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Searched defs:newAngle (Results 1 – 25 of 116) sorted by relevance

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/dports/graphics/kimageannotator/kImageAnnotator-0.5.3/src/annotations/items/
H A DAbstractAnnotationLine.cpp104 auto newAngle = MathHelper::roundAngleTo(mLine->angle(), 45); in snapToAngle() local
114 auto newAngle = MathHelper::roundAngleTo(angle, 45); in getSnapPoint() local
/dports/graphics/kimageannotator/kImageAnnotator-0.5.3/tests/common/helper/
H A DMathHelperTest.cpp28 auto newAngle = MathHelper::roundAngleTo(angle, increment); in TestRoundAngleTo_Should_ReturnAngleRoundedUpToIncrement() local
/dports/deskutils/fbreader/FBReader-0.99.6-freebsdport/zlibrary/core/src/application/
H A DZLApplicationActions.cpp36 ZLView::Angle newAngle = ZLView::DEGREES0; in run() local
/dports/astro/marble/marble-21.12.3/src/lib/marble/routing/instructions/
H A DInstructionTransformation.cpp20 int newAngle = 180 + lastAngle; in process() local
/dports/graphics/krita/krita-4.4.8/libs/ui/input/
H A Dkis_rotate_canvas_action.cpp121 const qreal newAngle = atan2(newPoint.y(), newPoint.x()); in cursorMovedAbsolute() local
191 qreal newAngle = atan2(slope.y(), slope.x()); in inputEvent() local
/dports/audio/artyfx-lv2/openAV-ArtyFX-release-1.3-24-g6010d1a/src/ui/graphs/
H A Dmasher.cxx27 int newAngle = ( time * 4.9f); in draw() local
/dports/graphics/kimageannotator/kImageAnnotator-0.5.3/src/common/helper/
H A DMathHelper.cpp29 auto newAngle = qFloor(currentAngle + requiredRoundup); in roundAngleTo() local
/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/
H A Dscript_move_v1.cpp119 …const int32 newAngle = engine->_movements->getAngleAndSetTargetActorDistance(ctx.actor->_pos.x, ct… in mGOTO_POINT() local
241 …const int32 newAngle = ANGLE_180 + engine->_movements->getAngleAndSetTargetActorDistance(ctx.actor… in mGOTO_SYM_POINT() local
632 const int32 newAngle = ctx.actor->_angle + ANGLE_90 + (ABS(val1) >> 1); in mANGLE_RND() local
635 const int32 newAngle = ctx.actor->_angle - ANGLE_90 + (ABS(val1) >> 1); in mANGLE_RND() local
/dports/databases/pgadmin3/pgadmin3-1.22.2/pgadmin/hotdraw/connectors/
H A DhdStickyRectangleConnector.cpp40 void hdStickyRectangleConnector::setAngle(float newAngle) in setAngle()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DTankBase.cpp69 void TankBase::setTurretAngle(int newAngle) { in setTurretAngle()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/devtools-frontend/src/front_end/inline_editor/
H A DCSSAngle.ts198 const newAngle = getNewAngleFromEvent(this.angle, event); constant
H A DCSSAngleEditor.ts85 const newAngle = getNewAngleFromEvent(this.angle, event); constant
/dports/graphics/pencil2d/pencil-0.6.6/core_lib/src/tool/
H A Dhandtool.cpp113 float newAngle = viewMgr->rotation() + static_cast<float>(angleOffset); in transformView() local
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/stdfx/
H A Dkaleido.cpp46 double newAngle = qAngle - (section + 1) * m_angle; in invMap() local
51 double newAngle = qAngle - section * m_angle; in invMap() local
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Core/
H A Dmcobject.cc411 void rotate(float newAngle, bool updateChildTransforms) in rotate()
422 void rotateRelative(float newAngle) in rotateRelative()
607 void doRotate(float newAngle) in doRotate()
645 const float newAngle = m_angle + child->m_impl->m_relativeAngle; in updateChildTransforms() local
968 void MCObject::rotate(float newAngle, bool updateChildTransforms) in rotate()
973 void MCObject::rotateRelative(float newAngle) in rotateRelative()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/
H A Dmcshape.cc108 void MCShape::rotate(float newAngle) in rotate()
/dports/math/vtk6/VTK-6.2.0/Interaction/Style/
H A DvtkInteractorStyleMultiTouchCamera.cxx200 double newAngle = in AdjustCamera() local
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DParallelTexCoordSystem.cpp90 …llelTexCoordSystem::doSetRotation(const Vec3& normal, const float oldAngle, const float newAngle) { in doSetRotation()
119 … const float newAngle = Math::correct(Math::normalizeDegrees(attribs.rotation() + angleDelta), 4); in doTransform() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/bsp/
H A Dedgetip.h56 void setAngle(coord_t newAngle) { in setAngle()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Danimations.cpp66 const int16 newAngle = ClampAngle(newAngle1); in applyAnimStepRotation() local
353 …const int32 newAngle = _engine->_movements->getAngleAndSetTargetActorDistance(actor->_pos.y, 0, _e… in processAnimActions() local
/dports/audio/luppp/openAV-Luppp-release-1.2.1/src/avtk/
H A Davtk_radial_status.h89 int newAngle = (value() * 16); in draw() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/
H A Dfinalewidget.cpp103 FinaleWidget &FinaleWidget::setAngle(float newAngle, int steps) in setAngle()
/dports/math/vtk8/VTK-8.2.0/Interaction/Style/
H A DvtkInteractorStyleJoystickCamera.cxx280 double newAngle = vtkMath::DegreesFromRadians( asin( yf ) ); in Spin() local
H A DvtkInteractorStyleTrackballCamera.cxx279 double newAngle = in Spin() local
/dports/math/vtk9/VTK-9.1.0/Interaction/Style/
H A DvtkInteractorStyleJoystickCamera.cxx280 double newAngle = vtkMath::DegreesFromRadians(asin(yf)); in Spin() local

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