
604 snprintf(s, len,
605 "欢迎来到 RetroArch\n"
606 );
607 break;
608 case MENU_ENUM_LABEL_VALUE_HELP_AUDIO_VIDEO_TROUBLESHOOTING_DESC:
609 {
610 /* Work around C89 limitations */
611 char u[501];
612 const char * t =
613 "RetroArch 依赖于一种独特的音频/视频同步形式,\n"
614 "需要根据显示器的刷新率对其进行校准,以获得最佳\n"
615 "性能。\n"
616 " \n"
617 "如果你的音频出现任何噼啪声或图像撕裂,通常意味\n"
618 "着你需要调整设置。下面是调整方法:\n"
619 " \n";
620 snprintf(u, sizeof(u), /* can't inline this due to the printf arguments */
621 "a) 在「%s」 ->「%s」中开启\n"
622 "「多线程渲染」。在这种模式下,刷新率不会发生变\n"
623 "化、帧率会提高,但是画面可能不那么流畅。\n"
624 "b) 在「%s」 -> 「%s」, 查看\n"
625 "「%s」。令其运行 2048 帧后,按 OK 键。",
626 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
627 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
628 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
629 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
630 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE_AUTO));
631 strlcpy(s, t, len);
632 strlcat(s, u, len);
633 }
634 break;
635 case MENU_ENUM_LABEL_VALUE_HELP_SCANNING_CONTENT_DESC:
636 snprintf(s, len,
637 "若要扫描游戏内容,请访问菜单「%s」\n"
638 "并选择「%s」或者「%s」。\n"
639 "\n"
640 "文件将会同数据库中的条目进行对比。\n"
641 "若文件匹配某个条目,则它会被加入戏列表中。\n"
642 "\n"
643 "你可以无需每次都打开文件浏览器,而可以直接\n"
644 "通过菜单项「%s」->「%s」 来访\n"
645 "问这些游戏内容。\n"
646 " \n"
647 "注意:不是所有核心的游戏内容都支持扫描录入。"
648 ,
649 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST),
650 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY),
651 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_FILE),
652 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST),
653 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_PLAYLISTS_TAB)
654 );
655 break;
656 case MENU_ENUM_LABEL_VALUE_EXTRACTING_PLEASE_WAIT:
657 snprintf(s, len,
658 "欢迎使用 RetroArch\n"
659 "\n"
660 "正在解压必要文件, 请稍等。\n"
661 "这可能需要一点时间……\n"
662 );
663 break;
664 case MENU_ENUM_LABEL_INPUT_DRIVER:
665 {
666 const char *lbl = settings ? settings->arrays.input_driver : NULL;
667
668 if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_DRIVER_UDEV)))
669 snprintf(s, len,
670 "udev Input driver. \n"
671 " \n"
672 "This driver can run without X. \n"
673 " \n"
674 "It uses the recent evdev joypad API \n"
675 "for joystick support. It supports \n"
676 "hotplugging and force feedback (if \n"
677 "supported by device). \n"
678 " \n"
679 "The driver reads evdev events for keyboard \n"
680 "support. It also supports keyboard callback, \n"
681 "mice and touchpads. \n"
682 " \n"
683 "By default in most distros, /dev/input nodes \n"
684 "are root-only (mode 600). You can set up a udev \n"
685 "rule which makes these accessible to non-root."
686 );
687 else if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_DRIVER_LINUXRAW)))
688 snprintf(s, len,
689 "linuxraw Input driver. \n"
690 " \n"
691 "This driver requires an active TTY. Keyboard \n"
692 "events are read directly from the TTY which \n"
693 "makes it simpler, but not as flexible as udev. \n" "Mice, etc, are not supported at all. \n"
694 " \n"
695 "This driver uses the older joystick API \n"
696 "(/dev/input/js*).");
697 else
698 snprintf(s, len,
699 "Input driver.\n"
700 " \n"
701 "Depending on video driver, it might \n"
702 "force a different input driver.");
703 }
704 break;
705 case MENU_ENUM_LABEL_LOAD_CONTENT_LIST:
706 snprintf(s, len,
707 "加载游戏内容 \n"
708 "通过浏览来加载游戏内容。 \n"
709 " \n"
710 "你需要同时提供一个「核心」和游戏内容 \n"
711 "文件才能启动并加载游戏内容。 \n"
712 " \n"
713 "设置「文件浏览器文件夹」可以指定以哪个 \n"
714 "位置为文件浏览器的默认文件夹以方便加载。 \n"
715 "若没有设置,默认以根目录为基准。 \n"
716 " \n"
717 "文件浏览器会以上次加载的核心所支持的 \n"
718 "扩展名进行过滤,并使用该核心来加载 \n"
719 "游戏内容。"
720 );
721 break;
722 case MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY:
723 snprintf(s, len,
724 "从历史记录中加载游戏内容。 \n"
725 " \n"
726 "每当你加载一个游戏时,它和所使用的核心 \n"
727 "将被保存到历史记录中。 \n"
728 " \n"
729 "历史记录文件和 RetroArch 设置文件在同一个 \n"
730 "文件夹中。如果 RetroArch 启动时没有找到 \n"
731 "历史记录文件,主菜单中将不会显示历史记录。"
732 );
733 break;
734 case MENU_ENUM_LABEL_VIDEO_DRIVER:
735 {
736 const char *video_driver = settings->arrays.video_driver;
737
738 snprintf(s, len,
739 "当前视频驱动.");
740
741 if (string_is_equal(video_driver, "gl"))
742 {
743 snprintf(s, len,
744 "OpenGL视频驱动. \n"
745 " \n"
746 "This driver allows libretro GL cores to \n"
747 "be used in addition to software-rendered \n"
748 "core implementations.\n"
749 " \n"
750 "Performance for software-rendered and \n"
751 "libretro GL core implementations is \n"
752 "dependent on your graphics card's \n"
753 "underlying GL driver).");
754 }
755 else if (string_is_equal(video_driver, "sdl2"))
756 {
757 snprintf(s, len,
758 "SDL 2 视频驱动.\n"
759 " \n"
760 "This is an SDL 2 software-rendered video \n"
761 "driver.\n"
762 " \n"
763 "Performance for software-rendered libretro \n"
764 "core implementations is dependent \n"
765 "on your platform SDL implementation.");
766 }
767 else if (string_is_equal(video_driver, "sdl1"))
768 {
769 snprintf(s, len,
770 "SDL 视频驱动.\n"
771 " \n"
772 "This is an SDL 1.2 software-rendered video \n"
773 "driver.\n"
774 " \n"
775 "Performance is considered to be suboptimal. \n"
776 "Consider using it only as a last resort.");
777 }
778 else if (string_is_equal(video_driver, "d3d"))
779 {
780 snprintf(s, len,
781 "Direct3D 视频驱动. \n"
782 " \n"
783 "Performance for software-rendered cores \n"
784 "is dependent on your graphic card's \n"
785 "underlying D3D driver).");
786 }
787 else if (string_is_equal(video_driver, "exynos"))
788 {
789 snprintf(s, len,
790 "Exynos-G2D 视频驱动. \n"
791 " \n"
792 "This is a low-level Exynos video driver. \n"
793 "Uses the G2D block in Samsung Exynos SoC \n"
794 "for blit operations. \n"
795 " \n"
796 "Performance for software rendered cores \n"
797 "should be optimal.");
798 }
799 else if (string_is_equal(video_driver, "drm"))
800 {
801 snprintf(s, len,
802 "Plain DRM 视频驱动. \n"
803 " \n"
804 "This is a low-level video driver using. \n"
805 "libdrm for hardware scaling using \n"
806 "GPU overlays.");
807 }
808 else if (string_is_equal(video_driver, "sunxi"))
809 {
810 snprintf(s, len,
811 "Sunxi-G2D 视频驱动. \n"
812 " \n"
813 "This is a low-level Sunxi video driver. \n"
814 "Uses the G2D block in Allwinner SoCs.");
815 }
816 }
817 break;
818 case MENU_ENUM_LABEL_AUDIO_DSP_PLUGIN:
819 snprintf(s, len,
820 "音频DSP插件.\n"
821 " Processes audio before it's sent to \n"
822 "the driver."
823 );
824 break;
825 case MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER:
826 {
827 const char *lbl = settings ? settings->arrays.audio_resampler : NULL;
828
829 if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER_SINC)))
830 strlcpy(s,
831 "Windowed SINC implementation.", len);
832 else if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER_CC)))
833 strlcpy(s,
834 "Convoluted Cosine implementation.", len);
835 else if (string_is_empty(s))
836 strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
837 }
838 break;
839 case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET:
840 snprintf(s, len,
841 "载入预设渲染器. \n"
842 " \n"
843 " Load a "
844 #ifdef HAVE_CG
845 "Cg"
846 #endif
847 #ifdef HAVE_GLSL
848 #ifdef HAVE_CG
849 "/"
850 #endif
851 "GLSL"
852 #endif
853 #ifdef HAVE_HLSL
854 #if defined(HAVE_CG) || defined(HAVE_HLSL)
855 "/"
856 #endif
857 "HLSL"
858 #endif
859 " 预设文件夹. \n"
860 "The menu shader menu is updated accordingly. \n"
861 " \n"
862 "If the CGP uses scaling methods which are not \n"
863 "simple, (i.e. source scaling, same scaling \n"
864 "factor for X/Y), the scaling factor displayed \n"
865 "in the menu might not be correct."
866 );
867 break;
868 case MENU_ENUM_LABEL_VIDEO_SHADER_SCALE_PASS:
869 snprintf(s, len,
870 "Scale for this pass. \n"
871 " \n"
872 "The scale factor accumulates, i.e. 2x \n"
873 "for first pass and 2x for second pass \n"
874 "will give you a 4x total scale. \n"
875 " \n"
876 "If there is a scale factor for last \n"
877 "pass, the result is stretched to \n"
878 "screen with the filter specified in \n"
879 "'Default Filter'. \n"
880 " \n"
881 "If 'Don't Care' is set, either 1x \n"
882 "scale or stretch to fullscreen will \n"
883 "be used depending if it's not the last \n"
884 "pass or not."
885 );
886 break;
887 case MENU_ENUM_LABEL_VIDEO_SHADER_NUM_PASSES:
888 snprintf(s, len,
889 "Shader Passes. \n"
890 " \n"
891 "RetroArch allows you to mix and match various \n"
892 "shaders with arbitrary shader passes, with \n"
893 "custom hardware filters and scale factors. \n"
894 " \n"
895 "This option specifies the number of shader \n"
896 "passes to use. If you set this to 0, and use \n"
897 "Apply Shader Changes, you use a 'blank' shader. \n"
898 " \n"
899 "The Default Filter option will affect the \n"
900 "stretching filter.");
901 break;
902 case MENU_ENUM_LABEL_VIDEO_SHADER_PARAMETERS:
903 snprintf(s, len,
904 "Shader Parameters. \n"
905 " \n"
906 "Modifies current shader directly. Will not be \n"
907 "saved to CGP/GLSLP preset file.");
908 break;
909 case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_PARAMETERS:
910 snprintf(s, len,
911 "Shader Preset Parameters. \n"
912 " \n"
913 "Modifies shader preset currently in menu."
914 );
915 break;
916 case MENU_ENUM_LABEL_VIDEO_SHADER_PASS:
917 snprintf(s, len,
918 "Path to shader. \n"
919 " \n"
920 "All shaders must be of the same \n"
921 "type (i.e. CG, GLSL or HLSL). \n"
922 " \n"
923 "Set Shader Directory to set where \n"
924 "the browser starts to look for \n"
925 "shaders."
926 );
927 break;
928 case MENU_ENUM_LABEL_CONFIGURATION_SETTINGS:
929 snprintf(s, len,
930 "Determines how configuration files \n"
931 "are loaded and prioritized.");
932 break;
933 case MENU_ENUM_LABEL_CONFIG_SAVE_ON_EXIT:
934 snprintf(s, len,
935 "Saves config to disk on exit.\n"
936 "Useful for menu as settings can be\n"
937 "modified. Overwrites the config.\n"
938 " \n"
939 "#include's and comments are not \n"
940 "preserved. \n"
941 " \n"
942 "By design, the config file is \n"
943 "considered immutable as it is \n"
944 "likely maintained by the user, \n"
945 "and should not be overwritten \n"
946 "behind the user's back."
947 #if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
948 "\nThis is not not the case on \n"
949 "consoles however, where \n"
950 "looking at the config file \n"
951 "manually isn't really an option."
952 #endif
953 );
954 break;
955 case MENU_ENUM_LABEL_SHOW_HIDDEN_FILES:
956 snprintf(s, len, "显示隐藏文件和文件夹。");
957 break;
958 case MENU_ENUM_LABEL_VIDEO_SHADER_FILTER_PASS:
959 snprintf(s, len,
960 "Hardware filter for this pass. \n"
961 " \n"
962 "If 'Don't Care' is set, 'Default \n"
963 "Filter' will be used."
964 );
965 break;
966 case MENU_ENUM_LABEL_AUTOSAVE_INTERVAL:
967 snprintf(s, len,
968 "Autosaves the non-volatile SRAM \n"
969 "at a regular interval.\n"
970 " \n"
971 "This is disabled by default unless set \n"
972 "otherwise. The interval is measured in \n"
973 "seconds. \n"
974 " \n"
975 "A value of 0 disables autosave.");
976 break;
977 case MENU_ENUM_LABEL_INPUT_BIND_DEVICE_TYPE:
978 snprintf(s, len,
979 "输入设备类型. \n"
980 " \n"
981 "Picks which device type to use. This is \n"
982 "relevant for the libretro core itself."
983 );
984 break;
985 case MENU_ENUM_LABEL_LIBRETRO_LOG_LEVEL:
986 snprintf(s, len,
987 "设置Libretro核心的日志输出级别 \n"
988 "(GET_LOG_INTERFACE). \n"
989 "\n"
990 "If a log level issued by a libretro \n"
991 "core is below libretro_log level, it \n"
992 "is ignored.\n"
993 "\n"
994 "DEBUG logs are always ignored unless \n"
995 "verbose mode is activated (--verbose).\n"
996 "\n"
997 "调试 = 0\n"
998 "提示 = 1\n"
999 "警告 = 2\n"
1000 "错误 = 3"
1001 );
1002 break;
1003 case MENU_ENUM_LABEL_STATE_SLOT_INCREASE:
1004 case MENU_ENUM_LABEL_STATE_SLOT_DECREASE:
1005 snprintf(s, len,
1006 "即时存档栏位\n"
1007 "\n"
1008 "当选择0号栏位时,即时存档将以*.state命名(或其他 \n"
1009 "在命令行中定义的名称)。 \n"
1010 "\n"
1011 "当栏位不为0时,路径将会设为<path><d>,其中<d> \n"
1012 "是栏位的编号。");
1013 break;
1014 case MENU_ENUM_LABEL_SHADER_APPLY_CHANGES:
1015 snprintf(s, len,
1016 "应用渲染器更改。 \n"
1017 " \n"
1018 "当你修改渲染器设置后,执行此选项 \n"
1019 "以应用更改。 \n"
1020 " \n"
1021 "渲染器可能非常耗费资源, \n"
1022 "因此必须单独进行设置。 \n"
1023 " \n"
1024 "应用渲染器更改后,渲染器设置将被 \n"
1025 "保存到 Shader 文件夹下的文件中 \n"
1026 "(扩展名为 .cgp 或 .glslp)。 \n"
1027 "即使退出 RetroArch,该文件也会被保留。"
1028 );
1029 break;
1030 case MENU_ENUM_LABEL_MENU_TOGGLE:
1031 snprintf(s, len,
1032 "切换菜单。");
1033 break;
1034 case MENU_ENUM_LABEL_GRAB_MOUSE_TOGGLE:
1035 snprintf(s, len,
1036 "切换鼠标抓取。\n"
1037 " \n"
1038 "When mouse is grabbed, RetroArch hides the \n"
1039 "mouse, and keeps the mouse pointer inside \n"
1040 "the window to allow relative mouse input to \n"
1041 "work better.");
1042 break;
1043 case MENU_ENUM_LABEL_DISK_NEXT:
1044 snprintf(s, len,
1045 "切换下一张光盘。弹出光盘后才能使用。 \n"
1046 " \n"
1047 "再次切换光盘弹出状态完成换盘。");
1048 break;
1049 case MENU_ENUM_LABEL_VIDEO_FILTER:
1050 #ifdef HAVE_FILTERS_BUILTIN
1051 snprintf(s, len,
1052 "CPU-based video filter.");
1053 #else
1054 snprintf(s, len,
1055 "CPU-based video filter.\n"
1056 " \n"
1057 "Path to a dynamic library.");
1058 #endif
1059 break;
1060 case MENU_ENUM_LABEL_AUDIO_DEVICE:
1061 snprintf(s, len,
1062 "Override the default audio device \n"
1063 "the audio driver uses.\n"
1064 "This is driver dependent. E.g.\n"
1065 #ifdef HAVE_ALSA
1066 " \n"
1067 "ALSA 需要一个PCM设备."
1068 #endif
1069 #ifdef HAVE_OSS
1070 " \n"
1071 "OSS 需要一个路径 (例如. /dev/dsp)."
1072 #endif
1073 #ifdef HAVE_JACK
1074 " \n"
1075 "JACK wants portnames (e.g. system:playback1\n"
1076 ",system:playback_2)."
1077 #endif
1078 #ifdef HAVE_RSOUND
1079 " \n"
1080 "RSound 需要 RSound 服务器的 IP 地址。 \n"
1081 #endif
1082 );
1083 break;
1084 case MENU_ENUM_LABEL_DISK_EJECT_TOGGLE:
1085 snprintf(s, len,
1086 "切换光盘弹出状态。\n"
1087 " \n"
1088 "用于多光盘游戏。");
1089 break;
1090 case MENU_ENUM_LABEL_ENABLE_HOTKEY:
1091 snprintf(s, len,
1092 "启用其他热键。\n"
1093 " \n"
1094 " If this hotkey is bound to either keyboard, \n"
1095 "joybutton or joyaxis, all other hotkeys will \n"
1096 "be disabled unless this hotkey is also held \n"
1097 "at the same time. \n"
1098 " \n"
1099 "This is useful for RETRO_KEYBOARD centric \n"
1100 "implementations which query a large area of \n"
1101 "the keyboard, where it is not desirable that \n"
1102 "hotkeys get in the way.");
1103 break;
1104 case MENU_ENUM_LABEL_REWIND_ENABLE:
1105 snprintf(s, len,
1106 "启用回溯倒带功能。\n"
1107 " \n"
1108 "这可能会严重影响性能, \n"
1109 "所以默认设置为关闭。");
1110 break;
1111 case MENU_ENUM_LABEL_LIBRETRO_DIR_PATH:
1112 snprintf(s, len,
1113 "核心文件夹。 \n"
1114 " \n"
1115 "放置 Libretro 核心的文件夹。");
1116 break;
1117 case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE_AUTO:
1118 snprintf(s, len,
1119 "自动匹配刷新率。\n"
1120 " \n"
1121 "The accurate refresh rate of our monitor (Hz).\n"
1122 "This is used to calculate audio input rate with \n"
1123 "the formula: \n"
1124 " \n"
1125 "audio_input_rate = game input rate * display \n"
1126 "refresh rate / game refresh rate\n"
1127 " \n"
1128 "If the implementation does not report any \n"
1129 "values, NTSC defaults will be assumed for \n"
1130 "compatibility.\n"
1131 " \n"
1132 "This value should stay close to 60Hz to avoid \n"
1133 "large pitch changes. If your monitor does \n"
1134 "not run at 60Hz, or something close to it, \n"
1135 "disable VSync, and leave this at its default.");
1136 break;
1137 case MENU_ENUM_LABEL_VIDEO_ROTATION:
1138 snprintf(s, len,
1139 "Forces a certain rotation \n"
1140 "of the screen.\n"
1141 " \n"
1142 "The rotation is added to rotations which\n"
1143 "the libretro core sets (see Video Allow\n"
1144 "Rotate).");
1145 break;
1146 case MENU_ENUM_LABEL_VIDEO_SCALE:
1147 snprintf(s, len,
1148 "全屏分辨率。\n"
1149 " \n"
1150 "如果设置为 0,则使用设备默认分辨率。\n");
1151 break;
1152 case MENU_ENUM_LABEL_FASTFORWARD_RATIO:
1153 snprintf(s, len,
1154 "快进速度。\n"
1155 " \n"
1156 "开启快进模式时的最大运行速度倍数。\n"
1157 " \n"
1158 "例如 60fps 的游戏开启 5 倍速 就是 300 fps。\n"
1159 " \n"
1160 "RetroArch 会尽可能保证快进时不超过该速度,\n"
1161 "但不会特别精确。");
1162 break;
1163 case MENU_ENUM_LABEL_VIDEO_MONITOR_INDEX:
1164 snprintf(s, len,
1165 "指定输出显示器。\n"
1166 " \n"
1167 "(默认 0)表示不指定显示器,\n"
1168 "1 表示使用 1 号显示器,以此类推。");
1169 break;
1170 case MENU_ENUM_LABEL_VIDEO_CROP_OVERSCAN:
1171 snprintf(s, len,
1172 "Forces cropping of overscanned \n"
1173 "frames.\n"
1174 " \n"
1175 "Exact behavior of this option is \n"
1176 "core-implementation specific.");
1177 break;
1178 case MENU_ENUM_LABEL_VIDEO_SCALE_INTEGER:
1179 snprintf(s, len,
1180 "只放大整数倍。\n"
1181 "\n"
1182 "基础分辨率与游戏、宽高比有关。\n"
1183 "\n"
1184 "如果「保持宽高比」选项未开启,\n"
1185 "不保证宽高放大倍数相同。");
1186 break;
1187 case MENU_ENUM_LABEL_AUDIO_VOLUME:
1188 snprintf(s, len,
1189 "音量增益(分贝)。\n"
1190 " \n"
1191 "0 表示正常音量。\n"
1192 "Gain can be controlled in runtime with Input\n"
1193 "Volume Up / Input Volume Down.");
1194 break;
1195 case MENU_ENUM_LABEL_AUDIO_RATE_CONTROL_DELTA:
1196 snprintf(s, len,
1197 "Audio rate control.\n"
1198 " \n"
1199 "Setting this to 0 disables rate control.\n"
1200 "Any other value controls audio rate control \n"
1201 "delta.\n"
1202 " \n"
1203 "Defines how much input rate can be adjusted \n"
1204 "dynamically.\n"
1205 " \n"
1206 " Input rate is defined as: \n"
1207 " input rate * (1.0 +/- (rate control delta))");
1208 break;
1209 case MENU_ENUM_LABEL_AUDIO_MAX_TIMING_SKEW:
1210 snprintf(s, len,
1211 "Maximum audio timing skew.\n"
1212 " \n"
1213 "Defines the maximum change in input rate.\n"
1214 "You may want to increase this to enable\n"
1215 "very large changes in timing, for example\n"
1216 "running PAL cores on NTSC displays, at the\n"
1217 "cost of inaccurate audio pitch.\n"
1218 " \n"
1219 " Input rate is defined as: \n"
1220 " input rate * (1.0 +/- (max timing skew))");
1221 break;
1222 case MENU_ENUM_LABEL_OVERLAY_NEXT:
1223 snprintf(s, len,
1224 "Toggles to next overlay.\n"
1225 " \n"
1226 "Wraps around.");
1227 break;
1228 case MENU_ENUM_LABEL_LOG_VERBOSITY:
1229 snprintf(s, len,
1230 "Enable or disable verbosity level \n"
1231 "of frontend.");
1232 break;
1233 case MENU_ENUM_LABEL_VOLUME_UP:
1234 snprintf(s, len,
1235 "调高音量。");
1236 break;
1237 case MENU_ENUM_LABEL_VOLUME_DOWN:
1238 snprintf(s, len,
1239 "降低音量。");
1240 break;
1241 case MENU_ENUM_LABEL_VIDEO_DISABLE_COMPOSITION:
1242 snprintf(s, len,
1243 "Forcibly disable composition.\n"
1244 "Only valid on Windows Vista/7 for now.");
1245 break;
1246 case MENU_ENUM_LABEL_PERFCNT_ENABLE:
1247 snprintf(s, len,
1248 "启用或关闭前端 \n"
1249 "性能计数。");
1250 break;
1251 case MENU_ENUM_LABEL_SYSTEM_DIRECTORY:
1252 snprintf(s, len,
1253 "系统文件夹。 \n"
1254 " \n"
1255 "Sets the 'system' directory.\n"
1256 "Cores can query for this\n"
1257 "directory to load BIOSes, \n"
1258 "system-specific configs, etc.");
1259 break;
1260 case MENU_ENUM_LABEL_SAVESTATE_AUTO_SAVE:
1261 case MENU_ENUM_LABEL_SAVESTATE_AUTO_LOAD:
1262 snprintf(s, len,
1263 "在 RetroArch 退出时 \n"
1264 "自动保存即时存档。\n"
1265 " \n"
1266 "如果自动读档选项已打开,\n"
1267 "每次运行游戏时还会读取该存档。");
1268 break;
1269 case MENU_ENUM_LABEL_VIDEO_THREADED:
1270 snprintf(s, len,
1271 "使用独立线程来处理视频。\n"
1272 " \n"
1273 "虽然可能提升游戏速度,但也可能"
1274 "增加延迟或导致图像卡顿。");
1275 break;
1276 case MENU_ENUM_LABEL_VIDEO_VSYNC:
1277 snprintf(s, len,
1278 "视频垂直同步.\n");
1279 break;
1280 case MENU_ENUM_LABEL_VIDEO_HARD_SYNC:
1281 snprintf(s, len,
1282 "尝试硬件同步CPU和GPU。\n"
1283 " \n"
1284 "可以减少潜在的性能开销。");
1285 break;
1286 case MENU_ENUM_LABEL_REWIND_GRANULARITY:
1287 snprintf(s, len,
1288 "每次回溯的帧数\n"
1289 " \n"
1290 "通过一次回溯多帧来提升回溯的速度。");
1291 break;
1292 case MENU_ENUM_LABEL_SCREENSHOT:
1293 snprintf(s, len,
1294 "截图。");
1295 break;
1296 case MENU_ENUM_LABEL_VIDEO_FRAME_DELAY:
1297 snprintf(s, len,
1298 "Sets how many milliseconds to delay\n"
1299 "after VSync before running the core.\n"
1300 "\n"
1301 "Can reduce latency at the cost of\n"
1302 "higher risk of stuttering.\n"
1303 " \n"
1304 "Maximum is 15.");
1305 break;
1306 case MENU_ENUM_LABEL_VIDEO_HARD_SYNC_FRAMES:
1307 snprintf(s, len,
1308 "Sets how many frames CPU can \n"
1309 "run ahead of GPU when using 'GPU \n"
1310 "Hard Sync'.\n"
1311 " \n"
1312 "Maximum is 3.\n"
1313 " \n"
1314 " 0: Syncs to GPU immediately.\n"
1315 " 1: Syncs to previous frame.\n"
1316 " 2: Etc ...");
1317 break;
1318 case MENU_ENUM_LABEL_VIDEO_BLACK_FRAME_INSERTION:
1319 snprintf(s, len,
1320 "在每帧之间插入一帧黑屏。\n"
1321 " \n"
1322 "120 Hz 显示器开启此选项运行 \n"
1323 "60 Hz 游戏可以避免重影。 \n"
1324 " \n"
1325 "图像刷新率仍应按照 60 Hz 显示器 \n"
1326 "来进行设置。(除以 2) \n");
1327 break;
1328 case MENU_ENUM_LABEL_RGUI_SHOW_START_SCREEN:
1329 snprintf(s, len,
1330 "Show startup screen in menu.\n"
1331 "Is automatically set to false when seen\n"
1332 "for the first time.\n"
1333 " \n"
1334 "This is only updated in config if\n"
1335 "'Save Configuration on Exit' is enabled.\n");
1336 break;
1337 case MENU_ENUM_LABEL_VIDEO_FULLSCREEN:
1338 snprintf(s, len, "Toggles fullscreen.");
1339 break;
1340 case MENU_ENUM_LABEL_BLOCK_SRAM_OVERWRITE:
1341 snprintf(s, len,
1342 "Block SRAM from being overwritten \n"
1343 "when loading save states.\n"
1344 " \n"
1345 "Might potentially lead to buggy games.");
1346 break;
1347 case MENU_ENUM_LABEL_PAUSE_NONACTIVE:
1348 snprintf(s, len,
1349 "切换窗口时暂停游戏。");
1350 break;
1351 case MENU_ENUM_LABEL_VIDEO_GPU_SCREENSHOT:
1352 snprintf(s, len,
1353 "使用 GPU 输出来进行截图(如果可能的话)。");
1354 break;
1355 case MENU_ENUM_LABEL_SCREENSHOT_DIRECTORY:
1356 snprintf(s, len,
1357 "截图文件夹 \n"
1358 " \n"
1359 "用于保存截图的文件夹。"
1360 );
1361 break;
1362 case MENU_ENUM_LABEL_VIDEO_SWAP_INTERVAL:
1363 snprintf(s, len,
1364 "VSync Swap Interval.\n"
1365 " \n"
1366 "Uses a custom swap interval for VSync. Set this \n"
1367 "to effectively halve monitor refresh rate.");
1368 break;
1369 case MENU_ENUM_LABEL_SAVEFILE_DIRECTORY:
1370 snprintf(s, len,
1371 "游戏存档文件夹。 \n"
1372 " \n"
1373 "所有游戏存档都保存在此文件夹。 \n"
1374 "常见的游戏存档格式有 \n"
1375 ".srm, .bsv, .rt, .psrm 等\n"
1376 " \n"
1377 "此选项可能被特定命令行选项覆盖。");
1378 break;
1379 case MENU_ENUM_LABEL_SAVESTATE_DIRECTORY:
1380 snprintf(s, len,
1381 "即时存档文件夹. \n"
1382 " \n"
1383 "所有即时存档 (.state 文件) 都 \n"
1384 "保存在此文件夹。 \n"
1385 " \n"
1386 "此选项可能被特定命令行选项覆盖。");
1387 break;
1388 case MENU_ENUM_LABEL_ASSETS_DIRECTORY:
1389 snprintf(s, len,
1390 "Assets Directory. \n"
1391 " \n"
1392 "This location is queried by default when \n"
1393 "menu interfaces try to look for loadable \n"
1394 "assets, etc.");
1395 break;
1396 case MENU_ENUM_LABEL_DYNAMIC_WALLPAPERS_DIRECTORY:
1397 snprintf(s, len,
1398 "动态壁纸文件夹 \n"
1399 " \n"
1400 "保存用于主界面的、依据游戏内容变化的动态壁纸。");
1401 break;
1402 case MENU_ENUM_LABEL_SLOWMOTION_RATIO:
1403 snprintf(s, len,
1404 "减速比例"
1405 " \n"
1406 "减速游戏时,速度将被降低的倍数。");
1407 break;
1408 case MENU_ENUM_LABEL_INPUT_TURBO_PERIOD:
1409 snprintf(s, len,
1410 "Turbo period.\n"
1411 " \n"
1412 "Describes the period of which turbo-enabled\n"
1413 "buttons toggle.\n"
1414 " \n"
1415 "Numbers are described in frames."
1416 );
1417 break;
1418 case MENU_ENUM_LABEL_INPUT_DUTY_CYCLE:
1419 snprintf(s, len,
1420 "Duty cycle.\n"
1421 " \n"
1422 "Describes how long the period of a turbo-enabled\n"
1423 "should be.\n"
1424 " \n"
1425 "Numbers are described in frames."
1426 );
1427 break;
1428 case MENU_ENUM_LABEL_INPUT_TOUCH_ENABLE:
1429 snprintf(s, len, "启用触摸屏支持。");
1430 break;
1431 case MENU_ENUM_LABEL_INPUT_PREFER_FRONT_TOUCH:
1432 snprintf(s, len, "使用前触摸屏,而非后触摸屏。");
1433 break;
1434 case MENU_ENUM_LABEL_MOUSE_ENABLE:
1435 snprintf(s, len, "在菜单中,启用鼠标。");
1436 break;
1437 case MENU_ENUM_LABEL_POINTER_ENABLE:
1438 snprintf(s, len, "在菜单中,启用触摸屏。");
1439 break;
1440 case MENU_ENUM_LABEL_MENU_WALLPAPER:
1441 snprintf(s, len, "菜单壁纸图片的路径。");
1442 break;
1443 case MENU_ENUM_LABEL_NAVIGATION_WRAPAROUND:
1444 snprintf(s, len,
1445 "Wrap-around to beginning and/or end \n"
1446 "if boundary of list is reached \n"
1447 "horizontally and/or vertically.");
1448 break;
1449 case MENU_ENUM_LABEL_PAUSE_LIBRETRO:
1450 snprintf(s, len,
1451 "如果关闭此选项,打开菜单时 \n"
1452 "游戏仍会后台运行。");
1453 break;
1454 case MENU_ENUM_LABEL_SUSPEND_SCREENSAVER_ENABLE:
1455 snprintf(s, len,
1456 "Suspends the screensaver. Is a hint that \n"
1457 "does not necessarily have to be \n"
1458 "honored by the video driver.");
1459 break;
1460 case MENU_ENUM_LABEL_NETPLAY_MODE:
1461 snprintf(s, len,
1462 "开启:联网时为客户端模式。\n"
1463 "关闭:联网时为服务器模式。");
1464 break;
1465 case MENU_ENUM_LABEL_NETPLAY_DELAY_FRAMES:
1466 snprintf(s, len,
1467 "联网时延迟的帧数。 \n"
1468 " \n"
1469 "提升数值将改善游戏表现, \n"
1470 "但延迟也会增加。");
1471 break;
1472 case MENU_ENUM_LABEL_NETPLAY_CHECK_FRAMES:
1473 snprintf(s, len,
1474 "The frequency in frames with which netplay \n"
1475 "will verify that the host and client are in \n"
1476 "sync. \n"
1477 " \n"
1478 "With most cores, this value will have no \n"
1479 "visible effect and can be ignored. With \n"
1480 "nondeterminstic cores, this value determines \n"
1481 "how often the netplay peers will be brought \n"
1482 "into sync. With buggy cores, setting this \n"
1483 "to any non-zero value will cause severe \n"
1484 "performance issues. Set to zero to perform \n"
1485 "no checks. This value is only used on the \n"
1486 "netplay host. \n");
1487 break;
1488 case MENU_ENUM_LABEL_VIDEO_MAX_SWAPCHAIN_IMAGES:
1489 snprintf(s, len,
1490 "Maximum amount of swapchain images. This \n"
1491 "can tell the video driver to use a specific \n"
1492 "video buffering mode. \n"
1493 " \n"
1494 "Single buffering - 1\n"
1495 "Double buffering - 2\n"
1496 "Triple buffering - 3\n"
1497 " \n"
1498 "Setting the right buffering mode can have \n"
1499 "a big impact on latency.");
1500 break;
1501 case MENU_ENUM_LABEL_VIDEO_SMOOTH:
1502 snprintf(s, len,
1503 "用双线性过滤使图像平滑。 \n"
1504 "如果你使用了渲染器,请关闭它。");
1505 break;
1506 case MENU_ENUM_LABEL_VIDEO_CTX_SCALING:
1507 snprintf(s, len,
1508 #ifdef HAVE_ODROIDGO2
1509 "RGA scaling and bicubic filtering. May break widgets."
1510 #else
1511 "Hardware context scaling (if available)."
1512 #endif
1513 );
1514 break;
1515 case MENU_ENUM_LABEL_TIMEDATE_ENABLE:
1516 snprintf(s, len,
1517 "在菜单中显示当前日期和时间。");
1518 break;
1519 case MENU_ENUM_LABEL_CORE_ENABLE:
1520 snprintf(s, len,
1521 "在菜单中显示当前运行的核心名称。");
1522 break;
1523 case MENU_ENUM_LABEL_NETPLAY_ENABLE_HOST:
1524 snprintf(s, len,
1525 "启用联机游戏(服务器模式)。");
1526 break;
1527 case MENU_ENUM_LABEL_NETPLAY_ENABLE_CLIENT:
1528 snprintf(s, len,
1529 "启用联机游戏(客户端模式)。");
1530 break;
1531 case MENU_ENUM_LABEL_NETPLAY_DISCONNECT:
1532 snprintf(s, len,
1533 "断开当前网络连接。");
1534 break;
1535 case MENU_ENUM_LABEL_NETPLAY_SETTINGS:
1536 snprintf(s, len,
1537 "联机游戏设置。");
1538 break;
1539 case MENU_ENUM_LABEL_NETPLAY_LAN_SCAN_SETTINGS:
1540 snprintf(s, len,
1541 "在局域网中搜索并加入联机游戏服务器。");
1542 break;
1543 case MENU_ENUM_LABEL_DYNAMIC_WALLPAPER:
1544 snprintf(s, len,
1545 "在不同的环境下加载不同的壁纸。");
1546 break;
1547 case MENU_ENUM_LABEL_CORE_UPDATER_BUILDBOT_URL:
1548 snprintf(s, len,
1549 "URL to core updater directory on the \n"
1550 "Libretro buildbot.");
1551 break;
1552 case MENU_ENUM_LABEL_BUILDBOT_ASSETS_URL:
1553 snprintf(s, len,
1554 "URL to assets updater directory on the \n"
1555 "Libretro buildbot.");
1556 break;
1557 case MENU_ENUM_LABEL_INPUT_REMAP_BINDS_ENABLE:
1558 snprintf(s, len,
1559 "if enabled, overrides the input binds \n"
1560 "with the remapped binds set for the \n"
1561 "current core.");
1562 break;
1563 case MENU_ENUM_LABEL_OVERLAY_DIRECTORY:
1564 snprintf(s, len,
1565 "Overlay Directory. \n"
1566 " \n"
1567 "Defines a directory where overlays are \n"
1568 "kept for easy access.");
1569 break;
1570 case MENU_ENUM_LABEL_INPUT_MAX_USERS:
1571 snprintf(s, len,
1572 "RetroArch 支持的最大用户数量。");
1573 break;
1574 case MENU_ENUM_LABEL_CORE_UPDATER_AUTO_EXTRACT_ARCHIVE:
1575 snprintf(s, len,
1576 "下载后自动解压。");
1577 break;
1578 case MENU_ENUM_LABEL_NAVIGATION_BROWSER_FILTER_SUPPORTED_EXTENSIONS_ENABLE:
1579 snprintf(s, len,
1580 "Filter files being shown by \n"
1581 "supported extensions.");
1582 break;
1583 case MENU_ENUM_LABEL_NETPLAY_NICKNAME:
1584 snprintf(s, len,
1585 "你的 RetroArch 用户名,用于联机游戏。");
1586 break;
1587 case MENU_ENUM_LABEL_NETPLAY_TCP_UDP_PORT:
1588 snprintf(s, len,
1589 "服务器的端口。 \n"
1590 "TCP 或 UDP 端口均可。");
1591 break;
1592 case MENU_ENUM_LABEL_NETPLAY_SPECTATOR_MODE_ENABLE:
1593 snprintf(s, len,
1594 "启用或禁用网络对战的观战模式。");
1595 break;
1596 case MENU_ENUM_LABEL_NETPLAY_IP_ADDRESS:
1597 snprintf(s, len,
1598 "服务器的地址。");
1599 break;
1600 case MENU_ENUM_LABEL_STDIN_CMD_ENABLE:
1601 snprintf(s, len,
1602 "启用标准命令行输入。");
1603 break;
1604 case MENU_ENUM_LABEL_UI_COMPANION_START_ON_BOOT:
1605 snprintf(s, len,
1606 "Start User Interface companion driver \n"
1607 "on boot (if available).");
1608 break;
1609 case MENU_ENUM_LABEL_MENU_DRIVER:
1610 snprintf(s, len, "Menu driver to use.");
1611 break;
1612 case MENU_ENUM_LABEL_INPUT_MENU_ENUM_TOGGLE_GAMEPAD_COMBO:
1613 snprintf(s, len,
1614 "切换菜单的按键。 \n"
1615 " \n"
1616 "0 - 无 \n"
1617 "1 - 同时按下 L + R + Y + D-Pad \n"
1618 "2 - 同时按下 L3 + R3 \n"
1619 "3 - 同时按下 Start + Select ");
1620 break;
1621 case MENU_ENUM_LABEL_INPUT_ALL_USERS_CONTROL_MENU:
1622 snprintf(s, len, "允许任何玩家打开菜单。");
1623 break;
1624 case MENU_ENUM_LABEL_INPUT_AUTODETECT_ENABLE:
1625 snprintf(s, len,
1626 "启用自动配置按键。\n"
1627 " \n"
1628 "RetroArch 将尝试自动配置手柄按键, \n"
1629 "和即插即用模式。");
1630 break;
1631 case MENU_ENUM_LABEL_CAMERA_ALLOW:
1632 snprintf(s, len,
1633 "允许或禁止核心调用摄像头。");
1634 break;
1635 case MENU_ENUM_LABEL_LOCATION_ALLOW:
1636 snprintf(s, len,
1637 "允许或禁止核心调用定位系统(GPS)。");
1638 break;
1639 case MENU_ENUM_LABEL_TURBO:
1640 snprintf(s, len,
1641 "Turbo enable.\n"
1642 " \n"
1643 "Holding the turbo while pressing another \n"
1644 "button will let the button enter a turbo \n"
1645 "mode where the button state is modulated \n"
1646 "with a periodic signal. \n"
1647 " \n"
1648 "The modulation stops when the button \n"
1649 "itself (not turbo button) is released.");
1650 break;
1651 case MENU_ENUM_LABEL_OSK_ENABLE:
1652 snprintf(s, len,
1653 "启用或禁用屏幕软键盘。");
1654 break;
1655 case MENU_ENUM_LABEL_AUDIO_MUTE:
1656 snprintf(s, len,
1657 "静音或恢复声音。");
1658 break;
1659 case MENU_ENUM_LABEL_REWIND:
1660 snprintf(s, len,
1661 "按住按钮来回溯 \n"
1662 " \n"
1663 "必须先启用回溯倒带功能。");
1664 break;
1665 case MENU_ENUM_LABEL_EXIT_EMULATOR:
1666 snprintf(s, len,
1667 "正常退出 RetroArch。"
1668 #if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
1669 "\nKilling it in any hard way (SIGKILL, \n"
1670 "etc) will terminate without saving\n"
1671 "RAM, etc. On Unix-likes,\n"
1672 "SIGINT/SIGTERM allows\n"
1673 "a clean deinitialization."
1674 #endif
1675 );
1676 break;
1677 case MENU_ENUM_LABEL_LOAD_STATE:
1678 snprintf(s, len,
1679 "读取即时存档。");
1680 break;
1681 case MENU_ENUM_LABEL_SAVE_STATE:
1682 snprintf(s, len,
1683 "保存即时存档。");
1684 break;
1685 case MENU_ENUM_LABEL_CHEAT_INDEX_PLUS:
1686 snprintf(s, len,
1687 "下一个金手指。");
1688 break;
1689 case MENU_ENUM_LABEL_CHEAT_INDEX_MINUS:
1690 snprintf(s, len,
1691 "前一个金手指。");
1692 break;
1693 case MENU_ENUM_LABEL_SHADER_PREV:
1694 snprintf(s, len,
1695 "应用文件夹中的前一个渲染器特效。");
1696 break;
1697 case MENU_ENUM_LABEL_SHADER_NEXT:
1698 snprintf(s, len,
1699 "应用文件夹中的后一个渲染器特效。");
1700 break;
1701 case MENU_ENUM_LABEL_RESET:
1702 snprintf(s, len,
1703 "重启游戏。");
1704 break;
1705 case MENU_ENUM_LABEL_PAUSE_TOGGLE:
1706 snprintf(s, len,
1707 "在暂停和非暂停状态间切换。");
1708 break;
1709 case MENU_ENUM_LABEL_CHEAT_TOGGLE:
1710 snprintf(s, len,
1711 "切换金手指启用状态。");
1712 break;
1713 case MENU_ENUM_LABEL_HOLD_FAST_FORWARD:
1714 snprintf(s, len,
1715 "按下按键快进,松开按键恢复正常。");
1716 break;
1717 case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
1718 snprintf(s, len,
1719 "按下按键减速,松开按键恢复正常。");
1720 break;
1721 case MENU_ENUM_LABEL_FRAME_ADVANCE:
1722 snprintf(s, len,
1723 "游戏暂停时,运行一帧。");
1724 break;
1725 case MENU_ENUM_LABEL_BSV_RECORD_TOGGLE:
1726 snprintf(s, len,
1727 "切换是否处于录像状态。");
1728 break;
1729 case MENU_ENUM_LABEL_L_X_PLUS:
1730 case MENU_ENUM_LABEL_L_X_MINUS:
1731 case MENU_ENUM_LABEL_L_Y_PLUS:
1732 case MENU_ENUM_LABEL_L_Y_MINUS:
1733 case MENU_ENUM_LABEL_R_X_PLUS:
1734 case MENU_ENUM_LABEL_R_X_MINUS:
1735 case MENU_ENUM_LABEL_R_Y_PLUS:
1736 case MENU_ENUM_LABEL_R_Y_MINUS:
1737 snprintf(s, len,
1738 "Axis for analog stick (DualShock-esque).\n"
1739 " \n"
1740 "Bound as usual, however, if a real analog \n"
1741 "axis is bound, it can be read as a true analog.\n"
1742 " \n"
1743 "Positive X axis is right. \n"
1744 "Positive Y axis is down.");
1745 break;
1746 case MENU_ENUM_LABEL_VALUE_WHAT_IS_A_CORE_DESC:
1747 snprintf(s, len,
1748 "RetroArch 本身并不能做什么事情。 \n"
1749 " \n"
1750 "如果想在上面干点什么,你需要向它加载 \n"
1751 "一个程序。\n"
1752 " \n"
1753 "我们把这样的程序叫做「Libretro 核心」, \n"
1754 "简称「核心」。 \n"
1755 " \n"
1756 "你可以从「加载核心」菜单中选择一个核心。 \n"
1757 " \n"
1758 #ifdef HAVE_NETWORKING
1759 "你可以通过以下几种方法来获取核心: \n"
1760 "一、通过访问菜单项「%s」 \n"
1761 " -> 「%s」来下载;\n"
1762 " \n"
1763 "二、手动将其移入核心文件夹中,访问文件\n"
1764 "夹设置找到你的「%s」。",
1765 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER),
1766 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CORE_UPDATER_LIST),
1767 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
1768 #else
1769 "你可以通过手动将核心移入文件夹中来添加它们, \n"
1770 "访问文件夹设置找到你的「%s」。",
1771 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
1772 #endif
1773 );
1774 break;
1775 case MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC:
1776 snprintf(s, len,
1777 "你可以通过「%s」->「%s」更改虚拟按键。\n"
1778 " \n"
1779 "从那里你可以改变虚拟按键的样式、大小和不透\n"
1780 "明度。\n"
1781 " \n"
1782 "注意:默认情况下,在菜单中虚拟按键是隐藏的。\n"
1783 "如果您想在菜单中显示,可以将「%s」\n"
1784 "设置为 OFF 。",
1785 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
1786 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OVERLAY_SETTINGS),
1787 msg_hash_to_str(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU)
1788 );
1789 break;
1790 default:
1791 if (string_is_empty(s))
1792 strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
1793 return -1;
1794 }
1795
1796 return 0;
1797 }
1798
msg_hash_to_str_chs(enum msg_hash_enums msg)1799 const char *msg_hash_to_str_chs(enum msg_hash_enums msg)
1800 {
1801 switch (msg)
1802 {
1803 #include "msg_hash_chs.h"
1804
1805 default:
1806 #if 0
1807 RARCH_LOG("Unimplemented: [%d]\n", msg);
1808 #endif
1809 break;
1810 }
1811
1812 return "null";
1813 }
1814
msg_hash_get_wideglyph_str_chs(void)1815 const char *msg_hash_get_wideglyph_str_chs(void)
1816 {
1817 return "菜";
1818 }
1819