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Searched defs:multiplayer (Results 1 – 25 of 99) sorted by relevance

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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/
H A Dscene_stadium.py44 multiplayer = False variable in SinglePlayerStadiumScene
48 multiplayer = True variable in MultiplayerStadiumScene
H A Dscene_abstract.py56 multiplayer = False # this class is used "as is" for InvertedPendulum, Reacher variable in SingleRobotEmptyScene
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dmultiplayer.hpp8 namespace multiplayer { namespace
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dkmatrix.h44 multiplayer = 4, enumerator
/dports/games/openjazz/openjazz-20190106/src/game/
H A Dgame.cpp180 bool multiplayer; in playLevel() local
341 bool multiplayer; in play() local
/dports/games/widelands/widelands-build21/src/ui_fsmenu/
H A Dmain.h45 UI::Button multiplayer; variable
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_team.h43 bool multiplayer; member
/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/linux/runner/
H A Drunner_lib.py83 multiplayer = 0 variable in doomService
85 def __init__( self, bin, cmdline, maps, sort = 0, multiplayer = 0, blank_run = 0 ): argument
/dports/games/bloodfrontier/bloodfrontier/src/xcode/
H A DLauncher.h20 IBOutlet NSButton *multiplayer; variable
/dports/games/7kaa/7kaa-2.15.4p1/
H A Dconfigure.ac140 AC_ARG_ENABLE([multiplayer], optenable
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/ogl/
H A Dogl_sync.cpp52 const auto multiplayer = Game_mode & GM_MULTI; in before_swap() local
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/sdl/
H A Dtimer.cpp57 const auto multiplayer = Game_mode & GM_MULTI; in timer_delay_bound() local
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dgame_config_manager.cpp81 game_config::scoped_preproc_define multiplayer("MULTIPLAYER", in init_game_config() local
546 game_config::scoped_preproc_define multiplayer("MULTIPLAYER", in load_game_config_for_game() local
591 game_config::scoped_preproc_define multiplayer("MULTIPLAYER", is_mp); in load_game_config_for_create() local
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/guiengine/widgets/
H A Dskill_level_widget.cpp42 bool multiplayer, bool display_icon, in SkillLevelWidget()
/dports/games/flightgear/flightgear-2020.3.11/src/Aircraft/
H A Dreplay.cxx864 …gzContainerWriter& output, const replay_list_type& ReplayData, size_t RecordSize, bool multiplayer) in saveRawReplayData()
912 …ut, FGFlightRecorder* pRecorder, replay_list_type& ReplayData, size_t RecordSize, bool multiplayer) in loadRawReplayData()
1004 bool multiplayer = MetaDataProps->getBoolValue("meta/multiplayer", 0); in saveTape() local
1213 bool multiplayer = UserData->getBoolValue("multiplayer", 0); in loadTape() local
/dports/games/widelands/widelands-build21/src/game_io/
H A Dgame_loader.cc63 int32_t GameLoader::load_game(bool const multiplayer) { in load_game()
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/
H A Dsio.h55 struct GBASIODriver* multiplayer; member
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/
H A Dsio.h59 struct GBASIODriver* multiplayer; member
/dports/math/oink/oink-c1259fe/src/
H A Dptl.hpp34 bool multiplayer = true; member in pg::PTLSolver
/dports/games/wesnoth/wesnoth-1.14.17/src/game_initialization/
H A Dmp_game_utils.cpp41 static void add_multiplayer_classification(config& multiplayer, saved_game& state) in add_multiplayer_classification()
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DCoreManager.cpp27 void CoreManager::setMultiplayerController(MultiplayerController* multiplayer) { in setMultiplayerController()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DCoreManager.cpp26 void CoreManager::setMultiplayerController(MultiplayerController* multiplayer) { in setMultiplayerController()
/dports/games/widelands/widelands-build21/src/wui/
H A Dinteractive_spectator.cc40 bool const multiplayer, in InteractiveSpectator()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DCustomGameMenu.cpp45 CustomGameMenu::CustomGameMenu(bool multiplayer, bool LANServer) in CustomGameMenu()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dclient.cpp9 bool multiplayer(bool msg) in multiplayer() function

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