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Searched defs:nSprite (Results 1 – 25 of 87) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcallback.cpp51 void fxFlameLick(int nSprite) // 0 in fxFlameLick()
79 void Remove(int nSprite) // 1 in Remove()
89 void FlareBurst(int nSprite) // 2 in FlareBurst()
122 void fxFlareSpark(int nSprite) // 3 in fxFlareSpark()
177 void fxBloodSpurt(int nSprite) // 6 in fxBloodSpurt()
192 void fxArcSpark(int nSprite) // 7 in fxArcSpark()
206 void fxDynPuff(int nSprite) // 8 in fxDynPuff()
226 void Respawn(int nSprite) // 9 in Respawn()
388 void FinishHim(int nSprite) // 13 in FinishHim()
426 void fxTeslaAlt(int nSprite) // 15 in fxTeslaAlt()
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H A Dtriggers.cpp88 char SetSpriteState(int nSprite, XSPRITE* pXSprite, int nState) in SetSpriteState()
312 void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event) in OperateSprite()
1158 int nSprite = GetCrushedSpriteExtents(nSector,&top,&bottom); in VDoorBusy() local
1482 int nSprite; in OperatePath() local
1628 int nSprite; in InitPath() local
1684 void LinkSprite(int nSprite, XSPRITE *pXSprite, EVENT event) { in LinkSprite()
1822 void trMessageSprite(unsigned int nSprite, EVENT event) { in trMessageSprite()
2172 void InitGenerator(int nSprite) in InitGenerator()
2190 void ActivateGenerator(int nSprite) in ActivateGenerator()
2237 int nSprite = pXSprite->reference; in FireballTrapSeqCallback() local
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H A Ddb.cpp180 void InsertSpriteSect(int nSprite, int nSector) in InsertSpriteSect()
201 void RemoveSpriteSect(int nSprite) in RemoveSpriteSect()
223 void InsertSpriteStat(int nSprite, int nStat) in InsertSpriteStat()
245 void RemoveSpriteStat(int nSprite) in RemoveSpriteStat()
291 int nSprite = headspritestat[kMaxStatus]; in InsertSprite() local
324 int DeleteSprite(int nSprite) in DeleteSprite()
345 int qdeletesprite(short nSprite) // Replace in qdeletesprite()
350 int ChangeSpriteSect(int nSprite, int nSector) in ChangeSpriteSect()
400 unsigned short dbInsertXSprite(int nSprite) in dbInsertXSprite()
491 int nSprite = xsprite[i].reference; in dbXSpriteClean() local
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H A Daicult.cpp101 int nSprite = pXSprite->reference; in TommySeqCallback() local
116 int nSprite = pXSprite->reference; in TeslaSeqCallback() local
134 int nSprite = pXSprite->reference; in ShotSeqCallback() local
158 int nSprite = pXSprite->reference; in ThrowSeqCallback() local
185 int nSprite = pXSprite->reference; in sub_68170() local
198 int nSprite = pXSprite->reference; in sub_68230() local
218 …for (short nSprite = headspritesect[pSprite->sectnum]; nSprite >= 0; nSprite = nextspritesect[nSpr… in TargetNearExplosion() local
H A Dactor.cpp3643 int nSprite = -1; in actHitcodeToData() local
4044 int nSprite = pSprite->index; in ProcessTouchObjects() local
4378 int nSprite = pSprite->index; in MoveThing() local
4555 int nSprite = pSprite->index; in MoveDude() local
5116 int nSprite = pSprite->index; in MoveMissile() local
5394 int nSprite = pSprite->index; in actExplodeSprite() local
5444 int nSprite; in actProcessSprites() local
6316 int nSprite = pSprite->index; in actFireMissile() local
6487 int nSprite = pSprite->index; in actCheckRespawn() local
6912 int nSprite = pPost->at0; in actPostProcess() local
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H A Daipod.cpp76 int nSprite = pXSprite->reference; in sub_6FF08() local
83 int nSprite = pXSprite->reference; in sub_6FF54() local
90 int nSprite = pXSprite->reference; in sub_6FFA0() local
147 int nSprite = pXSprite->reference; in sub_70284() local
H A Daighost.cpp86 int nSprite = pXSprite->reference; in SlashSeqCallback() local
109 int nSprite = pXSprite->reference; in ThrowSeqCallback() local
116 int nSprite = pXSprite->reference; in BlastSeqCallback() local
289 int nSprite = pSprite->index; in MoveDodgeUp() local
317 int nSprite = pSprite->index; in MoveDodgeDown() local
459 int nSprite = pSprite->index; in MoveForward() local
496 int nSprite = pSprite->index; in MoveSlow() local
537 int nSprite = pSprite->index; in MoveSwoop() local
577 int nSprite = pSprite->index; in MoveFly() local
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dbubbles.cpp45 short nSprite; member
52 short nSprite; member
78 short nSprite = BubbleList[nBubble].nSprite; in DestroyBubble() local
111 int nSprite = insertsprite(nSector, 402); in BuildBubble() local
151 short nSprite = BubbleList[nBubble].nSprite; in FuncBubble() local
213 int nSprite = Machine[i].nSprite; in DoBubbleMachines() local
219 void BuildBubbleMachine(int nSprite) in BuildBubbleMachine()
242 int nSprite = GetBubbleSprite(nBubble); in DoBubbles() local
H A Dra.cpp51 int nSprite = Ra[nPlayer].nSprite; in FreeRa() local
64 int nSprite = insertsprite(sprite[nPlayerSprite].sectnum, 203); in BuildRa() local
103 short nSprite = Ra[nPlayer].nSprite; in MoveRaToEnemy() local
158 short nSprite = Ra[nPlayer].nSprite; in FuncRa() local
H A Ditems.cpp122 void BuildItemAnim(short nSprite) in BuildItemAnim()
148 void DestroyItemAnim(short nSprite) in DestroyItemAnim()
188 int nSprite = PlayerList[nPlayer].nSprite; in UseEye() local
354 void DropMagic(short nSprite) in DropMagic()
393 void StartRegenerate(short nSprite) in StartRegenerate()
458 int nSprite = nFirstRegenerate; in DoRegenerates() local
H A Dfish.cpp59 short nSprite; member
68 short nSprite; member
97 short nSprite = FishList[nFish].nSprite; in BuildFishLimb() local
147 short nSprite = FishChunk[nFish].nSprite; in FuncFishLimb() local
213 int BuildFish(int nSprite, int x, int y, int z, int nSector, int nAngle) in BuildFish()
276 short nSprite = FishList[nFish].nSprite; in IdleFish() local
303 short nSprite = FishList[nFish].nSprite; in DestroyFish() local
316 short nSprite = FishList[nFish].nSprite; in FuncFish() local
H A Dqueen.cpp83 short nSprite; member
97 short nSprite; member
109 short nSprite; member
161 void BlowChunks(int nSprite) in BlowChunks()
171 short nSprite = QueenEgg[nEgg].nSprite; in DestroyEgg() local
208 void SetHeadVel(short nSprite) in SetHeadVel()
327 short nSprite = QueenHead.nSprite; in BuildTail() local
383 short nSprite = QueenList[nQueen].nSprite; in BuildQueenEgg() local
455 short nSprite = pEgg->nSprite; in FuncQueenEgg() local
654 short nSprite = QueenList[nQueen].nSprite; in BuildQueenHead() local
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H A Danims.cpp63 short nSprite = AnimList[nAnim].nSprite; in DestroyAnim() local
77 int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nF… in BuildAnim()
151 short nSprite = AnimList[nAnim].nSprite; in FuncAnim() local
285 void BuildExplosion(short nSprite) in BuildExplosion()
303 int BuildSplash(int nSprite, int nSector) in BuildSplash()
H A Dmove.cpp265 int BelowNear(short nSprite) in BelowNear()
497 int GetSpriteHeight(int nSprite) in GetSpriteHeight()
582 void Gravity(short nSprite) in Gravity()
628 int MoveCreature(short nSprite) in MoveCreature()
633 int MoveCreatureWithCaution(int nSprite) in MoveCreatureWithCaution()
701 int FindPlayer(int nSprite, int nDistance) in FindPlayer()
836 int nSprite = insertsprite(nSector, 0); in CreatePushBlock() local
1111 void SetQuake(short nSprite, int nVal) in SetQuake()
1328 int nSprite; in GrabBody() local
1388 int nSprite = GrabChunkSprite(); in BuildCreatureChunk() local
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H A Drat.cpp47 short nSprite; member
85 void SetRatVel(short nSprite) in SetRatVel()
91 int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle) in BuildRat()
150 int FindFood(short nSprite) in FindFood()
191 short nSprite = RatList[nRat].nSprite; in FuncRat() local
H A Dsnake.cpp80 short nSprite = SnakeList[nSnake].nSprites[i]; in DestroySnake() local
100 void ExplodeSnakeSprite(int nSprite, short nPlayer) in ExplodeSnakeSprite()
142 short nSprite; in BuildSnake() local
274 short nSprite = SnakeList[nSnake].nSprites[0]; // CHECKME in FindSnakeEnemy() local
327 short nSprite = SnakeList[nSnake].nSprites[0]; in FuncSnake() local
416 short nSprite = a & 0xFFFF; in FuncSnake() local
H A Dlavadude.cpp42 short nSprite; member
73 int BuildLavaLimb(int nSprite, int edx, int ebx) in BuildLavaLimb()
109 short nSprite = RunData[nRun].nVal; in FuncLavaLimb() local
148 int BuildLava(short nSprite, int x, int y, int UNUSED(z), short nSector, short nAngle, int nChannel) in BuildLava()
218 short nSprite = LavaList[nLava].nSprite; in FuncLava() local
H A Dset.cpp59 short nSprite; member
78 int BuildSet(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel) in BuildSet()
148 int nSprite = insertsprite(sprite[nSetSprite].sectnum, 0); in BuildSoul() local
184 short nSprite = RunData[nRun].nVal; in FuncSoul() local
236 short nSprite = SetList[nSet].nSprite; in FuncSet() local
H A Droach.cpp55 short nSprite; member
75 int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle) in BuildRoach()
144 void GoRoach(short nSprite) in GoRoach()
155 short nSprite = RoachList[nRoach].nSprite; in FuncRoach() local
H A Dmummy.cpp43 short nSprite; member
70 int BuildMummy(int nSprite, int x, int y, int z, int nSector, int nAngle) in BuildMummy()
135 short nSprite = MummyList[nMummy].nSprite; in CheckMummyRevive() local
174 short nSprite = MummyList[nMummy].nSprite; in FuncMummy() local
H A Dwasp.cpp47 short nSprite; member
76 void SetWaspVel(short nSprite) in SetWaspVel()
90 int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle) in BuildWasp()
181 short nSprite = WaspList[nWasp].nSprite; in FuncWasp() local
H A Dobject.cpp91 short nSprite; member
107 short nSprite; member
128 short nSprite; member
188 short nSprite; member
329 int nSprite = -1; in FindWallSprites() local
1329 int BuildArrow(int nSprite, int nVal) in BuildArrow()
1339 int BuildSpark(int nSprite, int nVal) in BuildSpark()
1410 int nSprite = RunData[nRun].nVal; in FuncSpark() local
1639 void ExplodeEnergyBlock(int nSprite) in ExplodeEnergyBlock()
1882 void ExplodeScreen(short nSprite) in ExplodeScreen()
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H A Dspider.cpp46 short nSprite; member
69 int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle) in BuildSpider()
135 short nSprite = SpiderList[nSpider].nSprite; in FuncSpider() local
H A Dbullet.cpp59 short nSprite; member
124 short nSprite = BulletList[nBullet].nSprite; in DestroyBullet() local
138 void IgniteSprite(int nSprite) in IgniteSprite()
205 short nSprite = pBullet->nSprite; in BulletHitsSprite() local
290 short nSprite = BulletList[nBullet].nSprite; in MoveBullet() local
534 int BuildBullet(short nSprite, int nType, int UNUSED(ebx), int UNUSED(ecx), int val1, int nAngle, i… in BuildBullet()
791 short nSprite = BulletList[nBullet].nSprite; in FuncBullet() local
H A Danubis.cpp47 short nSprite; member
84 int BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint8_t bIsDrummer) in BuildAnubis()
164 short nSprite = AnubisList[nAnubis].nSprite; in FuncAnubis() local

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