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/dports/games/minetest/minetest-5.4.1/src/mapgen/
H A Dmapgen_valleys.cpp301 float n_terrain_height = NoisePerlin2D(&noise_terrain_height->np, p.X, p.Y, seed); in getSpawnLevelAtPoint() local
367 float n_terrain_height = noise_terrain_height->result[index_2d]; in generateTerrain() local