/dports/editors/libreoffice/libreoffice-7.2.6.2/include/svx/ |
H A D | sdsxyitm.hxx | 25 inline SdrMetricItem makeSdrShadowXDistItem(tools::Long nDist) in makeSdrShadowXDistItem() 30 inline SdrMetricItem makeSdrShadowYDistItem(tools::Long nDist) in makeSdrShadowYDistItem()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/include/svx/ |
H A D | sdsxyitm.hxx | 25 inline SdrMetricItem makeSdrShadowXDistItem(long nDist) { in makeSdrShadowXDistItem() 29 inline SdrMetricItem makeSdrShadowYDistItem(long nDist) { in makeSdrShadowYDistItem()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aigilbst.cpp | 107 int nDist = approxDist(dx, dy); in thinkGoto() local 171 int nDist = approxDist(dx, dy); in thinkChase() local 250 int nDist = approxDist(dx, dy); in thinkSwimGoto() local 282 int nDist = approxDist(dx, dy); in thinkSwimChase() local 328 int nDist = approxDist(dx, dy); in sub_6CB00() local 366 int nDist = approxDist(dx, dy); in sub_6CD74() local 402 int nDist = approxDist(dx, dy); in sub_6D03C() local
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H A D | aicaleb.cpp | 116 int nDist = approxDist(dx, dy); in thinkGoto() local 183 int nDist = approxDist(dx, dy); in thinkChase() local 263 int nDist = approxDist(dx, dy); in thinkSwimGoto() local 295 int nDist = approxDist(dx, dy); in thinkSwimChase() local 336 int nDist = approxDist(dx, dy); in sub_65D04() local 374 int nDist = approxDist(dx, dy); in sub_65F44() local 410 int nDist = approxDist(dx, dy); in sub_661E0() local
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H A D | aipod.cpp | 111 int nDist = approxDist(x, y); in sub_6FFA0() local 150 int nDist, nBurn; in sub_70284() local 186 int nDist = approxDist(dx, dy); in sub_70380() local 248 int nDist = approxDist(dx, dy); in sub_704D8() local
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H A D | aiinnoc.cpp | 66 int nDist = approxDist(dx, dy); in thinkGoto() local 98 int nDist = approxDist(dx, dy); in thinkChase() local
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H A D | aiboneel.cpp | 131 int nDist = approxDist(dx, dy); in thinkTarget() local 169 int nDist = approxDist(dx, dy); in thinkGoto() local 196 int nDist = approxDist(dx, dy); in thinkPonder() local 305 int nDist = approxDist(dx, dy); in thinkChase() local 352 int nDist = approxDist(dx, dy); in MoveForward() local 383 int nDist = approxDist(dx, dy); in MoveSwoop() local 412 int nDist = approxDist(dx, dy); in MoveAscend() local
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H A D | aibat.cpp | 118 int nDist = approxDist(dx, dy); in thinkTarget() local 154 int nDist = approxDist(dx, dy); in thinkGoto() local 181 int nDist = approxDist(dx, dy); in thinkPonder() local 290 int nDist = approxDist(dx, dy); in thinkChase() local 341 int nDist = approxDist(dx, dy); in MoveForward() local 375 int nDist = approxDist(dx, dy); in MoveSwoop() local 407 int nDist = approxDist(dx, dy); in MoveFly() local
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H A D | aibeast.cpp | 215 int nDist = approxDist(dx, dy); in thinkGoto() local 279 int nDist = approxDist(dx, dy); in thinkChase() local 396 int nDist = approxDist(dx, dy); in thinkSwimGoto() local 428 int nDist = approxDist(dx, dy); in thinkSwimChase() local 471 int nDist = approxDist(dx, dy); in MoveForward() local 494 int nDist = approxDist(dx, dy); in sub_628A0() local 532 int nDist = approxDist(dx, dy); in sub_62AE0() local 568 int nDist = approxDist(dx, dy); in sub_62D7C() local
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H A D | aighost.cpp | 142 int nDist = approxDist(x2-x, y2-y); in BlastSeqCallback() local 239 int nDist = approxDist(dx, dy); in thinkTarget() local 280 int nDist = approxDist(dx, dy); in thinkGoto() local 378 int nDist = approxDist(dx, dy); in thinkChase() local 477 int nDist = approxDist(dx, dy); in MoveForward() local 515 int nDist = approxDist(dx, dy); in MoveSlow() local 556 int nDist = approxDist(dx, dy); in MoveSwoop() local 596 int nDist = approxDist(dx, dy); in MoveFly() local
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H A D | aizomba.cpp | 116 int nDist = approxDist(dx, dy); in thinkGoto() local 148 int nDist = approxDist(dx, dy); in thinkChase() local 194 int nDist = approxDist(dx, dy); in thinkPonder() local 236 int nDist = approxDist(dx, dy); in myThinkTarget() local
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H A D | aitchern.cpp | 110 int nDist = approxDist(x2-x, y2-y); in sub_71BD4() local 188 int nDist = approxDist(x2-x, y2-y); in sub_720AC() local 271 int nDist = approxDist(dx, dy); in sub_725A4() local 307 int nDist = approxDist(dx, dy); in sub_72850() local 347 int nDist = approxDist(dx, dy); in sub_72934() local
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H A D | aihand.cpp | 87 int nDist = approxDist(dx, dy); in thinkGoto() local 119 int nDist = approxDist(dx, dy); in thinkChase() local
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H A D | airat.cpp | 84 int nDist = approxDist(dx, dy); in thinkGoto() local 116 int nDist = approxDist(dx, dy); in thinkChase() local
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H A D | aicerber.cpp | 126 int nDist = approxDist(x2-x, y2-y); in BurnSeqCallback() local 210 int nDist = approxDist(x2-x, y2-y); in BurnSeqCallback2() local 305 int nDist = approxDist(dx, dy); in thinkTarget() local 341 int nDist = approxDist(dx, dy); in thinkGoto() local 414 int nDist = approxDist(dx, dy); in thinkChase() local
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H A D | aispid.cpp | 175 int nDist = approxDist(dx, dy); in sub_71370() local 209 int nDist = approxDist(dx, dy); in thinkGoto() local 241 int nDist = approxDist(dx, dy); in thinkChase() local
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H A D | aigarg.cpp | 159 int nDist = approxDist(x2-x, y2-y); in BlastSSeqCallback() local 265 int nDist = approxDist(dx, dy); in thinkTarget() local 307 int nDist = approxDist(dx, dy); in thinkGoto() local 405 int nDist = approxDist(dx, dy); in thinkChase() local 586 int nDist = approxDist(dx, dy); in MoveForward() local 624 int nDist = approxDist(dx, dy); in MoveSlow() local 668 int nDist = approxDist(dx, dy); in MoveSwoop() local 711 int nDist = approxDist(dx, dy); in MoveFly() local
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H A D | callback.cpp | 60 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>3; in fxFlameLick() local 211 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>2; in fxDynPuff() local 323 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>2; in PlayerBubble() local 347 int nDist = (pSprite->xrepeat*(tilesiz[pSprite->picnum].x/2))>>2; in EnemyBubble() local 406 int nDist = Random(16)<<4; in fxBloodBits() local 553 int nDist = Random(16)<<4; in fxPodBloodSplat() local
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H A D | aihound.cpp | 118 int nDist = approxDist(dx, dy); in thinkGoto() local 158 int nDist = approxDist(dx, dy); in thinkChase() local
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H A D | aiburn.cpp | 105 int nDist = approxDist(dx, dy); in thinkGoto() local 209 int nDist = approxDist(dx, dy); in thinkChase() local
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H A D | aicult.cpp | 171 int nDist = approxDist(dx, dy); in ThrowSeqCallback() local 210 int nDist = approxDist(dx, dy); in sub_68230() local 239 int nDist = approxDist(dx, dy); in thinkGoto() local 313 int nDist = approxDist(dx, dy); in thinkChase() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gameexec.h | 41 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist, int32… in VM_OnEvent() 46 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist) in VM_OnEvent()
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/aig/saig/ |
H A D | saigWnd.c | 46 void Saig_ManWindowOutline_rec( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist, Vec_Ptr_t * vNodes, int… in Saig_ManWindowOutline_rec() 100 Vec_Ptr_t * Saig_ManWindowOutline( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist ) in Saig_ManWindowOutline() 465 Aig_Man_t * Saig_ManWindowExtract( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist ) in Saig_ManWindowExtract() 488 Aig_Man_t * Saig_ManWindowInsert( Aig_Man_t * p, Aig_Obj_t * pObj, int nDist, Aig_Man_t * pWnd ) in Saig_ManWindowInsert() 530 int nDist = 3; in Saig_ManWindowTest() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gameexec.h | 41 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist, int32… in VM_OnEvent() 46 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist) in VM_OnEvent()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Framework/src/bitmap/ |
H A D | PNG.cpp | 111 int nDist = (nBPP / 8); in SubFilter() local 147 int nDist = (nBPP / 8); in AverageFilter() local 190 int nDist = (nBPP / 8); in PaethFilter() local
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