/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | callback.cpp | 51 void fxFlameLick(int nSprite) // 0 in fxFlameLick() 79 void Remove(int nSprite) // 1 in Remove() 89 void FlareBurst(int nSprite) // 2 in FlareBurst() 122 void fxFlareSpark(int nSprite) // 3 in fxFlareSpark() 177 void fxBloodSpurt(int nSprite) // 6 in fxBloodSpurt() 192 void fxArcSpark(int nSprite) // 7 in fxArcSpark() 206 void fxDynPuff(int nSprite) // 8 in fxDynPuff() 226 void Respawn(int nSprite) // 9 in Respawn() 388 void FinishHim(int nSprite) // 13 in FinishHim() 426 void fxTeslaAlt(int nSprite) // 15 in fxTeslaAlt() [all …]
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H A D | triggers.cpp | 88 char SetSpriteState(int nSprite, XSPRITE* pXSprite, int nState) in SetSpriteState() 312 void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event) in OperateSprite() 1158 int nSprite = GetCrushedSpriteExtents(nSector,&top,&bottom); in VDoorBusy() local 1482 int nSprite; in OperatePath() local 1628 int nSprite; in InitPath() local 1684 void LinkSprite(int nSprite, XSPRITE *pXSprite, EVENT event) { in LinkSprite() 1822 void trMessageSprite(unsigned int nSprite, EVENT event) { in trMessageSprite() 2172 void InitGenerator(int nSprite) in InitGenerator() 2190 void ActivateGenerator(int nSprite) in ActivateGenerator() 2237 int nSprite = pXSprite->reference; in FireballTrapSeqCallback() local [all …]
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H A D | db.cpp | 180 void InsertSpriteSect(int nSprite, int nSector) in InsertSpriteSect() 201 void RemoveSpriteSect(int nSprite) in RemoveSpriteSect() 223 void InsertSpriteStat(int nSprite, int nStat) in InsertSpriteStat() 245 void RemoveSpriteStat(int nSprite) in RemoveSpriteStat() 291 int nSprite = headspritestat[kMaxStatus]; in InsertSprite() local 324 int DeleteSprite(int nSprite) in DeleteSprite() 345 int qdeletesprite(short nSprite) // Replace in qdeletesprite() 350 int ChangeSpriteSect(int nSprite, int nSector) in ChangeSpriteSect() 400 unsigned short dbInsertXSprite(int nSprite) in dbInsertXSprite() 491 int nSprite = xsprite[i].reference; in dbXSpriteClean() local [all …]
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H A D | aicult.cpp | 101 int nSprite = pXSprite->reference; in TommySeqCallback() local 116 int nSprite = pXSprite->reference; in TeslaSeqCallback() local 134 int nSprite = pXSprite->reference; in ShotSeqCallback() local 158 int nSprite = pXSprite->reference; in ThrowSeqCallback() local 185 int nSprite = pXSprite->reference; in sub_68170() local 198 int nSprite = pXSprite->reference; in sub_68230() local 218 …for (short nSprite = headspritesect[pSprite->sectnum]; nSprite >= 0; nSprite = nextspritesect[nSpr… in TargetNearExplosion() local
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H A D | actor.cpp | 3643 int nSprite = -1; in actHitcodeToData() local 4044 int nSprite = pSprite->index; in ProcessTouchObjects() local 4378 int nSprite = pSprite->index; in MoveThing() local 4555 int nSprite = pSprite->index; in MoveDude() local 5116 int nSprite = pSprite->index; in MoveMissile() local 5394 int nSprite = pSprite->index; in actExplodeSprite() local 5444 int nSprite; in actProcessSprites() local 6316 int nSprite = pSprite->index; in actFireMissile() local 6487 int nSprite = pSprite->index; in actCheckRespawn() local 6912 int nSprite = pPost->at0; in actPostProcess() local [all …]
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H A D | aipod.cpp | 76 int nSprite = pXSprite->reference; in sub_6FF08() local 83 int nSprite = pXSprite->reference; in sub_6FF54() local 90 int nSprite = pXSprite->reference; in sub_6FFA0() local 147 int nSprite = pXSprite->reference; in sub_70284() local
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H A D | aighost.cpp | 86 int nSprite = pXSprite->reference; in SlashSeqCallback() local 109 int nSprite = pXSprite->reference; in ThrowSeqCallback() local 116 int nSprite = pXSprite->reference; in BlastSeqCallback() local 289 int nSprite = pSprite->index; in MoveDodgeUp() local 317 int nSprite = pSprite->index; in MoveDodgeDown() local 459 int nSprite = pSprite->index; in MoveForward() local 496 int nSprite = pSprite->index; in MoveSlow() local 537 int nSprite = pSprite->index; in MoveSwoop() local 577 int nSprite = pSprite->index; in MoveFly() local
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | bubbles.cpp | 45 short nSprite; member 52 short nSprite; member 78 short nSprite = BubbleList[nBubble].nSprite; in DestroyBubble() local 111 int nSprite = insertsprite(nSector, 402); in BuildBubble() local 151 short nSprite = BubbleList[nBubble].nSprite; in FuncBubble() local 213 int nSprite = Machine[i].nSprite; in DoBubbleMachines() local 219 void BuildBubbleMachine(int nSprite) in BuildBubbleMachine() 242 int nSprite = GetBubbleSprite(nBubble); in DoBubbles() local
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H A D | ra.cpp | 51 int nSprite = Ra[nPlayer].nSprite; in FreeRa() local 64 int nSprite = insertsprite(sprite[nPlayerSprite].sectnum, 203); in BuildRa() local 103 short nSprite = Ra[nPlayer].nSprite; in MoveRaToEnemy() local 158 short nSprite = Ra[nPlayer].nSprite; in FuncRa() local
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H A D | items.cpp | 122 void BuildItemAnim(short nSprite) in BuildItemAnim() 148 void DestroyItemAnim(short nSprite) in DestroyItemAnim() 188 int nSprite = PlayerList[nPlayer].nSprite; in UseEye() local 354 void DropMagic(short nSprite) in DropMagic() 393 void StartRegenerate(short nSprite) in StartRegenerate() 458 int nSprite = nFirstRegenerate; in DoRegenerates() local
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H A D | fish.cpp | 59 short nSprite; member 68 short nSprite; member 97 short nSprite = FishList[nFish].nSprite; in BuildFishLimb() local 147 short nSprite = FishChunk[nFish].nSprite; in FuncFishLimb() local 213 int BuildFish(int nSprite, int x, int y, int z, int nSector, int nAngle) in BuildFish() 276 short nSprite = FishList[nFish].nSprite; in IdleFish() local 303 short nSprite = FishList[nFish].nSprite; in DestroyFish() local 316 short nSprite = FishList[nFish].nSprite; in FuncFish() local
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H A D | queen.cpp | 83 short nSprite; member 97 short nSprite; member 109 short nSprite; member 161 void BlowChunks(int nSprite) in BlowChunks() 171 short nSprite = QueenEgg[nEgg].nSprite; in DestroyEgg() local 208 void SetHeadVel(short nSprite) in SetHeadVel() 327 short nSprite = QueenHead.nSprite; in BuildTail() local 383 short nSprite = QueenList[nQueen].nSprite; in BuildQueenEgg() local 455 short nSprite = pEgg->nSprite; in FuncQueenEgg() local 654 short nSprite = QueenList[nQueen].nSprite; in BuildQueenHead() local [all …]
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H A D | anims.cpp | 63 short nSprite = AnimList[nAnim].nSprite; in DestroyAnim() local 77 int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nF… in BuildAnim() 151 short nSprite = AnimList[nAnim].nSprite; in FuncAnim() local 285 void BuildExplosion(short nSprite) in BuildExplosion() 303 int BuildSplash(int nSprite, int nSector) in BuildSplash()
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H A D | move.cpp | 265 int BelowNear(short nSprite) in BelowNear() 497 int GetSpriteHeight(int nSprite) in GetSpriteHeight() 582 void Gravity(short nSprite) in Gravity() 628 int MoveCreature(short nSprite) in MoveCreature() 633 int MoveCreatureWithCaution(int nSprite) in MoveCreatureWithCaution() 701 int FindPlayer(int nSprite, int nDistance) in FindPlayer() 836 int nSprite = insertsprite(nSector, 0); in CreatePushBlock() local 1111 void SetQuake(short nSprite, int nVal) in SetQuake() 1328 int nSprite; in GrabBody() local 1388 int nSprite = GrabChunkSprite(); in BuildCreatureChunk() local [all …]
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H A D | rat.cpp | 47 short nSprite; member 85 void SetRatVel(short nSprite) in SetRatVel() 91 int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle) in BuildRat() 150 int FindFood(short nSprite) in FindFood() 191 short nSprite = RatList[nRat].nSprite; in FuncRat() local
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H A D | snake.cpp | 80 short nSprite = SnakeList[nSnake].nSprites[i]; in DestroySnake() local 100 void ExplodeSnakeSprite(int nSprite, short nPlayer) in ExplodeSnakeSprite() 142 short nSprite; in BuildSnake() local 274 short nSprite = SnakeList[nSnake].nSprites[0]; // CHECKME in FindSnakeEnemy() local 327 short nSprite = SnakeList[nSnake].nSprites[0]; in FuncSnake() local 416 short nSprite = a & 0xFFFF; in FuncSnake() local
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H A D | lavadude.cpp | 42 short nSprite; member 73 int BuildLavaLimb(int nSprite, int edx, int ebx) in BuildLavaLimb() 109 short nSprite = RunData[nRun].nVal; in FuncLavaLimb() local 148 int BuildLava(short nSprite, int x, int y, int UNUSED(z), short nSector, short nAngle, int nChannel) in BuildLava() 218 short nSprite = LavaList[nLava].nSprite; in FuncLava() local
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H A D | set.cpp | 59 short nSprite; member 78 int BuildSet(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel) in BuildSet() 148 int nSprite = insertsprite(sprite[nSetSprite].sectnum, 0); in BuildSoul() local 184 short nSprite = RunData[nRun].nVal; in FuncSoul() local 236 short nSprite = SetList[nSet].nSprite; in FuncSet() local
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H A D | roach.cpp | 55 short nSprite; member 75 int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle) in BuildRoach() 144 void GoRoach(short nSprite) in GoRoach() 155 short nSprite = RoachList[nRoach].nSprite; in FuncRoach() local
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H A D | mummy.cpp | 43 short nSprite; member 70 int BuildMummy(int nSprite, int x, int y, int z, int nSector, int nAngle) in BuildMummy() 135 short nSprite = MummyList[nMummy].nSprite; in CheckMummyRevive() local 174 short nSprite = MummyList[nMummy].nSprite; in FuncMummy() local
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H A D | wasp.cpp | 47 short nSprite; member 76 void SetWaspVel(short nSprite) in SetWaspVel() 90 int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle) in BuildWasp() 181 short nSprite = WaspList[nWasp].nSprite; in FuncWasp() local
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H A D | object.cpp | 91 short nSprite; member 107 short nSprite; member 128 short nSprite; member 188 short nSprite; member 329 int nSprite = -1; in FindWallSprites() local 1329 int BuildArrow(int nSprite, int nVal) in BuildArrow() 1339 int BuildSpark(int nSprite, int nVal) in BuildSpark() 1410 int nSprite = RunData[nRun].nVal; in FuncSpark() local 1639 void ExplodeEnergyBlock(int nSprite) in ExplodeEnergyBlock() 1882 void ExplodeScreen(short nSprite) in ExplodeScreen() [all …]
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H A D | spider.cpp | 46 short nSprite; member 69 int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle) in BuildSpider() 135 short nSprite = SpiderList[nSpider].nSprite; in FuncSpider() local
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H A D | bullet.cpp | 59 short nSprite; member 124 short nSprite = BulletList[nBullet].nSprite; in DestroyBullet() local 138 void IgniteSprite(int nSprite) in IgniteSprite() 205 short nSprite = pBullet->nSprite; in BulletHitsSprite() local 290 short nSprite = BulletList[nBullet].nSprite; in MoveBullet() local 534 int BuildBullet(short nSprite, int nType, int UNUSED(ebx), int UNUSED(ecx), int val1, int nAngle, i… in BuildBullet() 791 short nSprite = BulletList[nBullet].nSprite; in FuncBullet() local
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H A D | anubis.cpp | 47 short nSprite; member 84 int BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint8_t bIsDrummer) in BuildAnubis() 164 short nSprite = AnubisList[nAnubis].nSprite; in FuncAnubis() local
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