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Searched defs:nTex (Results 1 – 10 of 10) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderonb.cpp187 TSTR GetTexChannelName( long nTex ) { return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName()
188 TSTR GetTexChannelInternalName( long nTex ) { return texInternalNames[ nTex ]; } in GetTexChannelInternalName()
189 long ChannelType( long nTex ){ return channelType[nTex]; } in ChannelType()
H A DshaderTranslucent.cpp161 TSTR GetTexChannelName( long nTex ) { return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName()
162 TSTR GetTexChannelInternalName( long nTex ) { return texInternalNames[ nTex ]; } in GetTexChannelInternalName()
163 long ChannelType( long nTex ){ return channelType[nTex]; } in ChannelType()
H A Dshaderaniso.cpp192 TSTR GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName()
193 TSTR GetTexChannelInternalName( long nTex ){ return texInternalNames[ nTex ]; } in GetTexChannelInternalName()
H A Dshadermultilayer.cpp229 TSTR GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName()
230 TSTR GetTexChannelInternalName( long nTex ){ return texInternalNames[ nTex ]; } in GetTexChannelInternalName()
H A Dshaderward.cpp176 TSTR GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp495 TSTR StdShaderImp::GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName()
496 TSTR StdShaderImp::GetTexChannelInternalName( long nTex ){ return texInternalNames[ nTex ]; } in GetTexChannelInternalName()
497 long StdShaderImp::ChannelType( long nTex ){ return channelType[ nTex ]; } in ChannelType()
2095 BOOL IsChannelSupported( long nTex ){ return ( nTex==ID_SP ) ? FALSE : TRUE; }
H A Dcmtl.cpp568 int nTex = pFrag->NTextures() - (lengthChan + 2); in PreShade() local
H A Dcomposite_material.cpp736 int nTex = pFrag->NTextures(); in PreShade() local
/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/cubemodel/
H A Dcubemodel-internal.h140 int nTex; member
/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/importer/
H A DglTF.cpp1522 static auto nTex = 0; in createOSPTexture() local