Searched defs:n_terrain_height (Results 1 – 1 of 1) sorted by relevance
301 float n_terrain_height = NoisePerlin2D(&noise_terrain_height->np, p.X, p.Y, seed); in getSpawnLevelAtPoint() local367 float n_terrain_height = noise_terrain_height->result[index_2d]; in generateTerrain() local