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Searched defs:needRender (Results 1 – 7 of 7) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpOverlayRenderer.cpp104 bool needRender = !m_Sprites.empty(); in UpdateMessageSubscriptions() local
H A DCCmpRallyPointRenderer.cpp280 bool needRender = m_Displayed && IsSet(); in UpdateMessageSubscriptions() local
H A DCCmpUnitMotion.cpp438 bool needRender = m_DebugOverlayEnabled; in UpdateMessageSubscriptions() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wage/
H A Ddesign.cpp89 bool needRender = false; in paint() local
146 bool needRender = true; in render() local
/dports/games/scummvm/scummvm-2.5.1/engines/wage/
H A Ddesign.cpp89 bool needRender = false; in paint() local
148 bool needRender = true; in render() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/gfx/
H A Drenderobject.cpp138 bool needRender = false; in render() local
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/gfx/
H A Drenderobject.cpp138 bool needRender = false; in render() local