Home
last modified time | relevance | path

Searched defs:muzzle (Results 1 – 25 of 88) sorted by relevance

1234

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actorshoot.cpp42 vec3_t muzzle, impact; in CL_ActorDoShootTime() local
88 static void CL_ActorGetMuzzle (const le_t* actor, vec3_t muzzle, shoot_types_t shootType) in CL_ActorGetMuzzle()
142 vec3_t muzzle, impact; in CL_ActorDoShoot() local
H A De_event_actorthrow.cpp52 vec3_t muzzle, v0; in CL_ActorDoThrow() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Sniper.cpp512 vec3_t muzzle, dir, angles; in Sniper_CheckFireState() local
560 vec3_t muzzle, target, angles, forward, right, up; in Sniper_FaceEnemy() local
768 vec3_t fwd, right, up, muzzle, end; in NPC_BSSniper_Attack() local
H A DNPC_combat.cpp1268 vec3_t muzzle; in ShotThroughGlass() local
1289 vec3_t muzzle; in CanShoot() local
2193 vec3_t muzzle; in NPC_ClearShot() local
2235 vec3_t muzzle; in NPC_ShotEntity() local
2345 vec3_t hitspot, muzzle, diff, enemy_org;//, enemy_head; in NPC_CheckCanAttack() local
H A DAI_Default.cpp523 vec3_t muzzle, dir, angles, org; in NPC_BSPointShoot() local
H A DNPC_behavior.cpp76 vec3_t hitspot, muzzle, diff, enemy_org, enemy_head; in NPC_BSAdvanceFight() local
676 vec3_t enemy_org, muzzle, delta, angleToEnemy; in NPC_BSFollowLeader_AttackEnemy() local
H A DAI_Sentry.cpp132 vec3_t muzzle; in Sentry_Fire() local
H A DAI_Seeker.cpp310 vec3_t dir, enemy_org, muzzle; in Seeker_Fire() local
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Sniper.c488 vec3_t muzzle, dir, angles; in Sniper_CheckFireState() local
538 vec3_t muzzle, target, angles, forward, right, up; in Sniper_FaceEnemy() local
745 vec3_t fwd, right, up, muzzle, end; in NPC_BSSniper_Attack() local
H A DNPC_combat.c1101 vec3_t muzzle; in ShotThroughGlass() local
1122 vec3_t muzzle; in CanShoot() local
2078 vec3_t muzzle; in NPC_ClearShot() local
2120 vec3_t muzzle; in NPC_ShotEntity() local
2233 vec3_t hitspot, muzzle, diff, enemy_org;//, enemy_head; in NPC_CheckCanAttack() local
H A DNPC_AI_GalakMech.c508 vec3_t muzzle, dir, angles; in GM_CheckFireState() local
1051 vec3_t muzzle; in NPC_BSGM_Attack() local
H A DNPC_AI_Default.c517 vec3_t muzzle, dir, angles, org; in NPC_BSPointShoot() local
H A DNPC_behavior.c74 vec3_t hitspot, muzzle, diff, enemy_org, enemy_head; in NPC_BSAdvanceFight() local
643 vec3_t enemy_org, muzzle, delta, angleToEnemy; in NPC_BSFollowLeader() local
H A DNPC_AI_Sentry.c134 vec3_t muzzle; in Sentry_Fire() local
H A DNPC_AI_Seeker.c314 vec3_t dir, enemy_org, muzzle; in Seeker_Fire() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Sniper.cpp487 vec3_t muzzle, dir, angles; in Sniper_CheckFireState() local
535 vec3_t muzzle, target, angles, forward, right, up; in Sniper_FaceEnemy() local
738 vec3_t fwd, right, up, muzzle, end; in NPC_BSSniper_Attack() local
H A DNPC_combat.cpp1040 vec3_t muzzle; in ShotThroughGlass() local
1061 vec3_t muzzle; in CanShoot() local
1973 vec3_t muzzle; in NPC_ClearShot() local
2015 vec3_t muzzle; in NPC_ShotEntity() local
2125 vec3_t hitspot, muzzle, diff, enemy_org;//, enemy_head; in NPC_CheckCanAttack() local
H A DAI_GalakMech.cpp494 vec3_t muzzle, dir, angles; in GM_CheckFireState() local
1017 vec3_t muzzle; in NPC_BSGM_Attack() local
H A DAI_Default.cpp527 vec3_t muzzle, dir, angles, org; in NPC_BSPointShoot() local
H A DNPC_behavior.cpp73 vec3_t hitspot, muzzle, diff, enemy_org, enemy_head; in NPC_BSAdvanceFight() local
647 vec3_t enemy_org, muzzle, delta, angleToEnemy; in NPC_BSFollowLeader() local
H A DAI_Seeker.cpp275 vec3_t dir, enemy_org, muzzle; in Seeker_Fire() local
H A DAI_Sentry.cpp132 vec3_t muzzle; in Sentry_Fire() local
/dports/java/openjdk16/jdk16u-jdk-16.0.2-7-1/test/jdk/java/util/Arrays/
H A DCorrect.java36 import static org.testng.Assert.fail;
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DPlayer.cpp545 Vector3 muzzle = GetEye(); in FireWeapon() local
790 Vector3 muzzle = GetEye() + GetFront() * 0.1f; in ThrowGrenade() local
821 Vector3 muzzle = GetEye(), dir = GetFront(); in DigWithSpade() local
861 Vector3 muzzle = GetEye(), dir = GetFront(); in UseSpade() local
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dattackjob.cpp340 auto muzzle = createMuzzleFx (aggressor); in fire() local

1234