/dports/games/openglad/openglad-0.98/src/ |
H A D | glad.cpp | 20 screen * myscreen; variable 82 void glad_main(screen *myscreen, long playermode) in glad_main() 284 short remaining_foes(screen *myscreen, char myteam) in remaining_foes() 303 short remaining_team(screen *myscreen, char myteam) in remaining_team() 321 short score_panel(screen *myscreen) in score_panel() 326 short score_panel(screen *myscreen, short do_it) in score_panel() 335 void draw_radar_gems(screen *myscreen) in draw_radar_gems() 361 void draw_gem(short x, short y, short color, screen * myscreen) in draw_gem() 382 walker * control, short mode, screen * myscreen) in draw_value_bar() 570 short new_score_panel(screen *myscreen, short do_it) in new_score_panel() [all …]
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H A D | pixien.cpp | 30 pixieN::pixieN(unsigned char *data, screen *myscreen): in pixieN() 39 pixieN::pixieN(unsigned char *data, screen *myscreen, int doaccel): in pixieN()
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H A D | scen.cpp | 53 screen *myscreen; // global for scen? variable 824 long score_panel(screen *myscreen) in score_panel() 959 void set_screen_pos(screen *myscreen, long x, long y) in set_screen_pos() 1141 void do_help(screen * myscreen) in do_help() 1660 void info_box(walker *target,screen * myscreen) in info_box() 1797 void scenario_options(screen *myscreen) in scenario_options() 1877 void set_facing(walker *target, screen *myscreen) in set_facing()
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H A D | game.cpp | 25 short load_saved_game(char *filename, screen *myscreen) in load_saved_game() 286 short load_team_list(char * filename, screen *myscreen) in load_team_list() 538 short save_game(char * filename, screen *myscreen) in save_game()
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H A D | help.cpp | 66 short read_scenario(screen *myscreen) in read_scenario() 194 short read_help(char *somefile,screen * myscreen) in read_help()
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H A D | weap.cpp | 24 weap::weap(unsigned char *data, screen *myscreen) : walker(data, myscreen) in weap()
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H A D | pixie.cpp | 47 pixie::pixie(unsigned char *data, short x, short y, screen *myscreen) in pixie() 59 pixie::pixie(unsigned char *data, short x, short y, screen *myscreen, int doaccel) in pixie()
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H A D | treasure.cpp | 37 treasure::treasure(unsigned char *data, screen *myscreen) : walker(data, myscreen) in treasure()
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H A D | radar.cpp | 41 radar::radar(viewscreen * myview, screen * myscreen, short whatnum) in radar()
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H A D | living.cpp | 28 living::living(unsigned char *data, screen *myscreen) : walker(data, myscreen) in living()
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H A D | effect.cpp | 31 effect::effect(unsigned char *data, screen *myscreen) : walker(data, myscreen) in effect()
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H A D | text.cpp | 21 text::text(screen * myscreen) in text() 32 text::text(screen * myscreen, char * filename) in text()
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H A D | loader.cpp | 815 screen *myscreen) in create_walker()
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H A D | view.cpp | 139 short height, short whatnum, screen *myscreen) in viewscreen()
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H A D | walker.cpp | 40 walker::walker(unsigned char *data, screen *myscreen): pixieN(data, myscreen) in walker()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grcam.cpp | 249 cGrCarCamInside(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamInside() 476 cGrCarCamBehind(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamBehind() 532 cGrCarCamBehind2(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamBehind2() 586 cGrCarCamFront(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamFront() 627 cGrCarCamSide(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamSide() 668 cGrCarCamUp(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamUp() 729 cGrCarCamCenter(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamCenter() 796 cGrCarCamLookAt(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamLookAt() 863 cGrCarCamRoadNoZoom(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamRoadNoZoom() 913 cGrCarCamRoadFly(class cGrScreen *myscreen, int id, int drawCurr, int drawBG, in cGrCarCamRoadFly() [all …]
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H A D | grcam.h | 199 …cGrOrthoCamera(class cGrScreen *myscreen, float myleft, float myright, float mybottom, float mytop) in cGrOrthoCamera() 220 cGrBackgroundCam(class cGrScreen *myscreen) in cGrBackgroundCam()
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/dports/net-im/climm/climm-0.7.1/src/ |
H A D | util.c | 200 char *myscript, *myscreen; in EventExec() local
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/ |
H A D | bsscreen.cpp | 253 int BS_Flip(SDL_Surface* myscreen) { in BS_Flip()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenPlayer/ |
H A D | bsscreen.cpp | 253 int BS_Flip(SDL_Surface* myscreen) { in BS_Flip()
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/dports/cad/feappv/feappv-4.1i/windows/ |
H A D | pltdos.f | 36 type(windowconfig) :: myscreen local
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/dports/sysutils/xvidcap/xvidcap-1.1.7/src/ |
H A D | gnome_frame.c | 143 GdkScreen *myscreen; in do_reposition_control() local
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/ |
H A D | gpu.c | 780 int myscreen=DefaultScreen(display); in osd_close_display() local 798 int myscreen;char gammastr[14]; in sysdep_create_display() local
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/dports/games/xvier/xvier-1.0/ |
H A D | xvier.c | 18 int myscreen; variable
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/dports/x11-wm/fvwm3/fvwm3-1.0.4/fvwm/ |
H A D | fvwm3.c | 2146 int myscreen = 0; in main() local
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