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Searched defs:myscreen (Results 1 – 25 of 34) sorted by relevance

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/dports/games/openglad/openglad-0.98/src/
H A Dglad.cpp20 screen * myscreen; variable
82 void glad_main(screen *myscreen, long playermode) in glad_main()
284 short remaining_foes(screen *myscreen, char myteam) in remaining_foes()
303 short remaining_team(screen *myscreen, char myteam) in remaining_team()
321 short score_panel(screen *myscreen) in score_panel()
326 short score_panel(screen *myscreen, short do_it) in score_panel()
335 void draw_radar_gems(screen *myscreen) in draw_radar_gems()
361 void draw_gem(short x, short y, short color, screen * myscreen) in draw_gem()
382 walker * control, short mode, screen * myscreen) in draw_value_bar()
570 short new_score_panel(screen *myscreen, short do_it) in new_score_panel()
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H A Dpixien.cpp30 pixieN::pixieN(unsigned char *data, screen *myscreen): in pixieN()
39 pixieN::pixieN(unsigned char *data, screen *myscreen, int doaccel): in pixieN()
H A Dscen.cpp53 screen *myscreen; // global for scen? variable
824 long score_panel(screen *myscreen) in score_panel()
959 void set_screen_pos(screen *myscreen, long x, long y) in set_screen_pos()
1141 void do_help(screen * myscreen) in do_help()
1660 void info_box(walker *target,screen * myscreen) in info_box()
1797 void scenario_options(screen *myscreen) in scenario_options()
1877 void set_facing(walker *target, screen *myscreen) in set_facing()
H A Dgame.cpp25 short load_saved_game(char *filename, screen *myscreen) in load_saved_game()
286 short load_team_list(char * filename, screen *myscreen) in load_team_list()
538 short save_game(char * filename, screen *myscreen) in save_game()
H A Dhelp.cpp66 short read_scenario(screen *myscreen) in read_scenario()
194 short read_help(char *somefile,screen * myscreen) in read_help()
H A Dweap.cpp24 weap::weap(unsigned char *data, screen *myscreen) : walker(data, myscreen) in weap()
H A Dpixie.cpp47 pixie::pixie(unsigned char *data, short x, short y, screen *myscreen) in pixie()
59 pixie::pixie(unsigned char *data, short x, short y, screen *myscreen, int doaccel) in pixie()
H A Dtreasure.cpp37 treasure::treasure(unsigned char *data, screen *myscreen) : walker(data, myscreen) in treasure()
H A Dradar.cpp41 radar::radar(viewscreen * myview, screen * myscreen, short whatnum) in radar()
H A Dliving.cpp28 living::living(unsigned char *data, screen *myscreen) : walker(data, myscreen) in living()
H A Deffect.cpp31 effect::effect(unsigned char *data, screen *myscreen) : walker(data, myscreen) in effect()
H A Dtext.cpp21 text::text(screen * myscreen) in text()
32 text::text(screen * myscreen, char * filename) in text()
H A Dloader.cpp815 screen *myscreen) in create_walker()
H A Dview.cpp139 short height, short whatnum, screen *myscreen) in viewscreen()
H A Dwalker.cpp40 walker::walker(unsigned char *data, screen *myscreen): pixieN(data, myscreen) in walker()
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrcam.cpp249 cGrCarCamInside(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamInside()
476 cGrCarCamBehind(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamBehind()
532 cGrCarCamBehind2(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamBehind2()
586 cGrCarCamFront(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamFront()
627 cGrCarCamSide(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamSide()
668 cGrCarCamUp(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamUp()
729 cGrCarCamCenter(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamCenter()
796 cGrCarCamLookAt(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamLookAt()
863 cGrCarCamRoadNoZoom(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamRoadNoZoom()
913 cGrCarCamRoadFly(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamRoadFly()
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H A Dgrcam.h199 …cGrOrthoCamera(class cGrScreen *myscreen, float myleft, float myright, float mybottom, float mytop) in cGrOrthoCamera()
220 cGrBackgroundCam(class cGrScreen *myscreen) in cGrBackgroundCam()
/dports/net-im/climm/climm-0.7.1/src/
H A Dutil.c200 char *myscript, *myscreen; in EventExec() local
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dbsscreen.cpp253 int BS_Flip(SDL_Surface* myscreen) { in BS_Flip()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenPlayer/
H A Dbsscreen.cpp253 int BS_Flip(SDL_Surface* myscreen) { in BS_Flip()
/dports/cad/feappv/feappv-4.1i/windows/
H A Dpltdos.f36 type(windowconfig) :: myscreen local
/dports/sysutils/xvidcap/xvidcap-1.1.7/src/
H A Dgnome_frame.c143 GdkScreen *myscreen; in do_reposition_control() local
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/
H A Dgpu.c780 int myscreen=DefaultScreen(display); in osd_close_display() local
798 int myscreen;char gammastr[14]; in sysdep_create_display() local
/dports/games/xvier/xvier-1.0/
H A Dxvier.c18 int myscreen; variable
/dports/x11-wm/fvwm3/fvwm3-1.0.4/fvwm/
H A Dfvwm3.c2146 int myscreen = 0; in main() local

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