Home
last modified time | relevance | path

Searched defs:near_plane (Results 1 – 25 of 36) sorted by relevance

12

/dports/games/pink-pony/pink-pony-1.4.1/src/
H A DCamera.hh13 float near_plane; member in Camera
23 float near_plane, float far_plane) { in init()
55 void set_near_plane(float near_plane) in set_near_plane()
H A DCamera.cc4 float near_plane, float far_plane) in Camera()
/dports/misc/vxl/vxl-3.3.2/core/vgl/
H A Dvgl_frustum_3d.h56 const vgl_plane_3d<Type>& near_plane() const in near_plane() function
/dports/graphics/lib3ds/lib3ds-1.3.0/lib3ds/
H A Datmosphere.h42 Lib3dsFloat near_plane; member
78 Lib3dsFloat near_plane; member
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/lib3ds/
H A Datmosphere.h42 Lib3dsFloat near_plane; member
78 Lib3dsFloat near_plane; member
/dports/games/vamos/vamos-0.7.1/body/
H A DGl_Car.cc45 double near_plane, double far_plane, in Rear_View_Mirror()
183 double near_plane, double far_plane, in set_view()
197 double near_plane, double far_plane, in add_rear_view()
229 const double near_plane = 0.2; in make_rear_view_mask() local
H A DCar.h286 double near_plane, double far_plane, in set_view()
295 double near_plane, double far_plane, in add_rear_view()
/dports/games/cave9/cave9-e6896eb/src/
H A Ddisplay.h46 GLfloat near_plane, far_plane; member
H A Ddisplay.c273 void display_init (Display* display, GLfloat near_plane, GLfloat far_plane, Args* args) in display_init()
H A Drender.c78 GLfloat near_plane = MIN(SEGMENT_LEN,SHIP_RADIUS)/16.; // was EPSILON; in render_init() local
/dports/games/criticalmass/CriticalMass-1.5/vmmlib/
H A Dfrustum.hpp388 frustum< T >::near_plane() in near_plane() function in vmml::frustum
397 frustum< T >::near_plane() const in near_plane() function in vmml::frustum
/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/
H A Dfrustum.hpp372 inline T& frustum< T >::near_plane() in near_plane() function in vmml::frustum
378 inline const T& frustum< T >::near_plane() const in near_plane() function in vmml::frustum
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A Dogl_include.c98 const GLfloat near_plane, // distance to near clipping plane in oglx_ProjectionMatrix()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dcamera_matrix.cpp188 Plane near_plane = Plane(matrix[3] + matrix[2], in get_viewport_size() local
219 Plane near_plane = Plane(matrix[3] + matrix[2], in get_endpoints() local
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dcamera_matrix.cpp188 Plane near_plane = Plane(matrix[3] + matrix[2], in get_viewport_size() local
219 Plane near_plane = Plane(matrix[3] + matrix[2], in get_endpoints() local
/dports/science/py-pymol/pymol-open-source-2.4.0/contrib/vr/
H A DOpenVRMode.cpp658 void OpenVRGetProjection(float left, float right, float top, float bottom, float near_plane, float … in OpenVRGetProjection()
695 void CheckNearFarPlaneSettings(PyMOLGlobals * G, float &near_plane, float &far_plane) { in CheckNearFarPlaneSettings()
706 float* OpenVRGetEyeProjection(PyMOLGlobals * G, float near_plane, float far_plane) in OpenVRGetEyeProjection()
720 void OpenVRGetPickingProjection(PyMOLGlobals * G, float near_plane, float far_plane, float *matrix) in OpenVRGetPickingProjection()
748 void OpenVRLoadProjectionMatrix(PyMOLGlobals * G, float near_plane, float far_plane) in OpenVRLoadProjectionMatrix()
753 void OpenVRLoadPickingProjectionMatrix(PyMOLGlobals * G, float near_plane, float far_plane) in OpenVRLoadPickingProjectionMatrix()
/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/
H A Dcamera.h102 Plane near_plane, far_plane; variable
/dports/graphics/kludge3d/kludge3d-20040822/src/
H A Dview_config.h48 GLfloat fov, near_plane, far_plane; member
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Dsupport.cpp233 const float near_plane, // Distance to near clipping plane in MakeProjectionMatrix()
/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/Unsupported/Streaming-qt4/Client/
H A DQGLViewerWidget.cc317 float near_plane = 0.01 * radius_; in mouseMoveEvent() local
/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/Unsupported/Streaming/Client/
H A DQGLViewerWidget.cc316 float near_plane = 0.01 * radius_; in mouseMoveEvent() local
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/viewer/
H A DClusteredShading.cxx316 osg::Vec4f near_plane(0.0f, 0.0f, -1.0f, -near); in assignLightsToSlice() local
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dgl_init.c47 float near_plane = 0.1f; // don't cut off anything variable
/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/QtViewer/
H A DQGLViewerWidget.cc355 float near_plane = 0.01 * radius_; in mouseMoveEvent() local
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.cpp1533 Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); in _light_instance_update_shadow() local
1595 Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); in _light_instance_update_shadow() local
1650 Plane near_plane(xform.origin, -xform.basis.get_axis(2)); in _light_instance_update_shadow() local
1687 Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); in _light_instance_update_shadow() local
1864 Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized()); in _prepare_scene() local

12