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Searched defs:nDist (Results 1 – 25 of 190) sorted by relevance

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/dports/editors/libreoffice/libreoffice-7.2.6.2/include/svx/
H A Dsdsxyitm.hxx25 inline SdrMetricItem makeSdrShadowXDistItem(tools::Long nDist) in makeSdrShadowXDistItem()
30 inline SdrMetricItem makeSdrShadowYDistItem(tools::Long nDist) in makeSdrShadowYDistItem()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/include/svx/
H A Dsdsxyitm.hxx25 inline SdrMetricItem makeSdrShadowXDistItem(long nDist) { in makeSdrShadowXDistItem()
29 inline SdrMetricItem makeSdrShadowYDistItem(long nDist) { in makeSdrShadowYDistItem()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daigilbst.cpp107 int nDist = approxDist(dx, dy); in thinkGoto() local
171 int nDist = approxDist(dx, dy); in thinkChase() local
250 int nDist = approxDist(dx, dy); in thinkSwimGoto() local
282 int nDist = approxDist(dx, dy); in thinkSwimChase() local
328 int nDist = approxDist(dx, dy); in sub_6CB00() local
366 int nDist = approxDist(dx, dy); in sub_6CD74() local
402 int nDist = approxDist(dx, dy); in sub_6D03C() local
H A Daicaleb.cpp116 int nDist = approxDist(dx, dy); in thinkGoto() local
183 int nDist = approxDist(dx, dy); in thinkChase() local
263 int nDist = approxDist(dx, dy); in thinkSwimGoto() local
295 int nDist = approxDist(dx, dy); in thinkSwimChase() local
336 int nDist = approxDist(dx, dy); in sub_65D04() local
374 int nDist = approxDist(dx, dy); in sub_65F44() local
410 int nDist = approxDist(dx, dy); in sub_661E0() local
H A Daipod.cpp111 int nDist = approxDist(x, y); in sub_6FFA0() local
150 int nDist, nBurn; in sub_70284() local
186 int nDist = approxDist(dx, dy); in sub_70380() local
248 int nDist = approxDist(dx, dy); in sub_704D8() local
H A Daiinnoc.cpp66 int nDist = approxDist(dx, dy); in thinkGoto() local
98 int nDist = approxDist(dx, dy); in thinkChase() local
H A Daiboneel.cpp131 int nDist = approxDist(dx, dy); in thinkTarget() local
169 int nDist = approxDist(dx, dy); in thinkGoto() local
196 int nDist = approxDist(dx, dy); in thinkPonder() local
305 int nDist = approxDist(dx, dy); in thinkChase() local
352 int nDist = approxDist(dx, dy); in MoveForward() local
383 int nDist = approxDist(dx, dy); in MoveSwoop() local
412 int nDist = approxDist(dx, dy); in MoveAscend() local
H A Daibat.cpp118 int nDist = approxDist(dx, dy); in thinkTarget() local
154 int nDist = approxDist(dx, dy); in thinkGoto() local
181 int nDist = approxDist(dx, dy); in thinkPonder() local
290 int nDist = approxDist(dx, dy); in thinkChase() local
341 int nDist = approxDist(dx, dy); in MoveForward() local
375 int nDist = approxDist(dx, dy); in MoveSwoop() local
407 int nDist = approxDist(dx, dy); in MoveFly() local
H A Daibeast.cpp215 int nDist = approxDist(dx, dy); in thinkGoto() local
279 int nDist = approxDist(dx, dy); in thinkChase() local
396 int nDist = approxDist(dx, dy); in thinkSwimGoto() local
428 int nDist = approxDist(dx, dy); in thinkSwimChase() local
471 int nDist = approxDist(dx, dy); in MoveForward() local
494 int nDist = approxDist(dx, dy); in sub_628A0() local
532 int nDist = approxDist(dx, dy); in sub_62AE0() local
568 int nDist = approxDist(dx, dy); in sub_62D7C() local
H A Daighost.cpp142 int nDist = approxDist(x2-x, y2-y); in BlastSeqCallback() local
239 int nDist = approxDist(dx, dy); in thinkTarget() local
280 int nDist = approxDist(dx, dy); in thinkGoto() local
378 int nDist = approxDist(dx, dy); in thinkChase() local
477 int nDist = approxDist(dx, dy); in MoveForward() local
515 int nDist = approxDist(dx, dy); in MoveSlow() local
556 int nDist = approxDist(dx, dy); in MoveSwoop() local
596 int nDist = approxDist(dx, dy); in MoveFly() local
H A Daizomba.cpp116 int nDist = approxDist(dx, dy); in thinkGoto() local
148 int nDist = approxDist(dx, dy); in thinkChase() local
194 int nDist = approxDist(dx, dy); in thinkPonder() local
236 int nDist = approxDist(dx, dy); in myThinkTarget() local
H A Daitchern.cpp110 int nDist = approxDist(x2-x, y2-y); in sub_71BD4() local
188 int nDist = approxDist(x2-x, y2-y); in sub_720AC() local
271 int nDist = approxDist(dx, dy); in sub_725A4() local
307 int nDist = approxDist(dx, dy); in sub_72850() local
347 int nDist = approxDist(dx, dy); in sub_72934() local
H A Daihand.cpp87 int nDist = approxDist(dx, dy); in thinkGoto() local
119 int nDist = approxDist(dx, dy); in thinkChase() local
H A Dairat.cpp84 int nDist = approxDist(dx, dy); in thinkGoto() local
116 int nDist = approxDist(dx, dy); in thinkChase() local
H A Daicerber.cpp126 int nDist = approxDist(x2-x, y2-y); in BurnSeqCallback() local
210 int nDist = approxDist(x2-x, y2-y); in BurnSeqCallback2() local
305 int nDist = approxDist(dx, dy); in thinkTarget() local
341 int nDist = approxDist(dx, dy); in thinkGoto() local
414 int nDist = approxDist(dx, dy); in thinkChase() local
H A Daispid.cpp175 int nDist = approxDist(dx, dy); in sub_71370() local
209 int nDist = approxDist(dx, dy); in thinkGoto() local
241 int nDist = approxDist(dx, dy); in thinkChase() local
H A Daigarg.cpp159 int nDist = approxDist(x2-x, y2-y); in BlastSSeqCallback() local
265 int nDist = approxDist(dx, dy); in thinkTarget() local
307 int nDist = approxDist(dx, dy); in thinkGoto() local
405 int nDist = approxDist(dx, dy); in thinkChase() local
586 int nDist = approxDist(dx, dy); in MoveForward() local
624 int nDist = approxDist(dx, dy); in MoveSlow() local
668 int nDist = approxDist(dx, dy); in MoveSwoop() local
711 int nDist = approxDist(dx, dy); in MoveFly() local
H A Dcallback.cpp60 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>3; in fxFlameLick() local
211 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>2; in fxDynPuff() local
323 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>2; in PlayerBubble() local
347 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>2; in EnemyBubble() local
406 int nDist = Random(16)<<4; in fxBloodBits() local
553 int nDist = Random(16)<<4; in fxPodBloodSplat() local
H A Daihound.cpp118 int nDist = approxDist(dx, dy); in thinkGoto() local
158 int nDist = approxDist(dx, dy); in thinkChase() local
H A Daiburn.cpp105 int nDist = approxDist(dx, dy); in thinkGoto() local
209 int nDist = approxDist(dx, dy); in thinkChase() local
H A Daicult.cpp171 int nDist = approxDist(dx, dy); in ThrowSeqCallback() local
210 int nDist = approxDist(dx, dy); in sub_68230() local
239 int nDist = approxDist(dx, dy); in thinkGoto() local
313 int nDist = approxDist(dx, dy); in thinkChase() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgameexec.h41 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist, int32… in VM_OnEvent()
46 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist) in VM_OnEvent()
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/aig/saig/
H A DsaigWnd.c46 void Saig_ManWindowOutline_rec( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist, Vec_Ptr_t * vNodes, int… in Saig_ManWindowOutline_rec()
100 Vec_Ptr_t * Saig_ManWindowOutline( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist ) in Saig_ManWindowOutline()
465 Aig_Man_t * Saig_ManWindowExtract( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist ) in Saig_ManWindowExtract()
488 Aig_Man_t * Saig_ManWindowInsert( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist, Aig_Man_t * pWnd ) in Saig_ManWindowInsert()
530 int nDist = 3; in Saig_ManWindowTest() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.h41 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist, int32… in VM_OnEvent()
46 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist) in VM_OnEvent()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Framework/src/bitmap/
H A DPNG.cpp111 int nDist = (nBPP / 8); in SubFilter() local
147 int nDist = (nBPP / 8); in AverageFilter() local
190 int nDist = (nBPP / 8); in PaethFilter() local

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