1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_MANAGER_AVICONVERTER_H
26 #define NST_MANAGER_AVICONVERTER_H
27 
28 #pragma once
29 
30 #include "../core/api/NstApiMovie.hpp"
31 
32 namespace Nestopia
33 {
34 	namespace Managers
35 	{
36 		class AviConverter
37 		{
38 		public:
39 
40 			explicit AviConverter(Emulator&);
41 			~AviConverter();
42 
43 			uint Record(const Path&,const Path&) const;
44 
45 		private:
46 
47 			enum
48 			{
49 				MAX_FILE_SIZE = 0x40000000,
50 				VIDEO_BPP = 16,
51 				VIDEO_R_MASK = 0x1FU << 10,
52 				VIDEO_G_MASK = 0x1FU << 5,
53 				VIDEO_B_MASK = 0x1FU << 0
54 			};
55 
56 			Emulator& emulator;
57 			const bool on;
58 
59 			Nes::Video::RenderState renderState;
60 			Nes::Video::Output::LockCallback nesVideoLockFunc;
61 			void* nesVideoLockData;
62 			Nes::Video::Output::UnlockCallback nesVideoUnlockFunc;
63 			void* nesVideoUnlockData;
64 			Nes::Sound::Output::LockCallback nesSoundLockFunc;
65 			void* nesSoundLockData;
66 			Nes::Sound::Output::UnlockCallback nesSoundUnlockFunc;
67 			void* nesSoundUnlockData;
68 			Nes::Movie::EventCallback nesMovieEventFunc;
69 			void* nesMovieEventData;
70 
71 			Collection::Buffer saveState;
72 		};
73 	}
74 }
75 
76 #endif
77